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prodigyduck

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Everything posted by prodigyduck

  1. Re: [Possible Game] Furry Heroes You might want to try out this site for a furry hero game. Warning, there is some adult content (nothing hardcore, but occasional nudity). http://www.supermegatopia.com/
  2. Re: Help us name our EPIC super-group! The Pantheon Dynasty
  3. Re: My CU based webcomic It is an interesting comic, and I like the story... I have problems with Mind Girl. Her motivation makes no sense. According to her brief bio, she is interested in using her powers and wealth to help others... but thinks that Sun Girl is low-life scum? That does not fit. If someone wants to help those less fortunate than themselves... they should be looking out for all. If she has a personal grudge against Sun Girl for one reason or another, that is one thing; but that does not seem to be the case.
  4. Re: WWYCD: Evil in Innocence I'm sorry, but being able to pull the kid out of his own body but not the demon... that is a bad call. In all known mythos that I am aware of, possessing demons can only share bodies with mortals, thay cannot become permanently bound. Exorcisms should work. If the GM set up that case where this would not work, he was being a peen and wanting your heroes to go into the grey, angst-ie phase of killing a child. (my opinion) Get a new ref.
  5. Re: Re-Imaged Hero(ines) Young Lord Trident was the noble son of the weapons-keeper of Atlantis. He found a strange solace in swimming with schools of hammerhead sharks. His parents and instructors warned him of the dangerous nature of sharks, despite the Atlantean ability to manipulate aquatic creatures. He paid them no heed, confident in his inherent powers. It was not the sharks that brought about Lord trident's downfall, but the Deep One cultists of Dagon the Devourer. Disguised as sharks, they captured the Atlantean youth and took him to their lair. Here, they subjected him to the full might of their Elder God. In the end, Lord Trident was transformed into a tool for Dagon and his followers. Mutated and mind-controlled, Trident was no more... now only Hammerhead existed! Possessing the strength and immortality of an Atlantean noble, added with the savagery of a shark, Hammerhead was a formidable physical threat. His ability to communicate and manipulate aquatic creatures was altered so that he could only control sharks. In addition, every sentient being Hammerhead consumed fed their immortal soul directly to the final spell that would ultimately summon the Elder God Dagon into the Mortal World. The oceans of the world were no longer safe. (Insert scary music)
  6. Re: Help me build this Disad: For the Nuclear Reactor feel, I would give the character an END Reserve with the Side Effect that if the character does not draw from the Reserve on a regualr basis, it causes xd6 damage (Gradual Effect) to the surrounding area. And after that, I would get the character a super-science-crafted suit that blocks this effect from happening. If the character is a hero who know about thi9s effect (I am assuming), they should wear a suit that blocks the radiation.... otherwise, he is not being very responsible.
  7. Re: Re-Imaged Hero(ines) Jogger! It's been more than 48 hours. Pick a winner! I wanna see where this goes. I would make a suggestion, but I have no good ideas for a "Prometheus" character besides fire (yes, I'm that lame).
  8. Re: Super-sorcery Necromancer Ideas... Help! This power idea is based on Necromancers from (*gasp) Rifts! The Necormancers from Rifts have power over things that were once alive. They could focus magical energy into these dead objects and animate them. This included the ability to wear dead parts on your body and focus the energy into them, giving you new abilites. For example: You could wear a pair of severed arms, and focus energy into them, giving you Extra Limbs. You could do the same to a pair of dragon wings, giving you Flight. Wear dragon claws... get a HKA! That sort of thing. Also, this picture from Darkchild might be some nice inspiration. I particularly like the wing effect.
  9. Re: Favorite general types of SF weapons I prefer to use energy weapons in my sci-fi campaings; specifically "blaster" style wepaons like from Star wars. I am usually hesitant, though, to give weapons multiple settings, unless it is part of a campaign feature. Despite my love of energy wepaons, projectile weapons will never go out of style. Anyone with the proper know-how and a little bit of equipment can make bullets or shells. This allows anyone who wants to stay armed, be armed. Usually, any of the sci-fi games I run that are based around colonies that come from Earth, the people on the "frontier" will still tend to have shotguns.
  10. Re: WWYCD: Hi! We're your Sidekicks! Goblyn: "Kid... I AM a sidkick. Are you telling me you want to be the sidekick of a sidekick? How low is your self esteem? How old are you? Ten!?! Oh, please don't cry... Don't... Oh, great. As if I could feel any worse..." Goblyn would also wonder as to how this kid has his power. He would immediately sic Revenant on the event, as obviously someone is cloning Metahumans; more than likely for sinister purposes. Don't blame Goblyn... Blame Revenant for making him paranoid.
  11. Re: Help with a character My thought would be that Paper Tiger could only use this power with the special Sutra Charm paper created and blessed by monks or priests. For additional insiration, you may want to check out an anime series/film called Read or Die (usually shortened to R.O.D.). One of the character is a paper-manipulator, and is actually pretty powerful.
  12. Re: Another Hero in search of a name If you don't like just plain "Chaos", how about: The Chaotic, or just Chaotic Other choices could be Apophis (or Apep), the Egyptian serpent of Chaos and Destruction.
  13. Re: How to stat this out... if I should? Something that should really be considered when using this power is the Special Effects? To be more specific, what is the Inheritor's origin of power? Is he magical, is he a mutant (or campaign equivalent), possess cosmic powers, etc? Why I ask is some GMs may not be comfortable with the Inheritor being able to mimic EVERYONES' power/skill; no matter what their origin happens to be. A particular GM might limit the power-inherirtance to only be able to gain those powers that share one particular origin (magical, mutant, etc.). When it comes to inheriting the skills of a dying character, i see no porblem with that, no matter what the origin of the deceased happens to be; especially if the Inheritor only gains Familiarity level (8-), and has to work up the skill to full on his own.
  14. Re: Superhero Images ................ I like purple. For example, here are some of my villains: Hourglass and Hurricane. Now, not everyone is purple, but I feel that it is a rarely-enough used color.
  15. Re: The Inconceivables! .... BWA HA HA HA HA! *gasps for air*
  16. Re: How important is presentation...
  17. Re: What's your team missing? My group has a brick (who is like Supergirl, so she can be really fast if needed), a martial artist, an investigator, a mage (with some stealthy spells and abilities, plus can read peoples' surface thoughts), and another brick. I suppose I may need a proper mentalist, but they tend to destroy my plots... A true speedster would be nice, sometimes. I have no true gadgetteer or super-tech guy, either.
  18. Re: Rifts HERO? Coalition Spider Skull Walker Size 8 STR 55 DEX 10 BODY 25 DEF 15 SPD 3 Total Characteristic Cost: 99 (10)Spider Legs: +10" Ground Movement (16" total), x4 Noncombat (25 Active Points); OIF Bulky (-1), Costs Endurance (-1/2) (10)Visual Sensors: Infrared Vision and Active UV Vision (15 Active Points); Costs Endurance (-1/2) (82) C-100R Spider Cannons: Killing Attack - Ranged 6d6 (vs. PD), Indirect can be arched over some intervening obstacles (+1/4), +1 STUN Multiplier (+1/4), 250 (charges only recover at Coalition Military base) Charges (+1) (225 Active Points); OIF Bulky (-1), Beam (-1/4), Limited Arc of Fire 180 Degrees (-1/4), Real Weapon (-1/4) (25)CR-4T Laser Turret: Killing Attack - Ranged 2 1/2d6 (vs. ED), Increased Maximum Range (1500"; +1/4), Armor Piercing x1 (+1/2) (70 Active Points); OIF Bulky (-1), Beam (-1/4), Limited Arc of Fire 180 Degrees (-1/4), Real Weapon (-1/4) (5) A second laser turret (113) Smoke Generator: Darkness to Sight Group 32" radius, 64" long and 4" wide Line (+1/2) (480 Active Points); OIF Bulky (-1), Limited Arc of Fire (0 Degrees behind vehicle, only on same horizontal level) (-1), No Range (-1/2), 4 Continuing Charges lasting 1 Turn each (charges only recover at Coalition Military base; -1/2), Affected By Wind (-1/4) (55) Tear Gas Generator: Flash 8d6 (Sight Group), Continuous (+1), No Normal Defense solid eye coverings or LS vs. Corrosives (+1), Area Of Effect (48" Radius; +1 1/2) (180 Active Points); Limited Arc of Fire 0 Degrees behind vehicle (-3/4), Only on the same horizontal level (-1/4), 4 Continuing Charges lasting 1 Turn each (charges only recover at Coalition Military base; -1/2), No Range (-1/2), Affected By Wind (-1/4) (179) Standard Robot Vehicle Features (see above post) Total Powers Cost 479 Disads (20)Distinctive Features: Coalition Death's Head Motif (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) (10)Hunted: Coalition Military 11- (Mo Pow; Watching; Extensive Non-Combat Influence; Limited Geographical Area) (10)Vulnerability: 2 x BODY Magnetic Attacks (Uncommon) (5)Vulnerability: 1 1/2 x BODY Sonic Attacks (Uncommon)
  19. Re: Single Green Superhero seeks.... (personels for your characters) Goblin--SWM seeks female, ethnicity and marital status not an issue. Interested in long, exhaustive nights? I am the man for you. Want to try something you've only seen before? Show it to me and I can do it for (or more preferably, to) you. Must not hate Metas. Non-smokers please.
  20. Re: Good limitations for sonic based powers Limitations for sonic powers should include: Does Not Work In Vacuum I am not sure what else to include, as the powers are supposed to come from gauntlets. If they came from a character's mouth, I would also suggest a Side Effect that the powers "blow out" the character's voice if they over-push... No voice = no sonic powers.
  21. Re: Help with a mexican masked wressler A friend of mine once played a masked Mexican wrestler who was also a member of a superhero team. His name was El Grande, and no one could escape his grasp!
  22. Re: Superhero Images um... Requiem WAS the sidekick! He does not pick one up, as he knew what it was like living in another's shadow... Besides, he is too busy fighting crime and banging his extremely hot girlfriend to take on a sidekick. And, yes I did the art. The basic frame is a bodyform, but I designed the cotume and drew the head.
  23. Re: Superhero Images For those of you who liked Input Jacks' Gothic City Knights piece, I do have my art that I did for Goblyn in his older, modern-day costume. This is what he looks like as Requiem.
  24. Re: What power would I use to represent this? Yes, that may be the official ruling, but some games may have house rules as to how to go about certain powers and abilities. And, yes, while this was a disgusting misuse of an Advantage, it was allowed, factoring in the character's particular powers. The GM also felt that I had never mis-used the ability. In truth, it was something my character rarely used, except against the really powerful super-villains. Rules are ulways up for use or miss-use by the individual gaming group.
  25. Re: What power would I use to represent this? The ability sounds like basic Tunneling to me. As for an ability to not take damage from Move-Throughs... I had a speedster character who had a disgusting ability. He gained his speed from a repulsor field he generated around himself. This was bought as Flight with a Linked Force Field. But that is not the disgusting part. What was horrifying was his power of Personal Immunity to both his own Strength and Flight. Thus, he took no damage from his own move-throughs and move-bys. Enjoy, and be horrified...
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