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Asperion

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Everything posted by Asperion

  1. Instead of making the telepathy always on, in the 4th ed Ultimate Mentalist there is a Phys Lim that does this same thing. I do not have the book with me now but I believe that it is something like mental static for 20 points. What it does is make the telepath constantly "hear" the thoughts of those around him, occasionally to the point of granting the hero a headache (loss of CON, DCV, or some other game effect). By working with your GM, you can even get the battle helmet to lessen this problem. Hope that this helps.
  2. 12) VIPER spends some time and resources building a new hotel that is actually nothing more than a test on the local hero team. Shortly before the hotel's opening the heros are invited into the hotel for whatever reason (especially law enforcement heros). As they go through the hotel, they are given several tests of different forms, some mental, some physical, some more ego-based. After several weeks have passed, VIPER will attack the heros with attacks specifically designed to destroy the heros. Either at the hotel or the following battle, the whole thing could be publicly broadcasted for all who desire to see it. Imagine how devistating things would be if every villain afterward would just know how to defeat the heros and possibly even have the means to use the knowledge.
  3. The way that I would go about doing this would be to make the character as normal with an additional simbiote package. What is outside the package would be connected to the host, inside the package would be the simbiote. Keep in mind that Stargate simbiotes will retain all the memories of previous hosts. This can prove to some quite interesting role playing. The current host remembers (from the simbiote) some rather interesting times that some earlier host had with some PC.
  4. While I usually do not use either a secret or public identity, on the occassions that I do I tend to vary them greatly. Sometimes they are in professions that will allow the character to quickly get into the action, or at least hear about what is going on without raising questions the majority of the time the secret identity has nothing to do with the adventuring persona. Two professions that I particually like playing are either someone involved in law enforcement or being an educator, if not a student. The non-adventuring persona usually does not go into a profession that would draw attention to the adventuring persona.
  5. Asperion

    invasion

    Regardless if this were to be at the start of a new campaign or introduced into some long-running campaign, I would most likely make the invasion one that the PCs would be able to stop with relatively little effort. However the invasion would leave behind agents that would have to be discovered and removed in some form. This could be by some simple means such as the alien looking nothing like any terrestrial lifeform to extremely difficult since the aliens for some reason looks exactly like normal humans. Complicating things would be if the aliens continue to possess their advanced technology or it was lost when the invasion was repealed. The less human looking they are the more of their advanced technology they should continue to possess. No matter what though, they either individually or collectively should be able to give the heros trouble whenever they meet. In addition there should be adventures that has nothing to do with the aliens, such as litigation problems, more normal villains, or the greatest problem that our heros could possess, their own selves.
  6. Asperion

    invasion

    In addition to everything that Lord Laiden stated above, something else needs to be concidered. How much does the invasion force truely know about Earth? They could have had covert agents on Earth for years, centuries, or longer or this could be there first time on this newly discovered planet. Each case will have an impact as to how they will treat the planetary resistance. In the first case, they will use their covert agents to nutralize the resistance before the invasion starts. The latter case will mean that they are unaware of the nature of resistance that Earth will provide and whatever defenses that are used will most likely will be the same that they use on every planet that they come to. Something else that should be answered is if the invaders have some other force that is in opposition to them that could be called upon that will possess technology equal to them. If there is then the invaders might be trying to get warriors for the war that they are fighting against their mortal enemy. If there is not they the GM needs to come up with some other reason for why they are trying to take over Earth. Perhaps they see themselves as trying to bring the entire universe together for some noble purpose that will reveal itself only when all are of the same mind and belief.
  7. Re: Bricks and Weightlessness Hope that these suggestions help you in working the finer points of your now weightless brick. Just my $0.02
  8. Despite what I said earlier, (which I do believe) they would be a good tool to use in some campaign, especially for the more clever minded characters to find some method to foil. A good GM might say that it was actually some either extremely clever or powerful villain who had somehow convinced the local government to implement this radical new technology. Think of all the possible gaming opportunities that this would create as the heros would have to litigate a removal of the new technology, as opposed to simply slugging it out with the villain. As a matter of fact, if they do try to slug it out, the villain would simply state that these trigger-happy so-called heros are more of a menace than the heros that everyone thinks of them as. Due to this, they most likely would actually loose alot of the support that they are currently enjoying. As a matter of fact that would be the avenue that I would use if I were to use this concept in some campaign that I would run.
  9. If I were one of these supers in that realm I would at first be surprised that my powers had failed me but as time went on, I would look for ways to make lemonade from this terrible lemon. I would have developed contacts in several useful locations such as the government, the underground, organized crime, etc in addition to various skills that would not have changed with the loss of my powers. The fact that I am fighting crime would not have changed, only the methods that I use. As a result instead of going up to Dr. D and pummeling him in the face, I would start thinking and using known weakness against him combined with making him come to me for a change and taking on the gauntlet that I had devised so that when he does get to me he will be relatively weak and much easier to take out. When it comes to patroling for the muggers and low-lifes out there, I would start using more standard tech to assist me and make up for the loss of my powers. As an aside, crime fighters never truely retire, they will remember the time that they were the big hero and idol of millions and if they do not get back into action, the inaction will prove to be their most powerful opponent that will eventually kill them.
  10. Big Brother knows no Bounds!!! It is not enough that there is not any privacy in our own home anymore, now they are doing more than watching where we go and when. If they were not already doing this I might even claim that they were putting a black box into every vehicle. Even though the article is British, there is nothing to stop America from doing the same thing, especially if they see that the Brits are getting alot of money and the people do not seem to be protesting it.
  11. There are two different ways that I would handle this situation as a GM. The first would be to make is so that everyone looses their powers unles the powers were based on normal tech regardless of the nature of the powers. THis way no one would b e able to claim that so-and-so was able to maintain his powers so he should be able to as well. It is also a great way to pull in the reigns on a campaign that is getting to be too powerful to handle most challenges (such as being able to slap around Mechanon like a rag doll). The other way would be to make this even cause a type or radiation accident. Any super that was feeding off the rift suddenly finds out that any ability that he possessed would suddenly start acting strange, if at all. For a time the entire supers community would be in chaos as everyone figures out how their new abillities work. Allow the PCs to recreate their characters under the new set of rules. They could be fighting this adventure's villain and uber-brick trys to pound him when he discovers that the punch went through the villain, doing the same damage that it normally does. Personally I prefer the latter method since it will (at least for a while) put some unexpected spice into the campaign as everyone figures out how their new set of powers work.
  12. One of the great things about Champions is that all that is truely needed is FREd. With all the other books, they assume that you already possess FREd and only expand one some aspect of the game. While FREd will not have any characters to through at the PCs, they will be easy enough to create and, unlike other games that require several books just to keep even, FREd will provide all aspects in a concise manner. The only book that I have is FREd and do not feel lost in any manner. As OddHat has already stated there has been alot of changes from the BBB to FREd, although most of these have to do with powers and some talents were made into skills, new talents, skills, and perks were added. One big improvement is that the abilities of attacks and their respective defense has been greatly equalized.
  13. That is a great one zarglif69. When I read that I could not stop laughing. Of course the GM would be granting you your just deserts by placing you in the ninth level of hell after totally destroying the senerio that he has worked all those hours on. You now officially have the great respect of all the PCs here who have gone home with more that a bruse after fighting Mechanon and concidering themselves lucky to get out of there with their lives intact. I cannot wait to see what you will come up with next time.
  14. This sounds like a campaign that I would like to play in. Although I would not like the hassles of running it. I even have thought of a wicked character that would fit in with this campaign but that will come later. Basically the way that I would handle the time travel is to disallow the PCs the ability and since they can only travel between adventures make that (and any other effect) to be simply a game effect, under full control of the GM. Although I would prefer for the game not to get to the point that the PCs are chasing the great evil being or some such plot.
  15. DigitalGolem has a good point about androids requiring alot of points that should go into all the programs (skills) that make the droid work. Although you can eliminate many of these points (if not all) by working with the GM to create a droid package that all droids must take. By doing this several attributes, programs, limitations, and other abilities could be obtained at either a reduced or zero cost. However there is a price for this bonus. In game it would actually make it easier for opponents to determine ways to defeat you either in or out of combat. As far as character goes this does limit some of the concepts that might be created. One good package disad that I can think of is the Phys Lim: Does not heal. He can still have a REC that states how fast he recharges his power cells, not how fast he can heal damage. Remember that this package must be created with the assistance of the GM and he must approve it before it is used as (like all packages) there is great potential for abuse.
  16. Battle Angel sounds as though she would be a powerful addition to any force. The biggest problem that I have with her is that she appears to be pure combat and I like to bring in aspects that truely make gaming to be role playing as opposed to straight combat. Although some of the attacks that she possesses actually seem to be quite weak, as though they were designed to combat normal humans as opposed to other cyborgs or beings from other realms that might exist there.
  17. Heroing Demi-God Here is a good idea for this fantasy campaign that involves the presence of supers. This character is actually a 98 pound weakling among the gods that was always trying to get a more powerful reputation by always attacking other, more powerful gods around. One day the authorities decided to deal with this nuisance by exiling him to the lesser realm that has all the low lever mortals running around. He can only return when the authorities that banished him deam that he has learned his lesson and allow him to return. To accomplish this he must travel around doing right and making the world a better place for all involved.
  18. With my campaign the one character that no one especially appreaciated was the one that got everyone together. He never did truly fight anyone or anything and had an extremely open and friendly personality that made it so that people were not afraid to approach him in any manner for anything. The way that I created him was so that his mental abilities were second only to the PTBs and everthing else were normal. His public face was that of an extremely successful businessman but this was only a cover for his true goal - meglomania, with he did not truely want but felt as though he was the only person qualified for the job.
  19. I had a similar problem at the time that I created the campaign that I was running. The city that everyone was in was around 50,000 in size. This size is too small to make a supers population of any real size. I was able to solve this problem by before the principle villain in my campagn realize that he needs to do something to keep the go-gooding busy-body heros busy. The method that he used was similar to implimenting something similar to the Great Super Villain Contest before he got the heros together. Despite this there was sufficient evidence that states that the great benefictor was not as great as most people (including the PCs) believe him to be. He was able to time everthing so that the villains started appearing at the same time that he was able to pull the heros together. In addition the PCs were not the only heros that were brought in. The thing that set them appart from the others is that they were the most powerful and most of the time they were the first ones sent in, especially to the most dangerous missions. Most of the other NPC heros were built on 100 points instead of the 250 that the PCs were built on.
  20. Great to meet you gk. You will never have a problem finding plenty of friends here willing to give advice, general chat, or several other things that you most likely would like to do. Although topics about religion and politics seem to generate a strong debate that usually seems to get quite heated. If you want advice for creating a great new character, design anywhere from a base for your team to the entire campaign world (or any aspect inbetween), desire to cretique what someone else has posted, or general discussion then this is the best place for it. If you even have found another message board that you would like to introduce everyone to, then ew would be happy to have you do so. Welcome to the great realm of Herophites!!
  21. Thanks eveyone for all of your great suggestions. I would like for everyone to keep them coming in. Here is how things currently stant for this character. Crackshot 15 STR 12- 3d6 END 1 20 DEX 13- 20 CON 13- 15 BODY 12- 19 PRE 13- 10 COM 11- 5 PD 4 ED 9 REC 50 END 33 STUN Skills Dirty Infighting Package +10 Range CSL: Thrown Only; OCV Only +6 CSL: MP +10 PSL: Range +8 PSL: Targeting +6 PSL: Throwing Ranged Two Weapon Fighting Breakfall 14- Streetwise 13- Gambling 13- Powers/Talents Absolute Range Sense Ambidesterity Combat Luck: 6 PD/ 6 ED Lightning Reflexes (Thrown Objects) +5 Find Weakness (Any Thrown) 11- Leather Suit: Armor (6/6): Hardened (AP/Pen); 13- Activation; OIF MP: Objects of Opportunity; Range Based on STR - 8d6 EB (PD) - 5D6 EB (PD): AE (Hex) - 5d6 EB (PD): AP - 2.5D6 RKA - 1.5D6 RKA: AE (Hex) - 1.5D6 RKA: AP Disadvantages Hunted: FBI: More Powerful; NCI; Imprison Hunted: IRS: More Powerful; NCI; Imprison Enraged: Misses: Uncommon; 14- 8- Overconfidence: Very Common; Moderate Venfeful: Uncommon; Strong Normal Stats Mystery Background: As a young man Samual Saulin was nothing more than the common street rat. He always desired for more than he could get off the dirty and filthy streets that he called home. The only thing that he was ever any good at was throwing things. As a result he would go into throwing contests and usually would come in if not first place among the top three. By doing this he was able to get noticed and go into a life as a mercinary. Today he will always come in first place in these competitions, in fact he actually feels that they are beneath him most of the time. I would like for you to point out any errors with him and to create ways that he could be created more efficiently. If anyone has Disad suggestions I would like to hear them. Thanks for all the suggestions everyone.
  22. I would like to get the assistance of all you great herophiles. He is a normal person in a world filled with supers. The concept is that his ability to hit anything with anything thrown is nearly flawless. He hires himself out as a merc and has gained a powerful reputation and comfortable lifestyle in doing so. The thing that I am looking for is what skills and abilities he would possess as well as any possible disads that go along with him and a good name that he would have been given rather than giving himself (this is mostly to make it easier to hide from the authorities that are hunting him). Background: As a young man Samual Saulin was nothing more than the common street rat. He always desired for more than he could get off the dirty and filthy streets that he called home. The only thing that he was ever any good at was throwing things. As a result he would go into throwing contests and usually would come in if not first place among the top three. By doing this he was able to get noticed and go into a life as a mercinary. Today he will always come in first place in these competitions, in fact he actually feels that they are beneath him most of the time.
  23. I recently started an all-new campaign. The Genesis senario that I put everyone through was where the master villain decided to test the city for any possible heros that might exist out there. He did this by setting loose an experimental hunter-killer robot similar to Marvel's Sentinal robots. The heros were able to destroy the robot easier than I thought that they would and the villain recuited the heros into his hero team that he was in the process of creating. He had the theory that the best way to watch your enemy is to bring them into your camp. At the time that the campaign was forced to end, no PC had really figured out that the town's great benefactor is also the villain that they need to fight, so good was his method of misdirection, partially since he has spent years creating the foundation before the campaign started.
  24. Most of the time that I will run a game, I prefer to use some city that I create. Since I usually place the city in the same general area that we live in everyone ends up having a large amount of say in the way that the city is set up and the name. This leads to some extremely strange names and cities that the players travel to and the beings that they meet. In my last campaign the city that everyone was based in was called Chizlaun. The city was located one hour northwest of Flagstaff in Arizona. We used a similar process with other cities that everyone traveled to. Some of the names are Gaeristan in India, some long forgotten hidden city located in Iraq.
  25. Asperion

    DC Assault

    The government will continue to peck at them with the same military forces that they defeated. If the final battle proved to be close, then the government would send in stronger forces. In addition they would also use covert operations teams to catch them with their guard down. These teams most likely will not do any to much actual combat. Their primary purpose would be to gather intel about the PCs (strengths, abilities, weaknesses, hunteds, etc.). They would most likely be working in conjunction with the FBI in getting this intel. As useful hunteds appear, they will be manipulated to bringing down the PCs if not out right hired by the government. Also the government would have supers on their payroll (or at least that can be called upon) that can give the PCs a good run for their money if not actually defeat them. And remember during times of crises the government can declare martial law with or without a declaration of war. Under martial law, the government determines who can get the necessities of life and how much they get. Under that ability, they would simply state that the criminals (including the PCs) are not allowed any food and they will simply starve to death or start stealing what is needed to live, unles they have the power that means that they do not have to eat.
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