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Christopher R Taylor

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  1. Like
    Christopher R Taylor got a reaction from Sketchpad in The Enemies books   
    I cannot find it right now but there is a huge thread on this forum of updated characters to 6th edition, part of them from Euro enemies (with colored pics!).  We were trying to cover any that were not reprinted somewhere else.  Panda, Racoon, Sledge, Wyvern, and I think one other* [ed: Hideous!] are updated in the 6th edition version of Island of Dr Destroyer as well.
     
     
    *Oh yeah, and Vibron!
  2. Like
    Christopher R Taylor got a reaction from Durzan Malakim in Always on- for Invisibility   
    There's an X-Men character called Forget-Me-Not who has that power.  People just don't remember him, but he's in lots of their adventures helping out and doing stuff that later seems like luck or some amazing coincidence.  Its a great concept well handled in the comics.  He does heroic things but gets no praise or notice.
  3. Like
    Christopher R Taylor reacted to DShomshak in The Enemies books   
    Classic Enemies showed how Enemies books should be written. The addition of Plot Seeds in Conquerors, Killers and Crooks was the most useful innovation in format since then -- and for writers as well as GMs. Coming up with three stories for every group and character forces one to think harder about how characters can be used in play. That makes characters more useful to GMs, so the product gives better value for money.
     
    Dean Shomshak
  4. Like
    Christopher R Taylor reacted to LoneWolf in buying down CON on automations   
    A character that takes no stun stops functioning at 0 BODY.  I am not really sure you need to take does not bleed, especially for a summoned creature.   The way I want this to work is after the skeleton takes damage equal to its BODY it stops functioning.   I could even have it take a physical complication for that, but it does not seem to be worth the bother. 
     
    I don’t have a problem with the skeleton taking extra body based on the hit location chart.  Losing its hand is probably not going to slow it down, but having its chest shattered would be more likely to destroy it.   The idea is to build a cheap creature that a low powered caster can use as a minion.   Spending an Extra 15 points on top of all the other powers seems to be a bit expensive for what I want. 
  5. Like
    Christopher R Taylor reacted to Khymeria in Victorian Hero released   
    Penny Dreadfuls are definitely presented. Some of the art and lots of the inspiration was from these as a source. I really got into reading them. 
  6. Like
    Christopher R Taylor got a reaction from Gauntlet in buying down CON on automations   
    If you have bought "takes no stun" but loses powers, to me that covers the hit locations.  You can use the hit locations to figure out what part is affected and starts to lose powers when they lose body, but the purpose of the "no hit locations" power is to  specifically avoid the damage variants that hit locations result in; "a hit for, say, 5 BODY and 20 STUN does that much damage whether the Automaton is hit in the head or the hand" as the rules put it.  And, of course, they don't bleed.
  7. Like
    Christopher R Taylor reacted to LoneWolf in buying down CON on automations   
    This came up when I was writing up a Necromancer that summons skeletons. The skeleton does not have much beyond STR and Running that uses END so buying 0 END and selling back the END made sense.  Buying back the REC also made sense because they don’t heal.  When I did that, I saw no reason that the skeleton needed CON.   
     
    I just wanted to make sure I was not overlooking anything.  Thanks all.
     
  8. Like
    Christopher R Taylor got a reaction from Hey I Can Chan in buying down CON on automations   
    I usually buy automatons to 0 CON, REC, and END, then buy all their abilities to 0 END Cost.  You can't push then, but usually they're mindless anyway so they won't have the willpower to push.  Its a whopping savings of 18 points, so it doesn't exactly pay for any of their very expensive automaton abilities and life support but its a bit of a cost offset.
  9. Like
    Christopher R Taylor reacted to Gauntlet in Always on- for Invisibility   
    Of course if you really want to base it trying to keep everything in mind (and the need to make everything as complicated as possible) you could figure out how many points you get back by having it always on and then put a 1/4 advantage on it stating "Not when wearing clothing" take those points and add a limitation to it of OIF (clothing and makeup) and pay those points. Below would be the way you would do this:
     
    Invisibility to Sight Group , No Fringe, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Always On (-1/2)
     
    With the Always On Limitation it would cost 35 Points and without the Limitation it would cost 52 Points giving a reduction due to the Limitation of 17 points
     
    You would then add a 17 point custom power with the limitation OIF.
     
    Wearing Clothing:  Buying off Always On Limitation for Invisibility (17 Active Points); OIF (-1/2)
     
    With the Limitation, to buy off the Always On Limitation with an Obvious Inaccessible Focus, it would cost 11 Points.
  10. Like
    Christopher R Taylor reacted to unclevlad in Always on- for Invisibility   
    The hero in Drew's story did too...but solo.  It's a very one-sided interaction;  the rest of the game pretty much can't interact with him.  Drew's story focused on the downside, of the *lack* of true interaction.  
     
    And I think it's definitely something that works better in stories than it plays out in a game.
     
     
    Yes.  The root is a story by H.G. Wells, and only the character's body was visible.  That said...I might still allow Always On, because being naked has physical problems.  It's snowing and 25 degrees.  It's raining.  It's 110 in the shade, and there's no shade...and you want to cross a blacktop road?  Sidewalk and/or road debris.  There's also the disconnect...if you're not fully covered, then anything that should be showing, but isn't...huh?  If you are...this is from the Wikipedia article:

     
     
    That's excerpted from the character intro...which happens in a snowstorm.  Well...completely hidden by bandages, yet walking upright...that's a disconnect in itself.  But, what about summer?  That much clothing is a big disconnect.
     
    Always On does mean the character can't turn it off under any circumstances, but that doesn't necessarily imply he can't mitigate the problems per se.  It does mean that mitigating it, creates *other* issues.
  11. Like
    Christopher R Taylor reacted to Gauntlet in Always on- for Invisibility   
    Hey, it's me at work...😂
  12. Like
    Christopher R Taylor reacted to Steve in Always on- for Invisibility   
    There’s actually a 4th Edition Dark Champions villain with this sort of ability. As I recall, it’s invisibility versus all senses and is always on. Her crimes are drastic attempts to be noticed.
  13. Like
    Christopher R Taylor reacted to NiteKoon in Enemies III   
    Yea, I noticed it on DriveThruRPG. I was just trying to clear this up, as I would have preferred to have everything purchased and downloaded from the same source. I actually sent a comment about it, but I don't know what the odds are of anyone in control responding to it.
  14. Like
    Christopher R Taylor got a reaction from Khymeria in Victorian Hero released   
    Looking over Victorian Hero, looks great, nice layout, tons of info. I especially like the mentions of Carnacki, a very forgotten obscure supernatural detective. I enjoyed the short stories I read of his adventures. There were several ghost detective types but Carnacki was the best. If you liked Western Hero, this is a great companion, they both are set roughly the same time period, but from different perspectives.  I'm still going through it but great first impression and lots of great content so far.
  15. Like
    Christopher R Taylor reacted to Ragitsu in Wizards of the Coast Announces One D&D   
    It is not up to entertainment - and one based around entirely fictional realms, to boot - to coddle the impressionable and educate the ignorant; that is why parents and schools exist. Escapism makes for poor tuition. A person who cannot differentiate between goblins and real-life breathing and bleeding human beings is saddled with a problem that goes beyond the scope of a rectangular piece of wood adorned with countless Cheeto stains.
     
    From attempting to placate the fundamentally religious to quelling the fundamentally sensitive, D&D kowtowing has never been a net positive.
  16. Thanks
    Christopher R Taylor got a reaction from Khymeria in Victorian Hero released   
    Its an easy mistake to make.  But when you write tens of thousands of words, you're going to make errors, and people who've never even tried find it easy to pick on that kind of thing.  You know what professional editors say is an acceptable number of typos in a manuscript? About 3 per 10,000 words.  They say that it is basically impossible to have a perfect manuscript unless its decades old and has been gone over constantly.
     
    A book like Victorian Hero has nearly 200,000 words.  It drives me nuts when people nitpick stuff like that.  Think about how many tens of thousands of errors multiple passes of editing caught, not the couple you spotted.
  17. Like
    Christopher R Taylor reacted to Khymeria in Victorian Hero released   
    I think with the files in a zip it makes it difficult to do a preview. We can suggest a page here on herogames.com with a preview and a link in descriptions on sites maybe. Somebody on a Hero fan group on Facebook mentioned this to me about Amazon, or maybe it was DriveThruRPG. 
  18. Like
    Christopher R Taylor reacted to Tjack in Prisons   
    Maximum security prisons would look at lot more like super-max ones.  Or just getting sentenced to super-max would be much more common.
  19. Like
    Christopher R Taylor reacted to Beast in Invisibility to Detect.   
    a quote from Pheonix Command
    "If you cannot dazzle them with style, riddle them with bullets"
    makes everybody on Earth detect as a mutant

    Spoofing Mutant detectors:  Change Environment (-10 to Detect PER Rolls), Area Of Effect (2m Radius; +1/4), MegaScale (1m = 10,000 km; +2), Cannot alter scale (-1/4) (60 Active Points); IIF Immobile (-1 1/4), No Range (-1/2)
     
     
     
  20. Like
    Christopher R Taylor reacted to Gauntlet in Invisibility to Detect.   
    I can understand LoneWolf's statement due to the fact that the Disadvantage is not required as all the characters need to be mutants. But if I were to set it up as you could be a normal rather than a mutant, then it definitely would need to be a Disadvantage.
  21. Like
    Christopher R Taylor reacted to Doc Democracy in Stunned without losing STUN?   
    There was the Mental paralysis power in third edition I think.  My players hated it.  If they got the hint a villain had that power, they became priority number one - every attack on every action on that villain until he (or she) was no longer moving....
  22. Haha
    Christopher R Taylor got a reaction from Haerandir in The Most Grandiose Crime?   
    See, he probably thought he was losing that effort, but it was actually a hidden win
  23. Like
    Christopher R Taylor reacted to CptPatriot in Invisibility to Detect.   
    Excuse me but generally, isn't mutant detection equipment generally keyed to detect the 5-point Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)?
    If a person doesn't buy the DF, they aren't detected as a mutant. The presence of the powers by themselves isn't inherently detected as a mutant SFX. You don't need to buy Invisibility to Detect Mutant for that reason unless your Gamemaster is treating being detected as a mutant as part of the default treatment of the campaign. 
  24. Haha
    Christopher R Taylor reacted to Haerandir in The Most Grandiose Crime?   
    I once played in a campaign where this was the initial session. Bonus points to VIPER in that the big event at the restaurant was the official reception for us being welcomed as the new hero team for the city. I felt that was bold.
     
    After the session, the GM told us they'd brought along a weapon specifically calibrated to target our brick's weakness, but because he kept trying and failing to break through the hatches in the flying ship, giving up and moving on to the next one, the crew spent the entire fight laboriously hauling the weapon from hatch to hatch, only to set it up and hear that he'd switched hatches again. They were quite put out. 
     
    In a later session, we were raiding a VIPER base in South America, and they had lined the entire wall of the base with this same weapon, only to have him simply leap over the wall before they even realized he was there. This had the effect of making him enemy #1 for the entire organization. They were gonna tag him with a 'zero-zone projector' if it was the last thing they did, dagnabbit!
  25. Like
    Christopher R Taylor got a reaction from TheNaga in Help with converting third edition description into actual mechanical statistics   
    Chris Goodwin posted what I was thinking, its damage negation / damage reduction with an activation roll.  If you really want it to be based on the player's roll, then you can add that as a side effect: does not work if attacker makes DEX roll, -1 DC of DN per x points DEX roll made by.
     
    I have to add though; I cannot puzzle out exactly what the DEX roll is meant to simulate.  Is this supposed to be some Gun Fu move where you do Kung Fu as you shoot?  How does being particularly agile result in a reduction of the UFO's protection?
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