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misterdeath

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Everything posted by misterdeath

  1. I go to houseplan sites. http://www.houseplanguys.com/luxury-house-plans.php is pretty good. The houses go up in Sq Footage as you go up. Here's a fave. http://www.houseplanguys.com/view-house-plans.php?PlanNum=61-200 D
  2. Probably. I think he was supposed to have died before they left, but then they made it some sort of suspended animation crypt thing.... RE: Powers. Some sort of undefined mental powers, I think. Maybe some "super inventor stuff". I was never clear whether he was mind controlling people with his brain, or with stuff, or with a combo of two. Most of the Inhuman related marvel sites give him Mind Control abilities. D
  3. Everything I can find seems to assume that Maximus is still alive. I remember an issue with him well after the Inhumans were on the moon, anyways. D
  4. If you're into 3.5 D&D Unearthed Arcana (not to be confused with Monte's Arcana Unearthed) rocks. It's got tons of cool options, most of which are pretty balanced. Some are useless to me, but in general, there's lots of stuff that I can find to justify the price. Now, if the FLGS could get me a Dragon's Gate, I'd be set. D
  5. I was riding in the elevator with my supervisor's supervisor (the one who hates me), and this other guy got on. They struck up a conversation, and brought me in. The other guy stared at my nametag for a minute, then gave a slight nod, like he had memorized my name for future reference. Afterwards, Dina said, "Do you know who that was?" Me, "No." "That was X, he's the CFO. He memorized your name." She seemed pretty convinced that it was a good thing. The CFO knows my name. That makes me a little nervous, since my disorder doesn't let me match faces to names all that well. So, I doubt I'll recognize him, next time we meet. D
  6. Dude, HKP was created in '74. Then he was an incompetent lackwit with a cat and a wonky car and a magic book. Now, it's 2004. Add 30 years of experience points, and what do you get? Hell, over slightly more time Sue Richards went from being a chick that turns invisible to the most versatile badass on the team. D
  7. And it not in any of the published official DC hero super hero games, either. I haven't read any comics in the last ten years or so, so I'm not participating in that arguement. Just thought I'd throw that in to this mess. FWIW. Go back to your "Superspeed is the Real Ultimate Power" "is not" "is too" fest. And people think the SSM threads in NGD are useless... D
  8. Re: Re: Re: Speed of Lightning, ROAR of Thunder! Gotcha http://www.cartoonnetwork.com/watch/web_shows/hkp/index.html D
  9. Something that's beginning to chap my "spent way too many years in Chemistry to let it slide" ass. "All Natural. No Chemicals." No, not really. You see, Chemicals are those things that are making up each and every block of matter that you possess. No Artificial (man-made) chemicals, perhaps. But No Chemicals. Hell, even Air has chemicals (Nitrogen, Oxygen, etc). Pure Water is a chemical. D
  10. Change Enviroment. Probably the easiest to work with. Negative Overall Skill levels. Probably complicated. I'd probably do the Change Environment, with both Int and Dex penalties, incantations, no range. And someone got here before me. D
  11. Re: MA Costs and Weapon Elements I usually let him buy weapons element, and define the maneuvers as "Jab/Cut, Hook/Lunge" and the like. Since several different maneuvers can be subsumed into buying 1 Martial Maneuver, it seemed more fair to me. Plus, it seems to go with the rules in UMA on learning new styles, where you buy the Maneuver, buy the KS, and you can use the Maneuvers in common as the style. Plus, as you note, it's a good game balance thing. D
  12. Re: Ki tricks, any ideas? 1) Instant Change. Just define it to include "even when buck nekkid". 2) Create Food/Drink. Either re-define the transform "Create Food Drink and Clothes" out of fine air, or use it as the SFX of "Does not Eat" 3) TV Show: Images to sight and sound. they don't have to be very good, or very big, since only you want to watch them. You may end up wanting some sort of VPP with assorted "Useless Chi Tricks". That's what I ended up having to do for my guy with a Magic Amulet that allowed him to create items out of thin air. It ended up being cheaper to go that way than a big "Transform Air into Any object he wants" and having to argue with the GM over what stats to use. A weird Summon, with a wider effect, and the "100% loyal" modifier might work, but again, you run into the whole "GMs discretion on what these things do". Just some ideas early in the morning... D
  13. misterdeath

    Anthem

    It bases the cost of the RSR off of the Attribute in comparison to an Activation Roll. Or so I was lead to believe. Lookin good. D
  14. misterdeath

    Anthem

    Hee. He'd probably be better off tricking out the Str by dropping the "no fig" limitation. Or, better yet do both. Str 90 Con 40 flying uberbrick. D
  15. misterdeath

    Anthem

    Ah. got it. We're talking the 10 PD and ED from normal. That should have been obvious to me. I'm multitasking badly. Just call me Microsoft... You're trying for an Elemental Control without using an Elemental Control. I see. Makes sense. Not yet. Just having things percolate around. D
  16. misterdeath

    Anthem

    Hee. I posted him here once, long time ago. He's probably on the old boards... D
  17. misterdeath

    Anthem

    That makes sense. Probably checked the wrong box in Hero Designer. I've done that many a time. That being said, I think linking the Lack of Weakness for the FF to the FF might be a touch cheesy. YMMV. He's got 100 point Eyebeam multipower, and some levels using it. fortunately, he's got crap all defenses. He's a mobile artillery piece. Move in position and blast. Let the rest of the Viper agents cover his butt. But, 20d6 EBs are nothing to sneeze at. --- Are you limited to 1000 points, or is that just a lucky number? D
  18. misterdeath

    Anthem

    FWIW, I've got one too. D
  19. misterdeath

    Anthem

    Rebuild the FW as a FF. I think you're supposed to have Hardened on your PD and ED before applying Hardening on your Damage Resistance. Did I miss the Mental Defense? I see you have Lack of Weakness for it, but I'm not finding it. I'd have probably ditched the "Take it on the chin" Block maneuver and used that from your skill levels too. Or I'd have added a Martial Throw and a Quick Strike (+2 OCV, +1 DCV, Str strike) for 6 more points to get ten. 50% damage reduction basically doubles the Stun and Body he has, so that puts him up to 100 and 40 respectively, which is pretty good. He's the kind of character I like to see. Well rounded, built to a concept, powerful, but not overly so. Sure, he can Find Weakness on a OCV 14 18 Dice punch. That's rude. He's a thousand points, and 500ish point Oculon can do similar stuff. Looks good D-man. D
  20. Some random ideas. 1) Buy down his Str so that you do the 18 dice limit with your martial arts and enhanced Str. Buy more Str with the limitation (-1) only for lifting and bracing. You get the max damage you want, plus the ability to lift and mangle the stuff you want. Str 20, Offensive Strike, +2 DCs gives you the ten DC. Buying +40 Str, 0 End, no fig (-1/2), non persistant(-1/2) for 30 points (I'm doing the math in my head) gives you the 18 DC. Then buy +30 Str, 0 End, Only for lifting (-1), non persistant (-1/2) for 18 more points gives you the 90 STR you need for lifting purposes. 2) Physical Limitation "Martial Arts and Str cannot do more than 18 DC" value dependent on what DC you're giving up. 3) Modification of Supreme Serpent's idea. Buy the HTH levels, plus some STR, 0 End, no fig (-1/2), only to approximate martial arts maneuvers (-1/2) (kinda like Teleios). With a 20 Str, +30 more with those limitations'll cost you 22 points. Which might or might not be close to the cost of your maneuvers. D
  21. I think this is a case of YMMV. I find them to be less useful in most heroic campaigns because you can use other maneuvers to simulate the same thing. They only become interesting when you've got a lot of movement ability, and have a character in a genre that gives lots of movement ability. There's been some cheesy OIHID constructions, sure. Sure. But I think it's a difference in styles mainly. I like to model what I'm trying to create, and see the rules as a means to that end. I like the model to be as accurate as possible, and if that means the construction is a little cheesy, that's ok. Some people, they want everything to nicely balance. That's a secondary concern to me. My first real character was a crippled normal guy with an amulet that gave him superpowers. I bought down his normal stats, and bought his super powers with IAF (because he had an amulet on a chain that hung around his neck). Horribly abusive? Probably. But that's what I was trying to model. With experience, he bought that down to OIHID (must have amulet to change) and later to No Limitation, because he got more used to the powers, and they started residing in his body instead of the amulet. YMMV, of cource. D
  22. FWIW: The archer (crossbow actually) character in Zodiac Conspiracy was Sagittarius. Scorpio was the ninja with the poison stinger. D
  23. I disagree about the Fmove manuevers. I find them to be a fun and interesting part of the system. I think he could probably do what he wants with a MP instead of the VPP, and would prefer to do it that way. Especially if he's only using it in certain ways anyways. I dislike stats (and count End Reserve as one of them) in an EC, but don't have much problem with the non End powers. I like OIHID, but I'd like to see a justification on why it's supposed to be limiting in this occurance. And in general, I don't give a crap about the point cost. I prefer to run a pointless game if at all possible. I like modeling the idea and seeing where that takes me. So, I'd probably tell him to cut the crap and make the character without the tricks, and we'll see how it points out. D
  24. Standard rules: You have to buy ten points of martial maneuvers. pg44 Fred. "A character must buy 10 points of martial maneuvers. (even if it's just two 5 point maneuvers)" Nothing that says they have to be a style. Nothing says that they require training. See the Bestiary for the "tooth and claw" martial arts style. Stats and no End powers are allowed in ECs with GMs permission. pg 204 of Fred. Don't much feel like quoting. The Damage Reduction and Endurance Reserves are listed as separate powers, and as such, can have different limitations. And if you can convince the GM that it's acceptible for your super-speed multipower (pg 204 again), then it's legal. Find me one thing that's illegal. Quote me a page in either the BBB or Fred that says otherwise. Munchkin fundamentally means "I don't like it, and so I'm going to call it names". That's cool. You're allowed to not like it, and not allow it in your game. I probably wouldn't either. But, I don't see anything that's illegal in Phaeton. Immoral, perhaps. But not illegal according to the rules as written. Prove me wrong. Find something illegal, not just something you don't like. D
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