Re: Megaman's Mega Buster
Well yeah, that's true... but if *I* were given a MegaMan Hero license, I would first publish each game as a module:
Your character is a pre-gen basic MegaMan, and as you beat the different scenarios (levels), you'd get the specific weapon from the specific boss (basically, you'd earn enough experience points to add a new slot to your Multipower). Once you defeated Wily at the end of the module then you could either continue to play that MegaMan in the MegaMan Universe (another supplement) or you could remove all of your new weapons and move on to the next adventure (ie, MegaMan 2, etc...) and run through that. If done properly, the character that you end up with at the end of each adventure will be roughly the same number of points so that any character entering the MegaMan universe from any module would be at the same point level.
And this isn't even dealing with the MegaMan X series, which has some pretty cool plots of its own that would be cool-ass for a roleplaying game. I mean, battles against the Mavericks would just be way too much fun.