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Dino

HERO Member
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Everything posted by Dino

  1. Re: movement Actually, I believe Steph is a man. But I don't know for sure (that's the problem with different languages + the internet).
  2. Re: predatory martial art The Hero Beastiary has an animal martial art write up called something like "Red in tooth and claw".
  3. Re: Bodyjacking There used to be a mental power called Dominate that was a sort of cross between Telepathy and Mind Control. It had it's own effect chart, where the better the Ego multiple you rolled the more control you had over both your target's and your own actions. I can't recall what book it was in though. One problem you may run into is that Hero dosen't really make a game mechanical distiction between phyisical and mental powers and characteristics. Any power that does is going to require constant GM adjudication.
  4. Re: weather control in space? Depends on your definition of weather. Space "weather" dosen't really have anything to do with terrestrial weather, it's just called weather so people can more easily visualize it. As for generating a hydrosphere, it depends on wheather you are a weather summoner or a weather manipulator. The classic weather powers character is Storm from the X-Men. She manipulates existing weather conditions and so is limited to earth's atmosphere.
  5. Re: All Standard Effect HERO? Add Heroic Action Points from Pulp Hero. You can give them out like Drama Point in BtVS, or Plot Points in Serenity (in addition to XP). Players would then have a "budget" of points they could use to affect critical rolls (and so would important NPCs). Plus, by giving them out for roleplaying and doing cool stuff in character, you encourage players to be dramatic with thier actions instead of munchkiny.
  6. Re: How do I introduce HERO to a potential new player? I'd like to jump on the "write it up for him" bandwagon, with one addition: make the character generation interactive. Sit down with your player and ask him to describe what he wants for his character within the context of genre, then just go down the list, describing characteristics and skills and asking him whether he thinks his character should have a given item and at what level. "Is your character good with computers?" "Sure." "Ok, how good is he? This process allows the player to feel an investment in his character that a pre-gen sheet can't duplicate, and exposes him to the hero mechanics from the start. Even more importantly, it allows you as the GM to impose (impart?) your own sense of scale, something that can't be over emphasized.
  7. A little while back, my roommate was going to run a Battlestar Galactica game in hero and asked my to do the writeups for him. One thing led to another, and the game was not to be, but I thought I would post the two ships I finnished here for the bennefit of others. The stats are based on what I could remember seeing in the mini-series and about half the first season. I had to extrapolate alot of data based on things like "a 55 ton Raptor" and the ship dimensions listed on the website. The rest is my own opinion, use at your own risk. [ATTACH]20456[/ATTACH] [ATTACH]20457[/ATTACH]
  8. Re: What concepts have you used for a 'Superman'? The Superman/girl archetype from my last game got her powers by being at ground zero of the reality altering event that gave everyone else thier powers. (Gotta love those temporal/dimensional drive malfunctions.)
  9. Re: WWYCD: The Basics ATHENA (Billionaire powered armor inventor) - Uses her built in suit cell phone to call a local taxi company and have them deliver a box of Friskies to her location. Then shakes box 'til the cat comes down.
  10. Re: Advice requested: Daughter of Thor A quick addition: Marvel Thor has one of the highest EGOs in the Marvel universe.
  11. Re: Big Props to The Ultimate Mystic What he said...
  12. Re: Ideas for a Black Canary Homage I did a writeup for this kind of character in my last game. She got her powers when she was infused with the archetypical spirit of the Black Canary character concept, then underwent surgery to repair damage to her vocal chords from a childhood injury. She has different powers based on what kind of "voice" she uses as well as agility and fighting skills from her archetypical spirit. Feel free to steal what you like.
  13. Re: Big Question: How did superpowers come about in your campaign? In my current game, we used the Trinity Blast as the catalyst for superhuman powers. The harnessing of the atom created a paradigm shift that changed the laws of nature to "super physics".
  14. Re: New Global Guardians PBEM Campaign Looking For Players Does 350 starting points mean 350 base points? (i.e. 500 total)
  15. Re: LASD Superheros (ideas needed) They are a special squad led by a Detective, and outside the normal departmental structure. I'm basing the sheriff on the real sheriff of Los Angeles county, so he's actually very experienced. The players already anticipated this in character and have asked the NPC detective in charge to adopt a costumed ID for dealing with the public (my players are clever monkeys). That would rock!
  16. Re: LASD Superheros (ideas needed) That's exactly the kind of stuff I'm looking for. Rep to you.
  17. Re: LASD Superheros (ideas needed) Thanks for the great ideas guys! I'm glad to hear that Villany Unbound is as useful a product as advertised, I'll have to pick up a copy when job situation stabilizes. I'm mosty trying to figure out ways to spin the whole cop angle on traditional super crimes. I don't want the whole game to be a series of "you get a call to go here and arrest bad guys" stories (which I did in the first session). I like the prisoner transport idea. Guess I need to watch more Law and Order.
  18. Re: A more feminine martial art Nitpick: Tai Chi is next to useless in a fight. Tai Chi Chuan is a full fledged martial art from which Tai Chi was developed as a fad exercise/meditation. It is arguably the most graceful martial art in the world, and would get my vote. Capeoria relies on agility, flexibility, and rythmic movement and women are not at a significant disadvantage when practicing it. Jujutsu, relying on leverage and knowledge of anatomy is widely taught to women as a self defence technique. As has already been mentioned, Aikido and Wing Chun Kung Fu are also suitable female practitioners and look quite graceful
  19. So I'm running a new campaign where the PC's are all Los Angeles county sheriff's deputies, and I need ideas. It's an original game world where superhumans have been around for sixty years. Vigilante (non-deputized) heroes are tolerated if they play nice, but there is no mechanism for "special sanction", and there is a metahuman registration act. I have a large well organized team of villains (The Conclave) created who are trying to take over organized crime in the city, but I would also like to run unrelated plotlines featureing independant villians and street crime. My games are roleplay heavy, and my players mature, so grity and dramatic story ideas are welcome. PCs include: ECLIPSE (mutant/mystic brick) strenght, toughness, and some magic projection powers and flight. Comes from a family of superheros and villains. PRISM (mystic FEP) magical girl type all grown up. Has spirit advisor maquerading as a cat. SINGULARITY (mutate density/gravitic manipulator) strong, tough, projects artifical singularities. Son of superspy, raised by now retired superhero. CANTOR (altered human FEP) sonic manipulator. Classical singer/society person. IRON HEART (martial artist) normal human. Master of mulitple arts. Married. So, what kind of adventures would you run them through?
  20. Re: Your character's theme song would be? ATHENA (Billionaire inventor determined to make the world a better place with her technology despite the obstruction of a military/industrial cabal.) - "We Can Be Heroes" by David Bowie
  21. Re: Comeliness: Yay, nay or indifferent
  22. Re: Person of Steel, Significant Other of Tissue paper One of my favorite characters developed superhuman strength mid-game. Her long term boyfriend was pretty cool with it, but was too macho to admit he couldn't handle her anymore (they were both into semi-rough sex). It wasn't until she noticed he had taken body that she realized she had to do something about it. Her solution? She made a list of sexual positions that denied her leverage and put him in control. Ironically, it strengthend thier relationship, which had already been tested by a series of Manchurian Candidate style plot hooks.
  23. Re: Character Critique II: Catwoman Hmmm, I have a few nitpicks but first let me say nice job! It takes a lot of courage to post writeups of iconic characters for all the world to snipe at. I have a real problem with Catwoman having a higher EGO than Black Widow. Not only does she have a lot more mental hangups than Natasha, but The Black Widow has all that superspy training working for her. At the very least, BW should have some Resistance talent. I also think she should not have less overall skill levels than Catwoman for the same reason. I notice that you gave them both identical DEX, Spd, and COM scores (and they all seem a little high to me for normal humans, but that's a scale thing). I submit that while both women are supposed to be very beautiful, Catwoman is more consistantly portrayed as ravishing while Natsha is often viewed as cold and therefore less universally apealing (and I go for that type, so I'm not saying this lightly!)
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