Re: Wisdom
In roleplaying, everything is simulation. We can't create wisdom or intelligence through the rules any more than we can create laser blasts. That doesn't mean we can't simulate them. (Surely a group that debates the point costs of overcoats and flashlights will rate wisdom as worthy of consideration. )
Possible Wisdom Tricks:
Overall Levels - The character is wise enough to make good choices.
Telepathy, NND, Vague & Unclear - The character is wise enough to sense the thoughts, feelings and motivations of others.
Mind Control, Mood Only - The character says wise things to make someone calm, to motivate them, to agitate them, etc.