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Duke Bushido

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Everything posted by Duke Bushido

  1. After reading all these replies, I feel I must mention that I don't play a lot supers, even in HERO-- I _will_ play it, and I _will_ run it, gladly, but when I am given the choice, it's not supers. Accordingly, it is quite possible that my satisfaction with my few times with SW is based on using it counter to the rest of those posting. We did a couple of supers games with it, but primarily we were playing a published SF setting (whose name I don't remember. It featured a beautiful cover, the art of which was dominated with blacks and greens) about exploring a relatively "new" planet. Your BOE was a resort of some sort, if I remember correctly. Anyway, had a pretty good time with it. I am intrigued to note that most of the complaints that SW breaks down at high levels are so similar to my own annoyance that HERO breaks down at the lower levels. It doesn't if your looking at if from the supers-level perspective, but if you are an adventurer with a knife and a gun, you can't help but notice that the entire party has (effectively) the identical knife and gun....
  2. Picked it up already. After all, I've been waiting quite some time for any sort of support for my favorite company-produced fantasy setting.
  3. https://www.browardpalmbeach.com/news/florida-company-offering-free-ak-47s-for-people-opening-new-accounts-with-them-6470304 There have been a couple in Texas and a few others in other places. We had one just a few towns over a couple of years ago. It's like a semi-regular thing. Now if anyone wants to do a deep google dive, the Michigan one comes up _a lot_. Be aware that the Michigan one was fake, set up by Michael Moore specifically to film banks handing out guns to random strangers. That's not how these promotions work. You get a voucher, which you can choose to redeem or not, to be redeemed at an entirely separate location, _after_ passing a background check _and_ the firearm will be registered (assuming you pass the background check). Michael Moore wants you to think it works like back when they gave away calendars and toasters. :?
  4. Strangely, this seems to be a uniquely USA problem. They are still legal everywhere else on the planet. The US is odd.... Nope; cant have lawn darts, but get a free rifle when you open a bank account.
  5. I'll swap you a paper copy for a set of lawn darts. Serious offer. My lawn darts are starting to crumble with age (had them since the 70s).
  6. Which is one of the two reasons I ordered it.
  7. The Snyder version is the only version I have seen. The only rhing I would like to have seen addressed is why Bull from Night Court is trying to destroy the world.
  8. Christopher: I've got the magazine in which Microfilm Madness was published. It was originally meant to be part of the original series of Viper scenarios, and was cut for reasons that I don't think were ever made clear. If you can use it, I can get the scenario.
  9. I kinda wish people would stop calling it "the Snyder cut." "Cut" implies that something was left out. Call it the Snyder version, maybe, or just "every damned thing caught on flim," but "cut" is not the word to use. At all.
  10. Just finished watching Word War 84. Not even remotely as awful as the talk about it had me believing it would be. I rather enjoyed it.
  11. Do what you will, but I am reasonably certain that the 5 wood will be _much_ more satisfying.
  12. Interesting. Honestly, if you are going to allow this build to have defensive potential inherent within it, then I think I prefer the second build. There's nothing wrong with the first build, of course, but as you say: an attack will pass through, taking energy with it. I can't help but think it will take more than a single pip with it. The question that comes to mind is if you intend any sort of "counter" to this defense, ala "affects desolid," or if there are reasonably common things that will affect it normally: say sword slashes or electrical attacks or something.
  13. On fairness, I _do_ like soaking, and kind,of wish there was a workable HERO mechanic for it that doesnt feel shoehorned in. I don't like bennies in HERO because they feel so counter to the extra-exacting everything that HERO has become. It just feels forced in HERO. In systems that were built completely around them, it works quite nicely. I don't _hate_ exploding dice, either: I find them a great way to model criticals. It is when those dice explode up to pure fantasy levels that I dont care for when things like magic and super powers are not on the table.
  14. Ooh! Excellent point! Punch: range determined by STR !
  15. I think it's a great system, overall. In fact, I have unashamedly commented before that if HERO gets too many more "core rules",that I will chuck 40 years of gaming plesure out of the window and that Savage Worlds would become my system of choice. Honestly,I think,I that is exactly what Kieth "coolest signature on the internet" Curtis did; at least, i've not heard any lamentations alleged to be his own. It is a solud design that sees more support than today's HERO does (at least these days), is way easier to read, and way easier to carry around (id you prefer paper books. its not HERO. That is niether good nor bad; it just means that one is not like the other at any point, and there is no really accurate way to compare them. I feel like, especially for newer players, character generation is easier. I can't be sure if that is simply because I have 40 years of building in HERO. You practice, it becomes easy. or so I am told. I still cant draw. the only thing I wasn't really crazy about was exploding dice, though HERO player or not, that's just not a gimmick I've ever been really crazy about simply because of how it can absolutely wreck the suspension of disbelief. Its not a huge problem though, as it doesn't stand out as exceptional in the much more fast, loose,freestyle rules of Savage Worlds. I dont care much for modern almost-no-rules RPGs, and Savage Worlds is a real sweet spot between freeestyle rap competition "let's take turns narrating the story" modern stuff and the PhD courseload that is today's HERO System.
  16. Apparently my rep stick has runner dry, but I will be back.
  17. One of the reasons I avoid it unless what I want is quite specifically to make a transformation to the nature of someone or something (beyond "normal guy to damaged guy," of course). It's more than just T-form, though: Transformation Attack, Extra-Dimensional Movement, and Desolidification (though desolid not so much after 5e showed up) were (and kind of still are) "the Trifecta of Cobble:" T-form: Thing I don't want becomes something that either I do want or that exists at a horrible disadvantage to itself, and this was way cheaper than overwhelming it some other way. EDM: I send him to the dimension of the power or situation exists and I don't have to actually build it. Desolidification: only versus damage or obstacles in my path. It got really repetitive, and really tiring to see over and over, so I make it a point to avoid T-form unless it's perfect, and I don't think I have ever had a single use of EDM since it first appeared. EDM has never been needed for us; in our games, EDM is a plot device or enabler: "You pass through professor's gateway and are transported to Dimension Seven...." If Someone wants to EDM to "the dimension where we are all enjoying a Barsoomian sunset," then I tend to require that they instead build "the movement ability that allows us to travel the distance from here to Barsoom hex by hex." Unless being on Barsoom is a plot device, in which case no one has to build and buy it; the plot device handles it. Desolid.... Man, I'm not even going to go into that: if you played 4e or participated in cons or webrings or boards for Champions back in that era, you have seen it already.
  18. I avoid T-from like--- well, I can't say "like the plague" anymore. We're having a plague, and I live in a nation where it seems no one is actually trying to avoid or acknowledge it, so let's say that I avoid it like I avoid sticking my hand into boiling kettles.... Well, that has no real punch to it. Okay: I go to great lengths to not use T-form. But when it can't be avoided-- when T-form really is the perfect power, it's for stuff like this. You could go the long way 'round-- Shrinking: only to reduce physical size and mass (thereby denying the little perks that come with Shrinking), Drain STR (with a really long recovery time) Drain several other relevant characteristics, etc-- all tied together with a big "useable as attack; must be used simultaneously" wrapped around it-- but ultimately, that's just silly. You'll end up with a hundred or more AP tied up into what is essentially a plot device. T-form is dead-on perfect for this.
  19. When we get done with this, can we move on to bouncing punches, please?
  20. Thanks, Steve. For anyone else wanting the Gweenie adventure, Bolo pointed out to me that it was in the HERO Magazine bundle from Bundle of Holding. I know a lot of folks picked that up for the Adventurers Club books and some of the other stuff, but hidden in amongst some of the Haymaker "best of" stuff is the Invasion of the Gweenies." If you didn't get the bundle, then perhaps you can pick up a copy of the Haymaker issue.
  21. Bolo, Were you abke to make any better headway than I did?
  22. https://www.sacurrent.com/the-daily/archives/2021/03/17/tussauds-waxworks-in-san-antonio-removes-trump-figure-because-people-keep-punching-it
  23. It's what Amnesty International has to do with Star Trek.
  24. From what I hear, that's comparable to Los Angeles....
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