HERO System 6th Edition Rules Questions
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Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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6,880 questions in this forum
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BOECV attacks followup
Steve, one of your Hero System Rules answers today would seem to be at odds with an earlier response regarding the same subject. Q: Do attacks with the BOECV advantage have to pay extra points to affect a different class of mind than the attacker's? A: No. As noted in the BOECV text, BOECV powers aren’t actually Mental Powers per se. From the online FAQ: Q: Can a BOECV power affect any class of minds, or just one? A: Typically a BOECV power should only work against one class of minds, as with Mental Powers, but the GM may want to change this in the interest of common sense, dramatic sense, or game balance. Clarification of the apparent …
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BOECV attacks
Do attacks with the BOECV advantage have to pay extra points to affect a different class of mind than the attacker's?
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Teleport, Safe Blind and Increased Mass
If a character buys the Teleportation power with the Increased Mass adder and Safe Blind Teleport advantage, does the safety benefit apply to things teleported with him (both objects and/or teammates)? If not, how does a GM determine which objects (or people) appear inside walls and obstacles? As always, many thanks!
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Charges, Links & Uncontrolled oh my!
On Fantasy Hero p384, Protection From Fire spell has a Duration: Uncontrolled (duration of 1 Hour +1 Hour per +1 by which the character makes his Elmental (Fire) roll) How was this done? Was is defined when the spell was created? How can this be done for other spells? Something to do with Continuing Charges? Can Infrared & Ultraviolet Perceptions (Sight), Ultrasonic Perception (Hearing), Telescopic (Hearing & Sight) be linked?
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I blew my DEX roll, now what?
I've read FREd and the FAQ and can't find the answer to this one: What happens when you fail your DEX roll on a Dive for Cover? All the book/FAQ says is a character is considered in the air in his starting hex. How does this affect DCV and when he can act next? Is in "in the air" until his next phase, meaning you roll -1d6 for KB on any attack that hits before then?
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Missile Deflection: SCarlet Archer, And arrows
Becuase of the fact that the F/X arrows are cheeper to MIssile Reflect do archers get a bonus limitation for the ease of deflecting there attacks? I ask because the Scarlet Archer from DH#17 seems to have done this...
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Can Adjustment Powers be Missile Deflected?
When bought with the Ranged Advantage, can Adjustment Powers such as Drain be Missile Deflected? I assume yes, since the Missile Deflection rules say most powers with Ranged can be, and don’t list Adjustment Powers as an exception. But I just wanted to make sure. Thanks.
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Targetting touch
Steve, I know it is abnormial, but cuold you get into a little bit of detail with this answer (Why or Why not)? I do not understand why if I am touching something I could not figure out where to punch it. I do understand why it would not be (full) discrimitory (sp)
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Hidden Equipment for Skills.
Steve, I just posted a question about the equipment needed for certain skills, and the point cost, if any. Now I have a slightly different question. Assuming that if you buy Lockpicking, you get a "standard" set of lockpicks for free, what about things like: A set of lockpicks that can be hidden in the lining of a wallet Lockpicks that can be hidden on your person (in your hair, etc.) Lockpicks that look like something else (nail clippers, etc.) I know that you can build something like a Lockgun that does the lockpicking for you, and put something like IPE on it, but what would be the correct way to do this with the equipment used for lockpicking? …
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Skills and Equipment
Steve: Sorry to ask this but I don't see it in Fred. When you buy a skill that requires special equipment ex. Lockpicking is it assumed that you get the equipment "free", or should there be some character point cost for the equipment itself? Thanks for your time, KA.
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mental paralysis and find weakness - ignore
My appologies. My FAQ page didn't load fully when I was searching. Both my questions were answered. Tried to edit my original post, but couldn't. Please ignore.
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mental paralysis and find weakness
Couldn't find these in the books or the FAQs. 1. If I have an entangle that works like the "mental paralysis" listed under the entangle power in the GMB, can someone affected by this power escape from it using teleport? Its not specifically purchased against the power (in the listing), but it makes sense that teleporting would have no effect. 2. If someone makes a find weakness roll on a character with 50% damage reduction, does the damage reduction get cut to 25%? Thanks in advance! Paul Runstedler
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Is sense group touch targeting?
If your charactor has his hands on his target, and can't rely on any other senses, is his sense of touch targeting?
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Uncontrolled & Charges
Oops Uncontrolled is a +1/2 not +1, so I don't know how you come up with that, not even a guess. Sorry!
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Dodgy dodge followup
Hi Steve, I believe that your original answer was correct. Page 91 of UMA: Important Note: You can never Abort to any maneuver which does damage or is in any way aggressive, which includes any maneuver with the Disarm or Throw Elements. Therefore, you may only build Abort into Blocks, Dodges, and Escapes ... Unless this is a Dodge that you can't abort to, it sounds like you can't add Target Falls into such a maneuver.
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dodgy dodge...
Dear Steve, I've a question regarding the dodge: is it possible to combine a dodge with target falls? the effect would be sidesteping the attack (dodge) and tripping the opponent (target falls) [similiar to the defensive trow - block, target falls) thanx in advance
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Why not partially advantaged?
Partially limited powers are an excellent feature of the hero system rules. Why isn't there a similar feature for partially advantaged powers? For example, couldn't half of an energy blast be armor piercing, or half of some armor be hardened? This would also be particularly effective with regard to ncm adders on movement. If we buy reduced endurance on flight with ncm adders, why do we pay the advantage on the adders, which don't in any way cost endurance? It would seem that the advantage should only apply to the base flight cost and NOT the ncm adders. Perhaps a partially advantaged power ruling could facilitate this?
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Group Desolid Cost
Desolidification Question I know each game differs, but generally can Desolid be brought with increased mass like Teleport (+5 for 2X). Otherwise to create a character that can desolidify someone they are touching gets very expense very fast (even eight times their weight would cost an extra 80 points [usable on others + ½; 8x weight + 1] or even more if they can use it on those who are not willing. If constraint contact is required it should be cheaper, right?
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Absorbtion w/ Area of Effect
As I recall, the description of Absorbtion in the big black book includes AOE as a possible advantage. How exactly does that work? Does that mean any attack that goes off within the area is absorbed? How do you define 'attack'? For example, if you're near a power line with electricity running through it, does that count as an attack so that it can be absorbed? Thanks Volt
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response [UMA]
Dear Steve, again related to the UMA: „Response: This Restrictive Element is applied to maneuvers which can only follow a specific maneuver used by one’s opponent“ quote from UMA (p115) now the question is: is it sufficient for the response, that the opponent starts the maneuver, or has he to complete the maneuver? The idea is to design a maneuver seen in some bruce lee and jet li movies to hit the opponent just before they hit...
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Mutliform and Disadvantages
I don't think this has been asked yet, and I need a little clarification regarding the costs of Multiform. When you purchase Multiform you pay for the power, including disadvantages. a 250pt Multiform costs 50 Character Points, as is defined as 200 base points an 50 points of disadvantages. Through the course of adventuring the character gains experience and now wants to buy off one of the Multiforms disadvantages, say a 5 pointer. So one character point is added to the Multiform to buy it off., making the multiform a 200base/45disad/5exp. Except now you've paid 51 points for what is still a 250pt form. My question is that this seems like a form of "double …
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Supress Damage Shield
I've got a character that wants to build a supress damage shield and I want to make sure I'm going to adjudicate it correctly. First, I assume a Supress Damage Shield is kosher under the rules with the +1/2 Damage shield advantage, since Supress is already a Constant power. Correct? Second, is Supress Cumulative? Third, I assume that since this is a damage shield, that the END for the power must be paid every phase the power is active, and not just in phases where the damage shield is struck. Correct? I've already looked in the FAQ and FREd and just need clarification on these point. Thank you.
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dependence
Ok, Dependence has a large list of options that cause an effect to the fellow with the dependence. Many of these effects get worse each time the time increment defined occurs. So, say that this fellow has had the time increment pass 6 times and then gets the substance he needs. Do all of the effects instantly go away or would they return one applicaton of the effect at a time per the time increment defined? Pete Ruttman
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crush
Steve: P. 9 of UMA lists a Crush manoeuvre with the effect Crush, but I cannot find an explanation in the book. What does it do? My thanks in advance. Cheers
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NND Move By?
One of my players has a MP of hand attacks defined as specialized punches. One does standard damage, one is autofire and one is NND. In our last game she wanted to do a Move By with her NND HA. Is this possible? My thought was that she could use half her STR, but that she wouldn't get a velocity bonus. While we're on the subject, how about an Autofire Moveby?
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