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DShomshak

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  1. Thanks
    DShomshak reacted to unclevlad in Political Discussion Thread (With Rules)   
    So, it's mid-afternoon in DC.  Reports from both NYT and CNN...and even Fox News, which points out that 3 of the votes for Scalise come from non-voting delegates, and without them, another ballot would've been needed, even in the caucus...all suggest the Republican caucus is still FAR away from agreeing on anyone.  
     
    Scary op/ed from NYT:
    https://www.nytimes.com/2023/10/12/upshot/new-republican-establishment-speaker.html?unlocked_article_code=e4Z2h_qfnKOW9WiNYdXJTdPwkPBKGudJDZWOS7dd803FBOsjeNwD_1Du5cdJFFaPiucr0dxFwu9ZInEpOBhjtQvp9-GBuSU6el6aJyadAXg4pZ4YgMIDfRIz5ghRfvdiWHe-CvzBGW8SmNpFTvYZ9FXgJUAjTilsAD7eG-a-NNEgT8HVW8dGz1Dd0pWjC9UUgiVT2SQR1-bgw1QwEKFfYgXZRGCpN1pKmtU7ldFU0z_x7XjMz2lX3fQc9RB_gzOwltpmIeumgQwwRLZc8dNdDHLjBAKh5vzpHjVROXgFYKG5UO7DnnhQ_AKtQ3rw-rqF3dGy_Xo90jVXcvKEPS-LSPqbp5-u-D49x_3t_Jfe&smid=url-share
  2. Like
    DShomshak got a reaction from Scott Ruggels in Stripping down the CU to basics   
    Each of these provides filters you could use to re-imagine a less "busy" version of the CU.
     
    X-Men is easy. It's all mutants, or nearly all. Super-tech is created by "mutant super-geniuses." It might not even be "real" technology that other people can duplicate, but just a kind of prop for channeling intrinsic powers (an idea used in the Wild Cards series, IIRC). Magic likewise. Even ostensible supernatural creatures such as demons might be psychokinetic constructs created by a particular mutant. This might not be understood by mutant-hunting groups, who would be quite indignant to be told their super-sophisticated mutant-hunting robots are actually powered by the psychic power of the scientist who builds them -- who of course doesn't know he's a mutant.
     
    Fantastic Four offers a subtler filter. One of their big themes is exploration. They gained their powers from an experimental rocket flight. Many of their regular foes operate from strange or distant places -- the Mole Man in Subterranea, Galactus and the Super-Skrull from outer space, Rama-Tut/Scarlet Centurion/Kang a time traveler, Annihilus and Blastaar from the Negative Zone, and so on. An FF-inspired trim-down of the CU could similarly tie heroes and villains to Hidden Lands and Hidden Races such as Lemuria or the Empyreans, aliens, and a limited selection of other dimensions. For instance, Dr. Destroyer would have gotten his start in super-technology from a wrecked alien spaceship; his tendency to place his Bases in exotic locations such as a remote island, a hidden valley in the Himalayas, and an asteroid ties into the theme very well. Though you might prefer to have Xarriel (from Champions Beyond, IIRC) as your top villain, and draw of the aliens in that book for additional foes.
     
    Friendly Neighborhood Hero Team is an even subtler filter, in that it doesn't have to emphasize particular origin types. Actually, there are several ways you could do this. This might be a second-tier city that's a weirdness magnet, drawing in a bit of everything, like Vibora Bay. This could conceivably develop a monster/villain-of-the-week feel a la Buffy the Vampire Slayer, in which the local heroes must deal with the latest threat to be drawn there. Or you could play up the localism by having a cadre of equally local villains who somehow can't be kept in jail for long, the way Batman has his crew of lunatics that cycle through Arkham Asylum. Or the heroes might come from a single shared origin, or closely linked origins, the way the Flash TV series has most characters tied to the Dark Matter eruption from STAR Labs.
     
    OK, that's probably more than enough for one post. I hope you find an approach that you like. I'll just add that the "magic-centric" campaigns I ran to playtest for Ultimate Supermage and Ultimate Mystic were the best Champions campaigns I ever ran. Heh, when it comes to campaign design sometimes Focus is an Advantage instead of a Limitation!
     
    Dean Shomshak
  3. Like
    DShomshak got a reaction from Chris Goodwin in Regenerating Characteristics Other than BODY   
    A few Powers already can carry Advantages that they act based on EGO rather than some other Characteristics, such as STR or BODY. Giving such an Advantage to Regeneration seems reasonable to me.
     
    Plus, Regeneration isn't on the Adjustment Power list but it acts like one in most ways. I don't see anything immediately abusive in applying standard Adjustment Power Advantages to it, such as altering which Characteristic it applies to, multiple Characteristics, etc. (Maybe there is, but I don't see it at the moment.)
     
    Dean Shomshak
  4. Like
    DShomshak got a reaction from Twilight in Political Discussion Thread (With Rules)   
    As it happens, today's episode of "Today Explained" went into the roots of Hamas' attack:
     
     
     
    One part that sttood out to me, though, is the co-dependency between Netanyhu and Hamas. For years, Netanyahu and his far-right affiliates have resisted a two-state solution with the Palestinians because they want all the territory of ancient Israel, but without the Palestinians who inconveniently live there. Or at least not granting them citizenship, which would mean the end of Israel as a Jewish state. So every attack from Hamas or similar groups is *very convenient* at forestalling any chance of peace. But conversely -- as Beau points out -- every military crackdown from Israel in response to those attacks is *very convenient* for Hamas, in generating another wave of recruits.
     
    Beau's reminder that Hamas' leaders are certainly *not* in Gaza also makes me realize that I was thinking too small in speculating that Hamas could have made a fatal miscalculation -- that Israel might attempt a, shall we say, "final solution" to the problem of Gaza. Hamas' leaders and backers may well think that sacrificing Gaza would be a good strategic move to re-isolate Israel. Maybe I wasn't paranoid enough.
     
    Or, you know, they really are just lashing out in blind rage and despair. Sometimes that happens, too.
     
    Dean Shomshak
  5. Like
    DShomshak got a reaction from Lawnmower Boy in Stripping down the CU to basics   
    Each of these provides filters you could use to re-imagine a less "busy" version of the CU.
     
    X-Men is easy. It's all mutants, or nearly all. Super-tech is created by "mutant super-geniuses." It might not even be "real" technology that other people can duplicate, but just a kind of prop for channeling intrinsic powers (an idea used in the Wild Cards series, IIRC). Magic likewise. Even ostensible supernatural creatures such as demons might be psychokinetic constructs created by a particular mutant. This might not be understood by mutant-hunting groups, who would be quite indignant to be told their super-sophisticated mutant-hunting robots are actually powered by the psychic power of the scientist who builds them -- who of course doesn't know he's a mutant.
     
    Fantastic Four offers a subtler filter. One of their big themes is exploration. They gained their powers from an experimental rocket flight. Many of their regular foes operate from strange or distant places -- the Mole Man in Subterranea, Galactus and the Super-Skrull from outer space, Rama-Tut/Scarlet Centurion/Kang a time traveler, Annihilus and Blastaar from the Negative Zone, and so on. An FF-inspired trim-down of the CU could similarly tie heroes and villains to Hidden Lands and Hidden Races such as Lemuria or the Empyreans, aliens, and a limited selection of other dimensions. For instance, Dr. Destroyer would have gotten his start in super-technology from a wrecked alien spaceship; his tendency to place his Bases in exotic locations such as a remote island, a hidden valley in the Himalayas, and an asteroid ties into the theme very well. Though you might prefer to have Xarriel (from Champions Beyond, IIRC) as your top villain, and draw of the aliens in that book for additional foes.
     
    Friendly Neighborhood Hero Team is an even subtler filter, in that it doesn't have to emphasize particular origin types. Actually, there are several ways you could do this. This might be a second-tier city that's a weirdness magnet, drawing in a bit of everything, like Vibora Bay. This could conceivably develop a monster/villain-of-the-week feel a la Buffy the Vampire Slayer, in which the local heroes must deal with the latest threat to be drawn there. Or you could play up the localism by having a cadre of equally local villains who somehow can't be kept in jail for long, the way Batman has his crew of lunatics that cycle through Arkham Asylum. Or the heroes might come from a single shared origin, or closely linked origins, the way the Flash TV series has most characters tied to the Dark Matter eruption from STAR Labs.
     
    OK, that's probably more than enough for one post. I hope you find an approach that you like. I'll just add that the "magic-centric" campaigns I ran to playtest for Ultimate Supermage and Ultimate Mystic were the best Champions campaigns I ever ran. Heh, when it comes to campaign design sometimes Focus is an Advantage instead of a Limitation!
     
    Dean Shomshak
  6. Thanks
    DShomshak got a reaction from Steve in Stripping down the CU to basics   
    Each of these provides filters you could use to re-imagine a less "busy" version of the CU.
     
    X-Men is easy. It's all mutants, or nearly all. Super-tech is created by "mutant super-geniuses." It might not even be "real" technology that other people can duplicate, but just a kind of prop for channeling intrinsic powers (an idea used in the Wild Cards series, IIRC). Magic likewise. Even ostensible supernatural creatures such as demons might be psychokinetic constructs created by a particular mutant. This might not be understood by mutant-hunting groups, who would be quite indignant to be told their super-sophisticated mutant-hunting robots are actually powered by the psychic power of the scientist who builds them -- who of course doesn't know he's a mutant.
     
    Fantastic Four offers a subtler filter. One of their big themes is exploration. They gained their powers from an experimental rocket flight. Many of their regular foes operate from strange or distant places -- the Mole Man in Subterranea, Galactus and the Super-Skrull from outer space, Rama-Tut/Scarlet Centurion/Kang a time traveler, Annihilus and Blastaar from the Negative Zone, and so on. An FF-inspired trim-down of the CU could similarly tie heroes and villains to Hidden Lands and Hidden Races such as Lemuria or the Empyreans, aliens, and a limited selection of other dimensions. For instance, Dr. Destroyer would have gotten his start in super-technology from a wrecked alien spaceship; his tendency to place his Bases in exotic locations such as a remote island, a hidden valley in the Himalayas, and an asteroid ties into the theme very well. Though you might prefer to have Xarriel (from Champions Beyond, IIRC) as your top villain, and draw of the aliens in that book for additional foes.
     
    Friendly Neighborhood Hero Team is an even subtler filter, in that it doesn't have to emphasize particular origin types. Actually, there are several ways you could do this. This might be a second-tier city that's a weirdness magnet, drawing in a bit of everything, like Vibora Bay. This could conceivably develop a monster/villain-of-the-week feel a la Buffy the Vampire Slayer, in which the local heroes must deal with the latest threat to be drawn there. Or you could play up the localism by having a cadre of equally local villains who somehow can't be kept in jail for long, the way Batman has his crew of lunatics that cycle through Arkham Asylum. Or the heroes might come from a single shared origin, or closely linked origins, the way the Flash TV series has most characters tied to the Dark Matter eruption from STAR Labs.
     
    OK, that's probably more than enough for one post. I hope you find an approach that you like. I'll just add that the "magic-centric" campaigns I ran to playtest for Ultimate Supermage and Ultimate Mystic were the best Champions campaigns I ever ran. Heh, when it comes to campaign design sometimes Focus is an Advantage instead of a Limitation!
     
    Dean Shomshak
  7. Thanks
    DShomshak reacted to Lord Liaden in Political Discussion Thread (With Rules)   
    This one's a little longer (over eight minutes), and was recorded before Israel's declaration of war: but does a good job of exploring what Hamas may have been going  for:
     
     
  8. Thanks
    DShomshak got a reaction from Grailknight in Political Discussion Thread (With Rules)   
    From what the BBC said yesterday, it seems implausible that Israel's intelligence agency -- which watches Gza constantly using drones, has some of the world's best sigint and cyber, plus scads of Palestinian informants in Gaza -- could be taken so completely by surprise by such a massive operation. OTOH it also seems implausible to me that Netanyahu's government could keep secret that it knew and let it happen. Especially given how much of the military supposedly despises him, to the verge of threatening mass mutiny against his power-grabbing reforms.
     
    BBC and ATC reporting also suggests the attack isn't rallying the population behind Netanyahu as much as he might hope. Some of the people interviewed directly blamed his government for this appalling intelligence failure.
     
    As for Hamas: What were they thinking? Are the leaders crazy or fanatical enough to think they can win an actual victory against Israel? Perhaps they were overconfident given the internal strife around Netanyahu, but it takes *monumental* overconfidence not to see how an external attack could quell that dissent. One suggestion I heard: Hamas (or Iran, from which it gets aid) wants to block rapprochement between Israel and ?Saudi Arabia. They've supposedly done it before, but used smaller attacks to do so. Or maybe they think enough outside actors will come to their aid to defeat Israel, but it's been an awful long time since the multi-state alliance of the Six-Day War. I don't see Israel's neighbors allying for, well, anything. They have problems of their own.
     
    And threatening to kill hostages? Perhaps they confuse Israel with a Western government. I cannot imagine many things more likely to goad Israel's government into vowing the total destruction of Gaza. Forget the incredibly difficult and bloody urban warfare, just attempt a replay of the firebombing of Dresden... at least once Israel was sure it couldn't get its hostages back alive. And it's basic military doctrine that you *must not* let an enemy use human shields, even if they are your own people.
     
    All I know for sure is this will reach epic levels of ugliness, which is not exactly an original observation. And I suspect we will see additional brutal aggressions in the coming years, now that Putin broke the taboo against direct attempts to conquer other states.
     
    Dean Shomshak
  9. Like
    DShomshak got a reaction from Duke Bushido in Future Humanity   
    Even if differences based on inherited somatic difference ("race") blur away and we all become Niven's "flatlanders," the tribal impulse will make humans create artificial differences in appearance through makeup/dyes, tattoos, clothing, ornament, etc.
     
    And such differences will appear, whether by religion, political identity, or whether you crack open your soft-boiled egg at the big end or little end (as in the Lilliput section of Gulliver's Travels.)
     
    Thgough such visible differences might also be created by genetic engineering, whether for practical purposes (such as adjusting spacer genomes to prevent bone loss from prolonged microgravity -- or the more extreme modifications of quaddies, from Bujold's "Vorkosigan" setting), or various transhuman notions (such as Betan herms -- Bujold again), or if the technology becomes accessible enough, pure whimsy (we want to look like anime characters! With cat ears!). James Blish coined the term "pantropy" for genetic adaptation to new environments, but it doesn't have to be that rational. In a Star Hero setting I made, the ideology that humans should genetically fragment into new species was called "cladism." It had dire consequences because people were still people.
     
    Different approaches to cybernetic/bionic modification might happen, too. Analog to Mac vs PC tribalism, only for brain implants from different companies.
     
    Dean Shomshak
  10. Like
    DShomshak got a reaction from Boll Weevil in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  11. Like
    DShomshak got a reaction from Lord Liaden in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  12. Like
    DShomshak got a reaction from DentArthurDent in Future Humanity   
    Even if differences based on inherited somatic difference ("race") blur away and we all become Niven's "flatlanders," the tribal impulse will make humans create artificial differences in appearance through makeup/dyes, tattoos, clothing, ornament, etc.
     
    And such differences will appear, whether by religion, political identity, or whether you crack open your soft-boiled egg at the big end or little end (as in the Lilliput section of Gulliver's Travels.)
     
    Thgough such visible differences might also be created by genetic engineering, whether for practical purposes (such as adjusting spacer genomes to prevent bone loss from prolonged microgravity -- or the more extreme modifications of quaddies, from Bujold's "Vorkosigan" setting), or various transhuman notions (such as Betan herms -- Bujold again), or if the technology becomes accessible enough, pure whimsy (we want to look like anime characters! With cat ears!). James Blish coined the term "pantropy" for genetic adaptation to new environments, but it doesn't have to be that rational. In a Star Hero setting I made, the ideology that humans should genetically fragment into new species was called "cladism." It had dire consequences because people were still people.
     
    Different approaches to cybernetic/bionic modification might happen, too. Analog to Mac vs PC tribalism, only for brain implants from different companies.
     
    Dean Shomshak
  13. Like
    DShomshak got a reaction from Starlord in Political Discussion Thread (With Rules)   
    My ideal candidate would be  a Democratic analog to George H. W. Bush: Someone whose career in government is so long and diverse that President is nearly the only office they haven't held yet.
     
    Failing that, a governor.
     
    Dean Shomshak
  14. Like
  15. Like
    DShomshak reacted to Cygnia in Funny Pics II: The Revenge   
  16. Haha
    DShomshak reacted to Starlord in Funny Pics II: The Revenge   
  17. Like
    DShomshak reacted to Certified in Funny Pics II: The Revenge   
    From now until the end of days, I will forever consider the climax of the Dark Knight Rises as a tribute to this scene:


  18. Like
    DShomshak reacted to Cancer in More space news!   
    Antihydrogen falls just like ordinary hydrogen
     
    The LHC makes enough antiprotons and positrons that they can some can be captured and stored to make antihydrogen atoms, on which you can do experiments other than the high-energy collisions that the Collider's main detectors record.  This report is checking the response of antihydrogen to gravity.  As predicted by General Relativity, antihydrogen falls just like regular hydrogen.  Antimatter does not make antigravity.  This is not a surprise, but the direct experimental test has been made now.
     
    EDIT: Nature paper describing the experiment, etc.
  19. Like
    DShomshak got a reaction from Beast in Market Research: Creatures of the Night, Revised?   
    That's fair. I never used published characters either, and regarded the Enemies books just as sources of ideas to field-strip and recombine.
     
    Dean Shomshak
  20. Like
    DShomshak got a reaction from Cloppy Clip in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  21. Like
    DShomshak got a reaction from Ninja-Bear in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  22. Thanks
    DShomshak got a reaction from Steve in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  23. Like
    DShomshak got a reaction from Grailknight in Stripping down the CU to basics   
    I dare say that's what most GMs do in practice. There's too much CU to use in the average campaign; GMs must decide which sections and characters to use, and leave the rest in the background.
     
    But that's how comic books operate, too. (Or did, anyway.) Take the Marvel U, for instance. The Fantastic Four have their stable of regular and semi-regular villains like Dr Doom, Galactus, the Mole Man, assorted aliens, etc. Spider-Man and Daredevil have their street-level villains, which the X-Men seldom if ever encounter because they're fighting Sentinels, other mutant factions, and such ilk. None of them are likely to fight Nightmare, Dormammu, or Dr Strange's other mystical foes. And so on.
     
    Sure, change-of-pace stories happen: The X-Men go into space, Spider-Man fights a demon, or Thor fights robots. But that's the point: Change of pace. Heroes usually stick to their niches.
     
    So pick what style of heroes and team you want for your campaign and pick the set of villains and background to support it. Say the rest doesn't exist or just ignore it. Like, unless you're running a Mystic Masters campaign most of the mystical side of the CU effectively shouldn't exist. Unless you really want to make anti-mutant prejudice a big part of the campaign, you can (and probably should) ignore IHA and the MInuteman robots and, conversely, Kinematik and his mutant supremacists. And unless you want to actually run an alien invasion story arc or out-to-space story arc, the alien races might as well all not exist... jnless one of your players specifically wants to play an alien character.
     
    The same goes for the "thousands of supers around the world" issue. For decades, 90% of Marvel stories happened in the Greater NYC area. Heroes were more likely to visit the Kree Galaxy than, say, Nebraska. Or even major countries like India or France. DC spread things out further by at least giving different home cities to heroes, such as Metropolis, Gotham City, Star City, Central City, yadda yadda. But those heroes tended to have their own favored sets of villains, too.
     
    Dean Shomshak
     
     
  24. Like
    DShomshak got a reaction from Steve in Market Research: Creatures of the Night, Revised?   
    Vampires have accumulated so much lore (if you like it) or baggage (if you don't) that it would take at least a small supplement to do them justice -- even if you stick to pop culture "gothic" vampires. There are many others!
     
    It's tempting, given the amount of freelance work I did for White Wolf's Vampire: the Masquerade and Vampire: the Requiem, but I don't know that I will ever get a chance, for personal reasons that would take a while to explain.
     
    My own favorite choice for First Vampire master villain is Kastchai (or Kostchei, Koshchei, etc) the Deathless, from Russian fairy tales. Intermediate shadowy mastermind of worldwide, behind-the-scenes power, Agrippina (look her up). But like I say... not yet, maybe not ever. CotN Resurrected will have just one general-purpose supervillain vampire.
     
    ADDENDUM: I just finished my final revision of The Sylvestri Family Reunion (and it needed it). IIRC from what Jason Vester has said, it might be possible to publish it through Hall of Champions without needing an okay from Cryptic Studios. I will be looking into that possibility. That book will include a powerful specter and a vampire with a wide (probably too wide) array of powers.
     
    Dean Shomshak
  25. Like
    DShomshak got a reaction from Starlord in Funny Pics II: The Revenge   
    Still my preferred word processing system...
     

     
    Dean Shomshak
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