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MorpheousXO

HERO Member
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Everything posted by MorpheousXO

  1. Re: Another wacky crossover went through my mind. And here I though a twisted V would be a 4
  2. Re: Soldiers marching. for some reason I always find this kind of info interesting... I should really do some research on actual mass combats, I suppose, and other aspects (travel, logistics, whatnot).
  3. Re: Musing on D&D spellcasting conversion I like killer shrike's method for both prepared casting and spontaneous casting. It works pretty much just like in dnd, and he even offers a third option for vancian magic. Not only that but he's got like all the spells already converted. For a little different flavor, Thia Halmades is also converting dnd spells. Ja ne.
  4. Re: Seeking build suggestions for "Always on" missile deflection Agreed, I can see the deflection being automatic, as you just let the force do it's thing, but when you want the shot to be reflected somewhere specific, you have to use an action to nudge the force yourself instead of riding the tide. If it were ever put into a game the same might work for this character, free deflect, but reflect requires an action, and you could even use the same reasoning as I said before. Easy to spin it off anywhere, but takes more concentration to spin it somewhere specific. And this was my 100th post... It only took me two years, I'm so special!
  5. Re: Newbie to the HERO system Welcome welcome welcome. Just thought I'd pipe in, considdering I don't really talk much here, can't wait to hear more about what you're interested in doing with it!
  6. Re: Predictions for the year 2000 Though honestly it's interesting how many were actually correct (or at least partially correct... THEY PREDICTED FAST FOOD... after a fashion). Just remember, electricity is the answer to all the worlds problems.
  7. Re: Top 10 Action Hero One-Liners "Bring Out Yer Dead!" -Monty Python and the Holy Grail
  8. Re: Resistance is Futile... Though the Borg don't assimilate everything, an episode of voyager 7 of 9 mentions the Borg thought the Kazon were unworthy of assimilation, and thus were only to be destroyed (or something like that... many years since I saw the episode). I'm not exactly sure why the borg would assimilate a tribble though... Anyways, that's my input... oh yeah, looks good.
  9. Re: Cleric 3.5 Spell Conversion How the heck am I supposed to spread rep around when you guys (both Thia and KS) keep putting out so much (or reminding me of prior) good stuff...
  10. Re: Sorceror/Wizard 3.5 Spell Conversion I vote for Cleric. After all, it'll give you a break from both the higher difficulty of higher level spells and only doing Sorc/Wiz spells. Also, since some of the spells overlap, it should be quicker (at least I think some of the spells overlap... I've never actually played a cleric for more than one session...).
  11. Re: Shaman power question Yup, no range is the way to go, and incantations and gestures instead.
  12. Re: Is STUN more important than BODY? Oh my, I quite like this, putting this in my house rule ideas folder!
  13. Re: What have I missed? Yes. Ultimate Skill. w00t.
  14. Re: Naruto Yeah, the chakra element explanation is relatively recent in the manga, and we almost got an explanation for how Shikamaru and Chouji's jutsu work. Also, you might want to considdering adding a fourth skill called Chakra Control for those jutsu that aren't typically involved with the other types, namely things like water walking, wall walking, super strength, healing, and even rasengan. Another good way for them to get alot of jutsu easily is to use a cost divider, like 3 or 5. The VPP to me seems a little powerful, and generally fits with Sharingan better, though I'd also model Gaara's sand with it since it's being given to him by that nasty little demon inside him, though you could just do that with typical jutsu and just say he learned it from shukaku.
  15. Re: Naruto SWEET! And yes, Shippuuden deserves much adoration, if nothing else because it marks the end of the horrendous filler. Now then I'm just waiting to see what the Rasengan Shuriken looks like in all its' animated glory.
  16. Re: Rolling Over versus Under This is the way I ran the two games of DnD HERO that actually happened. It worked really well since I didn't have to bother explaining the default system for combat rolls to new players, which isn't the easiest thing to grasp right off the bat. I was actually pondering modifying the bonuses from stats a bit, making a stat of 10 = +0, and every +5 to a stat is +1 to the roll, and every -5 is -1 to the roll. That way the target number for skill rolls is 10, a much more round number, and it still keeps the same variables as the standard system. Also, since CV's are still determined by DEX/3, it doesn't mess with combat in any way. The only thing is that you need to figure you target numbers for things, but of course that's already been talked about here.
  17. Re: Three (did you say three?), yes THREE new PDFs in Online Store
  18. Re: Challenge Lists Toga Body Hair Gladius Gems Wild Boar
  19. Re: New to HERO Honestly, I think that you could just rename it. ND and MD, Normal Damage, Magic damage. Maybe not normal, though, as that then relates too closely to Normal and Lethal Damage. Regular? Mundane? Non-Magical? Or just keep it called physical, since it comes from a physical source, as opposed to a magical source. Anyway, Just some more food for thought.
  20. Re: New to HERO Yes, I highly recomend Killer Shrikes entire website, especially his High Fantasy HERO section since it is what you're looking to mimic. Interestingly, Thia, you made me think of something I hadn't thought of before... redefining the SFX of ED into Magic, making it that non magic damage works against PD, and Magic against ED. I like that much better for D&D HERO, and will ponder on this some more. Now, hopfully Toma comes back and realizes people are still replying to his thread.
  21. Re: You practice what-o-mancy? Omnimancy! All magic, all the time!
  22. Re: Warhammer 40K report on Santa Claus Must Spread More... DANG IT!!!! :rofl: :rofl: :rofl:
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