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Arkham

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Everything posted by Arkham

  1. Re: Favorite Sci-Fi Weapon Surprised it hasn't been mentioned, but I would have to go with the Lens...
  2. Re: Difficulty reaching Super-Hero status Someone with 35 STR and 25 PD 15 ED isn't even in the neighborhood of 'Brick'. They wouldn't be able to walk past a construction sight and recognize a brick. A piece of red cubic masonry could fall near them, and they wouldn't know it was a Brick.
  3. Re: Difficulty reaching Super-Hero status More speed. 4 speed in hero ID is just sad when you aren't a Brick. And as you have a bunch of INT based skills bought up individually, you should probably buy INT up too. a 12 INT is no kind of genious, not even a mechanical one. Built in parachute as Gliding. Could even buy it persistant and triggered. Just in case. :-D Climbing claws, as clinging. And I second the notion of adding weaponry, either built in, or just carried. And skill levels. As a genious, some overalls would fit.
  4. Re: Who are the top 5 most powerful characters in your Campaign. 1) Charon. Death. Clocks in at 2022 points, but without any real attempt to squeeze the points. But, well, he's Death. He made a couple appearances in the first champions, and only cosmic game I've run. The 2nd time, it was revealed that he had been captured by someone who would take his mantle and become the Overlord of the Netherworld. The PCs had to save him. 2) The Crimson Emperor. From the same game as above. A hybrid of Kang and Darkseid. No character sheet, but not as much 'influence' as the big guy above. He, after all, only has a hundred thousand universes under his command, give or take. 3) Dr. Martini. No superpowers. Just a guy with a plan. Renown philanthropist, billionaire, scientist. Former governer of California. 300 point VPP of Death Traps, Doomsday Devices, and Villainous Mayhem. But due to his status of 'Just a guy' he has made appearances in multiple campaigns of various levels. 4) Master Wo. Mystic hero. One of the elders of the Watchers of the Void. Only about a thousand years old, but doesn't look a day over 100. Has a staged multiform to go all Yoda on someone, up through Dragonball Z level stuff. Luckily it never got up there in the course of the game. 5) Mephistopheles. The devil. Satan. Yeah, him. Also no real writeup, and not allowed to directly interfere _that_ much... but when the PCs have to go to his domain to retrieve the soul of an innocent, he got involved. Diplomatically.
  5. Re: Funny Hero Thread Bingo the Clowno. A superpowered stretching, growing, shrinking, desolid, clown. Master of "Clown-fu". Expert detective. Loving father. And he has a circus in his pants... Javaman and Fidget are none-too serious either... Al Dente, the crime-fighting linguini from the 5th dimension, whose quote is "Taste zesty red justice!" The Paladine, despite his power level, was a quite amusing due to his complete lack of perceptive abilities and regularly spouted non-sequiters. And the last I helped a player write up for one of the few campaigns I've actually been able to play in... An Amish ghost who aided the living against evil and villainy as 'Farmer Dead'!
  6. Re: The Funny Villains Foxbat... Landshark, while not that lighthearted in his villainy, seeing as he tends to kill and eat people, but much funnier as he is 'reformed.' He was inspired by a fairly recent film and decided that 'People are friends, not food.' He has since had an appearance delivering pizza to a High-school party and picking up on a cheerleader there, tried to get onto the West Coast Supers reality TV show, and is now working for UPS delivering packages to the West Coast Super's base. A lot of my home-brew villains seem silly, but are played straight anyway. The 'Big Game Hunter', Captain Crunk, Barbie Girl, Papa Fly, Dr. Martini, and the whole McNukem clan could be played for laughs, or deadly serious. Usually both.
  7. Re: Campaign cliches we love This one is easy to deal with. Just remind the players that talking takes no time, so much so that they could read the recite the complete works of shakespear and still get an attack that phrase. Of course it does mean the laws of the universe prevent filibusters...
  8. Re: Patriotic Heroes The Americommando was actually DC. Originally called Tex Thompson, he first appeared with Zatara and Superman in Action Comics #1.
  9. Re: Golden Age speedster advice needed No, they didn't. http://www.answers.com/topic/tsr-inc-1
  10. Re: Quote of the Week from my gaming group... At DunDraCon... Villain to giant consciousness absorbing flunky: "Don't absorb the clown."
  11. Re: [WHAT IF?] Frank Castle was the Spirit of Vengence Now Frank Castle with as the Spectre... Jaywalkers beware!
  12. Re: Professional Rockband HERO team? Roadie! The duplicating demi-brick. Carries all the gear and sets up before the show. PS: Electrician, PS: Sound designer, PS: Lighting designer. He can run the sound board, light board, and all the follow spots at the same time! He can be his own Stage Manager.
  13. Re: DC Universe Character Question Psycho Pirate, actually, can project any emotion, not just fear.
  14. Re: weather control in space? Depends on the special effect of the 'Weather Controller'. And it would be built as normal... Reasoned from effect...
  15. Arkham

    Supe it up!

    Re: Supe it up! Footloose : A super-powered dancing martial artist comes to a small town to battle religious oppression.
  16. Re: Need Villain Team Name The Who... ( they watch the Watchmen... ) Or the WHEW. ( We Hate Each Watchman )...
  17. Re: What concepts have you used for a 'Superman'? My Superman Homage is The Paladine! Divinely powered, Superstrong, even more invulnerable, and with a Sword of Divinity which can cut through anything, except a pure soul. While he started as a Superman homage, as I played him his personality veered more towards a The Tick homage... It ended up a very weird game...
  18. Re: DC's Best "Bricks" Solomon Grundy. Atom Smasher Hawk Blue Devil Black Adam
  19. Re: Reality TV For Superheroes I don't know about a 'Survivor' style reality show, but the American Idol model worked quite well. The game I am restarting had the team first formed as part of the show. It involved some serious Mystery Men style auditions, including 'Lemur Man' whose only can climb anything... provided it has handholds... and a rope... securely attached. One of the more challenging 'trials' was to save a hostage that had a bomb strapped to their chest and was then flung out of a helicopter. They had 3 phases as it descended to save both the hostage, and defuse or dispose of the bomb before it blew up. The 'Hostage' used was Mr. Immortal, a villain doing community service as a test dummy on the show. His only power is regeneration and the inability to die.
  20. Re: Running an Epic Battle Have the opposition use guerilla tactics. Play up the hide, stalk, pounce, fight, run, stalk, pounce, fight. Have a standard 1 or two turn fight, then one side hides to they aren't ultimately beaten. But then they return when they have rested, or when the other side finds them. And the fight can go on like this for a good long while. A bit of cat-and-mouse, followed by a brutal slug-fest, followed by more cat-and-mouse.
  21. Re: [GM Advice] PC's Buying Defences vs. Adversaries Attacks This particular character has about the best reason for Sight Flash Defense, being as he can gaze at "The Almighty" without going blind... I'd actually get the flash defense resistant and hardened too... One of the few good reasons for it. :-D My GM is totally cheap on the xp. I don't even want to powergame for some resistant defenses... All I want is to drop 15 points into wealth...
  22. Re: [GM Advice] PC's Buying Defences vs. Adversaries Attacks Note that I have not actually read through the VIPER book in detail yet... It seems to me, that having a team fail due to morale, they are likely to send a tactical leader with the next group who can himself give a PRE attack to increase the team's resistance to offensive PRE attacks... It would be reasonable...
  23. Re: [GM Advice] PC's Buying Defences vs. Adversaries Attacks 1 and 2) Everything required justification. If you cannot find an In Character reason to develop the power, then 'None for you!' 3) Either roll with it, and let them use the power they bought, and just make sure that there are often foes and situations where the unbalancing power would not be an adequate answer. Or just say "I'm sorry, but it seems power is having some unbalancing effects upon gameplay. Let's find something else to do with those points."
  24. Re: What was your first character like? First character: Vampire game, Stan the Malkavian. ( I started gaming later in life than most... ) First Champions character that I _played_ would have to be Senor Mysterio, the mystic Luchadore. And that was only at a Con. I have a bad habit of GMing games long before I ever get a chance to play them... First Superhero character: The Paladine. He was a nigh-invulnerable flying brick with a 'Sword of Omens' style weapon which in order to summon it, required the player to get out of my chair, and do stupid poses and incantations blatently ripped off from He-Man and Thundercats. It was great. This was in an Aberrant game. It didn't last long as the GM took a confrontational approach with the players. And the system sucked too. The only reason it held together for the few months that it did was due to Dave Weinstein's mitigating influence...
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