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NestorDRod

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Everything posted by NestorDRod

  1. Re: Announcing Kazei 5, Second Edition Jagger: "Hey, baby. You're new around here. I like that in a girl."
  2. Re: Pulp Squid Cake Um, should we get the two of you a room?
  3. Re: Quote of the Week from my gaming group... You are an evil, evil man. Ah, who am I kidding? Down right hi-larious! Repped.
  4. Re: Pulp Squid Cake I'm with the S-Man on this. I'm afraid it might try to eat me back!
  5. Re: Quote of the Week From My Life. This was my sig for a while at another board: Me: "Many of the truths we cling to depend greatly on which end of the gun is pointed at you." Friend: "Nice quote. Who said that?" Me: "ME!!!"
  6. Re: Announcing Kazei 5, Second Edition And, yes, the boy is quite a few French fries short of a Happy Meal. IIRC, in the first campaign, our first encounter with Shion was her walking into the bar we were at after she'd had a brush-in with Ran. Our sawbones ended up taking a chunk of rebar stuck in her side while chastising her for trying to get a drink with an abdominal injury. Combat medics. They're so wacky.
  7. Re: I have a dream. (and MAN was it wierd!) I'm one of those unlucky(?) types who never remembers what he's dreamed. I'll wake up with the certainty that whatever was going on in the dream was weird, but with no recollection as to the actual elements. My wife, on the other hand, gets some doozies, which she happily relates to me afterwards. Since some of the "best" ones have been the few times she's been under pain medicine, we call them "codeine dreams". The one that stands out most in our memory is the one where she's on top of an overpass with our friends playing a game that involves tossing live frogs down and trying to have them land in a basket. The thing was, if you missed, they exploded. Then of course, there's the one where she was training women how to give birth while doing forward rolls down an inclined plank.
  8. Re: 6th Ed Source Book for Champions Online Ah, sweet delicious irony.
  9. Re: Cryptic to develop Neverwinter Nights MMO? FWIW, and in the complete acknowledgment that it's entirely anecdotal, I offer the following experience. There's a MMO out there, called Wizard 101, targeted towards younger audiences. The setting is basically Hogwart's meets Yugi-Oh (pause for the inevitable gagging noises from the peanut gallery). Their subscription model is interesting. The first three zones (including the tutorial zone) are accessible for free (you pay nothing for the client app). After that, you need to subscribe to progress. So, your basic customer (such as my 10 year-old daughter) gets to play the game long enough to develop the addiction, then subscribe to continue feeding it. Worked like a charm in our case; my daughter got a one-year subscription and may very well extend it, depending on her interests at that point. I, as a die-hard d20-hater, actually downloaded DDO and tried it out, simply because it was free. Will I be joining it? Not likely, but I could see it drawing other, more willing, players in. So there is something to this micro-transaction paradigm. At least in my experience.
  10. Re: "He's bulletproof", "Fireproof", etc.
  11. Re: "He's bulletproof", "Fireproof", etc. Well, as it has already been discussed in the Damage Negation thread, 12rPD with an additional 24 PD, Stun only, pretty much covers it for me. But then, the flat "x3" modifier for KAs has been our group's House Rule for so long it's become the de facto standard. It's become the base build for almost all my bricks.
  12. Re: Quote of the Week From My Life. Reading posts in the "Not Always Right" thread reminded me of this story from a previous job, but I think it fits better here than there. A little set-up: this job was at a software retail shop back in the mid-80's, when the concept of a store that sold only software was very new. The store was in downtown DC, about a block away from the White House and (relevant to the story) three or four blocks away from the red-light district. Also, at that time, one of the hottest software items were text-only adventures from Infocom. They covered a range of genres, from fantasy (Zork and Enchanter) to SF (Planetfall and Hitchhiker's Guide to the Galaxy). A big feature of the games was that they ran on pretty much any platform available at the time, and were available in a number of media formats (which back then meant floppies, commonly 5.25" and 8" in size). So, the store's staff included one sole woman who had to put up with the rest of us. One day, she was up front handling customers while the rest of us were in back attending to various tasks. A customer came in asking for the game Enchanter on an 8" floppy formatted for CP/M. The woman told the customer she'd check and went back to yell through the office door, "Do we have an eight-inch Enchanter?" There was a couple of seconds of dead silence, followed by raucous laughter from us as her face turned red once she realized what she'd just said. The store owner, wiping tears from his eyes, suggested she check down the block. Yeah, yeah, I know, we were horribly sexist and probably liable for harassment by today's standards. But what can I say? It was downright hi-larious.
  13. Re: 6E1 & 6E2 help But hey, they melt in your mouth, not in your hand. It's good to remember that. If I were to make a blanket comparison between M&M and Hero, it would be that M&M is still focused on emulating the "comic-book" genre, while Hero attempts to fulfill the "Quest For The Universal Game System." Mechanically, Hero is a lot more concerned with the gears and wheels in the guts of the system, which is why I can understand that moving to it from M&M might be overwhelming...
  14. Re: Quote of the Week From My Life. Heh. I'm living proof of that. Er, I mean... Never mind.
  15. Re: Quote of the Week From My Life. "Dude! Porno movies start this way!" "Yeah. So do horror flicks." Now you're going to make me tell my Ren Fair story. Now, one of the things you find out working the Ren Fair circuit is that most people's perception of Old English comes from watching Monty Python, Benny Hill and Masterpiece Theater. Because of this, things tend to get a bit bawdy when in character. A SYT (Sweet Young Thing) I was working with told me how Ren Fair was taking over her life. Earlier that week, at her office, a UPS delivery guy had dropped off a package. As the guy was getting ready to leave, he'd asked her, "Hey, have you got the time?" Reflexively, she saucily responded with a Cockney accent, "Sure, luv, 'ave you got the place?" then turned beet red as she realized what she'd just said. Sure made the delivery guy's day, I bet.
  16. Re: Black and White My perception of the book, too. To be honest, it sounded like some of the games I've played in, and how I wish some of the games I've played in had gone.
  17. Re: Another view of Damage Negation (6e) My only exposure to the power is through the threads in these forums; I don't have a copy of 6E. So I ask in return, what sort of limitation does Damage Negation have in its base form? AAMOF, I do have some issues with Damage Reduction, but that's not a can of worms I'm willing to open at this time. I'll take your word in terms of the math. As I said before, I don't have the rules to check against. I am confused, though. On one hand, I'm told that the current power choices cannot provide an equivalent to what DN does. Yet you're showing me numbers that say it isn't that much different than other types of defense. So which is it? Would a better (and more illuminating) example have been to apply those defense choices against a, say, 6 DC attack? Or perhaps, an attack with one of the Advantages we were discussing, such as NND/AVAD?
  18. Re: Another view of Damage Negation (6e) In my case, I mean that it is the kind of power that will appeal more to that sort of player. In other words, buying the power doesn't mean the player is a twink, but if the player is one, he's more likely to choose that power to his own purposes. Does that help?
  19. Re: Another view of Damage Negation (6e) Because in that case, one could compare the existing defense as it applies to the attack, as opposed to having this twink power that automagically nerfs any attack thrown at it, regardless of the type (normal, killing, AVAD, etc.) In the case of NND, yes. But that's a function of the NND; it's an all-or-nothing attack. In fact, that's the whole idea behind the Advantage. Suddenly introducing a defense that subverts the concept works against that in a detrimental way, IMO. As teh_bunneh said, it's strictly a matter of personal preference. For me, I still have not seen any benefit to this power that outweighs the added complexity, risk of abuse, and unintended consequences of implementing it.
  20. Re: Another view of Damage Negation (6e) Sorry, Sean, but your argument only serves to cement my opinion that allowing DN in the game would risk having the game devolve into rules-lawyer discussions, as, using your example, the player and GM argue over what constitutes a "chemical attack." Besides, if the concept of the character is that he is resistant to chemical attacks, that is much better modeled by buying the appropriate LS: Immunity. For any AVAD, buying the appropriate defense (whether it be Mental, Power or LS) is already available to provide defense. How is buying DN a better choice than that? It comes back to the fact that the system already has the tools to model the effects. Damage Negation looks like the kind of power that shouldn't have a magnifying glass or stop sign next to it, but a big radiation hazard sign that indicates "Use only at great risk".
  21. Re: Another view of Damage Negation (6e) So the question then becomes, why do we need that? Why provide a universal defense for an Advantage whose only purpose is to create an attack that isn't universally defensible?
  22. Re: Post "gotchas" here I thought the design philosophy was clear... Whenever possible, make it more complicated.
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