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gojira

HERO Member
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Everything posted by gojira

  1. Re: Atari unloading Cryptic Studios
  2. Re: Hero System Power Cards That's cool. It looks like you printed them out on regular paper, cut them up, then pasted them onto light card stock. Yes? What weight card stock did you use?
  3. Re: Atari unloading Cryptic Studios This makes more sense. Atari might be amortizing its start-up costs against some internal yield rate, and coming up with a loss. They're right, if that's what they're doing, it's a loss for them. If the studio is profitable, there's a chance that they could recoup some money faster by selling it off. I guess that might be what is happening.
  4. Re: Atari unloading Cryptic Studios According to that bit I quoted, Cryptic is losing money. Is there something there that I'm missing?
  5. Gamespot is reporting that Atari will divest itself of game maker Cryptic Studios. http://www.gamespot.com/news/6314183.html
  6. Re: Fairy Darts Or Transform, to person with the Complication: Arthritis. This doesn't really consider the "death" aspect of the fairy power. Is that important?
  7. Re: Striking Appearance at 2-point level Too. Much. Information.
  8. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See?
  9. Re: Somewhere....over the Rainbow Why does that take me to a page requiring that I enter my name, email, sex and birth date?
  10. Re: New to running a Fantasy Hero game Depending on the genre, I'd consider less that 1-2 per session. 1-3 per campaign arc (major story) plus some bonuses for role play, funny stories, etc. sounds about right for low powered genres. For higher powered stuff or games where you want the characters to ramp up quickly, then 1-2 per session/night sounds better.
  11. Re: Anime Hero - What would be in it? This is also a good summary. Specifically I think I'd try to give a broad overview of anime, then I'd focus down to what parts the book will cover. Tropes that need Hero System builds would get priority. For example, battlesuits, giant robots, space craft, etc. are all things that could be costed out. Same with spells and over the top martial arts maneuvers. Then you need a discussion of themes for campaigns and discussion of role playing. For example, Inu Yasha is a Big Sword vs. Demon Fighting Anime, but it's also got a strong love story combined with a coming of age story and a fair bit of comedy too. Analysis of some of the popular anime like this (what elements make them up?) would be helpful in planning out a campaign. Special rules could be used -- for example, Emotion Points or something that work similar to the Hope Points in Destinations (Post-Apoch Hero). But I'm also not convinced that Anime Hero would be a big seller or anything like that. I'm certainly not planning out an anime game or anything.
  12. Re: Quote of the Week From My Life. Not from my life per se, but on another forum, someone posted meaning to use the word anti-semitic, but what they wrote was "anti-semantic." And I was like "There's a lot of anti-semantic posts on the internet, akshully."
  13. Re: From the Tesla files... Great find. If anyone has any good books on Tesla, especially explaining his inventions and discoveries, I'm interested. For some reason, I have had a hard time finding information about him. It's like he's a bit of an un-person, or at least not popular enough to write books about.
  14. Re: Newbie and confused: What do I need? Yes, you do need to buy the rules separately. I'd suggest the Basic Rulebook to start with. It's definitely good enough to get started, although you won't have every rule, you can just ignore the ones you don't have. You will probably "need" to buy the full rules eventually though. The Basic Rulebook makes a good loaner in that case. Either Champions or Fantasy Hero have fluff, but maybe not as much as you'd think. The genre books are more like how-to for building your own. Champions Universe is the game world book, and for Fantasy there's Tuala Morn, Valdorian Age, Turakian Age. Urban Fantasy is also more of a how-to, but it has four mini-settings, so you've got at least a head start if you use one of those.
  15. Re: Hero System Grimoire - and a magic system to go with it.
  16. Re: Hero System Grimoire - and a magic system to go with it.
  17. Re: GM conundrum - CSLs Anything can be unbalancing even if you "pay the points." Even powers without stop signs can be adjusted or deprecated by the GM. Yes, you do need to set a range for OCV which includes all CSLs for any given attack. That's why those ranges are given in the rule books.
  18. Re: What Have You Watched Recently? I just saw Megamind. Good, but really really aimed at the kiddies. Much more than The Incredibles, imo. Still a fun movie. I give it 2.5 stars out of 5.
  19. Re: Brittlizing an Engine I'd go with SFX, myself.
  20. Re: Superheat metal I'd probably go with a combo power: AoE Damage, (Lim: must be touching metal) + Transform: Metal to Hot Metal. That covers both effects. The damage is not "free" it's paid for, with an appropriate limitation. And any other side effect is paid for with the Transform. Metals might get weaker or softer, or a metal object touching wood might start a fire. Etc. Normally I'd go with one side effect from SFX, but "heat metal" seems to imply several side effects, so I'm thinking it needs to be paid for in points. Just my 2 XP.
  21. Re: Well, hello there, HERO System! (New Guy) Welcome Valkyrie! ...er, Strongbow! One opinion on the abuse of Hero rules: Hero encourages a lot more tool-kitting than most other rules. Since the base points, advantages and limitations are all standard, all of the powers and abilities are right there for you to change how you want. Don't like how something works? Change it? Are spells (powers) too expensive for mages to buy? Let's make all spells cost one point each. Etc. As you get more into Hero, you'll find that Steve (and other Hero writers) often break the rules, just because they want a campaign to have a certain feel. Stuff might be more or less expensive, or just have fun "side rules" that govern how it works, in any given campaign book. And I think that emphasis on changing thing leads to an attitude that GM adjudication is more important than following the rules. Does a player follow the rules, but break your campaign? Say "don't do that." Does a player have a cool idea for a character that isn't game breaking, but not legal by rules? Allow it! It doesn't matter. The rules are just there to have fun, and as soon as the rules get in the way of fun, it's time to change the rules. That's the meta-rule in Hero. It's harder to do in practice than it is to talk about in the forums, but it's something we all strive for. Take care, and happy Hero-ing.
  22. Re: Where do gangsters get pool babes? "Eventually though, I did make Nest Leader." Have some rep.
  23. Re: Where do gangsters get pool babes? Oops, quote/reply pilot error. Nothing to see here.
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