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Derek Hiemforth

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  1. Like
    Derek Hiemforth reacted to Franklin W. Cain in "Labs" for Interaction Skills   
    In "Ultimate Base" (if I recall correctly), the author wrote that having a Laboratory for certain Interaction skills would be problematic. One such specific skill he mentioned was High Society. 
     
    For some of my own NPCs, I created "Labs" in their Lairs (i.e. Bases) for various Interaction Skills (primarily Conversation and High Society) by naming the "Lab" something appropriate to the character's concept and setting, such as a Great Hall (for a castle) or a Grand Salon and/or Ballroom (for a palace). 
     
    Just thought I'd share this idea. 
     
    Thanks, 
    Franklin
     
  2. Like
    Derek Hiemforth reacted to IndianaJoe3 in "Labs" for Interaction Skills   
    Other sorts of labs are mentioned on 6e2 191. They give a Complementary roll to a character's skill.
  3. Thanks
    Derek Hiemforth got a reaction from Utensil in Trying to find rule that prohibit some powers in Multipower or VPP   
    6E1 p161 under Special Powers: "Characters can buy Special Powers with all standard Power Modifiers (unless otherwise noted). However, they ordinarily cannot buy them in Power Frameworks without the GM’s permission."  (This rule is also found on CC p50 and FHC p60.)
  4. Like
    Derek Hiemforth got a reaction from Simon in Trying to find rule that prohibit some powers in Multipower or VPP   
    6E1 p161 under Special Powers: "Characters can buy Special Powers with all standard Power Modifiers (unless otherwise noted). However, they ordinarily cannot buy them in Power Frameworks without the GM’s permission."  (This rule is also found on CC p50 and FHC p60.)
  5. Like
    Derek Hiemforth got a reaction from FeralFly in Base Target Number 10   
    It does, but I would also add, the amount of change you'd get in the results (even if you and your group think it would be a good change) almost certainly wouldn't be worth the effort involved in re-jiggering the system to shift the core mechanic by one.  You could just simulate this effect by applying an automatic -1 to all Success Rolls across the board, rather than actually recalculating them to a lower base.  However, that might get things out of whack with other parts of the system in ways that aren't immediately obvious, because they're presuming you're using a base of 11.
  6. Like
    Derek Hiemforth got a reaction from Hugh Neilson in Base Target Number 10   
    It does, but I would also add, the amount of change you'd get in the results (even if you and your group think it would be a good change) almost certainly wouldn't be worth the effort involved in re-jiggering the system to shift the core mechanic by one.  You could just simulate this effect by applying an automatic -1 to all Success Rolls across the board, rather than actually recalculating them to a lower base.  However, that might get things out of whack with other parts of the system in ways that aren't immediately obvious, because they're presuming you're using a base of 11.
  7. Like
    Derek Hiemforth reacted to Hugh Neilson in Base Target Number 10   
    ?? 10- is 50% and 11- is 62.5%.

    I already had the stats, but https://rumkin.com/tools/die-stats/#!/?dice=6d6D1 can confirm (great site that @unclevladreferred me to recently).
     
    Definitely makes success less likely.  Whether that's good or bad depends on how you prefer your game to play - maybe the players want to be missed more, and are prepared to accept missing more often themselves as the natural result.
     
  8. Like
    Derek Hiemforth reacted to Hugh Neilson in 4d6 drop the lowest die   
    That's no different than refusing it entirely.  Clearly 4d6 drop the lowest is less than 4d6.
     
    I would change the base points, not apply a limitation, to align with the average damage (which is about +1/2 d6, so +10) or limit only the last die -1/2, which gets a comparable result.
     
    I'd want to know what, exactly, this is supposed to simulate that would not be just as easily done with a 3 1/2d6 KA.
  9. Like
    Derek Hiemforth reacted to Hugh Neilson in 4d6 drop the lowest die   
    First, I'd want to assess why we're doing this. It skews the curve, making lower rolls less likely and higher rolls more likely.  My inclination if I did allow it would be to price it at 3 1/2d6, which averages 12.5, as this model will average about 12.25 (if I did the math right - no guarantees), not treat it as an advantage on 3d6 or a limitation on 4d6.
  10. Like
    Derek Hiemforth reacted to Hugh Neilson in 4d6 drop the lowest die   
    If I were doling it as a limitation on the fourth die, it would be -1/2, due to the impact of moving this up 2 DC's in average damage from 3d6.
  11. Like
    Derek Hiemforth reacted to dougmacd in 4d6 drop the lowest die   
    You're always getting 3d6, so I would only put a limitation on the 4th die of effect: 3d6 Killing Attack, plus 1d6 KA, Only adds damage if roll is higher than lowest face of other dice, Damage added is only equal to difference between this die and lowest face.
     
    Someone could probably work out the probabilities, but -2 or more seems reasonable.
     
     
    Doug
    Ah the joys of typing on a kindle (-_-)
  12. Like
    Derek Hiemforth reacted to Laser T. Swift in Another Hero treasure found in storage...   
    Was going through some old stuff I had boxed up for a move a long time ago and came across this treasure.
     
    I'm not sure why it looks black (lousy camera) but it is actually navy blue.  I wore this so much back in the day!  So proud to own it!
     
    Happy gaming!
     
    Laser
     

  13. Like
    Derek Hiemforth reacted to Hugh Neilson in Can a character make a Combined Attack using Attacks that are different slots of the same Multipower?   
    Like Derek, my answer is "Yes.  The same logic applies as for a Multiple Attack. "
     
    Back in the SETAC days, I asked Steve why a character couldn't have a variable slot Multipower and blend attacks as he saw fit, or use the exact construct discussed above.  Apparently, his answer was "yeah, why not indeed!"
  14. Like
    Derek Hiemforth got a reaction from HeroGM in Can a character make a Combined Attack using Attacks that are different slots of the same Multipower?   
    Yes.  The same logic applies as for a Multiple Attack.
  15. Downvote
    Derek Hiemforth reacted to HeroGM in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    Just put back in the Figured Characteristics...
  16. Like
    Derek Hiemforth reacted to Chris Goodwin in Questions about Mind Control's damage option.   
    As Mind Control is an Instant Power, the target would take damage only on the first Phase after failing the Breakout Roll.  To damage the target further would require an additional MCV Attack Roll and an additional Mind Control Effect Roll.  As always, the GM may decide differently.  
     
    Unless the controller specifies otherwise (such as with a control worded as "Do nothing but die" or similar), or unless the target actually falls unconscious or dies, the target would be able to take actions afterward.  
  17. Like
    Derek Hiemforth reacted to Killer Shrike in Combat modifiers for 1/2 dcv in 5e   
    You can put someone to 1/2 DCV or even 0 DCV with a PRE Attack. You can Flash targeting senses which impacts DCV in various ways. You can attack people from behind at 1/2 DCV (though some groups ignore that rule). Entangling, Grabbing, Stunning all affect DCV to 1/2 or 0. 
     
    And so on. There's a DCV modifier chart somewhere in the rulebooks and supporting rules text that go thru all of this.
  18. Like
    Derek Hiemforth got a reaction from IndianaJoe3 in Forcewall and NND   
    6E1, p326:  AVAD attacks do not ignore Barriers or other obstacles (such as walls). Obstacles block AVADs like they would any other attack, unless the AVAD has an appropriate form of Indirect.
  19. Like
    Derek Hiemforth reacted to IndianaJoe3 in Forcewall and NND   
    In 6e, a Barrier is treated as a wall. Any attack going through one must overcome the wall's DEF and BODY to penetrate it. NNDs do no BODY (unless bought with the appropriate advantage), so they cannot penetrate.
     
    I remember Force Walls acting the same way, but it's been so long since I've played 5e that I'm not 100% sure.
  20. Thanks
    Derek Hiemforth reacted to HeroGM in cheatsheet   
    File as a jpg. Formatted as 11x8.5
     
    I included a table of file types, extensions and what pages they are discussed in the HD manual.

  21. Like
    Derek Hiemforth got a reaction from Beast in Scrying Resistance   
    Change Environment is also better than Darkness for this purpose because Darkness doesn't penalize perception... it prevents it.  I would use Change Environment with the PER penalties bought per Sense Group, but instead of the Sense Group being defined as "Sight" or "Hearing" or the like, the Sense Group would be "Scrying Senses."  This eliminates the need to guess whether the scrying power is built using Clairsentience or Mind Scan (or whatever other sense, as long as the special effect is "scrying").
  22. Like
    Derek Hiemforth got a reaction from Chris Goodwin in Scrying Resistance   
    Change Environment is also better than Darkness for this purpose because Darkness doesn't penalize perception... it prevents it.  I would use Change Environment with the PER penalties bought per Sense Group, but instead of the Sense Group being defined as "Sight" or "Hearing" or the like, the Sense Group would be "Scrying Senses."  This eliminates the need to guess whether the scrying power is built using Clairsentience or Mind Scan (or whatever other sense, as long as the special effect is "scrying").
  23. Like
    Derek Hiemforth reacted to Jhamin in Why the V’hanian Empire Makes the Champions Setting Cosmic Horror   
    First off I think it's cute you think "we" ever believed in American Exceptionalism or Whig History.  Everyone is 20 once and middle-aged eventually.  I remember the early 2000s as when my country lost it's collective mind after being attacked, invaded Iraq... because, openly setup a surveillance state, and told everyone to keep shopping lest the terrorists win.  Don't presume that no one caught the hypocrisy or that everyone expected Afghanistan to go well.  Lots of folks doubted we would do any better than any of the other Great Powers that were going to "fix" them.
    Thing of it is, I had a lot of discussions with my elders about how this was in no way new.  Idealism breaks down once the world steadfastly refuses to be horrified by what horrifies you, the same crimes keep getting committed, and no one goes to jail.
     
    We had a discussion on this forum a couple years ago that overlapped this: "Can Heroes be proactive?"  The discussion was about if it was possible for heros to just go out and root out the things that were bad instead of just waiting for crime to happen & reacting too it.   I remember that discussion vividly because for me it happened against the backdrop of the George Floyd Riots.  I remember replying to that thread while the Daunte Wright protests were happening.  The thing we kept coming back too was: What were the heroes going to do to "make it right"?  Beat up the protesters?  Beat up the "bad" cops?  (how could they tell which ones those were?, all of them?).  Does punishing crime just hold up corrupt systems?  Does tearing down those systems create anarchy?  Basically, Superheroics breaks down when presented with an even cursory examination of the actual complexity of the world.  Batman & Superman have the advantage of an author who makes sure their heroics work in the context of their worlds and they never beat the crap out of an innocent person.
     
    A big part of the appeal of 4 color comics is that there are good guys and bad guys and you don't really need to worry about if General Zod has a point.  Our actual world never gives us that kind of clarity.
     
    So, to return to your query: Is Istvatha V'han our lord and savior?  Maybe? The Book of the Empress talks big about how she likes to make everyone happy so they they don't force her to obliterate them, but lets assume she actually makes everyone happy.  How?  The books talks about improving technology but also keeping out of local moral and religious affairs.  So abortion, human rights, religious freedom, etc would explicitly be exactly the same under her regime.  I'm sure food and security would solve a lot of the problems of the world but how are they given?  Airdrop?  Welfare State?  The book doesn't say. 
     
    Are we better off under the Empress?  I imagine the TVs are higher-res, the internet is faster, and no one is hungry... but then what?  Is that all there is?  Do we all get more meaningful jobs?  Or are a bunch of us still going to be manning the drive through for not enough money?  Is there a new way to be that makes us all better people or do the taxes just go somewhere else and our lives are basically the same?  Under the current system in much of the world there is at least a fiction that we can find ways to better our positions in life.  Under the Empress is our cage just gilded to a higher degree but the choices are no different?
  24. Like
    Derek Hiemforth reacted to Lord Liaden in Why the V’hanian Empire Makes the Champions Setting Cosmic Horror   
    AlgaeNymph, I have to dispute your assertion that the V'hanian Empire is cosmic horror as you define it. First of all, Istvatha V'han is not indifferent or unfriendly. She's very much the opposite of indifferent, actively campaigning to subjugate every new dimension her explorers discover; and her intention is benevolent, to rule for the betterment of all, because she believes herself best qualified to do so.
     
    But unlike cosmic horror, in which humans are small and helpless in the face of vast forces beyond our comprehension, the V'hanian Empire is in the tradition of comics, a threat which superheroes are equipped to fight. And they can fight it because the whole thing is built around and held together by Istvatha herself. She is ageless, but not immortal; she is very capable, and very well protected, but not omnipotent. She could be captured, or killed, or otherwise neutralized, and with her gone her Empire would almost certainly fragment. She herself has expressed that concern.
     
    If you actually did want to deal with cosmic horror, the Champions Universe has Tyrannon the Conqueror. It has the Dragon. It has the Kings of Edom, and the Solipsist. They're all out there in the wider Multiverse, and they are truly alien and uncaring forces of nature that are almost impossible to destroy; but again in the comic-book tradition, there are built-in ways to oppose them, defeat them, contain them, if you have the skill and genius, the power, and the courage, that superheroes possess.
     
    The essence of horror is helplessness. Superheroes are rarely helpless -- they were created "to fight the battles that we never could."
  25. Like
    Derek Hiemforth got a reaction from Hotspur in Scrying Resistance   
    Change Environment is also better than Darkness for this purpose because Darkness doesn't penalize perception... it prevents it.  I would use Change Environment with the PER penalties bought per Sense Group, but instead of the Sense Group being defined as "Sight" or "Hearing" or the like, the Sense Group would be "Scrying Senses."  This eliminates the need to guess whether the scrying power is built using Clairsentience or Mind Scan (or whatever other sense, as long as the special effect is "scrying").
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