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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Probably take a bit of tweaking with the numbers since its going to be different in cost but I tend to hand wave them based on historical data and what feels right to me anyway.
  2. Yeah, Viper I figure ranges from trained soldier to special forces with their top end guys (perhaps with some chemical and technological help). Most of them are military washouts and prison guard level, like militia types.
  3. I'd probably requires a transform for something that significant a change.
  4. I'd allow dispel, because inanimate objects do not recover from dispel or drains.
  5. One thing I really don't like is when ordinary criminals become badass super agents just to make a scene more interesting or give the heroes a challenge. How many fights did Daredevil struggle in, every episode, even fighting just some random guy off the street? I know it makes for good television for him to have a long fight but seriously?
  6. New Gyrojet style ammo, can steer slightly or control velocity to be non-lethal or deadly.
  7. Close to normal people, with a few more points of Dex and maybe a 3 Speed, plus some stun and PD. That's just for some random gang banger or thief; I give them skills to match their speciality. Someone with more significant training goes up from there, but these guys aren't commandos or anything.
  8. For Tweaking, I allow players to tweak their characters for the first 2-3 sessions. This allows them to make sure that the character works how they envisioned. I'll even let someone junk a character entirely and build a new one, in the first couple sessions. You have to make sure that Johnny Boresalot doesn't just do this to change characters over and over, of course.
  9. In addition to the other tips: 1) ask them to build a life and character before the guy got superpowers. What is he when he's not a hero? What does she do when she doesn't wear that cape? Its worth having them build a 50-100 point just regular person, then add the powers on once they have that done. If you need to, give them free extra points that they can only on background and non-combat related stuff like professional skills, contacts, languages, etc. 2) Have them give you 2 NPCs important in their lives with at least a basic one paragraph sketch on who they are. The girlfriend, the boss, the aunt may, the child, etc. This gives you hooks for storylines and role playing. 3) Run a series of adventures enforcing the genre. Have them save people, protect people, stop disasters, etc. collapsing subways, fires, floods, etc. You can throw in some bad guys such as looters or mafia taking advantage of the situation, but use the story to help players realize that they aren't playing a "kill the bad guy and loot them" game. 4) Try to work in at least one character's complication and back story into every adventure. That NPC shows up, that hunted arrives, his fear of spiders comes up, the weakness to high energy fields arises. Starting small and lower powered is a very, very good idea, in my opinion, for a starting game. Don't throw superman at them, give them daredevil to play. That way they can learn the system and learn to think creatively and as a hero before they get power.
  10. Correct. Area Effect TK will affect each target in the area separately with full strength, but if the target is "a scoop of earth the size of my AE then that's one object and can only exert its strength on that mass.
  11. Stormbringer is one of the games I never got to play. DragonQuest was the other one and those rules looked amazing. I was less interested in their world setting, which was pretty bland but the concepts were very fresh and new at the time.
  12. Big shock, the new writers cannot comprehend something good or decent coming from the past.
  13. Yes, the marvel cinematic universe is based exclusively on the "Ultimate" universe, the one that current editorial and publishing staff came up with and prefer. I don't know whether Cap is stronger in that setting or not, wouldn't surprise me. Its the Image generation of gritted tooth comics those guys grew up in.
  14. Quicksilver's death was pointless and lame, but Avengers 2 was pretty disappointing all around.
  15. Daredevil never wore armor until very recently, he's just gotten by with being very agile, knowing where attacks are coming from and avoiding them, etc. He basically fights like a Bene Gesserit - he can tell what you're going to do before you do it by tiny clues in your breathing, heartbeat, movements, etc. Lots of DCV but probably combat luck just to represent 'glancing blow" or "didn't quite hit"
  16. I try to build characters around reasonable background and concept. Thor, for example, is very well trained in combat and has been for centuries at least - speed 5 in my book. Captain America is slightly above human possibility, so speed 5. Hulk is just big and strong and has never demonstrated any particular swiftness in combat: speed 3. Scarlet Witch is shown doing lots of stuff but her actions are very implausible as described in the scene with Quicksilver, so I figure the speedster is holding back or (more likely) lots of stuff is happening they don't show, like when the camera is on her, he's hitting 3 more guys. She's not combat trained or specially fast: speed 3-4. He's very fast, but not insanely so like Flash: maybe speed 6.
  17. I agree, they amped up his strength significantly in the movies. He's way stronger than he should be, probably because they figured that was cooler. When I saw him rip the door of a car in the first Cap film I was staring in confusion. He's not Spider-Man.
  18. Yeah I'm with you here. Cap is 5-6 in my book, tops, with lots of multiple-target attacks and tricks to make him seem faster. I see him at human max, plus a bit beyond, so STR 25 or 30 max, etc. Iron man would be 4-5 in armor.
  19. While its true that in comic books there are a lot of guys without rPD, the writers make sure none of them get killed or shot. In a game, its a bit different, usually.
  20. Alfred apparently has a neck like a goose
  21. Its Winter Veil time on World of Warcraft again. Everyone gets presents under the tree, including a sled you can pull people or pets around on. Coming this new years is our guild's annual Gnew Year's Gnaked Gnome Run. We start up level 1 gnomes and run totally without any gear across the landscape to improbable and dangerous places, dying horribly and having lots of fun together. The run is from Steamfont to Darnassus, the long way: down through Stranglethorn across the boat to the plains and up through Orc territory. The run is on the 1st of January 2016, Sentinels Server. More details will be made available as we draw near.
  22. None of the reboots really seem to hold up, particularly the latest one. very disappointing.
  23. You could use transform, but probably a blast or KA with variable special effect would work just as well and be cheaper. If you insist on having exactly the same effects, you might need a transform or 1 hex area effect that is limited to a single area on the target to mimic the precise effects.
  24. The Shield was a pretty cool character, too bad he disappeared
  25. Hit girl uses a lot of sweep maneuvers and multiple target attacks.
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