Re: 5th Edition Villain UpdatesSeems like he's pretty popular as a re-write so here's my Power Crusher homage...Crimson CrusherPlayer:
Val**
Char***
Cost
50**
STR
40
23**
DEX
39
28**
CON
36
16**
BODY
12
10**
INT
0
11**
EGO
2
20**
PRE
10
12**
COM
1
*
30**
PD
20
26**
ED
20
5**
SPD
17
16**
REC
0
60**
END
2
55**
STUN
0
*9"**RUN02"**SWIM010"**LEAP0Characteristics Cost: 199Cost**
Power
END
20**
Tough Skin: Damage Resistance (20 PD/20 ED)*
0
15**
Developed Resistance: Power Defense (15 points)*
0
6**
Athletic: Running +3" (9" total)*
1
63**
Power Gauntlets: Multipower, 94-point reserve, (94 Active Points); all slots OIF (-1/2)*
6u**
1) Transfer 5d6 (STR to STR), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
6u**
2) Transfer 5d6 (DEX to DEX), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
6u**
3) Transfer 5d6 (CON to CON), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
6u**
4) Transfer 5d6 (END to END), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
6u**
5) Transfer 5d6 (STUN to STUN), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
6u**
6) Drain SPD 7 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (94 Active Points); OIF (-1/2)*
9
5u**
7) Armor Piercing (x2; +1) for up to 80 Active Points of STR (80 Active Points); OIF (-1/2)*
8
Powers Cost: 145Cost**
Martial Arts Maneuver
**
VIPER Brawling*
4**
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*
4**
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*
4**
3) Punch: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike*
3**
4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls*
Martial Arts Cost: 15Cost**
Skill
3**
Combat Driving 14-*
3**
Concealment 11-*
2**
Gambling (Card Games) 11-*
3**
Interrogation 13-*
3**
Mechanics 11-*
3**
Persuasion 13-*
3**
Stealth 14-*
3**
Streetwise 13-*
1**
Tactics 8-*
1**
Teamwork 8-*
2**
KS: Superhuman World 11-*
2**
KS: VIPER 11-*
2**
KS: Gauntlet Repair 11-*
20**
+4 with HTH Combat*
Skills Cost: 51Cost**
Perk
2**
Deep Cover: Don Gordon*
2**
Deep Cover: Gordon Donaldson*
3**
Contact: Underworld Gadgeteer (Contact has useful Skills or resources) 11-*
Perks Cost: 7Val**
Disadvantages
20**
Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)*
15**
Hunted: Local Heroes 8- (Mo Pow, Capture)*
15**
Psychological Limitation: Big Bully (Common, Strong)*
15**
Psychological Limitation: Paranoid (Common, Strong)*
15**
Social Limitation: Secret IDs (Frequently, Major)*
15**
Unluck: 3d6*
10**
Vulnerability: 1 1/2 x STUN Electricity (Common)*
10**
Vulnerability: 1 1/2 x BODY Electricity (Common)*
20**
Vulnerability: 2 x Effect Poisons and Gases (Common)*
Disadvantage Points: 135Base Points: 200Experience Required: 82Total Experience Available: 82Experience Unspent: 0Total Character Cost: 417
Height: 6' 7"
Hair: Black
Weight: 325 lbs
Eyes: Brown
Appearance: Gordon has an extremely muscular build and large frame. His new uniform is all black with red boots and gauntlets and a black pullover mask with red lenses over the eyes. The Gauntlets have been re-modulated to glow red (originally yellow when VIPER made them) when in use and there is a stylized red fist emblazoned on the uniform's chest.Personality: Gordon was a bully as a child and continues to enjoy bullying others. He has become somewhat paranoid from months of being on the run from VIPER. Gordon steals what he needs and likes to surface every few months for a big score and then lay low until his funds run out.Quote:Think you're strong? You look like a punk ta me!Background: From his early teens, Gordon knew he was stronger and tougher than anyone he'd met. He was too cool to play sports, mostly he just didn't like those fat old coaches telling him what to do. So Gordon spent his High School years as the biggest bully in three counties and generally making trouble for local cops. After High School graduation he was approached by Military Recruiter who had found out about Gordon's Mutant physiology, but Gordon didn't want some buzz cut wearing wack job ordering him around either. Gordon couldn't hold a job as he continued to bully co-workers and when money got tight, he looked to hire himself out as muscle to a local street gang. The gang turned out to be a farm team for VIPER and quickly Gordon was offered a chance to join Dragon Branch. Gordon accepted on the terms that he could leave whenever he wanted, which VIPER agreed to, but had no intent to honor.Gordon went through his training and the staff put up with his bullying and lack of discipline and sent him out with a VIPER team to rob an UNTIL Armory in (Campaign City). Gordon had been given the code name Masher and a uniform to wear. Masher and the VIPER agents were successful in cracking the armory, but barely escaped when the (local heroes) showed up. VIPER decided that Masher needed more power and sent him to the R&D Dept to see if they had any new gear he could make use of. They had recently developed a set of Gauntlets that would manipulate bio-energy allowing he wearer to sap the bio-energy from anyone he touched, sometimes even adding that power to the wearer's own. The preliminary testing had shown that the gauntlets were very unreliable, but somehow Gordon's Mutant Physiology stabilized the gauntlets. Gordon loved the idea of making those smug super heroes weak as kittens and pounding them to paste, but Occulon (Dragon Branch's leader) had doubts about Gordon's loyalty and decided that if the Gauntlets required a Mutant, he would give them to Freon, a much more reliable member of Dragon Branch.
Gordon was furious and when asked to turn over the Gauntlets by his Nest Leader, he instead went on the lamb. He has changed his name to Crimson Crusher and gotten a new costume. Gordon generally works alone, afraid that any criminals he joins up with would turn him over to VIPER for the reward.
Powers/Tactics: Gordon is an unexceptional brick for the most part, but the training and gauntlets he got from VIPER make him a dangerous foe. Gordon likes to pick on the man in charge whenever he pulls a job, whether that be a bank manager or the Super Team's Leader. He will do his best to weaken and belittle his chosen target. Gordon cannot afford to get caught and has become much better at devising escape plans before going on a job.Campaign Use: Crimson Crusher can represent a unique opportunity for role-playing in that he is Hunted by VIPER like many of the heroes are. They may not be so willing to turn him in if they know VIPER is looking for him. They may even find themselves protecting him from VIPER or being used as patsys to hunt him down for VIPER.