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dsatow

HERO Member
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  1. Like
    dsatow got a reaction from BoloOfEarth in Those Are Some Weak Buckles and Straps (Multi-Disarm)   
    One more variant build:  Desol not vs. Focii usable against others.
  2. Like
    dsatow got a reaction from BoloOfEarth in Those Are Some Weak Buckles and Straps (Multi-Disarm)   
    In other builds, I can see it as a Body Drain with a limitation for simple recovery of all the Body.
  3. Like
    dsatow got a reaction from RDU Neil in What's your favorite edition of Hero System/Champions?   
    I wanted to hate the removal of figured stats, but after using it for a while, I can't say I do.  It not that much of a bother to make it the same value as figured and it can lead to a few new configurations which weren't available before without giving the GM a headache.
  4. Like
    dsatow got a reaction from assault in Package Deals   
    Cool!  Found my Pulp hero book under the Monster Hunters book.  Thanks, not only to assault but to everyone!
  5. Like
    dsatow got a reaction from Ninja-Bear in What's your favorite edition of Hero System/Champions?   
    I wanted to hate the removal of figured stats, but after using it for a while, I can't say I do.  It not that much of a bother to make it the same value as figured and it can lead to a few new configurations which weren't available before without giving the GM a headache.
  6. Like
    dsatow got a reaction from lemming in What's your favorite edition of Hero System/Champions?   
    I personally like the CC book.  It most reminds me of 4th ed but with the current rules.  I think HERO is cursed with the 3 steps forward 2 steps back with each edition.
  7. Like
    dsatow got a reaction from death tribble in Create a Hero Theme Team!   
    Oscar Marks - He doesn't have a super name but the newspaper call him O-Scar due to an annoying misprint by a reporter named Jimmy Dugan.  He grew up in a tough neighborhood.  His power is the ability to replicate any weapon used to harm his body.  He regenerates quickly and given his past wounds, he can simulate cutting weapons (like knives), bashing weapons (like a baseball bat), a gun shot (from a pistol), and a drill (due to having a cavity, go figure).  While he can replicate the ability, he can't necessarily replicate the strength (like the time he got hit by that bus).
     
    If people don't mind, the next team is a group of teenage superheroes who got their powers while being in their high school 4H club.
    1) Each member needs to represents one of the H's (head, heart, hands, and health).
    2) The power shouldn't be something you would normally find in a big city supergroup.
     
  8. Like
    dsatow got a reaction from Ninja-Bear in What's your favorite edition of Hero System/Champions?   
    I personally like the CC book.  It most reminds me of 4th ed but with the current rules.  I think HERO is cursed with the 3 steps forward 2 steps back with each edition.
  9. Haha
    dsatow reacted to RDU Neil in Quote of the Week from my gaming group...   
    From a yearly game that takes place in a 31 year old campaign.
     
    Me: "So you probably don't remember this, but these guys in the crystal armor and swords... they showed up in 1994, sent back in time to take out Capt. Hero. (A PC back then.)"
     
    Player: "Holy crap. We've played so long we are now IN the dystopian future that they came from!"
     
    Me: "I don't know whether that is cool or very sad."
  10. Like
    dsatow got a reaction from RDU Neil in What's your favorite edition of Hero System/Champions?   
    I personally like the CC book.  It most reminds me of 4th ed but with the current rules.  I think HERO is cursed with the 3 steps forward 2 steps back with each edition.
  11. Like
    dsatow got a reaction from fdw3773 in What's your favorite edition of Hero System/Champions?   
    I personally like the CC book.  It most reminds me of 4th ed but with the current rules.  I think HERO is cursed with the 3 steps forward 2 steps back with each edition.
  12. Like
    dsatow got a reaction from Surrealone in Takes No Body   
    Toons seem to take body, they just don't die from it.

     
    Except of course according to Who Framed Roger Rabbit where they have the Dip.
    “Remember how we always thought there wasn't a way to kill a Toon? Well, Doom found a way: turpentine, acetone, benzene. He calls it the Dip!”
    ―Lt. Santino
  13. Like
    dsatow got a reaction from massey in How do you place a fictional city?   
    Springfield!
     
  14. Like
    dsatow got a reaction from FenrisUlf in How do I make these two powers?   
    I would do it as a mind control to redirect the teleporter.  It might also be missile deflection/reflection.  I think the way to really determine how to build it would depend on how the person defined it.  Is it a warping of space or an override of what the teleporter is trying to accomplish?  If its a warping of spatial awareness, maybe do it as mental images or images on the special teleport sense.  You should sync up with your GM with a good definition of why the teleport redirect works and work with them to come up with a viable power.
  15. Like
    dsatow reacted to eepjr24 in Takes No Body   
    In addition to what SurrealOne said, I would not think of this as a power at all in the toon world. It is a campaign setting. If you want to be NOT like that, you buy a physical limitation that represents how you are different from the norm.
     
    - E
  16. Like
    dsatow reacted to Surrealone in Takes No Body   
    Appropriate amounts of per-turn Regeneration (with the ability to resurrect and heal limbs) fail to properly represent this how, exactly?  I ask because the ability to be Toon-like 'bonked' is effectively a special effect of the ability to die and recover from it.  That's Regeneration in Hero … and a LOT of it at a very high cost if it's supposed to be near-instantaneous.  Do note that even Wile E. Coyote peels himself off of rocks or walks away looking like an accordian after being pancaked … taking roughly a Turn (12s) to do it as he exits a scene in an amusing way … so I don't think you need to recover faster than that.
     
    You probably need a high REC to go with it so that you have some END and STUN, of course … unless you forsee the character needing to take it easy like Wile E. Coyote does (when he goes back to the drawing board) before it goes back into action.
     
    Put another way, I think we already have a power and appropriate characteristics that do exactly what you want. Thus, I don't see a need for another one.  It probably costs more than you want it to cost, but it's so stupidly powerful that it SHOULD cost a ton, IMHO.  Even your two-stage example of inability to lose limbs is actually covered by Regeneration; all you need to do is use the optional Hit Location rules to determine which limbs were hit, and consider them disabled or destroyed if enough BODY is done … then let Regeneration with Limb Healing ability do its thing to bring them back.  No special tables or limitations needed, at all … and no need to create a custom power around it; just use the optional rules you already have around Hit Locations in conjunction with Regen and you're golden.
     
    That said, if you insist that this isn't a special effect of Regeneration and are absolutely intent on building some janky house-rule power around it, then I believe that the cost to achieve what you want using Regeneration and Recovery should be your guide as to the appropriate cost of whatever you build.  i.e. I think this should cost far more than the Automaton powers tend to cost if it's to be near-instantaneous.  To put that into perspective, Recovering 20 BODY per turn with the ability to Heal Limbs and Resurrect costs … (wait for it) … 345 active points.  So that's the kind of power and pricing you're talking about when you want someone to be unkillable and be able to get up and walk away from Wile E. Coyote-like deaths in Hero in 12 seconds.  (And that doesn't include the cost of a high REC to go with it...)
  17. Like
    dsatow reacted to unclevlad in Legion of Substitute Supervillains   
    Madame Patissier
     
    Her power is to create, en masse, the pastry of your dreams...be it a simple glazed or fancy maple bacon donut, eclair, or even an elaborate napoleon or torte.  And the Mind Control that locks your attention on the savory, luscious delight, so you can do nothing but savor its taste, its texture...you always want just that one more bite, and it's always there.......  
     
    All while she clears out the jewelry cases and cash register, lifts a wallet or two, and saunters off completely undisturbed.
     
    The cops particularly dislike her because her donuts, of course, trigger their fundamental Psych Lim.
  18. Haha
    dsatow reacted to archer in Legion of Substitute Supervillains   
    Stanley, The Regurgitating Man
     
    75 Vomit multipower
    7u Vomit pool (not to be confused with VPP) AoE, NND that lasts several phases with personal immunity
    7u Projectile vomit - energy blast
    7u Projectile vomit - flight (megascale)
    7u Transform to remove a positive Striking Appearance and reduce PRE to 7 for a long time
     
    Vomit-proof suit with a Slides-Right-Off (registered TM) guarantee OIF
    PDr & EDr
    Life Support - stink-proof breathing
    Striking Appearance - the suit makes quite the fashion statement
    Power Defense
     
    Oh My Goggles (registered TM) (OIF)
    IR (or night vision in some models)
    magnification
    Flash Defense
    +1-3 sight PER roll (upgraded to ranged combat OCV bonuses in some models)
     
    Gadget Pool VPP
     
    3d6 Luck
     
    Combat Luck
     
     
    Mortimer Stanley is a gifted gadgeteer who made a fortune selling his Oh My Goggles to buyers on both sides of the law. But not content to leave well-enough alone, he decided to branch out into lightly armored suits and acid-based weaponry.
     
    Not being as good with chemicals as he thought he was...well, let's just say there was an accident. And a lot of vomit. Then a lot more vomit. Then it started really getting gross when Mr. Stanley couldn't stop...for days.
     
    When he finally got himself under control, he'd found a good use for his newly patented Slides-Right-Off fabric coating.
     
    The money from his patents and sales are well-separated legally (and internationally) from his criminal activities so that the US justice system can't stop or seize his businesses or money. And Stanley has taken to challenging random superheroes who have a code vs killing so he can use their battles as infomercials for whichever gadgets he is field-testing that week (notifying the media in advance of the confrontation and prominently mentioning his products by name during the fight) . He's even done the same thing to a couple of supervillains, who have taken the experience of battling The Regurgitating Man with just as much grace and aplomb as you might expect.
  19. Haha
    dsatow got a reaction from Brian Stanfield in How do you place a fictional city?   
    Did he get a t-shirt that read "I went to Newark and all I got was this lousy t-shirt to replace the one that was stolen off of me."
     
  20. Like
    dsatow got a reaction from assault in How do you place a fictional city?   
    Springfield!
     
  21. Like
    dsatow reacted to Brian Stanfield in How do you place a fictional city?   
    This really is the crux of the problem, isn't it? If you've ever read any of the Sue Grafton alphabet mysteries, she simply replaces Santa Barbara with Santa Teresa. Who's going to miss Santa Barbara? But it allows her to still travel to Los Angeles and San Francisco without any sort of discontinuity. What her sleuth never does, however, is visit Santa Barbara! But that's a lot more easily ignored than if I were to replace New York City. I think maybe the "replace Newark" suggestion from Vondy is workable, because who ever goes looking for a better life in Newark? My brother lived there for a while and all he got was robbed!
  22. Haha
    dsatow reacted to Talon in How do you place a fictional city?   
    The more you tie to real-world history the harder this is. If you focus action on the main city and use everything else as backdrop (or for exotic locale adventures) then it's less of an issue. If your character histories are intertwined with real world events, then you need to spend a lot more time thinking about this.
     
    I had a campaign where it became a running gag that not only was the city location unspecified, there was no map of the city (because I was too lazy^H^H^H^Hbusy to create one). 
  23. Like
    dsatow got a reaction from Christopher R Taylor in If the Japanese won World War 2 how would the United States be changed?   
    Japan is a very group think sort of culture compared to the US.  People who act out of place are more ostracized and changes happen slower if it goes against what is considered normal.  
     
    So, if the nation believes and perceives all corporate business should have people wearing suits, then a company which wears jeans and a polo shirt would be considered unprofessional and unreliable in matters of business.  That company would find it easy to be in the news as the strange and the odd but would have a hard time getting deals with other businesses.
     
    This extends to most facets of life, political, economic, social, etc.  Its less an exact stance on certain issues than a resistance to go against society as a whole.  And the resistance is less about active measures but more a treatment of being odd and being pushed out of society.  The closest thing to this would be the treatment of the extremely obese in society or the LGBT community in say the 50s.
  24. Like
    dsatow got a reaction from Brian Stanfield in If the Japanese won World War 2 how would the United States be changed?   
    You do know that baseball is more popular in Japan than in the US.
  25. Like
    dsatow got a reaction from Ninja-Bear in Tips and Tricks on How To Be A Game Master for Heroes   
    I would suggest you plan at least one full session where you and the group get together and hammer out your characters.  Its best to have the new players together so you can answer questions so that everyone can hear.  Kind of like a study group or class room.  To be honest, 90% of what people call HERO as being complex is simply the character creation process and it really looks more complicated than it is.
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