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Grailknight

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Everything posted by Grailknight

  1. Welp, was making a character, and this flashed in my mind so giving it one last shot in Hero Designer. Flight 30m, Position Shift, Combat Acceleration/Deceleration (+1/4), No Gravity Penalty (+1/2) (61 Active Points); Limited Power; Power loses almost all of its effectiveness (Only to avoid falling damage; -2), Instant (-1/2) 61 Active Points and 17 Real Points. A tad expensive and it requires an action by the faller. No Conscious Control could be added to negate that though.
  2. Pretty much all English actors except for Pine and Rodriguez as the leads.
  3. Just saw Dungeons and Dragons and it was a fun ride from start to finish. They really went big on the SFX and you could tell they consulted with people who really play the game. It's filled with lore and the humor had me thinking of actual moments from my old gaming group. 4.5 out of 5. I will go see a sequel if they make one.
  4. I see where we differ here. To me, that raging conflagration is a Hazard, doing combat damage every segment. That's an ED problem. The desert or arctic are more as what I see as environmental damage. It also ties into the Hero costing of combat and out of combat abilities. Combat uses being much higher on average, whereas anything Hero puts on the noncombat time scale is fairly cheap.
  5. Sorry for splitting my replies but life was calling at the time. The turn mode does not cancel velocity, but it does completely alter the vector. And no, going down is not a special case in any way other than velocity. If No Turn Mode can let a speedster navigate a stairwell, then it can let a flyer do a down to up U-turn. The Noncombat Acceleration/Deceleration is what I forgot because that'll let you stop and then land in a very short space.
  6. But you're not discussing cost fairly. Life Support for either extreme heat or cold costs 2 points and 4 for both. When it comes to making a character, that's a trade-off of 1 skill on average. Don't compare it to PD/ED compare it to Survival. That's really what the Life Support options are for: superhuman adaptability not superhuman toughness.
  7. Because environmental damage is different from combat damage. One is about resistance to instantaneous shocks and the other is about resisting conditions that upset bodily functions over time. If your grill flares up and you're too close, you may get a burn. If you sit in the sauna for 6 hours, you'll be lucky to survive but you won't have any burns. Heat is the root cause of both but there's a difference between the magnitude and intensity of heat in each situation. PD/ED is about the grill, Life Support is about the sauna. The first is general and covers a wide range of SFX, the second is very specialized and tailored to specific SFX. Yes, points spent on PD/ED will be more generally useful but sometimes we want to tell a story where those other points shine. When you're the GM you can tell your players not to spend those points that way because it will never come up. I think as a GM that the player who spent those points should get a chance to shine if only by not being inconvenienced by the setting. If you're going to enforce Limitations, then highlight specialties once in a while also.
  8. I forgot to put Noncombat Acceleration on it.
  9. Never thought of this before but it might be the best solution. Way to think outside the box, Sean! You'd technically need: Flight 15m, Position Shift, No Turn Mode (+1/4) (25 Active Points); Limited Power, Power loses almost all of its effectiveness (Only to stop damage from falls; -2)
  10. Less than 1 per 50 people per week. I'd actually expect more.
  11. This book is good when it stays on point but too many pages are wasted on the Anti-Slavery League and there is a huge plot hole that all the military geniuses failed to notice.
  12. Sounds like a good way to bury yourself deep in the ground with no way to get back up. Desolidification does not stop the fall and will turn off when/if you slow to a stop if it doesn't keep triggering and keep you falling.
  13. If you need actual write-ups, then get the 6th version. It has more material with less art and CU reference. But it is a terrible read. The 5th version has art and humor and feels like a file written by field agents in their descriptions of the heroes and villains encountered. The 6th is just a list, a boring textbook with no personalization at all that doesn't inspire an imagination. Go with the 5th if you want a book you'll actually enjoy beyond pure utility. I see I misunderstood the OP. I'd go revised because it may have more stuff and still will be the same good read.
  14. It's a fairly tight concept and looks like a good character except for the gap between his attacks and defenses. If 7-9 DC's is the campaign average, then his defenses are too high. If you're based on 10-12 DC's then he's tough but won't be able to hurt anyone built to withstand that. The crux is that PK Barrier and the Indirect he built into all his attacks.
  15. As stated above by CRT, you do actually change shape. The wording of Shape Shift is terrible, and I understand your incredulity there though. It's overly descriptive without any clarity. In the case given by the OP, you'd use the touch and Smell/Taste Groups but only change the soles of your feet and maybe the length of your legs. It's expensive because if you do buy it with all the bells and whistles then its noncombat utility is extremely good. Cellular and Imitation means only Telepathy (if you have reasonable suspicion) and/or Danger Sense give you any chance to catch the Shapeshifter right off. The pricing is similar to Desolidification and it has similar game utility. It won't make you a combat monster, but you can do so many things with it.
  16. Duke, I agree with you on most of this but you are slightly in error about one aspect of Shape Shift. Perception penalties do not figure into Shape Shift in any way. If you buy the power to turn into a horse across all Sense Groups (might want to add some Density Increase in case someone tries to pick you up), there's no roll that can be made besides Telepathy that can say you are not a horse. There is a chance of being detected if you are trying to copy a specific horse (an opposed Disguise roll) but even that would only reveal that you are not that specific horse. It wouldn't let anyone know you are Metamorph Man, just that you're not the horse in question. Shape Shift is absolute in the general case, but detectable in the specific.
  17. Daredevil is Blind and all his other sense have been superhumanly boosted.
  18. Sketchers is pretty good on having variety of extra wide shoes, but order from Amazon and not their website. Prices are generally lower and the Amazon dealers keep their inventory tracking updated whereas I've had 3 orders from Sketchers direct cancelled because the actual warehouse was out of stock contrary to the website.
  19. The captain Australia detailed there is the sister of the original but has the same powerset according to the write up. A brick with high SPD and DEX as I recall.
  20. Hmmn, 2024 looks like it's going to go right over San Antonio or Austin, and I do have friends and family in both ...
  21. How many dice of Luck apply? I'd start with -1-1/2 at one die and go down from there.
  22. More likely a Terminator movie. But how to fit in the Bollywood dances?
  23. It's true on the illegal football tackles but they can also give us guidelines. For instance, the most dangerous tackles, facemask, horse collar and clothesline, are all illegal but also all lack the You fall element. I think we need two maneuvers: tackle and sacrifice tackle to cover it all. Or we just need to expand our personal feelings on SFX to include these as variants of Trip and Grab and Throw.
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