archer
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archer got a reaction from Christopher R Taylor in Marvel Cinematic Universe, Phase Three and BEYOOOOONND
As long as it has RC Cola and Moon Pies in it, I'll be satisfied.
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archer got a reaction from Chris Goodwin in Political Discussion Thread (With Rules)
Garry Kasperov put out something on social media a few days ago...
One Russian to another:
- What's the news?
- We're at war with NATO!
- How's it going?
- We've lost 15,000 soldiers, 100 aircraft, and 600 tanks.
- How about NATO?
- Oh, they haven't started fighting yet.
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archer reacted to Logan D. Hurricanes in Funny Pics II: The Revenge
I resent that! My orange coming on screen is the best part of the meeting!
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archer got a reaction from death tribble in Jokes
People who cheat on their taxes disgust me.
This is not the kind of world I want to raise my 23 dependents in.
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archer got a reaction from death tribble in Jokes
To all the people out there suffering from paranoia just remember:
you're not alone....
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archer reacted to SCUBA Hero in Behind Blue Eyes: The Supervillain?
You like Bohemian Rhapsody? And Star Wars?
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archer got a reaction from Grailknight in Hit locations OR Activation rolls
Activation roll suck if you're perpetually unlucky and are great if the god of the dice smiles in your favor.
And I know all the math theory that there's no such thing as luck when rolling dice. But I've seen far too many die rolls to believe that.
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archer reacted to Tjack in I hate this day.
All contestants must produce official ticket in person at our main office on the planet Mongo in order to receive prizes.
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archer reacted to Old Man in RIP Akira Takarada
RIP to a sci-fi cornerstone.
Dr. Mid-Nite, you're pretty photogenic.
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archer reacted to Cancer in Funny Pics II: The Revenge
This is something of a hot-button issue for me, so ... depending upon the age of the unseen character there ... with the given context of it being spring break ... exactly why does the mother's irrational need to micromanage her children override the other person's desire to sleep?
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archer reacted to Lawnmower Boy in RIP Scott Bennie
I cannot say that I knew Scott well, or over a lifetime, but we were members of the University of British Columbia Wargamers Society together in our youth, and I was introduced to Champions by playing in his campaign. He graduated in timely fashion well before me in 1986, and I never saw him in the flesh again after leaving town for graduate studies.
Let's talk about flesh. Scott suffered from some kind of congenital physical condition, about the specifics of which he was very private then, and, evidently, throughout his life. His symptoms, when I knew him, were for the most part not so obviously abnormal that one could not convince oneself that he was simply the victim of outrageously bad lifestyle or grooming choices. Because he did not advertise his condition, I am sure that he suffered ridicule and abuse during his earlier life. In later years, I suspect that they progressed to mobility impairments and other isolating lifestyle challenges, although I cannot speak to that from personal acquaintance.
We have, as a society, persuaded ourselves that because caring about appearances is superficial, we should resolve never to do it consciously. I think that is a mistake, that we are human, and have a right to own the loss of simple physical attractiveness as a legitimate injury done by disease. It is okay to be bitter, to be conflicted, to be hurt, when illness makes us ugly, and victims have a claim on medical help! I say that in the light of world events yesterday, but also as a reflection on Scott's life. Scott suffered, and yet, and unlike many victims, sought a public life in teaching, and, later in life, preaching. (He was no proselytiser when I knew him.) He also was a creative game designer with a particular interest in the superhero genre, taking a puckish pleasure in writing about the adventures of his alter-ego, Thundrax.
I cannot offer a eulogy of Scott Bennie here, but I can offer one for Thundrax. Like all superhuman alter-egos, Thundrax represented the person that Scott fantasised about being. Scott was a good man, a patriot, a religious man, and a fan of the Champions system. So was Thundrax. But there is one more thing about Thundrax that is important here. Thundrax was a bit of a himbo. From which I take away that this was part of Scott's fantasy. Having known Scott, as I said, as a teacher, a creator, and a man of genuine insight into the human condition, I want to take this as Scott's last lesson. That kind of fantasy is okay. It is okay, acceptable --no, more than acceptable, normal-- to have fantasies about being more physically attractive! Elsewhere, we can talk about body dysphoria. Here, the issue is a particular kind of illness, the kind that deforms us physically just enough to limit our lives, and not quite enough to make us acceptable victims. We need to accept that this kind of Illness is real, and acknowledge that the longing to be Thundrax is legitimate.
RIP, Scott
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archer reacted to Tjack in I hate this day.
That post may have sounded like “poor pitiful me” but I’m alive when experts thought I’d be well into my next reincarnation by now. John Wayne only had one lung, and just like my hero the Duke I’m gonna tell Death to F-off until I’m good and ready. If all else fails I’m gonna grow gills and breathe like a fish.
This is only about how much these tests suck and how someday I’ll have my swift and righteous revenge on those who conspire against me. Mine enemies should start quaking in their boots and wetting themselves now and avoid the rush.
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archer got a reaction from Tjack in I hate this day.
I'll be optimistic and say 47.99%.
If it's any comfort when my wife was around 47 years old, she did such testing and was told that she had the lungs of someone who was in her late 80's. She's never smoked or done anything which would have deliberately been destructive of her lungs.
Anyway, she's still alive. Hasn't been able to work in years but she has hobbies which keep her busy. For example, she's learned to paint.
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archer got a reaction from Christopher R Taylor in Hit locations OR Activation rolls
Activation roll suck if you're perpetually unlucky and are great if the god of the dice smiles in your favor.
And I know all the math theory that there's no such thing as luck when rolling dice. But I've seen far too many die rolls to believe that.
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archer got a reaction from Scott Ruggels in Building Campaign Power Ranges
I'll give a (rough) shot at describing what I consider to be a normal superhero campaign. @Christopher R Taylor
Note that I've only been in what was considered by the group as "normal". Nothing that we considered to be beginners, teen, or high-powered so be aware....
Base Points ?
Matching Complications: ?
Mismatching Complications: ?
Characteristics 10-65
SPD 4-7 (5 is "mode" average and damned close to being the average, 7 is vanishingly rare)
Combat Value 8-13 (including Skill Levels and maneuver bonuses)
Standard Damage 8-14 DC (11 DC average)
Active Points 40-65
Skill Rolls 8-14
Def/rDef ?
Characters with High speed and/or high Combat values should have lower attacks & defenses, conversely powerful attacks & defenses should be associated with lower speeds.
Everyman Skills are as follows:
Acting 8-
AK: Home Area 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Native Idiomatic, Literate
Persuasion 8-
PS: Hobby
Shadowing 8-
TF: Common Motorized Ground Vehicles
Stealth 8-
Perk: Driver's License (unless the character doesn't want one)
Young teen heroes do not get TF: Common Motorized Ground Vehicles and can use one of those points for unlicensed, unpowered movement familiarity like TF: Skateboarding, Bicycle, Surfing, Skis, Equines, etc. as appropriate for the character concept. The other point will be spent by the GM on a skill 8- based on reading the character's backstory and complications as a "You're a weird, unique kid" point.
Also instead of PS: Hobby, the young teen gets KS: Hobby.
And the young teen doesn't get a driver's license perk but can have the Social Complication: Perky for zero points if desired.
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Note that I didn't give a suggested defense level. That really depends on how long the GM and the group want combat to last. I don't know what players today would consider to be an appropriate length for combat.
I also didn't give suggested point and complication totals. I haven't played or GM'ed 6e and don't have an instinctive feel for how much an average character would cost for it. Someone familiar with building in 6e could likely look at my suggested norms and figure out a suggested cost and complication totals more accurately than I could guess.
Likewise, no ECV because I don't have any feel at all for how 6e affected mentalists.
I would note that the origin for the discussion of this was in a 5th edition thread. I'm not sure what the publication policy is for HERO so that it's 6e only or if publishing new material in 5th is a possibility.
My personal feeling was that 6e was a mistake because it made using older material vastly more complicated for a GM who already had constraints how much time he could devote to his gaming. It's not like 6e was the last nail in the coffin for HERO. It wasn't the first either, just another. IMHO.
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Please everyone feel free to compliment or complain.
I'm throwing this out for consideration, not because I think I have the answer (particularly on my comment on 6e coffin nails).
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archer reacted to DShomshak in Businesses/Shops in a Fantasy Town
Here are relevant paragraphs from Medieval Demographics Made Easy, by S. John Ross:
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Merchants and Services
In a village of 400 people, just how many inns and taverns are realistic? Not very many. Maybe not even one. When traveling across the countryside, characters should not run into a convenient sign saying "Motel: Free Cable and Swimming Pool" every 3 leagues. For the most part, they will have to camp on their own or seek shelter in people's homes.Provided they are friendly, the latter option should be no trouble. A farmer can live in a single place all his life, and he will welcome news and stories of adventures, not to mention any money the heroes might offer!
Each type of business is given a Support Value (SV). This is the number of people it takes to support a single business of that sort. For instance, the SV for shoemakers (by far the most common trade in towns) is 150. This means that there will be one shoemaker for every 150 people in an area. These numbers can vary by up to 60% in either direction, but provide a useful baseline for GMs. Think about the nature of the town or city to decide if the numbers need to be changed. A port, for instance, will have more fishmongers than the table indicates.
To find the number of, say, inns in a city, divide the population of the city by the SV value for inns (2,000). For a village of 400 people, this reveals only 20% of an inn! This means that there is a 20% chance of there being one at all. And even if there is one, it will be smaller and less impressive than an urban inn. The SV for taverns is 400, so there will be a single tavern.
Business SV Business SV
Shoemakers 150 Butchers 1,200
Furriers 250 Fishmongers 1,200
Maidservants 250 Beer-Sellers 1,400
Tailors 250 Buckle Makers 1,400
Barbers 350 Plasterers 1,400
Jewelers 400 Spice Merchants 1,400
Taverns/Restaurants 400 Blacksmiths 1,500
Old-Clothes 400 Painters 1,500
Pastrycooks 500 Doctors 1,700*
Masons 500 Roofers 1,800
Carpenters 550 Locksmiths 1,900
Weavers 600 Bathers 1,900
Chandlers 700 Ropemakers 1,900
Mercers 700 Inns 2,000
Coopers 700 Tanners 2,000
Bakers 800 Copyists 2,000
Watercarriers 850 Sculptors 2,000
Scabbardmakers 850 Rugmakers 2,000
Wine-Sellers 900 Harness-Makers 2,000
Hatmakers 950 Bleachers 2,100
Saddlers 1,000 Hay Merchants 2,300
Chicken Butchers 1,000 Cutlers 2,300
Pursemakers 1,100 Glovemakers 2,400
Woodsellers 2,400 Woodcarvers 2,400
Magic-Shops 2,800 Booksellers 6,300
Bookbinders 3,000 Illuminators 3,900
*These are licensed doctors. Total doctor SV is 350.
Some other figures: There will be one noble household per 200 population, one lawyer ("advocate") per 650, one clergyman per 40 and one priest per 25-30 clergy.
Businesses not listed here will most likely have an SV from 5,000 to 25,000! The "Magic Shop" means a shop where wizards can purchase spell ingredients, scroll paper and the like, not a place to buy magic swords off the shelf.
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Dean Shomshak
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archer reacted to Starlord in Funny Pics II: The Revenge
One possibility may be that you have too many attachments already posted to the site. There is a 10mb limit. Go into your profile -> My attachments. There should be a bar at the top that tells your current amount. Just go through the list of attachments below the bar and check the boxes to the right to delete the oldest ones or specific ones you don't want anymore.