Re: What Kind of Heroes do you GM?
Well, my current group is pretty balanced as far as player archetypes. We've got one Newbie, a Loonie, a couple of Powergamers*, a couple of Thespians, and something more than a century of combined Champions experience. It's a great group to play with.
When GMing, I used to be pretty uptight about mechanics. One of my players actually voluntarily retired a character because with just a 30-point VPP, he was causing game balance issues.
These days, I'm more concerned with the storytelling aspect of the game. Any kind of character is welcome, as long as s/he can fit in well with everyone else. The current hero lineup, for example, includes a fireman turned superhero, a Superman sidekick wannabe, an extreme sports star, a telepath/blaster with a coin fetish, a cellular manipulator with a winged snake for a pet, a marble-throwing blaster who walks on (and through) walls, and the reluctant leader of a centuries-old secret mystical society. They have radically different backgrounds and attitudes, but they're united for a common purpose. Their differences make them fun to run, and their collective and individual heroism makes them worth running in the first place.
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*Lord Mhoram claims to be a 'reformed' Powergamer. Keep telling yourself that, pal.