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mattingly

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Posts posted by mattingly

  1. 17 hours ago, Doc Democracy said:

    The other problem would be that hitting someone who was time-stopped should be much easier than in normal combat.  As would grabbing and pushing people over.  You might want to live with that because, in game, as GM I would want it to be harder to grab, punch and trip than to punch, punch, punch.  As such I would add up all the penalties from the various manouevres and apply them all to all the attacks (as well as the usual penalties for autofiring multiple targets).

     

    I was considering AOE Selective Radius and AOE 1 Hex. If I go the Autofire route, I'll add in Concentrated Sprayfire.

     

     

    17 hours ago, Sketchpad said:

    Isn't this basically the Speed Zone abilities as seen in The Ultimate Speedster (p. 251) for 5th ed? 

     

    Ah! Good call. I looked through the Time Powers section, which wasn't quite what I was after.

     

     

     

  2. Question...

     

    If a hero can stop time for a few seconds (like with the stopwatch from The Girl, the Gold Watch, and Everything), and had...

    • Selective AOE Radius on Strength...

    ...defined as having ten seconds to walk around, hit people, grab things, etc.

     

    Would you allow that AOE Strength to be used differently vs each target?

    So that the hero could:

    • Grab someone
    • Punch someone
    • Push someone down

     

     

    If not, how would you build such a thing?

     

     

     

  3. 20 minutes ago, Bazza said:

    I also feel that Frank Castle should do quips like Spider-Man; after all, he is The Punisher. 

     

    If you're going to get psychoanalyzed. get the craziest therapist you can find.

     

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