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Re: Super City

 

Insufficently Guardrailed Road.

 

This scenic, narrow, cliffside, long road is the main throughfare for commuters and schoolchildren coming and going to several major schools and business centres. Despite several near fatal accidents the safety features have not been brought up to federal standards, or state standards or any standard other than the Zimbabwian Muncipal Road Act of 1989. This is due to Mayor Nuthin's executive committee's report being delayed, again. Any vechicle going out of control on this road will crash through the barriers and end up caught on one of the numerous overhangs, tree branches (for lighter vechicles) or other obstructions for a short and unpredictable time period. Anyone falling off this road may have their fall broken by the orphanage which is often situated underneath it. Because real estate under this road is really cheap. Residents in the area underneath it like to spend peak hour on a small hill nearby betting money on which part of the railing will be destroyed first. It's not as good as TV but it can be enjoyed outside the house and area residents are far too smart to be in their houses in peak hour.

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Re: Super City

 

Super City Space Center

 

Contains both launch and mission control facilities. It is capable of launching and landing every form of spacecraft maintained by any Earth nation. All launch checklists are merely a formality, as any launch, no matter how rushed, hurried, or off-schedule, always goes exactly as planned. Which is a good thing, because about three to five missions a week launch from here with no planning whatsoever (whenever there's a craft on the launch pad there's a 1 in 6 chance it will spontaneously launch on any given day; odds increase to 5 in 6 if there are children or animals on board, or if there's any kind of emergency currently going on in space). Water splashdowns are easily retrieved from the Gulf of Super City, and shuttles can easily land at the Turgidson AFB airfield. Located just minutes from the Area 25 complex located in the badlands outside of town, where the government stores all of its captured alien technology.

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Re: Super City

 

Clanahan's Crosstime Strip Mall

 

If you know Super City, you know Clanahan's bar. How could you not? There's a franchise on every block, complete with animatronic bar flies throwing out bad puns --when they work.

 

Not as many people go to the slightly-out-of-the-way original Clanahan's, in a strip mall somewhere between downtown and suburbia, sharing space with Clanahan's Crosstime Escort Agency, Clanahan's Crosstime Sporting Goods Store, Clanahan's Crosstime Supermarket, Clanahan's Crosstime Comic and Game Store (featuring regular signing sessions by Grant Morrison). Plus two Starbucks and a Baby Gap.

 

Whatever Clanahan's you go into, you get the same strange vibe that combines homeliness with strangeness. The odd, yet oft familiar patrons are always welcoming. There's the old, beared man in the hooded cloak, shoulders not quite completely cleaned of bird doo-doo; the tall, intelligent looking, grey-eyed Greekish woman, sitting at a table.

Why do they ring a bell? Is it the T-shirts they're wearing? ("Kiss me --I'm Odin;" and "Get a clue! One last time, not Artemis.") Are these some kind of subtle hints of something deeper going on here?

 

No, wait. That would be the 12 foot tall cockroach drinking Mai Tais at the bar. If he asks you to walk him home at closing time, this would be a good to peek at your character sheet and make sure you're built on 200+150, at least.

 

And if you have the weirdest feeling that you might just be about to have a crosstime adventure in weird parallel universes where Austria won the War of 1866 or the world is run by the Zungharian Empire, don't forget to stop by Clanahan's. You can always find a bum who will trade a bottle of tequila for a used Crosstime Integrated Rail Transit System Transfer hanging around outside. But watch out for the CIRTS transit cops! They're minty fresh --and they have powered armour.

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Re: Super City

 

Super City International Airport

 

If you've seen one international airport, you've seen 'em all. This one is capable of servicing all aircraft from small planes to the Concorde; superheroic jump jets included. In a pinch it can also land the space shuttle. The concourses contain a wide variety of secret lounges within, accessible to those who have the right key and/or membership (anyone from the American Airlines high rollers club to the Freemasons).

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Re: Super City

 

The World of Tomorrow: The site of a former (or future) World's Fair. Its centerpiece is a diorama of a supposed city of the future, located in a building built in a very unusual style. A very very unusual style.

 

Whether or not it is saucer shaped, reflective of a non-Euclidean geometry, or merely apparently larger on the inside than the outside is up to the GM.

 

The rest of the site is either rundown or incomplete. Specific features may be added as desired.

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Re: Super City

 

Incongruous Large Object Square

 

Some cities have a cathedral as focus, while others sprawl around a giant statue of their founder, an ironwork tower, even a big Ferris Wheel.

Mayor Nuthin's executive committee is holding a contest to determine what will work best for Super City, but no-one's holding their breath for the winner to be announced. Instead, City Works trucks a new large object into the central plaza periodically.

What will it be today? A giant nickel? The world's largest ball of tinfoil? A statue of justice/liberty with a stone torch that mysteriously burns evildoers and/or commies? Come and find out, and bring an arch-nemesis!

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Re: Super City

 

Office Complex of the Future... of LOVE

 

This two-block development of ultra-modern office skyscrapers was going to revolutionize the field, with integrated "smart" everything run by a central computer in each building. Since none of the creators involved had seen even one of the hundreds of sci-fi television shows that would tell them what a Bad Idea this was, all of the buildings were built simultaneously, and a Grand Opening ceremony was planned - but never happened. As any child could have predicted, each and every central computer (despite being designed for tasks utterly unrelated to AI) promptly developed a personality and went Out Of Control. Since an entire company was behind their creation, not one lone genius, the offices had no one in particular to fixate obsessively on except the rare foolish (or desperately lonely and unusually technophilic) trespasser, who is generally not allowed to leave. Although each building has its own self-operating and -repairing miniature nuclear reactor that powers it, human food supplies in the buildings that have been luckiest in love are quite low.

 

Recently, the buildings have taken to playing MMORPGs with each other to pass the time (and hone their reflexes for building defense).

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Re: Super City

 

A.C.R.O.N.Y.M Secret Base

 

The Agency for the Coordination of Responses to Overlords, Nemesi and Y'know, Mind does not have its headquarters in Super City. The headquarters is comfortably and practically located on a Helicarrier that burns Norway's entire POL output. Normally, it floats over Washington for budget hearings so that everyone can do lunch with everyone. The helicarrier cafeteria is an especially famous place for confidential meetings. "What? I can't hear you, Senator! No-one can hear you. There's a 50 metre-long heliblade turning 3 metres above our heads. How do you like our salad? Our chef specialises in diesel fume-enhanced recipes! Oh, sorry, I'll text that to you."

However, ACRONYM does need a secret base in Super City. (Shh. You're not supposed to tell anyone). It is a perfectly reasonable underground operation conveniently located under the downtown, complete with hangars large enough to hold an entire air cavalry division.

(If you're ever wondering how to get something like this by the accountants at your corporate, just start with the Helicarrier. That will bludgeon down their resistance, so that by the time you start talking about quiet demolition explosives and tunneling devices, they'll just be modelling their Napoleon pose and reciting Gilbert and Sullivan to themselves, crazy as Britney on a bad day.)

The only problem with the base is that it has no office space.

Well, it does have office space, but with all the secret exits to SCTS, barber shops, dry cleaners, telephone booths, high schools and so on, there's practically nowhere you can actually go to get any work done without having a few agents suddenly pop in, often accompanied by nosy fellow students, girlfriends and wacky sidekicks.

Also, it is apparently reserved for emergencies. So the next time superheroes are fighting an alien invasion, evil overlord, Atlantian attack, rampaging dinosaurs, super-strong, misunderstood creature or whatnot, don't expect all the air cav and super-agents to come boiling out of the ground to your rescue.

Because for some odd reason, that only happens once a year.

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Re: Super City

 

Super Thrift!

 

The place for someone on a budget to find used clothing, books (surprisingly varied occult selection), furniture, cheap jewelry (but some of it glows), trick boomerangs and arrows that people left just lying around the city, circuit-boarded helmets that will boost your intelligence and/or fry your brain, obsolete and clunky power armor prototypes, etc. If you're creative you can look or fashionable and/or equip your lair for surprisingly little money.

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  • 4 weeks later...

Re: Super City

 

The Optimist

 

This is Super City's alternative weekly newspaper. If you've read an alt-weekly in any city that has one, you know what's in here. Articles about city life by hipsters (the ink on whose journalism degrees is still drying) mixed with movie reviews, articles on local bands, comic strips that no one gets, pages upon pages upon pages of ads, and a more-ironic-than-thou tone to the whole thing. Called the "Pessimist" by those who disagree with it.

 

The Weekly Observer

 

"Some of the finest investigative reporting on the planet." The Observer is Super City's tabloid. Alternating between which Hollywood starlet is having which superhero's baby and which three headed alien is having Elvis's baby, the Observer (the "Disturber" to its detractors) is tabloid journalism at its best.

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Re: Super City

 

don't forget FANTASTIC HARDWARE STORE

where they have more kinds of generators than just diesel,

more kinds of power supplies besides electric,

 

 

 

how about some local fast food chains:


  • Burger Viceroy (burgers, chicken sandwiches, fries, etc.)
  • Taco Mission (Mexican food)

 

repped :thumbup:

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Re: Super City

 

Urich Olsen Jerusalem

 

The Observer's (and the Super City Picayune Intelligencer's and WSCTV's) star city columnist knows where the bodies are buried; he has the connections; he knows what's going on. Admittedly that's devalued coin in a city where you can walk into a random bar, beat up the person sitting on the second stool on the left, and learn the name of the crime boss of the ultrazone two dimensions to the left, but it's still something.

And he's cool. For example, the closing monologue on his weekly current affairs show is somehow also live action meta-commentary on any superbattle taking place anywhere near a TV.

So it is a little strange that he hasn't noticed that his photographer is actually the Golden Spider; the P. I.'s weekend magazine editor is Ms. Super; that the P. I.'s publisher's son is the Thing-Wolf; that The Observer's "girl in the city" columnist's mysterious young ward is actually Alpha The Somewhat Little Known .....*

I mean, every time there's an alien attack (and this is Super City, after all), it seems like the entire news room queues up in front of the bloom closet before disappearing one by one, and Urich doesn't figure it out. But let an obscure local defence attorney drop his cane at a party, and it's, like, "well, you're obviously Scaredevil!"

 

*Based on a few glorious weeks in 1977 when there were that many superheroes running around the Daily Bugle on a daily basis. When, admittedly, Ben Urich hadn't even been invented, but still....

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  • 1 year later...

Re: Super City

 

Thought of another one...

 

Monologue and Ambiance Detective Agency - You'd think you'd want the most up to date investigative gear around but this is Super City, and when your superhero can't handle detective work himself because you are too cheap to splurge on skills too busy protecting the city from the bigger threats, you come to M&A P.I.s.

It's like stepping into the 1920s or thirties... only sans forced segregation and you can drink as much booze as you like legally. In fact, a few under the belt might help.

Joe Monologue knew you'd be here. He had a feeling you were trouble, that if he had any sense, he'd turn you out the door before those big puppy dog eyes behind that mask had him agreeing to something stupid. You'll know this, because Joe will either speak it out loud, or have a voice over. So will you. It's really kind of creepy.

 

There, in the corner is his partner, Ms. Ambiance. Looking like Carmen Sandiego's law enforcing cousin, with legs that go up to here (Only costs 1 point on stretching after you take all limitations into account), and the light seems to bend around her like a halo of twilight. If she smokes, it'll be the sexy smoke that tobacco companies WISH they could sell outside of commericals, drifting in lazy circles or even letters. She's like the fjords... she seems cold and unapproachable, but you're sure there's a lot of geo thermal activity going on there if you could only find the path to climb on.

 

Joe's the guy who trusts his gut , Ms. A? She's the cool thinking one who wants to do it by the numbers.

 

They'll take it cheap (Despite her protests) if you put up a good hard luck story for them, and it'll cost you a few clams, a little dough, or some other anachronistic term for cash. They'll probably figure out your secret ID if they meet you for five seconds...

 

And they're both so much cooler than you you'll want to kick them right back to Pulp land before this is said and done.

 

Here's looking at you, kid.

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Re: Super City

 

The Stinking Rose

 

This is an alternative paper that makes fun of all people, places, and everything else in and around Super City. If a serious paper mentions something (explosion at nuclear plant) will be followed a few days later by a funny article (fireworks display provided at nuclear plant). They have no scruples in the stories that they print and who they poke fun at. The heroes receive as much poking as do the villains, mayor, businessmen, and anyone else that they can. Every now and then they will put in some tidbit that will be of assistance to something that they are doing at the time (if they can find it among all the other humor bits).

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Re: Super City

 

I can't believe these haven't already been done...

 

SuperCity Museum of Science and Industry: Every (dangerous) scientific "advance" and (deadly) technology is on display. Lots of gizmos and gadgets---and they're not models, they're not "working models," they're the real thing. And the curators love to make the kind of "hands-on displays" that kids love! The place's insurance rates would bankrupt a small country.

 

SuperCity Art Museum: Somehow, all the world-famous works of art are here, either part of the museum's own collection, or on loan/traveling exhibition, whenever a villain decides to go into the art-thief biz. The security is non-existent; the fact the front doors are revolving doors is an appropriate bit of symbolism.

 

SuperCity Museum of History: The minor collections are of ancient Egyptian objects (all amulets guaranteed to glow), ancient Chinese objects (all statues guaranteed to glow), and objects from recent Russian history (everything guaranteed to glow---they're all from Chernobyl!). However, the main hall of the museum displays its huge collection of objects celebrating the history of SuperCity. The museum staff are always willing--indeed, eager--to help anyone who shows interest in SuperCity's history to find anything s/he wants to, no matter how---interestingly---the person may be dressed. You can imagine how that turns out...

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Re: Super City

 

One Super Retirement Home:

 

The reliable retirement home where you can find any "retired" superhero, or villain when you need to find information that only they can provide. And even though their memories are failing, they always seem to remember what you need to know just in the nick of time, or find that last urge of surprising energy needed to go where they are most needed.

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Re: Super City

 

Don't Get Too Close Stationhouse When the city needs heroes, you should probably call some of the actual heroes. These hose jockeys are quick on the scene to put out the fire, but don't ask them to pull any victims out - they wouldn't want to interfere with the first responders. "We're called 'firefighters,' not 'victim savers.'"

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Re: Super City

 

Nicely done. The city of Townsville

 

I take it that's a reference to Super City's suburb of Townsville, the place so old-fashioned that everything is in black and white, where there are no computers, or skateboards, either, and there's a million kids down at the Ol' Swimming Hole and sledding down Suicide Hill? (On the same day, yet!) I'd meet you down at the Malte Shoppe, but our mysterious Eastern European mayor is pulling the old "switch local inhabitants out for androids and rule the world" thing for the third time this month, and I have to go try and shoot the Golden Spider with a laser disguised as Hula Hoop.

Which way do you point this thing, again?

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Re: Super City

 

Before I make another selection, let's hear a word from our sponsor:

 

Do you need a list of some demon's real name? Do you need an old forgotten tome? How about a rare Atlantean song book? Then Strangely Convenient Rare Book Store is the place for you!

So, Whether you are a villain looking for Shakespeare's unpublished works for your next schemes, or a hero looking for The "Common Unbreakable Codes" book. Strangely Convenient Rare Book Store is for you!

Now for my suggestion

 

Corner of Straight and Narrow:

 

The corner former villains go to when they decide to go straight. But be warned, this street is not safe. Parents, lovers, or friends have been known to die to help guide some former villains through the corner of Straight and Narrow.

 

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  • 1 year later...

Re: Super City

 

Arise, oh thread, like Zombie Dirk Anger!

I'm reviving this because it's about time, and I'm referencing Nextwave because I read it this morning, so there!

 

Super City Youth Hostel

 

You can't go a block in Super City without running into a foreigner. Whether someone who seems to be bucking for stereotype of the month (Rene LaFleur wears a striped shirt and a beret, and carries a baguette, "because you never know when you might need one"), or strangely familiar (Dieter has an extravagant German accent, an all-black wardrobe, and very odd dance stylings), they're always around.

 

And when they're in town, they stay at the Youth Hostel. That's where you'll meet Inga, who is travelling around America in a weird combination of a dirndl top and lederhosen, even though she's Swedish. So is Al MacDonald McKenzie Frasier, who ends every sentence with an "Eh," says "Saskatchewan" a lot, and likes Celine Dion.

 

There's Mai, Tai, Dai and Quiri, the bizarrely dressed Japanese (Korean? Taiwanese? Hong Kong? It's hard to tell) touristgirls. Although the five of waifs together can't weigh 450lbs, the hulking Russians (who are, of course, all members of the Russian mafia) steer well clear of them. They're not dumb.

 

Sanjay used to stay here before he got a job in IT. ("Sanjay, you're not done here. You're not going home until this database can be hacked by a teenager with less than a hundred keystrokes!") So did Juan Valdez Gonzalez, until that regrettable incident with the guy from Breitbart. There's two wild and crazy Czech guys, who have been staying at the Hostel for thirty-five years now. People can't agree on whether they're not funny any more, or were never funny to begin with. Even more hilarious are the group with heads that end in foot-high cones who insist that they're from France. (Rene plays along, because they pay him in Brie and escargot.)

 

There's even some American travellers, like the two Indians from out West, who admittedly don't stay in the Hostel itself, but rather in tipis pitched outside. There used to be some Blacks from Alabama in the hostel, but we do our best not to talk about them any more. The rednecks from Tennessee, on the other hand, are downright funny, especially when they point out that, as simple as the dorm rooms at the hostel are, they still "beat a doublewide down home!"

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Re: Super City

 

The Wacky Taxi Company- Our friendly drivers are so well placed you'll think they were placed there just so you could shout Follow that car. And not only will your trip be done quickly and efficently, but you'll have the joy of spending time with our slightly off kilter drivers. Weither they drive like madmen, have strange ethnic customs, or expound for hours on a theroy so bizzare you'll wonder why they aren't locked up. Any trip if sure to be memorable.

 

The Mo Ok Club- where dozens of burly men who seem to have no problem commiting any crime you can name, being beaten up on a regular basis by superheros, or ever make deals to turn on their boss relax while waiting for someone to hire them in large numbers. Entrance fee is reqquired and used to pay for frequent hero damage.

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Re: Super City

 

The "Where Am I?" Station:

 

This place is designed is basically a series of hologram chambers. Anyone paying the price can get such a chamber and program it for any place and time and situation that they desire. However as these chambers go, just because the program was input correctly does not mean that that is what is received. At any time things can change in either a favorable or unfavorable condition that could include either a lockout or (either real or recreated) PCs and known NPCs. So maned because a popular question is "Where am I?"

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