The Champions team has accumulated enough pooled XP's so we can afford a VTOL aircraft to transport us all, maybe. That leads to yet another silly rules question from someone who's never thought much about building vehicles before ...
There's an old Rule Question thread bearing on the situation of modifying a negative DCV (here) saying that the worst DCV a character can end up with is zero.
Does this same statement apply to large vehicles (like jet aircraft)? If so, then the negative base DCV (when you build one) for these things really means how much DEX you must build into the thing before it matters, and/or how many Combat Piloting SL's the pilot has to have before any meaningful evasive maneuvers can be performed with it?
Seems like for any plausible vehicle, that sort of makes Combat Piloting worthless, since you'll need to spend a dozen or two character points before any possible benefit can be realized. Alternately, your vehicle will consume scores more character points in construction than originally imagined before it's anything but a Big Fat Target.