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Gnome BODY (important!)

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Everything posted by Gnome BODY (important!)

  1. My main two recommendations would be: Install a really good adblocker on your web browser, and block all ads. Yes, even on sites you want to support. If you don't mind the minor annoyance of getting web pages back working, install noscript or a similar addon, and block javascript on every page you don't trust.
  2. How is John Q Consumer going to react to "Now go spend another $$$ on the rules!" though? The only TTRPG I'm aware of that gets away with multiple books required to play is D&D, and even then only one person needs one additional book. Zero additional books if they're running a module with baked-in stats.
  3. Right now the Champions Now subforum is being treated as a second-class citizen. It's got a tiny header, it's subordinate to the Champions subforum, it's hard to tell if the most recent post is in Champions or Champions Now. Would it be possible to move Champions Now to a proper subforum?
  4. Oh, I'm sorry. I didn't even notice that a Champions Now subforum got created, it's hidden behind the Champions forum. My bad! I'd be very hesitant to go through with that method. Supers is such a broad genre that I'd be very very worried about communication issues. I've had so many serious issues crop because of genre-mismatch issues (FBI alien with License to Kill and a laser gun in a group of otherwise heroic individuals, issue only became apparent when he crit a clown-villain and described it as a killshot, then a trying-to-be-helpful player making murderous villains for a light-hearted game, then a guy torturing captured criminals for information in a light-hearted game) that I'd never go in without a lot firmer foundation of common understanding.
  5. Start some threads! I'm not familiar with the "Two Statements" you refer to. Could you elaborate?
  6. Then it sounds to me like you've got a good system that should serve you well!
  7. Did the Damage Shield accomplish much? I had a similar character planned but realized that if anyone's going to have Mental Defense it's going to be the guy with mind powers. In fact, all the mind-power-men I've seen have had MD.
  8. This really depends on how much magic gear you intend for your PCs to have. Are you going for D&D style christmas trees where everything on their person is magic in some way? Are you going for a more subdued approach where each character will have two or three magic items that become central to their character? Does the idea of having a bag-o-magic that gets dug through to find "that one thing" bother your sensibilities?
  9. It was about a 6° grade. Not sure why you're using letters for that.
  10. It is. But that changes very little, considering that's a breakpoint and not a big step away.
  11. Teleportation, Increased Mass, Megascale, Only From Appropriate Magic Circle to Another Such Circle. The Limitation's value would be partly dependent on how common such circles are (and decrease if the wizard starts carrying more medallions). No Locations involved. I'd leave it to GM's discretion to determine if trying to teleport somewhere a circle isn't results in no teleport or shunts you to the nearest one (or for a bigger Limitation, is an unsafe teleport). As written, needs a bunch of Grabs to take friends along (fine for noncombat, awful for combat) which can be solved via AoE 2m.
  12. It'd be very easy to write a software companion for such a snapfit character book that handed the user a bunch of choices and at the end spat out a .hdc file for them. That'd add at least a bit of unique pizazz. I also feel that a good couple dozen archetypes with half a dozen sets per would be a great thing to introduce newbies to the system. Mutants and Masterminds had such a thing and it was a godsend for the couple people in the group who were mechanics-uninterested.
  13. I maintain that you should [request your GM] overrule the book. It's by far and away the cleanest build. Just Regeneration, UBO, Something Something Focus. You can hack it, such as with Constant Aid or Constant Healing or Transform but why?
  14. I'd personally guesstimate the cost via (Campaign DC standard * 2) Mental Defense, Not against Powers Affecting [Chosen Class of Minds] (-1/4?), Side Effect: Character Affected by Powers Affecting [Chosen Class of Minds] (-1/2), Always On (-1/2). Assuming your EGO is in the teens, that should provide effective immunity to mental powers that don't affect your new CoM, so from there it shouldn't be problematic to handwave it to actual immunity. Bring the multiplier up to 2.5 if you're low EGO.
  15. I disagree. You can get a lot of useful information from them. Not about what role-playing is, of course, but about what the designer's philosophies are. For example, I learned that from PARANOIA's non-example of play.
  16. You'd apply the Advantage to the power. Like all restrictions, it is enforced by your GM telling you to stop when he feels you've crossed from Universal Focus to UBO. Depends on the SFX and how often you've been handing out that item (unless it's UBO).
  17. Your, uh, your syntax is showing man. Might wanna cover that up, we're in public.
  18. Universal Focus isn't for an object that will be handed around frequently. Such an item is supposed to be bought UBO. "But remember, Focus is not the Usable On Others Advantage; characters shouldn’t be allowed to buy abilities through Universal Foci then routinely loan those Foci to other characters." (6E1 p380).
  19. You can only have one Trigger set at a time. "Typically, a character may only set a Trigger once" (FRED p270, 6E1 p351). I'm assuming that this character is going to leave that Trigger set on the McGuffin most of the time. Which in turn means that they can't also have a Trigger set to recall their favorite sweater. They'd need one of the two Limitations that explicitly override that clause or multiple instances of the power (say, in a Multipower to cut costs). So since this character is likely to generally have a Trigger: Recall McGuffin set, they therefore generally can't have any other object ready to recall. Meaning not being able to target another object isn't much of a Limitation. This is, I freely admit, the sort of thing I'd want to try out in play. Maybe the player is really good at finding fun ways to use this power and would suffer under such a Limitation, so it should have value. But I'd have them start out without the Limitation so we could see how things go.
  20. I wouldn't accept that as a Limitation greater than -0 without playtesting. The power doesn't let you have multiple pending Triggers, so my belief is that it's not very limiting unless you do something to lift that restriction (and then I get suspicious of chicanery). That said, I'd probably allow somewhere between -1/2 and -1 for Inanimate Objects Only. Would depend on how important objects were to the character and in the game. Buy multiple instances of the power in a Multipower. When you want to recall a McGuffin, swap to the appropriate slot and invoke the Trigger. Technically works even if you're not in the right slot, but then you can't reset until you switch slots. Alternatively, switch to a Charge based model which explicitly permits multiple simultaneous pending triggers at the cost of limited uses per period.
  21. The question of how much a "Fixed object to teleport to you is worth" is meaningless because I don't think such a thing should be built such a way. I've already stated how I think it should be built, and how much I think it should cost. If you're forcing me to price the teleport-construct, I think it should be worth +1/4 because I think that it shouldn't be built via Teleport but if it must then it should be built with Trigger. The exact modifiers I'd use are Trigger, ZPA to Reset, HPA to Activate. You, at one point, had the McGuffin. At that time, you established the Trigger. At some later point, you want the McGuffin back. So you spend a moment to activate the Trigger, teleporting it back right now. You then automatically reset the Trigger so you can call it back again. The spell you mention isn't a (note the singular) power. It's a VPP with the SFX of "Objects I magically make fly to me" built such that reassigning the points is Linked to TK, Gestures and Incantations (and that's all the modifiers I'd put on the TK). If the object you want isn't in the scene, you twiddle the points and pay for the TK. If the object you want is in the scene in your possession, you just twiddle the points. If the object you want is in the scene but not in your possession, you use the TK to bring it to you and if successful twiddle the points. If the object isn't in the scene and can't be feasibly retrieved by your TK (He Who Isn't Named Yet, The GM Didn't Expect Anyone To Ask buried your broom under a ton of concrete), you pay for the TK and don't twiddle the points.
  22. I strongly disagree, but I've already stated my views. I feel, if you absolutely must invoke the teleport-construct (I maintain this to be a mistake), it should be based off Teleport, UAA, Trigger.
  23. But having CSLs doesn't stop the enemy from draining your base CV. The only way to be immune to a CV drain is to have 0 CV and rely entirely on CSLs. Which is a bizarre concept and a silly idea when you could just buy CV and PowD to get more for cheaper.
  24. Didn't your die rolls also not count unless they went uphill and ended in snow?
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