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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. That's the problem. His version of superheroes is the same dreary, grimdark, miserable, angsty, goth vision they're already suffering under. Not really heroes so much as guys with lots of power that fight each other causing vast property damage. If Warner/DC want to address the concerns fans have and box office receipts are reflecting, they need someone with a different vision. Angry, frightening, emo Superman is not what fans want.
  2. None of the sample characters have mental powers, for those reasons and several others (such as only one in the Avengers did, and she's just... undesignable, because she has wish powers).
  3. I'm concerned that Johns is a main part of the problem, though. So not a terribly great solution.
  4. Martial Block is a pretty specific type of action though, it involves not just interposing but moving and acting in a way that makes you harder to hit as well. Just putting a shield in the way of an attack is a far cry from martial arts.
  5. For me its an either/or thing, because of how its used. If you're blocking with a shield, you're actively using it to interpose against a specific attack. If you're using it for DCV, you're using it to make it harder to hit you because of its coverage. Its not going to work to try to do both at the same time.
  6. Might move presence attacks up to Part 3, but yeah that looks like a good breakdown. By Part 6 I think the characters should have their full bloc of xps, bringing them up to 400 point full heroes. Along side this we need the experience blocs and tips on spending them, tips on GMing for the sidebar with ideas on storytelling and how to handle situations, and the rest of the story: character stories, using complications, bringing background and non-heroic activity into the game with the sample characters.
  7. Oh I expect you can get anything to go to a point of demented rage that they lose all sense of place and time and ignore instinct. But that's sort of a particular, special case.
  8. Great Spider Poison This is the venom that can be collected from the gigantic spiders that dwell in the wilds of Jolrhos. It has two different effects, based on how it is prepared, either a lethal toxin or a paralytic based on entangle (transparent to all physical attacks, use CON to break out instead of Strength). Effect: Drain 1d6 Body (recover per hour) or 1d6, 3 DEF Entangle (based on CON) Stages: (KA) 4, (paralysis) 1 Delay before effect: 4 segments Time Between Stages: 4 segments Origin: Varies Rarity: -2 Preparation: (Drain) Milk spider, d6 doses; (Paralysis) Milk spider d6 doses and mix with spider blood equal parts Form: Insinuative d6 hits or d6 minutes, stores d3+3 weeks Resistance: Life Support vs poison Cost: 167 copper Yes, monsters in the Jolrhos setting have body loot. I put quite a bit of that into the Jolrhos Bestiary such as pelts, teeth, alchemical components, etc. Like the Dragonscale listed above, a skilled person can harvest useful bits from creatures to sell or use.
  9. Sure, in theory, with a perfect hit on a target, you can do amazing things. I could kill you with a papercut but that doesn't mean a piece of paper has a killing attack. The way a cat is built right now, they could kill someone by clawing them 10 times on the thigh. That's baldly ridiculous.
  10. Yeah but still. A cat could claw your head 20 times and you still will not be dead. Cat claws are painful, not lethal. And you can presence attack an angry cat. Its first instinct in danger is to run away and hide, not fight. All you have to do is trigger that response.
  11. I'd say just a normal attack against a foe with little to no PD, targeting the head for x1½ body.
  12. I just build my undead with a vulnerability to presence attacks by holy people; x2 for weak ones, x1½ for stronger. A "turn undead" type ritual is just more presence with instant and offense only, vs undead.
  13. It never really worked for shrinking either, they always overestimated the benefits of being small, and if you wanted being small to make you unhittable, you could always buy DCV levels.
  14. Yes, there has always been a language that the criminal and lower classes used to talk. Part slang, part trade language, and part "conceal what we're saying from the filth." The Barbary Coast (old time San Francisco) even had one.
  15. I like the idea of saving throws against certain concepts. Stuff that you can resist through enough willpower or magical ability, or just being agile. A spell that isn't possible to dodge, but through force of will prevent taking effect
  16. Well a lot of stuff is denser than depleted uranium, but it gets ridiculously expensive.
  17. Why don't zombies eat each other?
  18. We don't and I don't bother. I think statting anything really small and weak out is sort of silly, and only do so for very unusual or supernatural things.
  19. The reason kitty has 8 DCV is the shrinking rules are extremely questionable in Hero. The rule of +2 DCV for half size is excessive and has always bothered me. It makes competitive target shooting and fighting anything small basically impossible. Shoot a quarter sized target at 150 yards, sniper boy. After 1800 rounds, he gets lucky and rolls a 3.
  20. The reason I'm going to release a two part Players/GM book for Jolrhos Fantasy Hero is less about money or steady release, but about approach. The Player's book has information about building characters, basic rules and play, and simple information about the world. The intro to Fantasy Hero, in this campaign setting: 101 The GM book is about the world more in depth, running games, tips on combat and campaigning, scenario concepts, using the system, etc. The advanced stuff, rules and info the players don't need to know. I'm probably going to create a set of characters to kickstart play as well. So the two-book concept actually makes a lot of sense, particularly for a fantasy setting.
  21. I see it more as how significant the chance is, not how common or easy to obtain it is. Transform is based not on defenses but on the complexity of the change. Making a peach taste like a pear: cosmetic. Making a peach into a pear: minor. Making a peach able to explode when you pull the stem off and throw it: Major. Making a peach into a squirrel: Total.
  22. i would require players to use a transform (minor) to consecrate items, but NPCs should be able to just bless things.
  23. Right, the test is bad because it starting out with bad data. A cat is nothing like that build, so of course it ends up a mess. Its like the 9 foot rattlesnakes with 40m movement in Western Hero; they're built poorly so you get poor results.
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