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NuSoardGraphite

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Everything posted by NuSoardGraphite

  1. Badguys. It's too bad that realistic portrayals of the things they would actually do doesnt remain in the PG-13 zone.
  2. Resistant Mental Defense is a thing because historically, though rare, BOECV Killing Attacks have been a thing.
  3. Batgirl has been in exactly one film and it was 20 something years ago and the worst film in the franchises history. Starting fresh and starting things off right would be beneficial methinks.
  4. Man, why does DC insist on doing things out of order? They need to introduce the Bat family in a batman film before giving Batgirl and Nightwing their own movies. Suicide squad was too early. Those villians should have been introduced in other movies first. Dark knight returs story too early. Doomsday too early. Death of Superman too early. I'm noticing a trend. DC needs to slow the F down.
  5. The world record deadlift is 500kg which is just ovet 1100 pounds.
  6. I have the characters roll every time. How I do this is roll 6 dice. Three of one color and three of another. One set is the to-hit roll. The other set is the location roll. It works pretty seamless that way.
  7. So apparently Aquaman is considered to be a "super Atlantean" because of his royal heritage. He can lift 150 times what a human can. What does that mean? If we say peak human strength is 1000lbs, then Aquaman can lift 150,000lbs or 75 tons. The "average Atlantean" can apparently lift 2 tons, so a super Atlantean being able to lift 75 tons seems reasonable. Pretty strong there
  8. The complex case of movie rights for Namor http://www.thegeektwins.com/2016/07/who-owns-namor-movie-rights.html?m=1
  9. Thats FOX with Fantastic Four, not Sony. A Sony lead FF likely would have been much better. Sony only owns the Spider franchise. FOX has both Xmen and FF. Although I'm not sure that Submariner comes with the FF license the way Silver Surfer did.
  10. I used to just add Damage Resistance to Mental Defense. The mechanics and power contructs work exactly the same. There was absolutely no reason to tell you there was no such thing as resistant Mental Defense. Thats just silly.
  11. It was his portrayal in the old Superfriends cartoon that made him the butt of jokes. His portrayal in other media has been much better. Maybe after Momoa increasing the badass quotient, he will finally escape the spectre of those dark superfriends days.
  12. I'm not so enamored with their choice of music for the trailers so far. While the music is good tunes, they just dont fit with the tone of the film and I feel it delivers mixed messages. I love what they did with the Wonder Woman trailers. They used epic musical cues to push the epic nature of the film, yet still manage to showcase moments of levity. Thats what I think they need to do with Justice League. Dont get me wrong though...that trailer was crazy EPIC....but the music screamed, hey! We're fun! And its kind of jarring.
  13. Governments dont necessarily have to run that way. You can have a civilization that has no economy. Where the population at large shares all the recources it encounters equally among its citizens. You can have an economy based upon slave labor which is able to produce material objects cheaply because it does not pay its workers. Wildly differing needs will oftentimes lead to different cultures not trading with one another. Or perhaps one planet or system holds a resource which is needed across the galaxy making that one system of ultimate import. (Arakis) There are so many variables here, this is a subject that could potentially be discussed endlessly.
  14. Someone needs to come up with Starship combat which differs from dogfighting. Maybe something that breaks down into different "phases" of command/tactics, sensors/electronics, maneuvering, attacking/defending, damage control etc. Then everyone on a ship gets actions during a Turn which helps to simulate what everyone on a ship is doing at any given moment.
  15. The real determiner of "power level" in Hero is less the actual total points of the characters and more the limits of power or maximum characteristic levels. If you want to simulate a zero to hero style game, enforce strict characteristic and skill limits at the start of the game, then at certain points in the story of the campaign, slightly increase those limits. Do this around 3 to 5 times depending on the desired result and you'll see a lot of growth from the characters. Just make sure you increase the challenges appropriately when the limits are increased.
  16. You could also give undead Vulnerabilities and Susceptibilities to Holy Pre attacks. That would go a long way toward facilitating a Turn undead system that somewhat resembles the D&D mold without resorting to dozens of dice in your pool. Those Undead which are supposed to be easy to Turn could have a X2 vulnerability to being Turned. That way even an initiate priest who can only muster 4d6 dice can turn away a shambling zombie or two. Those Undead who are known to be resistant to Turning such as Revnants, Liches and master Vampires, will lack such a Vulnerability and some extreme cases, may even posess Presence Defense or Damage Reduction against such an assault. Thus, even the most experienced and pious of clergymen would be hard pressed to send the master vampire packing with a mere wave of their holy symbol. If you want Turn Undead to possibly destroy undead creatures, add a susceptibility to them. So each time a successful Turn happens, they take the listed damage. Or alternately, just count the Presence dice as if it were a Normal attack doing Body and Stun (if appropriate) to the target in addition to the effects of the Presence Attack.
  17. You know with Hero there are always a dozen different ways to do the same thing. The different approaches arent better or worse, just different. And there may be some minor mechanical differences which necessitates choosing one method over another for simulation purposes. (Such as the difference of Offensive Strike being mere additive damage vs Deadly Blow counting as Base damage)
  18. Honestly though, in a world where one can determine guilt or innocence by casting a spell, would you need a trial by ordeal or combat?
  19. I use Transform for magic item creation. The item has to be created the normal way and a ritual has to be performed with many magical ingrediants and criteria which also must be obtained (quest fodder) then during the ritual and item creation, the Enchant spell (Transform mundane object to magical object) is cast with the target number being the Active Points of the powers in the object. Very powerful objects can take days or weeks, even months to create, though the time can be reduced considerably by having several enchanters involved in the process at once.
  20. Missle Deflection and Reflection works just fine. I use a house rule that when I apply Constant/Continuous to Missile Deflection, it allows deflection/reflection attempts without using an action. It takes one action to "turn it on", but once its on, it can be used without costing an action until it is turned off, the Jedi is stunned (which turns it off) or the Jedi misses a deflection attempt. The penalties accrue as normal and refresh back to zero at the beginning of the characters phase. It works for simulating master Jedi who can casually deflect blaster fire while doing other things without the need for concentration.
  21. No kidding. It might work for the movies, but for other mediums its a terrible idea. When I ran my last SW game, I set it during the EU at Luke's Jedi Academy and all the players were newly apprenticed Jedi. Each master was assigned 5 students to train....not enough masters to do one on one yet. And for the enemy, it was three way between the Imperial Knights....a faction of Gray Jedi who were trying to convince the empire to sponser them so the empire had its own school of Force Users....and the rise of a new group of Sith, one who did not agree with Bane's rule of two crap, so he was training a group of Sith. Jedi trainees vs Imperial Knight trainees vs Sith trainees. Plenty of force users to go around. I even managed to get a love triangle going between one of the Jedi PCs and an Imperial Knight and one of the Sith. Teenagers....
  22. Yeah. Penalty Skill Levels should work here. +2 will remove the penalty to block for others. Then just use regular +1 OCV levels to enhance your "Cover" Talent. Keep in mind this is also compatible with Martial and Defensive block maneuvers.
  23. There were never any hard feelings. The discussions were helpful for working through both reasoning and balance factors depending on the type of play the builds were intended for. Mainly it was for simulation of certain cinematic tropes found in various genres that differed from the norm, such as Anime of Wuxia. To get the feel of those tropes right. Stepping outside the bounds of the stereotypical Tolkien fantasy mold that Fantasy Hero was based upon (heck evej certain eras of Tolkien couldnt be done "by the book" back then because the Silmarrilion most assuredly goes into Superheroic territory with many of its tales and characters)
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