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Gnome BODY (important!)

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  1. Like
    Gnome BODY (important!) got a reaction from PhilFleischmann in Lower Maximum Characteristic Values   
    That's an absurd strawman. 
  2. Like
    Gnome BODY (important!) got a reaction from Ternaugh in Lower Maximum Characteristic Values   
    My POV: How do the characteristic caps hinder the character compared to a character with the same statline but no caps?  If the answer is "They don't", they're not worth anything. 
  3. Like
    Gnome BODY (important!) got a reaction from PhilFleischmann in Lower Maximum Characteristic Values   
    My POV: How do the characteristic caps hinder the character compared to a character with the same statline but no caps?  If the answer is "They don't", they're not worth anything. 
  4. Like
    Gnome BODY (important!) reacted to dsatow in Martial Artist Blaster (Ranged Martial Arts)   
    Personally, I am not really a big fan of ranged martial arts in Champions.  Except for ranged disarm and ranged throw, I think most of the advantages could be simulated by levels or more dice on the power.  In heroic settings, I can see more reason to have it as everyone is using the same equipment/powers.  But not in a superpowered setting.
  5. Downvote
    Gnome BODY (important!) reacted to Gauntlet in Lower Maximum Characteristic Values   
    So you would be okay if I said your stat maximums were as follows while everyone else's was normal?
     
    STR Max: 5
    STR Max: 5
    DEX Max: 5
    CON Max: 5
    INT Max: 5
    EGO Max: 5
    PRE Max: 5
    OCV Max: 2
    DCV Max: 2
    OMCV Max: 2
    DMCV Max: 2
    SPEED Max: 2
    PD Max: 2
    ED Max: 2
    REC Max: 2
    END Max: 5
    BODY Max: 5
    STUN Max: 5

    Any characteristic bought over these maximums are at double cost.
  6. Like
    Gnome BODY (important!) reacted to Lucius in Lower Maximum Characteristic Values   
    The Normal Characteristic Maximum rule, requiring a double expenditure to buy Characteristics above a certain point, is a bad idea and you should abandon it.
     
    As for setting limits for certain character types, just set the limits. If you want Hobbits to be restricted to STR 15 or less, just forbid anyone from playing a Hobbit with STR over 15.
     
    Lucius Alexander
     
    And a normal human palindromedary
  7. Like
    Gnome BODY (important!) got a reaction from Hugh Neilson in Instant/Limited/Reaction Defenses   
    I think it'd be fine to just declare "This is how these Charges work".  No other Modifiers needed. 
     
    On one hand, a normal Charge lasts for an entire Phase so if the user gets hit more than once in a Phase his use-Charges are disadvantageous. 
    On the other hand, a normal Charge lasts for an entire Phase even if you don't get hit so if the user doesn't get hit in a phase his use-Charges are advantageous. 
    I'd guesstimate that to be a wash. 
     
    EDIT: And you'd want to define how it functioned on attacks you didn't know were coming.  Does it default to ON (whoops, street thug with a popgun just ate a charge) or to OFF (whoops, Baron Backstab just did badnasty things to you and you didn't get full DEF)? 
  8. Thanks
    Gnome BODY (important!) reacted to Simon in HD6 stuck   
    Windows UAC will prevent applications from writing to certain protected directories. Try unzipping the download into your Documents directory.
  9. Like
    Gnome BODY (important!) reacted to Greywind in Posting Characters   
    Hence, the basis for my response.
  10. Like
    Gnome BODY (important!) reacted to PhilFleischmann in Teleporting a Fixed Location to You?   
    Thank you for clarifying.  You may be right.  I still think that only being able to place the trigger on one item is worth a limitation, even if it's only -1/4.  The multipower construct you described above also works.  The only question is whether the cost is appropriate.  It seemed at first that buying these "fixed targets" with UAA Teleport similarly to how you buy Fixed Locations was an appropriate cost.  But I certainly could be mistaken about that.  I suppose it is comparable to buying off the Focus Limitation for a power, but UAA is already pretty expensive, and Teleport has a maximum range, whereas "not having a focus: does not have a range.
     
    If I have a power through an item with no Focus limitation, someone can steal the item and take it to another galaxy, and I still get it back when I want it.  With the Teleport UAA method (regardless of whether you use Trigger or "Fixed Targets"), it the item is out of range, you don't get it back.  Then the question is, how often is the McGuffin going to be farther away than the Teleport Range?
  11. Like
    Gnome BODY (important!) got a reaction from massey in Fantasy Immersion and the Things that Ruin it.   
    He's not. 
     
    I disagree. 
  12. Like
    Gnome BODY (important!) got a reaction from massey in Fantasy Immersion and the Things that Ruin it.   
    I'm fine with scifi, given that I grew up on Might&Magic games.  It just needs to be integrated.  What I can't stand is modern tech.  No guns please, unless they shoot lasers. 
    Magic as modern equivalent is just lazy worldbuilding, and I don't like it.  The things we have today look and work the way they do because of how things work, so replacing technology with magic will result in sweeping changes. 
    I am not researching history for my elfgames thank you. 
    I am not researching linguistic history for my elfgames either thank you. 
    If a player knows a thing to be fact, they're going to have a hard time not using that fact.  The human brain just doesn't do "ignore this piece of information" well.  Either change the way the world works or let the way the world works be known, don't make me waste mental effort pretending to forget things when I should be pretending to be somebody else. 
    See first. 
     
    My personal "OH GOD NO"s are mainly Earth-things on not-Earth.  References, place-names, nationalities.  Accents is the big one.  When somebody gives their character a, say, German accent all I can think is "He's German!  Wait no there's no Germany." and my immersion shatters. 
  13. Thanks
    Gnome BODY (important!) reacted to pawsplay in Heroic Narratives, Or I Love Champions But...   
    I'll be honest, any time I see something like this posted, I retroactively enjoy less every game that person has ever run for me. I don't play to be lied to. I want the game to work, in some sense. To me this sounds way railroady, which can be a fun ride but is definitely not my cuppa. I like the idea the GM is constrained by some kind of rules structure. The GM already wields such authority and prerogative, I want there to be some kind of constraint. From limitations come creativity.
  14. Thanks
    Gnome BODY (important!) reacted to zslane in Heroic Narratives, Or I Love Champions But...   
    I'm not sure that the result would be a TTRPG as I define it. But I acknowledge that is a matter of personal preference, and that my definition of what constitutes a satisfying TTRPG experience may be different from yours or anyone else's.
     
     
    I don't want a pre-determined plot outline, or a set of genre conventions, to dictate the events that occcur, and in what order. I want player/character choices and dice rolls to do that. I am not moved by an adventure module (or GM outline) that says the villain must get away in Act I in order to properly set up the "dramatic climax" expected for Act III. The common term for this is railroading, but whatever you call it, it is symptomatic of a kind of forced plotting that also reduces player agency. This is fine for a writer whose job is to conceive of and adhere to a tightly constructed narrative where every story beat is carefully planned in advance and forced, as necessary, to produce a pre-determined emotional response in the reader. But that is utterly antithetical to my definition of a TTRPG.
  15. Like
    Gnome BODY (important!) reacted to Ninja-Bear in Heroic Narratives, Or I Love Champions But...   
    Just as I suspected. As with Greywind’s last post. It’s a control issue. 
  16. Like
    Gnome BODY (important!) reacted to Duke Bushido in Ring of Regeneration   
    Read "Inaccessible" again:  you _can_ remove inaccessible foci; you just can't simply snatch it away with a grab.
     
     
  17. Like
    Gnome BODY (important!) got a reaction from Chris Goodwin in Fantasy Immersion and the Things that Ruin it.   
    I'm fine with scifi, given that I grew up on Might&Magic games.  It just needs to be integrated.  What I can't stand is modern tech.  No guns please, unless they shoot lasers. 
    Magic as modern equivalent is just lazy worldbuilding, and I don't like it.  The things we have today look and work the way they do because of how things work, so replacing technology with magic will result in sweeping changes. 
    I am not researching history for my elfgames thank you. 
    I am not researching linguistic history for my elfgames either thank you. 
    If a player knows a thing to be fact, they're going to have a hard time not using that fact.  The human brain just doesn't do "ignore this piece of information" well.  Either change the way the world works or let the way the world works be known, don't make me waste mental effort pretending to forget things when I should be pretending to be somebody else. 
    See first. 
     
    My personal "OH GOD NO"s are mainly Earth-things on not-Earth.  References, place-names, nationalities.  Accents is the big one.  When somebody gives their character a, say, German accent all I can think is "He's German!  Wait no there's no Germany." and my immersion shatters. 
  18. Like
    Gnome BODY (important!) got a reaction from Duke Bushido in Heroic Narratives, Or I Love Champions But...   
    Matter of opinion, right there. 
     
    Following conventions has nada to do with role-playing.  Role-playing is playing your role, regardless of if that role is conformist or non-conformist.  The guy who brings The Gunisher to a session of The Justice Team isn't not role-playing because of it.  He's just not following conventions and it's fine to say no to that but it's still role-playing. 
     
    RE the paladin, it depends.  If Sir DoRight's player cannot choose to not stop Dirkas Thief, that's a loss of agency.  If Sir DoRight cannot choose to not stop Dirkas but his player can choose to do things that the player knows will let Dirkas do his dastardly deeds without DoRight knowing, that's not loss of agency. 
  19. Thanks
    Gnome BODY (important!) reacted to Greywind in Heroic Narratives, Or I Love Champions But...   
    Going out on a limb here, but honestly, if a GM creates a situation/scenario where the only possible success relies on a crap shoot to win, then that GM is an f'n idiot. And no amount of dice "adjustments" through HAPs or any other means will ever change that.
  20. Downvote
    Gnome BODY (important!) reacted to pawsplay in Ring of Regeneration   
    I don't need to read it again. Read my post again. Or don't, I guess.
  21. Haha
    Gnome BODY (important!) reacted to Ninja-Bear in Fantasy Immersion and the Things that Ruin it.   
    Elves don’t bother me as long as it’s one not hundred different ones.
     
    Halflings I could do without except I have minis and the kids like them. But Gnomes? No way!
  22. Confused
    Gnome BODY (important!) reacted to Greywind in Heroic Narratives, Or I Love Champions But...   
    But I'm sure you can burn a hero point and ignore that.
  23. Like
    Gnome BODY (important!) reacted to Greywind in Heroic Narratives, Or I Love Champions But...   
    Character creation has nothing to do with characters in play. And for the most part I don't do homages.
  24. Like
    Gnome BODY (important!) reacted to Greywind in Heroic Narratives, Or I Love Champions But...   
    Following both rules, I'd say, particularly as the GM, that a villain could/would only push when trying to save their own life.
  25. Like
    Gnome BODY (important!) got a reaction from PhilFleischmann in Fantasy Immersion and the Things that Ruin it.   
    I'm fine with scifi, given that I grew up on Might&Magic games.  It just needs to be integrated.  What I can't stand is modern tech.  No guns please, unless they shoot lasers. 
    Magic as modern equivalent is just lazy worldbuilding, and I don't like it.  The things we have today look and work the way they do because of how things work, so replacing technology with magic will result in sweeping changes. 
    I am not researching history for my elfgames thank you. 
    I am not researching linguistic history for my elfgames either thank you. 
    If a player knows a thing to be fact, they're going to have a hard time not using that fact.  The human brain just doesn't do "ignore this piece of information" well.  Either change the way the world works or let the way the world works be known, don't make me waste mental effort pretending to forget things when I should be pretending to be somebody else. 
    See first. 
     
    My personal "OH GOD NO"s are mainly Earth-things on not-Earth.  References, place-names, nationalities.  Accents is the big one.  When somebody gives their character a, say, German accent all I can think is "He's German!  Wait no there's no Germany." and my immersion shatters. 
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