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Asperion

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Everything posted by Asperion

  1. Thanks for all the replys everyone. The suggestion of using the Ultimate Powers Book from Marvel sounds like it would be the best one for me (since I do not have the USPD). Although I would like to have a bunch of powers at quick and ready reference. He uses the power mostly as a form of comic relief, so the crazier the power the better. His overall power level is basically the same as for the PCs so the power itself cannot be overly powerful. Lets hear all those crazy suggestions that everyone possesses out there.
  2. Asperion

    Random Hero

    Here is a good concept that I have been wondering how to pull it off. The concept is that the hero has several powers that he can use only he has no control over what power will go off whenever he uses the power. There is nothing that connects the powers. The person is a chaos mathmatician that had an accident and the rest of the usual comic story. However the control mechinism went haywire. What I am wondering about is how to determine what power is activited when he uses the powers and any ideas for the stated powers. Any ideas and suggestions would be highly welcome. Thanks in advance for all the great ideas and suggestions that everyone will come up with.
  3. The is the way that I have always seen Husk was not as someone with a greatly diverse set of powers/abilities, but as someone who only has the ability to generate body armor by taking on the properties of various substances. The way that I would make Husk would be to give him basic armor with the SFX of whatever material he is morphed into at the time. If the GM demands that that is to versitile for basic armor, then I will either put variable advantage on the armor or make an MP filled with the various forms that he was able to shift into, more to come as he gains EP.
  4. Asperion

    Name Help

    Name Help Here is a good and basic question: Does he have a secret ID? If yes: Master If No: Master [Name] A person with this much raw power at his disposal most likely would come with a planet-sized ego to boot and would want every person out there to know that he is the Master of everything and these wimpy supers cannot stop him (until they do ).
  5. There is something that most people tend to overlook. Most creatures, especially the intelligent ones, have the ability to act in a helpful manner, especially if the monster's goal is in some manner similar to the hero's. The monster would simply act like the monster is going to help the heros until their paths no longer cross. Even the "beneficial" creatures will in many ways act this same way. Even if you (or the GM) wishes to use more beneficial creatures than can be found there is nothing stopping him from creating some "out of the blue".
  6. Since I am the GM in the current campaign, I have created several character recently. Two of these characters that are the best liked by the group are: Phantom: she can make an illusion of herself somewhere that she is not and fustrates the entire team to no end. Master Ju: Origianally designed as the primary villain for this campaign he has done such a good job of engraciating himself with the PCs that now he is an honorary hero by default. Despite normal convention, Master Ju is his true name and not an alais. Due to this (amongst other reasons) the primary villain has changed. There are a lot more possibilities that I could show and if I am pressed hard enough I could post them sometime.
  7. I have found in my experiences both as a GM and as a player that the name is not a good sorce for good characters. While the name is definately important, the character needs to have allot more than a name to be a good hero or memorable villain. The best villain that I have ever came across either as GM or player was never recognized as the villain by the players. The best villain that was recognized by the players started off by the concept of displacement (do not let the opponents know where you truely are). The best hero that I have ever ran was for a different game (not Champs). The entire concept of the character was reflecting the attack either back on the attacker or some other point. To this day I have yet to be able to recreate the character in Champions.
  8. If you are looking for an unusual method of making your character hard to take down in a fight there are different methods that I have found useful. There is the popular DR. This is mostly meant for characters that are for some reason rather flexable, more so than normal humans. However this method tends to be rather expensive when compared to the results granted. Another popular method is some form of defense/talent with limitation. This method is for skill-based characters who have trained their bodies to handle the manuvers necessary. This form, while cheaper than DR, requires conciderable rolls on the part of the character. The method that I prefer is to increase either STUN or BODY of the character. This method does not require any apecial ability or training to pull off and is the cheapest when compared to the results granted. I hope that this helps you and if anyone has any suggestions that are not listed either here or above then I would like to hear them and possibly try them.
  9. Thanks everyone for all of your great suggestions. All of these books sound as though they should be some exciting reading should I ever get the opportunity to start reading again (getting married). It might even be possible that someone else might see these books here and decide to get and read them. If anyone can come up with more books along this theme I would like to hear about them. I appreciate the effort and suggestions from everyone.
  10. I would like to get a list of books that involve the presence of superbeings. In the past I have found books that involve nearly every other geners including scifi, western, fantasy, modern, historical, etc but involving supers is hard to find and when they do they are based around a popular comic. What I would like to find are good books that use supers that is not based on some popular comic (no X-Men, Avengers, Justice League, Superman, Flash, etc). Many thanks in advance for your assistance.
  11. Here should be some good ideas to make your PCs interesting: Biker: Likes to show-off. Since she can manage to keep even with most vehicles she believes that no one has the ability to out-perform her in the arena of speed. With a 5 SPD and +5" Running she most likely is correct in this assessment. Indian: Enhanced shaman. Believes that humanity is destroying the Earth. Desires to put the Earth back in the form that nature created. "Earth does not belong to us. We belong to Earth." Shaman SeeEagle Military: Captain America rip-off. Trained as Army Ranger and can use nearly any weapon. Rather than one big gun, he has several standard guns going at such a speed that it seems as though it is one big gun. The enhanced physical attributes could be a result of the super-soldier program that might even grant minor mental resistance and regenerative abilities. He has no actual powers but trained to such a high level that he possesses super-skills. Construction Worker: Most bitter of all. He was suverely injured when there was an accident at the site that he was working at and believes that he should have been left for dead rather than obtain the cyber-inhancements. Because of this he tends to be more daring than he should and takes on risks that are actually too great for him to handle. Cowboy: Was raised on the ranch and known only that life. Has the ability to perform any trick and can do anything done during the rodeo. He too likes to show-off and let everyone know just what can be done but will get directly down to business that needs to be done without gripe or complaint. Youngest member of team (in his early to mid-teens). Patrolwoman: Fresh out-of-school upstart. Might possess undeveloped mental abilities with extremely high presence. Was super-popular during high school with all the social awards that go along with the honor. Decided to join the police after the Terriost Attack while the country was showing all the mass patrioism. Hope that you like these concepts.
  12. I think that this character is going to be a great character. However it seems to me as though there are two completely distinctly different forms here. One form would be that of a normal, although highly skilled, normal person. This person would get only skills and characteristics that a normal person could obtain. If there is anything exceptional about Rockslide's human form it would be in the form of superbly high skills levels. He might even possess combat-oriented skills but powers would at most be super-skills, not power-powers. The other form would be the earth elemental. This form would have all the powers at the expense of those skills the normal form possesses. Physical characteristics would be greater than normal people have the ability to obtain. Mental characteristics would be normal to sub-normal. If Rockslide were to possess any skills, they would mostly be centered around combat. There would be little to no adventure-type skills on the elemental's sheet.
  13. This sounds like an interesting character is properly played. After the third or fourth meeting the heros would either decide to let him detonate the C4 inside a protected bubble that will not allow anyone else to come to harm then arrest him while he is recovering from his death or let him get what he wants then lure him away from others or just ignore him completely. If he were played correctly then the PCs would find him to be a refreshing (and fustrating) new villain. He will never have the power to be an all-powerful world conquering villain. My next question: May I get a copy of his write-up?
  14. I fail to see the problem that this power would cause. Acroyear has a good idea by making the scene a 0 Stat but that would be hard to actually pull off. I also disagree with what Ghost Archer stated. As the GM he has the ability to "see" what the retrocog "sees". If he does not want the character to "see" anything then make the vision so blurry that nothing can be determined. Even with an 18 the vision would not grant very much useful information about the scene. A good GM has more tools at his disposal than the players both realize and can use themselves. If the cog is working with the local law enforcement people then an easy (and overused) solution would be that the other people are interfering with the aura of the scene. If the cog is a solo-operator, then the solution is harder but still a good GM can create ways to confuse the cog trying to read the scene. As a GM myself I would allow the power as stands and bring it into concideration when planning any mystery that the PCs will be put through. And remember: this power only allows visions of the past. There are other ways to foil the character by using the future.
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