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Lord Mhoram

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Everything posted by Lord Mhoram

  1. Re: Wwycd #107 Assuming this is a "graphic novel" kind of adventure where the characters act grimmer than usual (which I do in my games occasionally). Ballistic would mindwipe the guy completely. Blackcat would cripple him and make it impossible for him to continue. She killed once, and went to prison for it (she was possesed by her powers but she still felt the need to serve her time), so she wouldn't kill him. She might take him to another dimension where a dimensional lord friend of hers would come up with suitable punishement.
  2. Re: Wwycd #109 Blackcat would turn them down. She would think such a thing beneath her... or at the very least inapporriate for a philisophical superheroine. Ballistic would agree assuming he could buy out the company to add it to his portfolio of companies he owns. If not, he would say no. Ballisticburger has a nice ring though....
  3. Re: WWYCD #110- Dark Guardian Blackcat's suite of mystical senses would go off, and she would look around, and do a detect/analyze on the girl with her mystic senses (ch'i based crossed with second sight for having been dead herself). And she would go from there. Ballistic would instantly shift his magic pool into mystic senses and try and summon the shadowthing to talk to it, and find out what and why he is watching over the girl, and what kind of destiny she has to have such a guardian, from either side. He'd then call in the "spell squad*" to help out if needed to fix things. *Ballistic being an Ex-cop thinks in those kind of terms, and when he became a supermage went to all the other supermages and set up a network for them to call each other when trouble only they can deal with arises, sort of a superhero magical version of SWAT.
  4. Re: WWYCD #111: Hero Worship Cat had a fighting tong of local martial arists form up after her secret ID was revealed (the white tigers), and she has died and come back, as well as having healing powers... to be honest before the GM moved away and she switched campaigns, that was going to be her next major subplot. So I tried not to think about how she would react. But off the cuff.... "I am _NOT_ a diety. Everything I have I have by dint of work and training. Physical training, mental training, spiritual training. Anyone can do it, anyone with the right motivation and devotion to thier cause could do it. Do _not_ hold me on a pedelstal that way. Yes I have done good deeds, but I like to think that anyone in the same circumstances with similar resources would do it." Which would just as likely make things worse. She would then take them into a school and teach them philisophy and critical thinking, and try and turn the movement into a huge self help non cult orginization. Ballistic would just fall down laughing. He's an ex cop in a supersuit. Given he has learned magic, but to him that is a tool, and not what he _is_. He'd brush off the concept and tell them to go home and, likely unintintionally quoting Bill Shatner, tell them to "Get a life"
  5. Re: Tell me about you're JLA Here is mine from my last game. And first a little background. I started the game around 1990. In it there was a plauge that swept the world and left superpowers in it's wake (a la wildcards). The original PCs were people who just got thier powers. The game ran 10 or so years and by the end the PCs were the JLA and had filled most of the classic social niches of superheroes. Early in the life of the game the team (known as Watchtower from the second session) beat Atlas (from the third ed module) and kept the base - so the team named Watchtower had a teleporting moonbase years before Morrison took over the JLA. Native Sun The worlds first superhero. After the plauge hit, he was the first to don a colored costume and fight crime. Powers from the sun. Brick/Energy Projector. Near the end of the game went toe to toe with Dr Destroyer (4h ed write up). Filled the Selfless Hero role (Superman or Samaritin) The Marshall A scientist with an alien gun and powers that came from a group of aliens (and said indication of power was a "tatoo" of a star that looked like roiling molten gold somewhere on the body) named the stargaurd. She was increaditly patriotic and the gun had all sorts of beam attacks. She was a minibrick, some telepathy, martial arts, detective skills, and tactics. Also as the game wore on, she gained a cosmic pool. Filled the role of both the Superheroine with a capital H (Wonder Woman, Winged Victory) and Patriot (Captain America, Superman) Jack Diamond A private investigator that gained amazing agitly and dex (was the highest in the game). He was taciturn, had a morbid sense of humour and spent more time doing investigations than fighting crime. Had an Ego Signiture of a Jack of Diamonds card. Filled the role of Detective (Batman) Psyche Metalist extrodiare. Second most powerful telepath in the world (the most powerful didn't wear a costume but worked for Native Sun). Bad attitude, mysterious, and very intense. She and Diamond got along well and worked together often. Filled the role of The Mysterious Mentalist (Xavier. Marvel Girl) Surge Psyche's husband by the end of the game. A martial artist with a failrly large cosmic pool (was actually an NPC). Not one of the classic tropes. Magnatite A younger girl who gained earthshattering magnetic powers. Innocent and Naive. Filled the role of the Naive young super (Kitty Pride, Stargirl) The Sh'i Name a play on words for a Chinese knight and Ch'i. Kung Fu master extrodianair, who also was an amazingly strong supermage. Was apprentice to Vincent Dimetrios (the Archmage). Filled the role as The Mage (Doc Strange, Doc Fate) Pheonix A girl who controlled the electromagnetic Spectrum. Started life as a sidekick for the Marshall. She and Magnatite got on very well, and later one spent points to buy slots in thier multipowers that aided each other. Filled the role of Sidekick done good (Nightwing, Arsenal, Flash... heck any of the classic titans) Humoungous A not so bright rock creature from another dimensions, stranded on earth. Had a sidekick that told him what to do. Would also take orders from anyone on the team who had bested him in single combat. Strongest brick besides Grond in the world. Filled the role as the heoric monster brick (Hulk or The Thing) Ballistic GMPC (ie I played him when my wife ran things solo, but ran him as an NPC here. He fit the team, but I made a point of not letting him dominate anything when he was around). Classic supersuit. Strong, good ranged attacks, high defenses, lots of enhanced senses. Later on got magic powers (pretty much got bored with the classic supersuit and Ultimate Supermage just came out so.....). Filled the role as The Supersuit (Iron Man, Steel) There were others but that was the core of the team. The campaign ended with them around 850-900 points (and some of them - Native Sun and the Marshal, started as 250 point hereos at the very beginning of the game.
  6. Re: Okay, Who's yer favorite Icon? For the definition of "Superhero" - Superman and Cap. I liked Hermit's Superman as divine, Bats as Ulyssess - Great image there. For the the iconic comic book martial artist is Karate Kid. Most comic book martial arists are sneaky types, ninjas what-have-you. I've taken martial arts for more than a decade and I can't do any of that. KK was the classic in your face fighting martial artists. I love that. Doc Savage. Team leader, hypercompetant. James Bond. The ultimate "cool"
  7. Re: The horror, the horror. European Enemies "debugged." To which Terminal Velocity says "Mom!" Nice work Mike.
  8. Re: Dealing with high powered characters Different techniques I've used, or seen used in long running games. Escalation of threat. Certain vilians keep up with the heroes. New Threat - a major new threat shows up that are on equal points. Combining the above. In my game, Genocide was founded with the 4 core members being Jeremiah Relm (Normal's unbound) and three of the teams archnemesis. So there was an instant upping of threat, with lots of higher point agents and giant robots thrown into the mix. Gradual change of agency. In the game I played in, when we were tougher we ran into the agents strait out of the Mutant file. Then some of the robots, then inner circle. By the end of the game, we could take them all. As the team became more of a threat they kept upping the powerlevel of the opposition. Non combat threats. The local industrialist that you can never get the dirt on. Disasters. How about the team that has to stop three huge hurricanes off florida over a three/four week time. Invasions - Alien, Demonic. Show off plots, where the characters can foil things that are no threat, just so the players can have that "Superboy laughing at the bullets" scene. move them into space or dimensional for a while.
  9. Re: Info On The First Champions Ever And as I recall "The Golden Swordsman" was George MacDonald's character. Dunno if That is correct but I remember picking that up somewhere. He shows up in some ads in very early ACs.
  10. Re: Your house rules you do NOT want to see as system rules Anything that changes the basic nature of any of the frameworks, figured characteristics or the cost of base characteristics, I.E. no major changes to ECs, STR cost or figured chars. Those are my big ones.
  11. Re: Why I love HERO Well orignally yah sorta. Now we actually run solo games for each other, because we just love to roleplay. That is what we do when we are cleaning the house or on long drives. We did it with our group characters for a while, and realized that it could cause problems for the exact reason you mention. So I got a solo Ninja Hero game that lasted 6 or so years, and am getting a solo transworld Fantasy game. And I get to run a solo Vampire hunter game. It is so nice when you spouse share your obsession.
  12. Re: Why I love HERO I can honestly say, if it wasn't for HERO (Champions) I would never have met my wife. She was running the game I got into when I moved into the area. That's how we met. So I loveHERO for introducing me to my wife.
  13. Re: Why I love HERO I did say "without headaches" - Rifts is an Excedrin Headache number 387 waiting to happen.
  14. Re: Wwycd #99 Well Cat has not powers (martial artist) so she sits this one out. Ballisitic supersuit mage. Same problem. Terminal Velocity (who loves being a super and just started doing it)..."well I've only been a superhero for a couple of weeks, but I know how much fun it was to don the costume and chase after bad guys the first time. Yeah. I'll do it. Cool. Enjoy.... just don't show me up okay?"
  15. Re: PLEASE ! No more 'What would your character do ?' threads The initial questions I've been noting for possible plots and scenes in my own game. I've also got a fair handle on a number of the PCs that are mentioned frequently and they are now likely to show up as NPCs in my game. To be honest aside from the really cool discussion about something I care about (which happens maybe once a month at best), I find them the most interesting threads in this area of the forum. I like hearing about other characters, and how they would react. It helps me as a GM to see possible results to things I do, by seeing those reactions.
  16. Re: WWYCD #95: Leaden Curtain Well... Terminal Velocity would retire. A speedster with an Int of 9 wouldn't work to well. Blackcat would go into meditation. An Int of 9, and and Ego of 12 would be difficult for her, and while mechanically none of her powers require high ego, hers is mostly Ch'i based, and I would have to figure that would be impaired more than the outline demanded. If she could still do her ch'i healing she would heal herself. Otherwise, she would stop actively superheroing until a healer could be found, and retreat to the trainer role that has been her second job on the team from very nearly the beginning. Ballistic is in much the same boat as Cat, only from another direction. A supersuit supermage isn't much use if he can't repair his suit or come up with nifty spells. And dropping his int to a 8 and his ego to a 9 would seriously impair his approach to crimefighting. I have a tendency to run intelligent, competant but not supergenius level supers. Nailing them like that hits them in thier base concepts.
  17. Re: WWYCD #94: The Nar Cola endorsement Ballistic who has 10+ points of wealthy would just tell them to take a flying leap. He has his own eletronics businesses to run, and if he were going to do a super endorsement it would be for his own company. Blackcat - Has a glare, not unlike the Barons, only it is coming from a martial arts master, and causes embaressement over asking something irrelevent or unsuitable. She would use it. Terminal Velocity woud at first really like the idea, but then realize that extra publicity is not something someone wants when one's mother is a ex super villian in hiding.
  18. Re: WWYCD #92: Back to the Future Cat would spend a year doing immersive studies in the world, culture superheroes, supervillians, martial arts and tactics since she left, and after doing so would reenter the world as a superhero again. Ballistic would think "Well Damn, I need to upgrade my suit, it's not so special here" and start to upgrade the suit and contact the local supermage community to see where he could fit in. Cat and Ballistic are already on 750 so power level wise they would probably fit right in. Terminal Velocity would look up the world series and superbowl winners for the next 25 years, see if he made the history books, and embark on a carreer as a superspeed sidekick to another superhero (he is only on 260 after all)
  19. Re: WWYCD #92 - Zero Sum Ballistic would vote no. He feels that there are too many superpowered non earth native threats that even with supervillians, supeheroes are needed to fight off the alien invasions, interdimensional invasions, mystic invasions ect. Terminal Velocity would vote no. Having powers is just too much fun. Black cat would vote no, commenting that if the vote is yes he shoud turn himself a normal human (whatever it was he started as) and live on earth to "show us how that would be better than what we have now)
  20. Re: WWYCD #91 - A matter of Family Terminal Velocity would shake his head at even more wierd relations. His mother is Shrike (from European Enemies) and his father was a member of the New Knights of the Round table (he commited adultry with mom when trying to reform her, and fled in shame afterwards- mom truly loved him. He would likely do the transfusion, but talking to grandpa and make him take a somehow binding oath that from this point forward his effort, time and energy are spent being a superhero/helping people... and make that a condition of saving him. Die a villian or live a Hero. Blackcat has a public ID, and would do it. Ballstic has a public ID, so no problem in the unmasking, and avoiding the 60 point cosmic pool problem (magic SFX cosmic are so fun), whether he did it or not depended on the crimes commited and whether the guy had been tried for them. If he had, and had a life sentence or death penalty, he would not even come forward (he was a cop, still thinks like one in a lot of ways). If not, he would come forward, and do the transfusion, but watch him, and take him down if he acted up and makes sure he is sent to prison, because the damage done would be on his hands, as he sees it.
  21. Re: WWYCD #90: Brainwave Terminal Velocity would likely stop being the team "can do speedster things, but lets the others do the investigations" and buy some of those really nifty int skills, and become the team superspeed detective. His int is at 18 now (Next gen mutant) so that would kick him up to a 38. Blackcat is at an 18, and jumped there from a 13 when she had her "Revelatory moment" about martial arts. As a player, I would buy her EGO up another 10 points (on her I try and keep them pretty close), and use it as an excuse for her to get even more mystically sensei-ish. I'd buy up her Ch'i pool too. She is the tactician of the team and already has the following skills: 5 Tactics 14- 3 KS: Military/Tactical History (INT-based) (Scholar) 14- 3 KS: Strategy / Tactics (INT-based) (Scholar) 14- 3 Deduction (Intuition) 13- So all of those go up by 4, which just makes her totally scary that way. She'd then figure out a way to get Destroyer. So in her case she doesn't change in major ways, just becomes more so. Ballistic's reaction would be "not again". He was a cop in a supersuit until the event that changed him into a mage, and upped his int from 10 to 18. Now it is 38. His mage side just got nastier (excuse to buy up that pool), and his ability to fine tune his suit has now become the ability to build it from scratch and make it better. Like Cat, he wouldn't really change that much, just become more so.
  22. Re: WWYCD #86 (I think) Ballistic would talk to the guy who taught him magic (who is the apprentice to the Sorceror Supreme) for advice, and probably get the six, but not kill them. In getting them, he would be very careful that they not come to close together in case getting them together opens the gate right there. Blackcat doesn't kill. She would track them down one at a time, and send them to her friend Owen, a guy who runs dimension that is a major interdimensional crossroads, and have his help in fixing them. Terminal Velocity would run around flailing, and not know how he is supposed to help, and end up following his teammates suggestions... he would not kill however.
  23. Re: Wwycd? #84 Blackcat would get in front of the car, and then do an axe kick down on it as it gets close (something on the order of 18+ dice). Everyone remember the shot in the God Loves Man Kills GN with Collusus and the car... same thing. Ballisitc would just fly down and pick it, fly it up a ways and ask them where they were going. Terminal Velocity would run alongside it, after calling his team, and make smalltalk with the drive.
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