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Ben Seeman

HERO Member
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Everything posted by Ben Seeman

  1. Re: Vampire: the Masquerade using the HERO system You might try zipping the file and uploading the ZIP, just as a test. I'm not sure why it won't let you upload the PDF since it is a valid extension and the file size is small enough.
  2. Re: How to build Trip manuever I would base it off of legsweep and add negative DCV levels to make it have 0 cost. Oversight? Nah...
  3. Re: Heroic Campaign Guidelines & Equipment I have found that it is all too easy for people to get wiped out in one shot if you use weapons that are too powerful. In the short-lived Terran Empire campaign I ran, I limited the weapons that the characters could easily buy to a selection of 3 or 4 found in the sourcebook as well as Spacer's Toolkit, most of those falling in the 3-8 DC range. Anything more powerful than that had to be found on the body of an enemy, given to them for a special purpose or bought for a ton of credits on the black market. I found it better to keep the DC levels of weapons low instead of letting them get too high and having to compensate by giving everyone high livels of Armor and the like because it didn't fall into the type of game I wanted to run. However, if I wanted to run a space marine-esque game I could then allow for the more powerful weapons since they'd all be outfitted with heavy battle armor and such.
  4. Re: creating "wild" powers We have a telekintic hero who has to make a Skill Roll for his powers to work properly. If he fails the roll, then the GM decides what is the most appropriate effect based on what he was trying to do. - If he was trying to fly, he gets launched into the air really fast and then falls to the ground - If he was trying a TK punch, he accidentally hits a teammate - If he was trying to create a shield, it ends up inploding on him and doing damage. I don't know if you can really come up with a set mechanic for such a thing since it, by nature, is random.
  5. Re: Robot Warriors to Hero System Fifth Edition massively updated Hey Archer... Ifyou could change the link to https://secure.compnetco.com/herogames/browse.jsp?categoryID=4 that would be great... that makes it so it goes to the E-Books category. Thanks!
  6. Re: Robot Warriors to Hero System Fifth Edition massively updated Archer that is the BOMB! I especially like the part where it says "This should go without saying, but a copy of Robot Warriors is necessary in order to use these rules." Could I bother you to add a link to our Online Store for the PDF? Please?
  7. There is a newly updated (and nicely laid out) PDF version of the Online USPD. Check it out! http://www.herogames.com/USPD/thedatabase.htm
  8. Re: Longest Running Thread EVER No, mine is much bigger.
  9. Re: Alas, poor Edsel Steve... you didn't answer it at all. http://www.herogames.com/forums/showthread.php?t=19123
  10. Re: Shrinking + IPE = Desolid (Sort of . . .) That's what I'm talking about. I love this system.
  11. Re: <<== Look over there... You mean this guy? That's Thorn.
  12. Re: 11- or better 10+ This is the method I use and I love it.
  13. Re: Longest Running Thread EVER I, uh, I... yeah...
  14. Re: Zelda HERO Unfortunately, I stopped playing the Zelda series after Ocarnia of Time... in fact, I never finished OoT because of that damn water temple level... ANNOYING! However, below is a list of all the enemies found in Zelda:WW along with advice on the best way to kill them. This information will be helpful in determining enemy weaknesses, vulnerablitie and damage classes. If this helps, I can come up with lists from other games as well. The Legend of Zelda: Wind Waker Enemies Armos When in a dungeon, Link may encounter they giant stone statues. They're nothing more than lifeless monuments... Until they begin hopping over the floor, and start chasing Link around a room. These evil statues hop after Link, but they have a weak spot on their backs. Sidestep around them to attack this vulnerable area, or plant bombs in their path. After being hit, an out-of-control Armos will angrily bounce around until it explodes. Armos Knight The Armos statues have a bigger brother... Armos Knights are much bigger and darker in color. I personally find them easier to destroy though. As they hop after you, they open and close their mouths. Lock onto an attacking Armos Knight, and toss a bomb into it's open mouth. The statue will swallow your breakfast bomb, and then suffer a bad case of explosive indigestion. Boko Baba Most plants are quiet and peaceful. But not the deadly Boko Baba, who just happens to have an appetite for human flesh. Confronting a Boko Baba head on and quickly attacking with repeated sword swings is effective. But a single lock-on boomerang from a safer distance is enough to take down a Boko Baba. Bokoblin Bokoblins are the standard species of bad guy. You'll find them everywhere, from dungeons to caves. You'll even find them on stations at the sea. They arm themselves with big sticks, knives, or anything else they can swing. They're no match for Link and his sword, so lock onto them and watch the sparks fly. Bokoblins carry Joy Pendants, but they don't drop them after being killed... So lock on with your Grappling Hook to snatch up these treasures while their carriers are still alive. Bubble Flaming skulls will chase after Link in later dungeons. There are two different types of Bubbles; The Orange Bubble (shown here), and Purple Bubbles. Orange ones will set Link on fire. The purple ones will make Link burn purple, and make him unable to attack for a short period of time. Take down these creatures before they can attack, using the boomerang or arrows. Chu Chu Normally found in clusters, these creatures appear throughout the land. They exist in many different colors; Red, Green, Blue, Yellow, and even purple. The Red and Blue ChuChus don't pose much of a threat to our hero. But the blue ones conduct electricity, and will zap Link if he hits them with his sword without stunning them with another weapon first. Purple ChuChus live in the dark, and can only be killed by sunlight. After killing a Chu Chu, you can collect Chu Jelly... A crazy potion man on Windfall Island can use this jelly to create magical potions to help Link on his quest. Darknut Armed to the teeth, and swinging huge swords... The Darknuts are probably the toughest of all standard enemies. Using the parry attack is the best way to knock off some of the Darknuts armor. As pieces of their medal knight's armor falls off, they become more vulnerable to Links attacks. A defeated Darknuts will drop a Knight's Crest. Use the Grappling Hook to snatch these treasures from a live Darknut (you can collect it from a corpse if you like, but the Grappling Hook is easier).. Collect 10 of these crests, and show them to old man Orca on your home of Outset Island. In return, you'll learn the devastating hurricane spin attack. Floor Master Beware of the Floor Master... These hands hide under the floors where you can't see them. Then they pop up, grab you, and send you to another part of the dungeon. Don't let this happen. Attack them with a barrage of arrows, or hit them with your boomerang. If you find yourself too close for comfort, lock onto them and attack with a frenzy of sword combos to take them down before you get snatched up. Gyorg These sharks will circle your boat a few times, then ram it. Their faces and snouts are heavily armored, so they can easily tip your boat and make Link land in the sea. If you're sailing and a Gyorg is about to ram into your boat, you can use the 'R' button to jump and avoid the attack. Gyorgs tend to follow you even when you try to outrun them, so you'll likely want to use your Boomerang or Bow and Arrows to dispose of this predator. Kargorok These vicious vultures are found in many places, often in nests all over the great sea. They'll attack Link whether he's on land or at sea. These birds also carry Golden Feathers (give 20 of them to a bird man on Dragon Roost Island for a piece of heart). You can use the Grappling Hook to snag these valuable feathers. Keese Flying in from the ceiling of many caves and dungeons, these little bats tend to make surprise appearances. They're small in size, making it easy for them to go unnoticed. There are two types of Keese; The standard species shown here, and the Fire Keese which can set Link ablaze with their burning wings. It doesn't take much damage to destroy these bats, so they're easily disposed of. Magtail These creatures are heavily armored by their solid shell structure. They're vulnerable right before they attack. They stand up and open their pinchers just before they strike. This is the best time to quickly move in for a good slash. After being hit, a Magtail will curl up and retreat inside its shell. When it's in this state, Link can then finish the Magtail off, or pick it up and use it as a weight. Miniblin These little critters drop in almost out of nowhere. They're tiny enough not to be capable of doing serious damage to Link, but they attack in numbers, and use darkness to creep up on their victims. The chattering noises they make are probably worse than their actual attack. Moblin Armed with spears, these creatures terrorized Link in the lost woods during Ocarina of Time. The bad guys are back, and they're among the toughest standard enemies in the game. Luckily, they're not very bright though. They often don't even notice you until you're close enough to confront them. A fallen Moblin will drop a Skull Necklace for Link to collect. Morth These parasites are created by the Mothula Insect, shown below. Although Morths don't cause any physical damage to Link, they slow him down tremendously. Large clusters of these little critters will follow Link, and try to cling onto him. As more of them hop on for a free ride, Link will be weighted down, making him unable to move around quickly. A forward roll or sword spin attack will shake these unwanted pests from sticking to our hero. Mothula This is the insect that generates those tiny little beasts known as Morths mentioned above. It takes a number of sword slashes to destroy one of these creatures. You can stun it with your Boomerang or arrows first before attacking, to make your job of killing them become a bit easier. Octorok Another familiar face from Ocarina of Time. Octoroks are found in streams and rivers, and they use their mouths to spit rocks at Link. They pop up to shoot, and then duck back under the surface of the water. The best way to deal with them, is to deflect their rocks back at them with your shield. You can also hit them with arrows or your Boomerang. Octorok A larger species of the Octorok can be found in the Great Sea. They use the same rock-spitting attack as their smaller relatives. Use your Bomb canon to destroy these monsters, or hit them with your Boomerang or arrows. Octo (Big) Only a few of these gigantic Octos are found in the whole game. So few, that there's even a map that shows you where they can be found. You need to knock out all of the Big Octos eyes to destroy it. Dead Octos provide big treasure... After sinking a Big Octo, use the Grappling Hook where they sink to claim a treasure. After killing the Big Octo near Two Eye Reef, a fairy will appear to increase your magic power. Peahat Hovering around like small helicopters, flying Peahats don't take damage from Link's sword. You need to stun them first with the Deku Leaf, Boomerang, or arrows. Once they're stunned, they fall to the ground and become vulnerable. Link can use the Grappling Hook, and steal Golden Feathers from live Peahats. Pirate Boat These small pirate ships are found sailing in many places of the Great Sea. They're armed only with a canon, but they're surprisingly accurate and deadly when in groups. Once you get the Bombs, you can have a canon on your ship and battle it out with these patrolling pirates. Three direct hits with your ship's canon is enough to sink one of these vessels, sending it on a one way trip to the bottom of the sea. Poe Those ghosts with lanterns are back! These spirits float around, and can turn nearly invisible. If a Poe makes contact with Link, your controls will temporarily become reversed, making it hard to walk around. Link can only successfully attack a Poe when the ghost is in it's most visible form. Rat These rodents will attack Link, then scurry into a hole in the wall. You can toss some all-purpose bait in front of a rat hole, and the rat will pop up and offer to sell you things. Rats are also found in the jail maze of Windfall Island. Don't count on buying stuff from those jail rats though - Those jail rats will pull a switch and dump you in the sea if you make a wrong turn. ReDead Few sound effects in this game are as terrifying as the blood-curling screams of the ReDead. Hiding in coffins and other dark places, these creepy zombies will pop out and Link will be scared stiff. You'll be frozen in fear for a moment if you make eye contact with these creatures. If a ReDead gets too close to you, they'll jump on your back and begin to leech off your brain! They're vulnerable to light, so after Link gets the Mirror Shield he reflect light to stun ReDead before attacking them. Otherwise, you need to slash these creatures from behind. Seahat An aquatic cousin of the Peahat, the large Seahat creatures are found in clusters throughout the Great Sea. They fly around, and then make straight dives at your boat. As long as you're moving, it's hard for a Seahat to hit you. For their size, they're surprisingly vulnerable to arrows and your boomerang. Stalfos Armed with a club and attacking in a spinning frenzy, Stalfos skeletons inhabit the later dungeons of the game. The best method for taking down one of these big monsters, is to stun it with arrows or your boomerang. Then, rush in and attack with a fury of sword slashes. When the Stalfos finally crumbles and falls to the floor, the battle isn't over... Destroy the skull, otherwise the creature will slowly rise from the dead, and pull itself back together again. Wizzrobe These magical floating wizards fade in and out from existence. They appear and use their black magic to hurl flames at our hero. When they're ready to launch their flame attack, jump to the side to get out of the way. After they attack, they spin and disappear. Stun a Wizzrobe with arrows or your Boomerang, and then attack it with your sword.
  15. Re: question of a new player In a Heroic level campaign, no, the character should not have to pay character points for the weapon. Since the GM decides whether or not your character finds the weapon it is also up to him whether or not you get to keep it. It is only in Superheroic level campaigns where the character hasto pay character points for a weapon.
  16. Re: Zelda HERO Here are some thoughts... - If you're going to make the combat of the game feel like the video game, then the strength of your monsters will all depend upon how you deal out damage. In the first game, Red Octoroks could be killed with one swing of the Wood Sword. So are the Octoroks weak or the Wood Sword strong? That's up to you to decide. - I've been working on Mega Man HERO conversions this week and I've learned that for video game type damage you're better off making all of your attack damage use Standard Effect. Again, this only applies if you want to recreate the feel of the video game. - Monsters had different strengths in different games. The Leevers in The Ocarina of Time were a lot more difficult to kill than they were in Zelda 1. So you should decide which game you're pulling from, or a combination. I think this is a very interesting project and would be interested in contributing.
  17. Re: Champions, where are they? Defender - Power Armor Nighthawk - Detective/Batmanesque Sapphire - Energy Projector Ironclad - Metallic Brick Witchcraft - Sorceress The others do not exist or have been killed. See Champions and Champions Universe for the full history.
  18. Re: Longest Running Thread EVER Probably the same people who didn't vote for Blink 182.
  19. Re: Longest Running Thread EVER Page two, people, page TWO!!! Time to start taking down names...
  20. Re: Longest Running Thread EVER Last night's Blink 182 concert at the Shoreline rocked balls. Too bad they were the middle band instead of the headliner. No Doubt was the headliner. I don't know how they were since I left after Blink 182. So yeah. Rock on.
  21. Re: Longest Running Thread EVER Isaw a bid, but don't know who it was. Should I know?
  22. Re: Longest Running Thread EVER See it. But only when you are in a REALLY REALLY REALLY good head space. Seriously. It's brutal... but SO WELL DONE. I want to see it again sooo badly, but have not yet recovered from the first viewing.
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