Jump to content

JmOz

HERO Member
  • Posts

    9,741
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by JmOz

  1. You know, thinking about it, it might be more fun to see everyone elses version: SO 80 Active Points per power max 80 Real points Total max Should be a type of pistol F/X projectile leaves gun to hurt others Nasty as hell Let see what everyone can come up with (Steve I still want to see your take on it) My version was a two ammo/mode pistol 2.5d6 with AF-5, 32 charges 4 clips OAF& 2.5d6 with Pen, 32 charges, 4 clips OAF
  2. I always figured gun 1 was a 2.5d6 RKA Penetrating, 32 Charges 4-clips and a 2.5d6 RKA AF-5, 32 charges 4 clips all as an OAF (technicaly two powers in the VPP)
  3. Does the limit on End using powers in a EC include powers with charges (I'm away from my book right now) In otherwords does Charge use count as end use?
  4. Healing: Regen (see book), from death (Limbs optional) PLUS inherent, method of death: Disintigration (alternatly revoking the spell or whatever) Also LS is probably appropriate as is a high CON
  5. I was over on the HoJ thread, making my comments on the character (mostly stuff from his 4-color origin), but one of the problems I had was what I felt was an overlooked portion, and so I ask you to fill it in now, if you can. See HoJ has Find Weakness, and skill levels with his Gun #1 (aka The Anti Tank pistol). So what is the things Stats? We can Extrapulate that it is 80 Active Points or less
  6. Steve, Thank you for your comments I'm going to make a few comments to everyone on my opinions on Harbinger: I had 3 major problems with the character: 1) I found the VPP to be inappropriate for the setting (Glad to see Steve feels the same way, and I understand why now) 2) Gun #1 should have had a write up (think I might start a thread to that effect) 3) I felt a base CV of 13 with 14 levels is overkill, let me rephase that: CV of 10 with 10 levels is overkill, that was just a inherent wrongness. I am sure that is once again because of his more 4-color roots
  7. Smoke screen is good. Depending on what you mean by "Fire Elemental" maybe the ability to create minor duplications out of FIre Cold based powers maybe (Drawing in the heat) The classic Fire Wall LS: Safe Environment UBO, AE, costs end, Intense cold Teleportation only via fires I'll think of some more
  8. My problem with the duplication method is you are paying for what you are not using. The purpose of Duplication is so you can have two characters in operation at the same time, to use this for classical Astral projection and limit it away is to use a butterknife to screw a screw in. Multiform, with a limitation of leave a body behind is a better way to represent this IMHO
  9. I personaly use a Multiform with a lim that it leaves the body behind
  10. I have said this before, but will repeat it today The reason for MP/EC is to give a bonus to the various Blasters and mentalist types (Wizards, Gadgeteers, etc...) Bricks get the same bonus in the form of kickbacks from high stats MA get it from a combination of kickbacks from high stats (CHALLANGE ME on the versitility of DEX), effectiveness of MA, and the ability to use the 3 point skill levels
  11. I've done this before, had a character who had shape shift and invisibility in a MP, with a custom lim (Does not work while in armor). One other option on limitations is to put some of your powers in as OIHID and others as OIF, most appropriate for Defenses and utility powers to be OIHID while Attack and Movement as OIF
  12. I have a simple house rule If a character has a skill enhanceer then they can spend two points in game for any appropriate skill. I do require however a F/X be applied to the skill enhancer. The F/X of the first character with it A linguist) was that he had nanites that would teach him the language after a few minutes. another character had it for traveler, he had spent 10 years wandering around the world The two goes together, the wanderer would not know Alpha Centari Planetary AK skills, while nanite boy had some problems with villains upsetting his nanites (One session he had to para mime everything as no one knew his native language, nor the trade language he spoke
  13. I beleive there is a cop in both FRED and Champs
  14. Crowd Power: 1d6 Aid, +14 limit (20 total), Extra time (full phase), requires cheering fans (-1), effects 4 attributes at once (+1)
  15. Or, my personal favorite, Transdimensional Mind Scan and Transdimensinal Telepathy, both to the "realm(s) of the dead"
  16. JmOz

    Rules Question

    Okay, here is an interesting bit to think aboutL: Characters get "Everyman skills" defined as things that while not everyone CAN do them, the vast majority of heroes should be able to, and a good amount of normals as well. Vehicles now get Everyvehicle abilitiess (headlights, AC/Heater, Radio, etc...) So now the meat of question 1, should Computers and bases be able to have Every abilities as well?
  17. I like the idea, and I think I will Ste...BORROW it (with some twists)
  18. As for Minis may I suggest http://www.superfigs.net
  19. TO MORROW is a small time Scientific genius, most remarkable for inventing the Red tornado. As for why such a crap villain was placed in instead of a "cool" one is simple, they want to keep a few cool guys for expansions
  20. I like the examinatino above, but I contend that Ego is not cheaper than Dex, if you factor in the effects Dex has on Speed. If you hold to this contention, then upon review you will note that there is very little advantage to ego instead of dex, thus I consider the following +0 advantage in my game uses OECV. This also includes the ability to use the power as a mental power (namely the ability to let Ego decide when you act). Note that this does NOT permit the power to be used against DECV, something that most certainly would require an advantage (see above for reasons)
  21. IIRC: Rima was Aquaman on land, swinging, Summon Land animals (maybe birds, don't know), etc...
  22. Easy to read: Verry Common, Major (20) Stereotype (Incledes Nerd): Common, Mild-Major (10-15) Don't understand what you mean by the other one
  23. Oops, sorry about that Do you want the Nova Missile for something to go on?
  24. Hey, If I give you a way to do it will you do my character next for the design the costume thread? J/K Seriously the way I do missiles is to buy them as a summon (100% loyal) of a vehicle, If you wish I could post my Nova Missile as an example. But essentialy from there you just have to figure out how fast it can go, and how big of a earth shattering Kaboom it will be
×
×
  • Create New...