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JmOz

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Everything posted by JmOz

  1. Anyone Else? (Shameless bump)
  2. Does Regeneration (Healing with the standard advantages/limitations) also heal stun, or is it just body? Also if a character has Regen from death does it take a cycle for the character to resurect (IE The character regens from death 1 body every five minutes, will it take five minutes?)
  3. Ohh and I have made a couple MINOR alterations to it...
  4. Glad you like him, his origin is not in the character sheet yet...
  5. This is a character review thread: Background: (Work in progress): Kevin Johnson was a Security forces officer for the USAF in Korea, one day while ona routine patrol he took fire and was wonded, the rest of his squad died. He fainted from the loss of blood, when he awoke he found himself in a small hut, to week to walk, and being tended by an old Korean man. As the weeks went by he found his strength returning, soon he was as strong as ever, for that matter he found himself to be feeling better than he ever did before. He eventualy gave the old man (Who only would give the name of "Me") a fond farewell and went back to base. It was not long until he realised that the old man had done something to him, as now, nothing seemed to hurt him, he was able to lift tremendous weights, and amazingly he seemed to with a thought be able to elevate himself. When his time was up in the service he came back to his home town of New York (Looking for appropriate section of) where he finished his college and became a school teacher while following his true love of acting. While he probably will never become a great actor, he is very active in some off, off, off Broadway productions and some community theater projects He shared his discovery with his brother, who leads a local gang (Tha Angels), do to Kevin's influence the gang now is more of a community group, protecting the neiborhood than a traditional gang. Also a Reporter investigating the "Angels" change of heart was able to figure out Kevin's Secret Identidy but in the process had fallen in love with him (She did not run the story) and they are now seeing each other socialy Powers: A Basic Brick, his powers come from the binding of an angelic beings power to him, However the spell is not bound to one person and it is possible for a wizard to remove it and take the power on themselves (Or grant it on another), something the Warlock is constantly trying to do Guardian Player: Val Char Cost 15/50 STR 5 18 DEX 24 15/30 CON 10 12/15 BODY 4 15 INT 5 12 EGO 4 15/25 PRE 5 12 COM 1 10/30 PD 4 10/30 ED 4 4 SPD 12 6/16 REC 0 30/60 END 0 30/60 STUN 2 6" RUN 0 2" SWIM 0 3"/10" LEAP 0 Characteristics Cost: 80 Cost Power Spell of the Guardian, all slots: IIF (-1/4) 35 1) +35 STR, Reduced Endurance 1/2 END (+1/4) (44 Active Points) 24 2) +15 CON (30 Active Points) 5 3) +3 BODY (6 Active Points) 8 4) +10 PRE (10 Active Points) 5 5) +6 PD (6 Active Points) 8 6) +10 ED (10 Active Points) 1 7) +1 STUN 8 8) Damage Resistance (10 PD/10 ED) (10 Active Points) 21 9) Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points) 20 10) Flight 10", x4 Noncombat (25 Active Points) 8 11) Life Support , Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (10 Active Points) 5 See Magic: Detect Magic A Class Of Things 12- 3 +3 Mental Defense (5 points total) 7 Centurion Radio Link: Mind Link (Specific Group of Minds), Number of Minds (x2), Radio not Mental (+0) (15 Active Points); Only With Others Who Have Mind Link (-1), IIF (-1/4) Powers Cost: 158 Cost Martial Arts Maneuver 3 Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike 4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs 4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 4 Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 4 Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 2 Weapon Element: Blades, Clubs, Empty Hand Martial Arts Cost: 29 Cost Skill 2 TF: Centurion Vehicles, Parachuting, Basic, Wheeled Military Vehicles 3 WF: Blades, Small Arms 3 Magic (INT-based) 12- 3 Breakfall 13- 3 Bureaucratics 12- (14-) 3 Combat Driving 13- 3 Combat Piloting 13- 3 Concealment 12- 1 Demolitions 8- 3 Gambling (Card Games, Chess) 12- 3 Navigation (Air, Land) 12- 3 Paramedics 12- 3 Persuasion 12- (14-) 3 Shadowing 12- 3 Stealth 13- 3 Streetwise 12- (14-) 6 Survival (Mountain, Temperate/Subtropical, Tropical) 12- 1 Systems Operation 8- 3 Acting 12- (14-) 3 Tactics 12- 3 Teamwork 13- 2 Language: Korean (fluent conversation) 3 Jack of All Trades 2 1) PS: Soldier (INT-based) (3 Active Points) 12- 2 2) PS: Actor (INT-based) (3 Active Points) 12- 2 3) PS: Teacher (INT-based) (3 Active Points) 12- 1 4) PS: Carpentry (2 Active Points) 11- 2 5) PS: Millitary Security Forces (INT-based) (3 Active Points) 12- 3 Scholar 1 1) KS: Drama (2 Active Points) 11- 1 2) KS: English Lit (2 Active Points) 11- 2 3) KS: Golden Age Heroes (INT-based) (3 Active Points) 12- 2 4) KS: History (INT-based) (3 Active Points) 12- 2 5) KS: Legendary Heroes (INT-based) (3 Active Points) 12- 1 6) KS: Military (2 Active Points) 11- 1 7) KS: Military Customs & History (USAF) (2 Active Points) 11- 1 8) KS: Super Heroes (2 Active Points) 11- 1 9) KS: Super Villains (2 Active Points) 11- Skills Cost: 90 Cost Perk 8 Fringe Benefit: International Police Powers, Member of the Centurions Perks Cost: 8 Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6 Total Character Cost: 371 Pts. Disadvantage 20 Dependent NPC: Student of the week 8- (Incompetent; Unaware of character's adventuring career/Secret ID) 5 Dependent NPC: Sheryl Lu (Newsreporter) 8- (Normal; Useful noncombat position or skills) 20 Dependent NPC: "The Angels" Street Gang 8- (Normal; Group DNPC: x4 DNPCs; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID) 5 Dependent NPC: Adam "Gabriel" Johnson (Brother & Leader of "The Angels") 8- (Normal; Useful noncombat position or skills) 10 Distinctive Features: Strong magical Signiture (Not Concealable; Noticed and Recognizable; Detectable By Sense Magic) 5 Enraged: Demons (Uncommon), go 8-, recover 14- 10 Hunted: Centurians 8- (Occasionally) (Mo Pow; Watching; Extensive Non-Combat Influence) 10 Hunted: The Freak 8- (As Pow; Harshly Punish) 10 Hunted: Warlock 8- (As Pow; Harshly Punish) 20 Hunted: The World Hostility Implementation Party 8- (Occasionally) (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Code Vs Killing (Common; Strong) 5 Reputation: Hero Sometimes (8-) 15 Social Limitation: Secret Identity Kevin Johnson Frequently (11-), Major Disadvantage Points: 150 Base Points: 200 Experience Required: 21 Total Experience Available: 25 Experience Unspent: 4 I will probably spend the 4 points on something for the military background (Probably the missing MA Manuver)
  6. I offer you a few idease: First off I think you need a "Fad" hero in there as well so how about as an odd ball "Haula Hoop" she has found a mystical Haula Hoop like item, that she can spiral around for a variety of effects (Flight, energy blasts, an entangle, etc), maybe tie her into the alien thing and have the "Haula Hoop" be some kind of advance Alien weapon taking years of experience (Come on Galactus made a surfer for a herald, another carries a baton...)
  7. What move was Hold from Commando Training built with
  8. Is that for ANY book? I mean if I game you a million would you right "Cute Fuzy Animals Hero"
  9. JmOz

    Package Deal

    Has there been a package deal for a "Soldier" yet (Modern day prefered) and if so where?
  10. No on the End Reserve, The other has actualy came up, and yes I have allowed Armor Power system to be a functional F/X for an EC (allowed FF, Flight, EB IIRC)
  11. I have said it before, and will say it again METARULE #6 IS BROKE
  12. As imagined, I see it only as a -1/4 (AKA a color limitation)
  13. Character idea: He gained his powers by a mystic spell, while the spell cannot easily be dispelled it can easily be moved, any wizard worth there salt will be able to detect it and be able to remove the spell (The spell must be given to someone however, so either a henchman or the wizard themselves will have to take the spell on) While the character himself is not a spell caster he will still be able to detect the spell, and be able to "take it back" I personaly am tempted to just call it an IIF, unbreakable...
  14. Okay: OFFICIALY the way you would do this is by buying off the Always On limitation and taking whatever limitation (Concentration, Costs End, whatever) PERSONALY: I use Var Lim, at the value of the SMALLEST limitation There was a big hoo haw about this about a year ago, Me and a few argued with steve over it and lost
  15. MM has also done the shape change into the bad guy routine a few times, I would (assuming Supes at Str 75) put MM at 30, with a Desolid/Density Increase/Shape Change MP sitting at 50 points (40 point powers w/ Red end 1/2) GL I would break out the classic Flight/FF EC then put the rest of the powers into a MP (You will need to buy LS twice, once outside of the MP one inside, linked with a FW/TK) I would actually SERIOUSLY consider just making him with a TK EC
  16. ShelleyCM, What is the current status of PRIMUS? are you in the process of rewriting it for 5th? If so how far along are you?
  17. I would however make it 55 of them (50 for the states, 1 for DC, 3 for "covert Missions" and one as a personal agent of the Golden Avenger)
  18. I tend to agree with Tom on this, I do think that possesion is worth more than normal Mind Control, but not a ton more, I would have PERSONALY made it a +1/2 modifier to mind Control and been done with it...
  19. Can a player take the "feedback" limitation (I think is what it is called, away from book right now) on Telepathy or Mind control w/telepathy advantage? If so should it be at the same value as Mind link?
  20. yes it is in there, it was desolid based, I like to try a number of versions of the same effect to see the one I like the best
  21. Okay, after asking Steve some questions I feel a need to write this up, it is actualy for a character that is different from the one I am naming the effect after (Jerico of the Titans) As seen right now Mind Control, Transdimensional, Telepathic, can not be used to command the use of non physical powers (based on F/X), this lim represents the fact that if he posseses a mystic he will not be able to cast the spells (such as flight) the character has learned, but could fly is he possesed a Cap Marvel type clone, this is a -1/4 Clarsentience (Radio, Sight, Touch, Taste, hearing, smell), only through the sense of another, transdimensional, this again will have the same lim as above, but for -0 +XX Stun UBO, this is the only way I can see being able to both heal the individual (If KO'd) and take the damage while inside of the victom EDM: Group of Dimensions (Victoms minds) All skills will be bought as UBO as well, and furthermore all powers will be linked to Mind Control, this is to allow the character access to the skills while he is mind controling the victom, Mind Control will also be linked to EDM, the only way to use one is to use both Any comments?
  22. 1) On the question you did not understand: Assume Joey had 5 Stun, then he buys +30 Stun usable by others (Joey now has 35 stun), he would not need to buy it transdimensional however (as per the last question) Joey gets hit by a attack causing 8 stun after defenses, he is now at 27 stun Joey uses the power to take over the KO'd Fred, thus traveling to "Inside body dimension" (That raises another question), assume Fred had a Stun of 0 Would Fred have 30 stun or would he have 22 (30-8)? Would Joey have 5 or -3? 2) Assuming you are using EDM to explain where the body goes would it be a single dimension or a group of dimesions (Victom's Mind) 3) Can Clairsentience have both "no Range" and Transdimensional?
  23. Interesting question, Namor has flight, a HUGE advantage outside of the water Aquaman can talk to fish (He CAN NOT control them), as this is not happening in the DCU he is not necesarily recognised as there king (The way he can control them is that they are his subjects), this does not seem to be a huge advantage Speed seems equal to me (Dex 23-26 range, speed 5-6) Namor is stronger Aquaman has a hand made out of water that can be used as an attack, but with some nasty side effects, he can also use it to negate magic I have to give it to Namor, assuming Aquaman does not use his hand (and with the side effects that seems a reasonable bet)
  24. Working on my version of the Jerico Effect (I have seen yours, like it, but want to try a couple of other ways before I decide on how to do it in my games) and i have a few rules questions: 1) Can a character switch a power from "standard effect" to normal or must he decide on one or the other when the power is designed (also if the latter, is there an advantage to let it be both) 2) If/Can Stun is bought UBO, and if so is it the stun "On top" (the jerico effect includes waking up KO'd opponents) 3) If a power is bought UBO would it require Transdimensional to keep the power if the character traveled to another dimension? (Planning on using EDM for getting rid of the body) 4) are there any skills that can not have UBO on it (especialy MA) I am sure you will refer me to some books, but I am away from my library at the moment
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