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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. She was very strange at first. She would pass out and then Ms Marvel would 'show up' and it wasn't exactly clear for certain that she was the hero. She had some strange psychoses as well, I thought it wasn't a very well considered character, particularly for their first really major female star.
  2. In any case, this present conflict makes for interesting fodder for Superheroing. Which is more on topic, eh?
  3. This is one of those things that makes sense it should happen, (and might show up once in a comic for a particular story, but never again) but ought not in a game. Because you're basically punishing a character for doing the right thing and making their superhero life suck.
  4. Tseath: In many caves grows a fungus shaped like a fluted glass, about 4 inches in diameter. When the cup is broken or crushed slightly, it glows as bright as a candle for a full hour, and can be used in an emergency to light a way through the darkness. The properties that cause this illumination, however do not store well, and the fungus will only be able to light up and maintain its light for d3 hours after being plucked. Tseath are found in caves, mines, and even the underdeeps, and are not an uncommon fungus.
  5. The reason they go young for franchise parts is that it takes years between films, and years aren't kind on actresses particularly in their 30s.
  6. Nobody is making any money off this, its going to be put out for free, for fans to learn the Hero system with.
  7. Why would you need to build it? Just say it can unhinge a jaw and swallow things that are large.
  8. Yeah Nightwing should be able to tool over pretty much any hand to hand guy in the DC universe except maybe Batman. He is really, really really good and has been taught by the best. I suspect those writers are putting their character up against Nightwing as a comparison, see he can beat this guy! Don't even get me started on Damien.
  9. Well, if you're running a DC campaign, then, yes.
  10. I hope we can still get it done and will keep you in mind for it.
  11. I don't understand this phrase "unwanted RPG stuff" you use. I mean, the words by themselves make sense but in that combination...
  12. We've been talking about using the Viper's Nest if possible, but we'd have to get permission to do that. Its been reprinted in every version of CHampions until 5th I think
  13. Diseases for me work best as a drain with a long DOT, like days or weeks of slow but inevitable progress. Make the drain recover very slowly like this: Wasting Disease: Drain Body, Constitution, Strength, Recovery, and Endurance ½d6, Expanded Effect (Body, Constitution, Strength, Recovery, and Endurance simultaneously) (+2), Delayed Return Rate (points return at the rate of 5 per Month; +2 3/4) (29 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (8 damage increments, damage occurs every 1 Day, -2 1/2), Attack Versus Alternate Defense (Life Support vs disease negates; -1/2) Powers Cost: 7 This won't be too bad at first, but over the course of a week will do the equivalent of 4d6 to five stats at once, with power defense only applying once and recovering 5 points a month. Its fairly cheap because its so slow, but almost certainly lethal. Of course, life support vs disease protects from it entirely.
  14. Well. maybe once I get the draft of the Field Guide done I can start work on that stuff.
  15. I like the two-headed Ogres in World of Warcraft, that are always arguing with each other. One is smarter than the other one.
  16. When I did it, it was with a series of Magic Skill roll competitions, with the loser taking the difference in stun damage (or Body, if the spirit had no stun). Any mage could engage in such a duel with any other mage in the process. The battle took place in a matter of miliseconds, basically a turn of psychic battle was a phase of real time. The more descriptive and interesting the depiction of combat - or the more appropriate for the situation - the better their roll. So if the PC turns into a dragon in spirit combat to melt the ice monster, they get a bonus, for example. Each round was one exchange, rather than on speed or phases. Four rounds = a turn.
  17. I can't even begin to imagine why someone would compel someone to use a specific special effect for a power construction or deny some. That's just against the very most basic principles of Hero games from its absolute beginning. I get not liking using area effect to simulate an "always hits" maneuver, its not just a kludge, its kind of brain-bending to work around that mechanic, but just saying "it has to be this kind of special effect" is absolutely non-Hero.
  18. Logically almost no use of telekinesis uses strength to get out of. There are some: Green Lantern's big glowing green fist, but many do not (psychokinesis, wind, etc). The mechanism is just a way of giving people a way out, not a logical construction for fighting all special effects of the power. That's why NND and Telekinesis aren't a combo: it doesn't make sense. You can add "can use flight to escape" as a limitation. Or if you're really insistent it has to be something strength cannot escape, put an advantage on it like "movement to break free, not strength."
  19. I did a few Kingdom of Champions 6th edition conversions. I would like to get back to that eventually but I've been pretty busy with other stuff lately. The builds are one of the weak points of the book, though, they are really sloppy and hurried and as noted, a lot are incomplete.
  20. So is this project just dead? Is anyone doing anything on this at all?
  21. You can use a very low defense, fair body entangle so that most people get only a half phase, having to break out constantly. Change Environment would work to simulate various movement penalties (negate running and jumping, penalize flying), and just plain area effect TK to lift everything could work. Why would you want or use NND?
  22. I fully expect him to be capable but outshined by his rainbow coalition of sidekicks by the time Hollywood is done with them, yes.
  23. Right now it looks like the UK will pull out of the EU, and they can do it without ever being forced into bankruptcy by the move. they never went to the Euro, so its just a matter of detaching themselves from the bureaucracy and rules. The only reason I bring this up is that you could build adventures around that conflict, as peaceful and bureaucratic as it is: radical groups trying to prevent/make it happen, thieves trying to take advantage of the momentary chaos of changing over, etc
  24. Well that's just it. Because the DC universe is so packed with demigods, and Superman has to be the biggest stud on the block, every time they got more powerful, he got more powerful. So his stats aren't set in stone so much as "more than them."
  25. Yeah, except until that point she not only showed zero examples of having any such skill, she was actually very pacifistic, poor in melee situations, and demonstrably not a fighter for like 180 issues of X-Men until she lost her powers. She was depicted as a sneak thief skinny little girl, not a street fighter. Basically, Claremont wanted her to stay in the X-Men and be cool, so he just gave her the skills until they weren't needed any longer. Kind of like how every villain loses a good 150 points or more when they become good guys
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