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Arkham

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Everything posted by Arkham

  1. Re: Sorry Officer... Can't Remember What He Looks Like!
  2. Re: Sorry Officer... Can't Remember What He Looks Like! Invisibility, IPE, 0 end, persistant, always on, with some sort of lim for 'Does not stop people from knowing where you are' or something like that. Or even easier. Shapeshift, sight, single form 'Nobody in particular'
  3. Re: Sorcerer Supreme Building While not quite the 'Sorceror Supreme' of my universe, Anubis here is one of the forerunners should the current one need replacement. Anubis Alt IDs: Gerard Jacquot Val Char Cost 20 STR 10 23 DEX 39 25 CON 30 15 BODY 10 33 INT 23 30 EGO 40 20 PRE 10 15 COM 3 6/66 PD 2 6/66 ED 1 5 SPD 17 9 REC 0 50 END 0 39 STUN 1 6" RUN02" SWIM04" LEAP0Characteristics Cost: 186 Cost Power END 17 The Favor of Anubis: Luck 5d6 (25 Active Points); Only When Serving The God's Purposes (-1/2) 0 27 Gatekeeper's Connection: Mind Link , Alien class of minds, Any Willing Target, Any dimension, No LOS Needed, Number of Minds (x64) (75 Active Points); OAF (Staff of Anubis; -1), Stops Working If Mentalist Is Stunned (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 7 33 The Avatar of a God: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (50 Active Points); IAF Unbreakable (Staff of Anubis; -1/2) 0 20 The Gatekeeper's Resolve: Mental Defense (36 points total) (30 Active Points); IAF (-1/2) 0 20 Protected by Anubis: Power Defense (30 points) (30 Active Points); IAF (-1/2) 0 100 The Gatekeeper's Duty: (Total: 245 Active Cost, 100 Real Cost) Force Field (20 PD/20 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (75 Active Points); OAF (Staff of Anubis; -1) (Real Cost: 37) plus Force Field (20 PD/20 ED), Hardened (x2; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (80 Active Points); OAF (Staff of Anubis; -1), Linked (Daily Duty; -1/4) (Real Cost: 35) plus Force Field (20 PD/20 ED), Usable Simultaneously (up to 2 people at once; +1/2), Hardened (x3; +3/4) (90 Active Points); OAF (Staff of Anubis; -1), Increased Endurance Cost (x3 END; -1), Linked (The Gatekeeper's Stand; -1/4) (Real Cost: 28) 35 40 Death Energies: Endurance Reserve (200 END, 20 REC) (40 Active Points) 0 15 Turn to Anubis: Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups), Instant Change, Costs END Only To Change Shape (+1/4) (30 Active Points); OAF (-1) 2 130 Magic of Anubis: Variable Power Pool (Magic Pool), 90 base + 40 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Limited Class Of Powers Available Slightly Limited (Magic; -1/4); all slots OAF (-1) 0 1) Portal to the Netherworld: Extra-Dimensional Movement (Single Dimension, Any Location), Usable By Other (+1/4), Area Of Effect (One Hex; +1/2) (44 Active Points); Gate (-1/4) Real Cost: 19 4 0 2) Nether Energy: Energy Blast 18d6 (90 Active Points) Real Cost: 45 9 0 3) Weary: Drain STUN 6d6, END and STUN simultaneously (+1/2) (90 Active Points); Can Be Missile Deflected (-1/4) Real Cost: 40 9 0 4) View the Horrors: Ego Attack 9d6 (90 Active Points) Real Cost: 45 9 0 5) The Speed of Darkness: Flight 10", x32 Noncombat (40 Active Points) Real Cost: 20 4 0 6) It is not your time...: Healing BODY 8 1/2d6, Can Heal Limbs (90 Active Points) Real Cost: 45 9 0 7) Shadows of Regret: Mental Illusions 10d6, Cumulative (120 points; +3/4) (87 Active Points); No Conscious Control (Only Effects cannot be controlled; Whatever the target most Regrets; -1) Real Cost: 29 9 0 8) Walk through Shadows: Teleportation 21", No Relative Velocity, x16 Increased Mass, Safe Blind Teleport (+1/4) (90 Active Points) Real Cost: 45 9 Powers Cost: 402 Cost Skill 0 Acting 8- 3 Analyze: Magic 16- 3 Bureaucratics 13- 0 Climbing 8- 12 +4 with Magic of Anubuis 3 Concealment 16- 3 Conversation 13- 5 Cramming 5 Cramming 5 Cramming 3 Criminology 16- 3 Cryptography 16- 7 Deduction 18- 3 Disguise 16- 3 Forensic Medicine 16- 2 Gambling (Card Games) 16- 3 High Society 13- 3 Interrogation 13- 0 Language: English (idiomatic) (4 Active Points) 2 Navigation (Astral) 16- 3 Oratory 13- 5 Paramedics 17- 3 Persuasion 13- 0 PS: Mortician 11- 3 Scholar 2 1) KS: Ancient Egyptian History (3 Active Points) 16- 2 2) KS: Metahumans (3 Active Points) 16- 2 3) KS: Mysticism (3 Active Points) 16- 2 4) KS: Mystics (3 Active Points) 16- 3 SS: Biology 16- 3 Shadowing 16- 20 +2 Overall 3 Stealth 14- 3 Streetwise 13- 0 TF: Small Motorized Ground Vehicles 3 Traveler 2 1) AK: Astral Plane (3 Active Points) 16- 2 2) AK: Egypt (3 Active Points) 16- 2 3) AK: New Orleans (3 Active Points) 16- 2 4) AK: The Underworld (3 Active Points) 16- 2 WF: Small Arms Skills Cost: 135 Cost Perk 18 Contact: New Orleans Historical Society (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (18 Active Points) 12- 4 Contact: Ezekial Black - Voodoo Houngon (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- 2 Favor 10 Money: Wealthy 2 Reputation: Powerful Mystic Superhero (A medium-sized group) 11-, +2/+2d6 60 Base 11 Contact: Anubis (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- Perks Cost: 107 Cost Talent 57 Danger Sense (any area, any danger, Discriminatory, Function as a Sense, Telescopic (+10)) 16- 3 Simulate Death 10 Lightning Reflexes: +10 DEX to act first with Teleport Talents Cost: 70 Total Character Cost: 900 Val Disadvantages 15 Dependent NPC: Latana of the 8th House of Xedal 14- (Slightly Less Powerful than the PC) 15 Dependent NPC: House servants Hank and Jane 11- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs) 15 Hunted: Mystic Badguys of the Universe 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 25 Hunted: Watchers of the Void 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Hunted: Mephistopholese 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Torment) 15 Physical Limitation: Makes animals very uncomfortable (All the Time, Slightly Impairing) 20 Psychological Limitation: Way too curious (Very Common, Strong) 15 Psychological Limitation: Obsessed with death (Uncommon, Total) 10 Reputation: Creepy dealer with the Dead, 11- 10 Rivalry: Professional (Charon; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 20 Social Limitation: Secret ID (Frequently, Severe) 20 Social Limitation: Subject to Orders ( by Anubis ) (Frequently, Severe) Disadvantage Points: 200 Base Points: 700 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  4. Arkham

    Mystic Contacts

    Re: Mystic Contacts Ezekial Black, Voodoo Houngan and frequent vassal of Papa Legba. The Gatekeeper, Guardian of the path of souls.
  5. Re: Legal or no ... Dispel Damage Shield? LS: Immunity all airborn poisons. 5 AP. -1/4 visible. 4 Real Points. Give or take...
  6. Re: Character concept: Viable? "Caffinated Man" Heh. I've got an NPC based on this concept, but with his 'unique physiology' any amount of caffeine will send him into super-speed mode. And his name is Javaman! ( And his sidekick, err, partner is Fidget ) I just gave him Continuing charges on some extra Dex with a focus and defined that as his Hero ID. Everything else is OIHID.
  7. Re: Classing Naming: (this) and (that) Smoke and Ash: Smoke is a demi-brick with smoke generating/control powers. Ash can go desolid, explode in a cloud of ash and reform as teleportation, and of course burn people with the cinders still in her core... The Ghost and the Darkness: One desolid character, and one darkness controller. Boy and his dog. A street urchin with healing powers, and a mutant dog with growth. Raven and a Writing Desk. They both have wings. ;-) The Fox and the Hound. Fear and Loathing. Break and Enter. Dead and Gone. ( Hmm... )
  8. Re: Champs Worldwide: Whaddya want? But there needs to be at least one masked mexican wrestler, with superpowers. ( Personally, I'd go for a whole team of them. ) Luchadores rule. :-D
  9. Re: The Legion Thread Clinging, ranged, Only to other Legion flight rings... How's that? :-D
  10. Re: Champs Worldwide: Whaddya want? A character with a mythical origin _not_ in that country that myth originated from. Like Thor being in NYC. Like a Papa Legba character who lives in and works out of Munich Germany...
  11. Re: What was you most powerful Attack vs. Supervillian??? Biggest vs. a Supervillian was a mere 24d6 pushed punch. Didn't even stun him. Now if we add what we've done to players... I've hit a PC with a 20d6 killing explosion, from a nuclear bomb. The PC took 2 body which regenerated by the time his brain rebooted. Same session, less than 5 turns later, he did an uncontrolled megascale move-through on a small uninhabited planet. The planet lost. Now _that_ was a high-powered game, and the character, Golem, the toughest SOB in the game.
  12. Re: Stay there! I remember one being a Dispel Running, Leaping, Flight... Or maybe a Supress...
  13. Re: Gay and Bisexual Superheroes Haven't thought about it much for my NPCs. Only one has been revealed to be bi. In my Hero games, I've had 1 bi woman, 3 bi men, and a gay man, but the only gay PC was played by one of the straight guys. ( And another of the straight guys, with encouragement from the gay men, has threatened to play a more flamboyant gay character called 'the flame' with human torch like powers. Luckily for any game integrity I managed to talk him into saving it for a more silly game. )
  14. Re: Sex and the Single Superhuman Minor nit, Riptide is Lemurian, not Atlantian. Atlantis is in the OTHER ocean. ;-) Bingo the Clowno: Married with two little clowns back at the home he calls circus. ( Or is that the other way around? He is a strange one... ) Paladine: Single and looking but without enough clues to find. :-D Señor Mysterio: Married with a couple surprisingly normal children considering daddy's profession as Luchadore (24/7 in the mask) and Master of the Mystic Wrestling Arts.
  15. Re: Being creepy and Bodyguard skills I think the +30 PRE always on should easily fulfill these requirements...
  16. Re: Being creepy and Bodyguard skills Just for the first one... +30 PRE Only for fear based presence attacks -1, Always On -1/2 30 Active points, 12 Real points.
  17. Arkham

    Super Names

    Re: Super Names Wrath is duplicated, 9104 and 9105
  18. Re: WWYC Want for Christmas? Bingo the Clown wants shiney blue balls. And a hula-hoop. The Paladine wants what anyone else would want. Happiness. Pure happiness with a bright red bow tied around it. Not one of those store bought bows, and it doesn't have to be fancy. Just a basic red bow. And a box. Yes, the bow should be around a box. And possibly inside the box they can keep the happiness. But happiness must breathe, does it not? So the box should have holes in it! That is what he wants, a box with holes wrapped in a big red bow containing happiness. Isn't that what everyone wants?
  19. Re: The "Whoops" Thread The West Coast Supers, in one of their first adventures, suddenly noticed that they had not a single member with any real amount of detective abilities.
  20. Re: A Twist on the 'Patriot' Archetype: The Embodiment of Weapons
  21. Re: A Twist on the 'Patriot' Archetype: The Embodiment of Weapons How about biological warfare... You can have 'Lord of the Flies' Or Capoiera, a very important invention... (wait for it) So you can have the 'Lord of the Dance'. *ba-dumCRASH*
  22. Re: Comics from the Good Ol' Days The Essential Dr. Strange is great for that surreal Mystic thing... I also have Essential Silver Surfer #1 and Incredible Hulk #1 which have their first origins and such. For the DC Archives, I only have the Superman: Action Comics Archive #2. In the stories in that one book you see the first appearance of Luthor ( not called Lex yet ), a second appearance of the first supervillian, Ultra-Humanite, and Supermans progression from Leaping Tall Buildings, to straight out flight. There is also DC Comics reaction to the start of WWII where they have fictional countries going to war. It was very interesting and a fun read. Marvel does have color hardbound copies of their Essential series, also going for around $50. I don't know if they have all of their Essential books in the color/hardcover format, but they do have quite a few.
  23. Re: Comics from the Good Ol' Days May I recommend the DC Comics Archive editions. They are available in color for about $50 for a HUGE number of pages of classic re-printed comics of all the comic Icons. They are hard cover and well worth it.
  24. Arkham

    Show me the PC

    Re: Show me the PC Always the GM, never the player. I almost never get to play Hero except at cons.
  25. Re: Character Creation WHOOPS! I let my players tweek their characters if they forgot to add a lim, or something like that. Especially if by special effect I would enforce it anyway. 'Normal Fire Guy' has a power to burn things, but they are in the San Francisco bay, unless it is intended to be magical waterproof fire then it won't work. Even if the player forgot to add the lim. At that point you might as well take the lim and save the points.
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