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Arkham

HERO Member
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Everything posted by Arkham

  1. Re: Group Formation Schticks I am using a varient on the 'common benefactor' to get the team together. The auditions are actually part of a new reality show called 'West Coast Supers'.
  2. Re: Help with a power write up (Dancing Sword) You could also use one of these methods: Duplication for invisible and intangible versions of your self wielding the appropriate weapons. Or Summon for the dancing weapons, each one built with your own speed/dex/skill levels.
  3. Re: Frozen Feet: Entangle? Caveat: IDHMBIFOM With that in mind, there is an advantage I believe called Backlash for around +1/2 which makes the person struggling to escape the entangle take damage. This could simulate them damaging their own limbs as they tear them off of the ground.
  4. Re: Explosive There is also Boostable Charges which lets you use an extra charge to add 1 DC to the attack...
  5. Re: Galactic Champions I stopped by my FLGS hoping to see Galactic Champions sitting there on the New Products shelf. But alas, I was denied. So I blew some money on little plastic superheros with clickey bases. I loves me my little plastic superheros. I shall strive again upon their next shipment day to acquire the long, long, awaited papery goodness that is Galactic Champions.
  6. Re: Superhero Images And for my next trick... This is a PC I play off and on called Bingo the Clowno... He is actually stranger than he looks...
  7. Re: Superhero Images I was inspired by the space pics in the Cool Images thread in NGD and decided to design a truely cosmic style character. I'm still getting the hand of the GIMP, but I think it is coming along better than Sr. Misterio some 40 pages back... Once again using Bruce Timm style templates, this time combined with the above space photos.
  8. Re: Weird Coincidences Several years ago I was running a werewolf game set in San Jose. During the course of the game, the PCs traveled to Benecia/Martinez and destroyed one of the refineries there. And about a month later, one of the refineries had an 'accident'. Then in a Vampire game about a year later, one of the PCs followed a group of werewolves on another destructive journey to Benecia where they destroyed another refinery. And sure enough about a month later, the refinery had an 'accident'. One of the major NPCs in my World of Darkness is a Brujah named Bob Walker who runs a private security firm. It was quite a bit later that I found out that there was a Walker Security company operating out of San Jose. In a D&D game, through strange circumstances, it became a running joke about minotaurs falling from the aether, and in one game the falling minotaur landed on a random NPC along a stretch of road, killing them. A few weeks later, on a highway in ( I think it was Austria ), a cow fell from the sky landing on a car, killing the driver. ( Actually, the cow was grazing on the hillside above the exit of a tunnel and fell down, but still... )
  9. Re: [Western Champions] Chamions of the West Super Team Umm... Does the horse have a gun? I can see it now, Mr. Harmon riding into battle, dismounts Bullet, and Bullet rears back, draws the rifle, and shoots someone in the head...
  10. Re: Title for the next HERO villains book How about 'Foes Fiendish and Foul'
  11. Re: Campaign Idea May I recommend the setting for White Wolf's RPG, Aberrant. It has nearly an identical scenario, an accident has caused normal people to suddently 'erupt' into 'Novas' ( superpowered beings ). Society reacts to both extremes, some embracing them as saviours, some worshipping them as gods, and some damning them as 'aberrations'. ( Aberrant, get it? )
  12. Re: What cities could Batman call home? Chicago or Detroit. I could certainly see him running around in on of those...
  13. Re: Sonic Boom: Speedster SFX The reason jets make sonic booms when they reach Mach 1 is because they make a lot of noise. And when they catch up with the sound they are making, it goes boom. ( And then they usually pass their own sound, which is why it doesn't keep going boom. ) A superhero speedster, unless they are making a whole lot of noise ( jet engine level ) aren't going to get a sonic boom. They are much more likely to get a sonic 'Pift' http://www.gmi.edu/~drussell/Demos/doppler/doppler.html
  14. Re: Creepy Pics. Here is a classic creepy painting from an ebay auction in 2000. The story behind it can be found here: http://wintersteel.homestead.com/HauntedEbayPainting.html
  15. Re: Dark Champions I sense a "hint" of sarcasm. :-D
  16. Re: What comic group supergroup is your group equivalent to? The previous group I GM'd was very much like the Defenders, With the bad-a$$'s present. Master Wo, Magelord, Solar, Captain Havoc, the Dragon, the Golem, Shaman Now the next one is more like the Outsiders meets American Idol. Fairly standard level metas with a varient on the old Superteam Tryouts intro, the recruiter is making it a new reality TV show, West Coast Supers.
  17. Re: Your Gaming Group's Jargon My group has a few similar pieces of jargon... We use 'ping' when we take no damage from an attack. And 'blah' when relaying information. When I, as a GM, am trying to get the players back to the game, I say 'Anyway, we were in this canoe...' This is in reference to a friend who was trying to relay a story about her summer camp, and kept getting interrupted every time she started. And of course her story was about being in a canoe... When I was running Vampire, every in game evening would start with 'Night falls. And bounces.' 'I am a moose' is used when using some form of telepathy to communicate with others. Also used in the form 'I moose him'. This comes from the groups LARPing experiences, where every power has a hand signal, and one of the hand signals for telepathy is placing your wide open hand, palm forward, to your head with your thumb at your temple.
  18. Re: Lumberjane - Critique this Character I tried to give the chainsaw a 1 hour fuel charge, but Hero Designer had a problem with that. I hadn't thought of using an end reserve. I'll modify that when I get home tonight. The tree sense is suppose to represent a part of Lumberjane's connection to the trees to let her experience anything that a particular tree had experienced. I didn't use 'Only through the eyes of another' because technically trees don't have eyes. And that explains the OIF too, she needs a tree to be there to see what happened near that tree sometime in its past. Thank you!
  19. Re: Lumberjane - Critique this Character I don't know, I've never heard of a specific name for female lumberjacks. And she's not really proficienct with melee weapons, just the one she spent points on. And as she's currently 14 or 15 yo, she wouldn't have combat driving skills. Just enough practice for the TF.
  20. Opinions?Ideas on what to do for 20 more disad points?Note that this is for an NPC, as she would only be fit as a PC for a reallygruesome Dark Champions game...Lumberjane Player: Val** Char*** Cost 40** STR 30 20** DEX 30 30** CON 40 20** BODY 20 13** INT 3 20** EGO 20 15/35** PRE 5 20** COM 5 * 31** PD 18 20** ED 9 4** SPD 10 14** REC 0 60** END 0 55** STUN 0 * 6"** RUN 0 2"** SWIM 0 13"** LEAP 5 Characteristics Cost: 195Cost** Power END 20** Chain Saw: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (35 Active Points); OIF (Chainsaw; -1/2), Only In Heroic Identity ( Must turn on chainsaw... ) (-1/4)* 1 11** She's got a CHAINSAW!!!: +20 PRE (20 Active Points); OIF (Chainsaw; -1/2), Only In Heroic Identity ( Must turn on chainsaw... ) (-1/4)* 15** Tree Sense: Retrocognitive Clairsentience (Sight, Hearing And Smell/Taste Groups And Danger Sense), Increased Arc Of Perception (360 Degrees) (70 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Precognition/Retrocognition Only (-1), Blackout (-1/2), No Range (-1/2), OIF (Tree of Opportunity; -1/2)* 7 7** Tree Climbing: Clinging (normal STR) (10 Active Points); Only in contact with Wood (-1/2)* 10** Might of the Trees: +30 STR (30 Active Points); Only for Lifting (-2)* 3 15** Might of Oaks: Armor (5 PD/5 ED)* Powers Cost: 78Cost** Skill 0** Acting 8-* 3** Climbing 13-* 3** Breakfall 13-* 3** Mechanics 12-* 3** Riding 13-* 3** Tracking 12-* 3** Concealment 12-* 0** Conversation 8-* 0** Deduction 8-* 0** Paramedics 8-* 0** Persuasion 8-* 0** PS: Student 11-* 0** Shadowing 8-* 3** Stealth 13-* 6** TF: Agricultural & Construction Vehicles, Skateboarding, Skating (iceskating or rollerskating), Small Motorized Ground Vehicles, Snowboarding, Water Vehicles* 2** AK: Alaska 11-* 3** AK: Forests of California 12-* 0** Language: English (idiomatic) (4 Active Points)* 4** Language: Tree (idiomatic)* 7** Survival (Arctic/Subarctic, Arctic/Subarctic Forests, Temperate/Subtropical, Mountain, Tropical Forests) 12-* Skills Cost: 43Cost** Perk 12** Contact: The Trees (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact), Spirit Contact (x2) (12 Active Points) 11-* Perks Cost: 12Cost** Talent 22** Danger Sense (immediate vicinity, out of combat, Function as a Sense) (27 Active Points); Only when there are trees around (-1/4) 12-* Talents Cost: 22Val** Disadvantages 15** Reputation: Chainsaw slasher, 11- (Extreme)* 20** Enraged: Whenever she sees someone try to cut down a tree (Very Common), go 11-, recover 14-* 10** Money: Destitute* 20** Hunted: PRIMUS 8- (Mo Pow, NCI, Harshly Punish)* 20** Hunted: Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture)* 25** Psychological Limitation: Trusts the Voices (Very Common, Total)* 20** Psychological Limitation: Prone to random bouts of weeping when reminded of parents (Common, Total)* Disadvantage Points: 130Base Points: 200Experience Required: 20Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350 Height: 1.60 m Hair: Black Weight: 49.00 kg Eyes: Brown Appearance: Young girl with a chainsaw.Personality: Janet 'Janey' London, aka Lumberjane defends the woodland from all who would despoil it. Quote:You weren't planning on _USING_ that axe were you?Background: Little Janey London's parents were rangers who worked in many of the countries national parks. She was raised her whole life living amongst the trees and within the wilderness. Janet's mother died when Janet was fairly young, shot dead while trying to apprehend a poacher. Her father was griefstricken, but carried on as best he could. Years later, when Janey was still only 14, she was walking though the woods as she so often did. And as she walked near the borders of the park, near some land owned by a logging company, she saw some men spiking a tree. When Janey returned home, she told her father what she had seen. Logging was to begin in that area soon. Janet's father, Jack, went to meet the loggers at the site to tell them that they could not log there. There were misunderstandings which lead to arguments, and arguments which lead to fisticuffs, and the fight took a horrific turn when one of the lumberjacks started his chainsaw and cut down Janet's father. Janet crumpled in tears, watching the atrocity from the woods. And she begged into the air for something to aid her, for something to allow her vengance against those who would take away everything she ever cared about. And a million voices whispered in her ear. "We are the trees. You have been our friend. We are the trees, and we shall give you our strength. We are the trees, and we want revenge. We are the trees, and we could not defend ourselves. You are the trees, and you can. Take the weapon of the enemy and do unto them as they have done unto us." Powers/Tactics: Turn on the chainsaw and grin.If they don't run, then use it... Campaign Use:
  21. Re: I Need an Arkham Asylum Clone I tend to use "Agnew's Facility for the Developmentally Disabled" Mostly because it is local...
  22. My turn... This is my first ( well, 2nd. The 1st was just mk1 of this picture ) real attempt at character art in the Bruce Timm style. He is based on the templates found here: http://users.ev1.net/~kryptcom/templates.html This is Senor Mysterio, the mystic Luchador.
  23. Haven't really had any shockers re: feedback. But ever since I ran my first session I have always required feedback, at least one positive and one negative thing in order to get eps.
  24. Re: Re: Re: Life on a Lunar Colony I assume that would be in indoor amphitheatres/ parks/large rooms...
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