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TheQuestionMan

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Everything posted by TheQuestionMan

  1. Re: Star Wars: Jedi characters and Miscellaneous Hello NSS , I think it looks great so far . What I would like to see are a few pregenerated charcter Heroes ( Jedi , Rebel Trooper , etc ... ) , Villians ( bounty Hunters , Storm Troopers , etc ... ) , and a few important NPCs yu have planned for your game . Storm Troopers suffer 3d6 Unluck w/first shot Blasters Only . Oh and yah gotta have various STAR WARS sound tracks playing quietly in the background . What else are you looking for ? Cheers QM P.S. : I like the rough draft . I can actually download it .
  2. I was looking through various HERO web sites and noticed quite a few Victorian/Regency HERO campaigns , but few Characters . Since HEROphiles are a prolific bunch I thought to draw on your generosity and invite you to submite your own Characters . cheerio chums QM
  3. Ok , here goes . There are 12 Segements in a combat turn and a PC w/SPD 4 Dodges on Segment 6 . A NPC attacks in Segment 8 . Does the PC get the bonus from Dodge until his Segment 9 ? In otherwords do Manuver Modifiers effect only the Segment they are used or do they carry over until the next Segement the PC acts in ? Hope that was clear ? Thanks QM
  4. Heh Greatworm !!! Could you give me a link to your HERO Conversion stuff or post it somewhere . That would be great . Thanks QM
  5. Re: Things We'd Like To See:PRIMUS I can't believe I missed this one . I whole heartedly agree with my fellow HEROphiles reguarding keeping the IRON GUARDS , but add newer technologies and gadgets and call them Iron Guard Mark I , II , and III . I would also like to see Susano's Digital Hero #10 artical slipped in there soem where . Modified of coarse , but still useful . With the release of the Ultimate Mytic , The Mystic World , Vibora Bay , DEMON , etc... I really like the idea of expanding the Wizards Agent Division . Thanks Qm
  6. Re: Your Character's Greatest Fear? Freyrsson the Mystic fears not death , the unknown , or failure . What he fears is regret . An Vanir Hybred and Mystic who is immortal , he fears not helping , not acting , or mistakes that will haunt for as long he lives . QM
  7. Heh Nato , cool stuff Thanks Nato , I actually really like SPYCRAFT and SHAOWFORCE ARCHER , but I do not like the base system . Somethings I'd steal wholesale other I'd junk . What I'd really like is non glossy pages and shiny type . Ugh .. make it difficult to read for any amount of time . And a Master List of the Feats and stuff from all their products . They have great fan sites though . Got a lot of use out of it for my old Shadowrun campaign ( gods I wish I had seen the HERO Conversion stuff way back ) . Steve has been kind enough to let me know everytime I ask about Danger International / The Espionage World sourcebooks that it will be part of the Dark Champions subgenre . Great work BTW . Hope to see you getting more work from DoJ soon . Cheers QM
  8. Re: How would you do it? Not all Diamonds a flawless . Perhaps a Vulnerability of some sort . I remember a write up of Diamond Lil' of Alpha Flight . Here Hair was Diamond sharp , her nails could cut through just about anything ( a HKA w/Reduced Penetration , but Armor Piercing ) . Damage Reduction or Reflection vs Light Based Attacks . A Damage Shield , Penetrating ( Only vs Physical Attacks ) . The Ultimate Brick is coming out soon could provide some great stuff . ( HURRY UP GUYS ) Cheers QM P.S. : Check out Surbrook's Stuff , Character Archive , European Enemies ( Corrected ) , Fawcett . Also check out Enemies of San Angelo . really cool write-ups .
  9. Re: Standard Equipment Sheets ? Got any ?? Oops forgot my sample ... HERO System 5th Edition Standard Equipment : ( applicable to situation ) Ranged Weapons : Name OCV R.Mod DMG STUNx STRMin. Shots PERMod. Notes ________________ ___ ____ ___ ___ ___ ___ ____ _____ ________________ ___ ____ ___ ___ ___ ___ ____ _____ ________________ ___ ____ ___ ___ ___ ___ ____ _____ Melee Weapons : Name OCV Damage STUNx Notes ________________ ___ ____ ____ ________________________ ________________ ___ ____ ____ ________________________ ________________ ___ ____ ____ ________________________ Armor : Name DEF/rDEF Locations Notes ________________ ___/____ ________________ ________________________ ________________ ___/____ ________________ ________________________ ________________ ___/____ ________________ ________________________ ________________ ___/____ ________________ ________________________ ________________ ___/____ ________________ ________________________ ________________ ___/____ ________________ ________________________ Gear : Name Notes __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________ __________________________ __________________________________________
  10. Re: Seeking Online Resources for Danger International ( aka The Espionage World )
  11. I realized that the standard HERO System 5th Edition Character sheets are to contricted for my use . Has anyone created their own with larger Skills , Perks , Talents , Powers , Disadvantage sections . Good for pregenerated characters in a Heroic( semi Cinematic ) campaign . Please and thank you . QM
  12. Heh folks , I seeking Star HERO player created characters and their Standard Equipment stuff . I'm runnig a BATTLETECH HERO campaign and the players want more characters samples than I can provide . Their are thousands of Champions characters , but few Star HERO characters available Online . Thanks QM P.S. : around the 150 to 200 pt. mark .
  13. Heh Folks , I'm seeking good online resources for Danger International ( aka The Espionage World ) . My Battletech campaign looks to be heading into the espionage subgenre right now . I've got many GURPS books , and others . Any suggestions ??? Thanks QM
  14. BATTLEcat1313 formerly known as Shadowcat1313 You are the MAN , thanks for posting the text files on the Star HERO Fandom web site in text . I can not properly articulate my appreciation for your hard work . Thank You QM P.S. : The Heat Sinks forum looks good .
  15. Re: Character write ups:More or stop? Nope just label CHARCTER WRITE UP or start your own version of the HERO a Day... Sorta thread . That would be cool actually . Sincerely QM
  16. Re: Warhammer Battlemech So what about post'n all that BATTLETECH stuff up on somethin' I'z ken understand ???
  17. TUV : Warhammer BattleMech Heh Shadowcat1313 , that's really cool . You missed a few things , but they are minor overall . A added what I thought you missed and I've got a few questions in reguards to your conversions . A Warhammer possesses 11 tons of Armor , 18 Heat Sinks , 2 Small Lasers , and 2 MGs . Great stuff BTW . I couldn't even critique it without your hard work on the conversion rules . Please continue to post in non - hdc. format . I haven't got the computer skills to figure out how to download you files . And I want'em . Thank you QM BATTLETECH to HERO Conversion Warhammer BattleMech Val Char Cost 5 SIZE ? 57 STR -3 15 DEX 15 3 SPD 5 23 DEF ? 24 BODY 4 Characteristics Cost: +99pts. Movement Type Inches/Phase Cost Running (Ground) 12" 12 Swimming 0" -2 Leaping 0" 0 Total Movement Cost : +10pts. Length : Width : Mass : DCV : KB : DEX : SPD : DEF : Phases : 1 2 3 4 5 6 7 8 9 10 11 12 END Reserve : BODY : Driver’s PER : Driver’s Skill Roll : Description : Cost Equipment END 28 PPC: (Total: 86 Active Cost, 28 Real Cost) RKA 5d6 (standard effect: 15 BODY, 30 STUN) (75 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Beam (-1/4) (Real Cost: 25) plus Radio Group Flash 3 1/2d6 (11 Active Points); OIF Bulky Fragile (-1 1/4), Linked (RKA; -1/2), Beam (-1/4) (Real Cost: 3) 5 a second PPC: Custom Power (5 Active Points) 10 Medium Laser: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN) (35 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (VL Laser Weapon; -1/2), Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) 5 another Medium Laser: Custom Power (5 Active Points) [Notes: same firing arc, straight ahead] ? Small Laser : ? another Small Laser : ? Machine Gun : 100rnds ? another Machine Gun : 100rnds 19 SRM-6: RKA 2d6 (standard effect: 6 BODY, 12 STUN), Armor Piercing (+1/2), Autofire (5 shots; +1/2), 125 Charges (+3/4) (82 Active Points); OIF Bulky Fragile (-1 1/4), Side Effects (Side Effect only affects the environment near the character; Explosive ammo can detonate if ammo is heat, or mech badly overheats; -3/4), Costs Endurance (-1/2), Custom Modifier (weapon mount is exposed and gets half armor rating; -1/2), Limited Range (-1/4) 28 +24 DEF, Hardened (+1/4) (90 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Varies by location; -1/4) 19 Life Support : ( Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing ) (39 Active Points); Costs Endurance (-1/2), Custom Modifier (cockpit must be intact and sealed; -1/2) 2 Ejection Seat: Flight 5" (10 Active Points); 1 Charge (-2), Custom Modifier (only to take pilot straight up away from the mech; -1), Extra Time (Full Phase, -1/2) 32 280 Fusion Reactor: Endurance Reserve (280 END, 22 REC) Reserve: (50 Active Points); OIF Immobile Fragile (-1 3/4) 9 Sensors: Multipower, 25-point reserve, (25 Active Points); all slots OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 1) Radar (Radio Group), +5 to PER Roll, MegaScale (1" = 1 km; +1/4) (25 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 2) GPS and Navcomp: Navigation (Land, Marine) 14- (13 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 3) Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (17 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 4) IR Perception (Sight Group), +2 to PER Roll, Discriminatory (12 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 5) Seismometer: Detect A Single Thing 12- (Unusual Group), Ranged (+1/2) (9 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 6) +5 versus Range Modifier for Sight Group (8 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 7) Magnetometer: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Ranged (+1/2) (24 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 8) Enhanced Audio Pickups: +3 PER with Hearing Group (6 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 4 Heavy Duty Floodlights: Sight Group Images Increased Size (8" radius; +3/4) (17 Active Points); OIF Bulky Durable (-1), Only To Create Light (-1), No Range (-1/2), Limited Arc Of Fire (180 degrees; -1/4), Custom Modifier (Exposed Mount is not covered by armor; -1/4) Skills Cost : -- Character Cost :99 Powers Cost : 169 Total Cost : 268 +100 Disadvantage -15 Physical Limitation: No Hands (Frequently, Greatly Impairing) -10 Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Disadvantage Points: 25 Base Points: 200 Experience Required: 43 P.S. : A Warhammer has SPD 3 ... hmmm somehow I thought it would be faster say a SPD 4 .
  18. Re: Publishing Fiction Check RDU Niel's Secret Worlds . That's a short story in and of itself .
  19. Re: Lightsabre Combat! Hello Folks , I look forward to seeing the varied Jedi Light Sabres / Laser Swords techniques in The Ultimate Martial Artists format . Then Jedi Charcters at various stages ; Apprentice , Journey Man , and Master . With some Package Deals for them . Add in differing Philosophies of the Force ( DARK AND LIGHT ) . Various Force Sensitives and their kinds . Cheers QM
  20. Hello Darren , Steve , Ben , and fellow Herophiles . I wanted to know if the Dark Champions sourcebooks overlap so much of the Danger International genre / settings that we will never see Danger International save a as a World setting source book say something like The Espionage World . I know it's more speculation than than a question , but I was recently going through my Dark Champions sourcebooks and discovered many characters came from an Espionage style background . The opposition was quite often related as well . I really like the Espionage subgenre and hope that the new Dark Champions sourcebooks will address it . As for DANGER INTERNATIONAL well perhaps it could provide a basis for a The Espionage World sourcebooks . Thoughtfully yours QM
  21. Heh Susano , have you checked this one out . It's got some great Conversions of other setting you might like . http://appleseedd6.tripod.com/
  22. -15 Susceptibility : Transit Disorientation Syndrome ( Common , Instant , +3d6 Drain to DEX ) The origin of this disadvantage is mostly literary . And has only been converted to MW3 . A terrible system IMOO . The effect I'm looking for is a sick and hampered for a period . About half an hour . It happens when a JumpShip leaps from one star to another instantly . Leaving them incapacitated . It needs to last about half an hour leaving the sufferer partially incapacitated . How who you work it out .
  23. Seeking help from experienced GM's and Players . This is a Template representing a basic Battletech Mechwarrior . Does it look ok ? . Not too munchie or whatever the modern parlance is today . Opinions , suggestions ,and critiques solicited . Please keep in mind that in the Star HERO/Battletech setting Mechwarriors are the Elite Warriors .. Entrusted with the Ultimate Weapons ... a BattleMech . Thanks QM BATTLETECH HERO Mechwarrior Basic and Academy Training Val CHA Cost Roll Notes 13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage 14 DEX 12 12- OCV: 5 / DCV: 5 13 CON 6 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 14 EGO 8 12- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 7 PD 4 Total: PD 7 ( rPD) 5 ED 2 Total: ED 5 ( rED) 4 SPD 16 Phases: 3 , 6 , 9 , 12 . 6 REC 0 30 END 2 30 STUN 5 Total Characteristics Cost: 70pts. Movement: Running: 8" / 16" Swimming: 4" / 8" Jumping : 21/2â€H , 11/4â€V Cost Powers & Skills Martial Arts: AFFS Combat Training Maneuver OCV DCV Damage 4 Martial Block +2 +2 Block , abort 4 Martial Dodge --- +5 Dodge , abort 4 Martial Strike +2 +0 41/2d6 3 Weapon Elements : Clubs , Knives , and Polearms/Spears . 4 Panimmunity ( Life Support : Immunity to Viral Infections ) 4 +2†Running 8†/ 16†2 +2†Swimming 4†/ 8†Perks: 2 Fringe Benefit : Mechwarrior 5 Fringe Benefit : Rank : Sergeant 2 Fringe Benefit : Security Clearance-2 0 Vehicle : BattleMech Skills: 0 Acting , 8- [ everyman ] 3 Breakfall , 12- 1 Climbing , 11- [ everyman ] [ improvement ] 3 Combat Piloting ( BattleMechs ) , 12- 5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons 0 Computer Programming , 8- [ everyman ] 0 Concealment , 8-[ everyman ] 0 Conversation , 8- [ everyman ] 0 Deduction , 8- [ everyman ] 5 Defence Manuver ( Type I “from behind†& Type IV “sense†) 2 Electronics ( BattleMechs ) , 11- 2 High Society ( Affiliated Military ) , 11- 0 Knowledge Skill : (area) Home Town or Planet , 8- [ everyman ] 3 Knowledge Skill : Affiliated Armed Forces , 12- 3 Knowledge Skill : Battletechnology , 12- 2 Knowledge Skill : Military History , 11- 2 Knowledge Skill : The Inner Sphere History , 11- 2 Knowledge Skill : Unaffiliated Armed Forces , 11- 0 Language Skill : English is Native , Literate [ everyman ] 4 Language Skill : Regional , fluent conversation , Literate 2 Mechanics ( BattleMechs ) , 11- 3 Navigation ( Land ) , 12- 0 Paramedics , 8- [ everyman ] 0 Persuasion , 8- [ everyman ] 0 Professional Skill : [ of PC’s choice ] , 11- [ everyman ] 3 Professional Skill : Mechwarrior , 12- 2 Security Systems ( BattleMechs ) , 11- 0 Shadowing , 8- [ everyman ] 3 Survival ( [PC's choice ] ) , 12- 2 Stealth , 12- [ everyman ] 3 System Operations ( BattleMechs ) , 12- 3 Tactics , 12- 3 Teamwork , 12- 0 Transport Familiarity : Small Motorized Ground Vehiles or Hover Vehicles [ everyman] [PC's choice of 1] 2 Transport Familiarity : BattleMechs ( Light , Medium , Heavy , Assault ) [PC's choice of 2] 1 Transport Familiarity : BattleMechs ( Anthropomorphic , Ostrich , Quad ) [PC's choice of 2] 1 Transport Familiarity : Parachuting , Basic 1 Transport Familiarity : Parachuting , Advanced 1 Transport Familiarity : BattleMech Combat Drop , Basic 1 Transport Familiarity : BattleMech Combat Drop , Advanced 1 Transport Familiarity : Jump Pack 6 Weapons Familiarity : Common Military Weapons 1 Weapons Familiarity : Vehicle BattleMech Weapons Total Powers & Skills Cost : 55pts. ( -55pts. Package Deal ) Total Character Cost : 125pts. 100+ Disadvantages: -5 Distinctive Features: Uniform ( Easily Concealed , Is Always Noticed/Recognized ) -10 Hunted: Own Military ( More Powerful , Non-Combat Influence , 8- , Watched ) -15 Psychological Limitation: Loyal to Own Affiliation ( Common , Strong ) -20 Social Limitation: Subject to Orders ( Common , Total ) -5 Rivalry : Professional , other Military Services , Rival is aware of Rivalry Total Disadvantage Points : -55pts. Background/History : Personality/Motivation : Quote : Powers/Tactics : Appearance : Designer's Notes: BATTLETECH SKILLS : Piloting / Battlemech : 5 ( equals Combat Piloting [ BattleMech ] , 12- ) Gunnery / Battlemech : 6 ( equals OCV 6 )
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