HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
3. As much as possible, try to keep posts to a single question. If you have multiple questions, consider breaking them out into separate posts.
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6,880 questions in this forum
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Followup on your example
In the VVP Question below you bring up a example about a VPP with 0 End on the control cost: If a character did do this would he then not be able to put 0 end powers in the pool? THis actualy goes for any advantage, fo example a VPP with AP only being able to be used for Attack powers because otherwise the advantage would be useless? I realise that the best way for this is to normaly just to not put most advantages on VPP (Put them in the pool not on the control cost), but it is an interesting question
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Lingering and Uncontrolled
Since Lingering provides a sort of pseudo-duration somewhere between instant and continuous, can lingering powers be purchased with uncontrolled?
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Variable Power Pool with Advantages
If you take an advantage on the control cost of a VPP so that it affects all powers in the pool, how does that advantage affect the distribution of pool points? Example: A 20 point VPP is purchased with Reduced End (Zero End) on the control cost. The character wants a 20" flight power in the VPP. With reduced endurance figured in, this is a 30 AP power. According to the FAQ, that's okay, since the overage comes from the advantage on the control cost. But, without limitations, it's also a 30 RP power. Can he put that in the pool as is, or does he have to come up with -1/2 worh of limitations to make it fit? Would two 15 Base Point powers with no other a…
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Martial Throw
Does a character have to use enough Str (and the corresponding End) so that his pushed Str is enough to lift the target when conducting a Martial Throw? For example, a MA with 30 Str can normally Throw a target with up to 6 levels of Growth/Density. If facing such a target, can he use 10 Str to Throw the target, to conserve on End? It could matter greatly if the MA has 10 base Str with +20 Str at x10 End cost...
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Building a Gate, and movement questions...
I'm playing in a HERO game presently, and our GM has the only copy of the book. I'm trying to build a teleportation gate based on what I know from memory and some notes I took during our first session on modifier values. I want to know if I'm forgetting anything obvious, and I have a question about noncombat speed multiples. Sorry for asking about this on here, but I've only got physical access ATM to the 4e book and some conversion notes. OK, here's a first draft of the base for my gate. Teleportation Portal: Teleportation 10", Usable by Others (+1/4), Safe Blind Teleport (+1/4), Area of Effect (One Hex, +1/2), Reduced Endurance (oEND, +1/2), Con…
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Cost of Linked Powers in an Elemental Control
Linked Powers use a single slot in an Elemental Control. How are the Active Points and costs of these powers worked out? 1) Is each power purchased separately, each benefiting from the Elemental Control's base points? or 2) Are they treated as a single power, with Active Points equal to thsoe of both powers plus the base? or 3) Does base only apply to the Greater Power, with the Lesser power effectively separate from the Elemental Control? Patrick J McGraw
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Mental Power, Area Effect, and Classes of Minds
According to the FAQ, Adders can be turned on or off whenever a power is used. I'm wondering about how this interacts with Area-Effect Mental Powers and the "Additional Classes of Minds" Adder. For example, say a human character has Mental Illusion with Area Effect and the Adders "Affects Alien Minds" and "Affects Machine Minds." Normal use of the power will affect all human, alien, and machine minds within its area of effect. Essentially, the effect I'm looking to generate is a more restricted form of Selective Area of Effect, where a character chooses to affect or exempt large categories rather than specific individuals. Question 1: If the character turns…
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grant wish
Steve: On p. 267 of Fantasy Hero, there is the Grant Wish spell. Thank you for having that because I had wondered how to do wishes. But why does the power have 0 END, Persistent, and Independent? My thanks in advance. Cheers
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Nightwind Character Write Up, Millennium City pg. 53
Steve, I checked for this in the FAQ Errata and also did a search on the boards, but couldn't find anything to answer my question, so here goes: As I'm entering Nightwind into HD 2, the Zheng Hsiang's Hand of the Dawn power shows an 8d6 Flash attack. However, when I configure it that way, HD 2 says it's too big for the 60 point Multipower and "kicks it out" of the group. Changing the Flash to 6d6 fixes everything. Can you tell me which should be correct, or if I'm misinterpreting this entirely? Thanks. John
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multiple movement forms
While I am pretty much sure I have figured this out based on the rules, I am still a little unsure about this... Basically, the question(s) deal with using multiple forms of movement in a single phase. It looks like if a person wants to use multiple forms of movement, that character would need to make a 1/2 move with the first power (say, Running), and then a 1/2 move with the second (such as Tunneling). The reason I believe this is the comment that you cannot use even a zero-phase action during a 1/2 move (and activating a second movement power would be a zero-phase action, correct?) If this is correct, it would seem that the running leap doesn't really wo…
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TUV, Sensors, and PER Rolls Follow Up
Sorry for the ambiguity. The question probably should have been written as: Does an enhanced perception bonus apply to a character's systems op roll when using vehicle sensors? Aroooo
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TUV, Sensors, and PER Rolls
Steve, In reading through TUV (again), it says that characters using vehicle sensors to target an enemy vehicle use the System Operations skill, but that computers use their INT (Perception) instead. So, how does Enhanced Perception work with a Systems Op roll; with a computer's PER roll? Thanks Aroooo
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density increase and growth
Question: I am building a spreadsheet for my character and trying to figure out how growth and density increase interact with each other with regard to weight. If a character has 6 levels of density increase and 6 levels of growth, how does that work? Do you add the weight totals together? Or, do you calculate the weight for the 6 levels of growth and double it 6 times (for density increase). I looked on the forums and didn't see this question anywhere. Thanks much for anyone kind enough to respond! skaven
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A couple of X-Dim Questions
Steve, If a character has the "any location in any dimension" adder, what happens if he's in another dimension and returns to this one, but the spot he chooses is blocked by a solid object? (Maybe a foe of his parked a 100-ton block of concrete on Our Hero's favorite 'return-home' spot.) Does the power just not work, does he get shunted to the nearest open space, or what? And if he's shunted, does he take damage like with Teleport, or no damage (like Teleport with Safe Blind Teleport)? Secondly, if a character purchases X-Dim movement at the "single location in a single dimension" level (the cheapest possible), where is it explicitly stated that a character who …
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Ambidexterity / Off Hand - Thoughts And Question
Standard humans have 2 arms, one of which is the off hand arm. Attacks with the off hand have an OCV penalty that can be negated by the Ambidexterity ability. Let's consider two Energy Projectors (Fry Guy and Bolt Thrower) who are standard humans. Their primary attacks powers are: Fry Guy projects heat beams from his eyes; Bolt Thrower tosses plasma bolts from his hands. Neither of the two have Inherent on their attack power. If both these guys take an impairing hit to their good arm, what happens to their OCV when using their primary attack? Does Bolt Thrower suffer an OCV penalty? Does Fry Guy get out of jail for free because his concept states eye beams?
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blocking a move thru
Is it possible to block a move-thru?
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Coordinated attacks
If you have a coordinated attack that combines a killing attack with a normal attack, how do they combine? For example, a sword coordinated with a punch, or an arrow that has a +2d6 EB charge attached. First problem is that normal defenses apply to killing damage from normal attacks, but not killing attacks. If the killing damage is combined on a coordinated attack, do normal defenses apply or partially apply? Second problem, we use hit locations to determine multipliers for STUN and BODY. In a combined attack with both normal and killing damage, does the attack count as killing or normal for purposes of location multipliers? Thanks, Mike
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MA. Maneuvers all or nothing?
Dear Steve, here's a question regarding MA. Maneuvers: If a character got for example a block-throw or block-grab maneuver, does he need to throw or grab or could he throw or grab? meaning: does the effect target falls, grab one limb automatically happen, or could the character decide? what about an attack maneuver doing damage (thereby unbalancing the opponent) and by only a small push the opponnt lands on the floor - does the character need to make the last push? thanks for answering
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Accidental Change.
OK, I've read it. I've re-read it. and then I read it again. Then I decided that I would never use it. But Now..... I've a player who wants Accidental Change when exposed to bright lights. So I have to ask........ Does this affect him when he is in his Superhero form? or only in his Normal form? A.
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Why give page references when you could just answer the question?
Answer: Because the person might actually read the rules he was unsure about, and not need to ask so many questions! Sorry to "waste" your time Steve, but I was reading a lot of responses here that basically said: "Fred page 211". I was getting a little irritated, and then realized why you were doing it that way. I mainly posted this so that others might read it and avoid being (wrongly) put off. KA.
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Movement skill levels and DCV
I am confused as to the conditions under which movement skill levels can add to DCV. Are dodge and martial maneuvers such as martial strike that provide a DCV bonus the only times when I can use the levels to add to DCV? (Dodge seems to be the only normal combat maneuver that adds to DCV) What do I need to do for a character to be able to use those movement skill levels for DCV most of the time?
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Suppression Fire
Since Suppression Fire is described as hosing down an area with bullets, energy bolts, or what have you, are Charges/END expended in doing so? If so, how many Charges/how much END? Thanks!
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Blazing Away
When Blazing Away, does the player have to specify in advance how many shots he wishes to make, or can he make them one-by-one, seeing if each one hits before deciding whether to launch additional shots? Thanks!
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Question: Martial grab and dcv
I've got a question on martial grab, and how it affects DCV. On page 245, on the table of DCV modifiers, it says that grabbing another character puts you at half DCV. But on page 254, it says that martial grab has modifiers of -1 OCV and -1 DCV. So what happens when someone uses martial grab to grab someone, but then maintains the grab across multiple phases? Are they at half DCV, or at -1 DCV? Thanks, Todd
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Another way to escape Grabs?
If a character has a Ranged Attack like an Energy Blast that exerts force (i.e. does Knockback), could he use the BODY done by the attack against the Strength of an opponent who Grabs him to break free of the Grab? Assuming that the Special Effects of the attack would allow it to be brought to bear against the Grabbing opponent. Thanks in advance.
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