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Seemingly Silly Things to Model


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Re: Seemingly Silly Things to Model

 

What's In Your Wallet?: You can ward off rampaging hordes of barbarians by taking a card out of your pocket, the sight of which causes them to shrug their shoulders and walk away. Useful in a campaign where random barbarian hordes are a common occurrence.

 

If You Say You're a Goth, Where Were You When We Sacked Rome?: You are a barbarian tribesman whose horde has somehow found themselves in the early part of the 21st century. You still have access to all your weapons and skills but must deal with the bewildering aspects of modern life, where all your battle prowess is very little help.

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Re: Seemingly Silly Things to Model

 

If You Say You're a Goth, Where Were You When We Sacked Rome?: You are a barbarian tribesman whose horde has somehow found themselves in the early part of the 21st century. You still have access to all your weapons and skills but must deal with the bewildering aspects of modern life, where all your battle prowess is very little help.

 

Okay, I didn't include a horde, but....

 

http://www.herogames.com/forums/showthread.php?p=1500291&highlight=Goth%2C+battle#post1500291

 

 

THE GOTH

 

Real Name: Ermaneric the Gruetung

 

Val Char Cost

20 STR 10 [END: 1]

20 DEX 30 OCV: 7/DCV: 7

18 CON 16

12 BODY 4

13 INT 3 PER Roll 12-

14 EGO 8 ECV: 5

20 PRE 10 PRE Attack: 4d6

14 COM 2

 

11 PD 1 Total: 11 PD (6 rPD)

11 ED 1 Total: 11 ED (6 rED)

4 SPD 10 Phases: 3, 6, 9, 12

10 REC 4

37 END 1

31 STUN 0 Total Characteristic Cost: 104

 

Movement:

Running: 7"/14"

Leaping: 5"/10"

Swimming:3"/6"

 

Cost Powers END

 

6 1/2 END cost on 25 STR: Naked Modifier, Reduced Endurance (1/2 END; +1/4) (6 Active Points)

 

5 Accursed: Life Support (Eating: Character does not eat; Sleeping: Character does not sleep; Still Must Drink Water)

 

44 Weapons Mastery: Multipower, 62-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (77 Active Points); all slots OIF (Available Weapon; -1/2), Limited Power Power loses about a fourth of its effectiveness (Limited by Weapon Type; -1/4)

3u 1) Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), Variable Special Effects (Limited Group of SFX; +1/4), Variable Advantage (+3/4 Advantages; Limited Group of Advantages; As appropriate for weapon; +1 1/4) (62 Active Points); OIF (Available Weapon; -1/2), Limited Power Power loses about a fourth of its effectiveness (Limited by Weapon Type; -1/4) END: 3

3u 2) Hand-To-Hand Attack +5d6, Variable Special Effects (Limited Group of SFX; +1/4), Variable Advantage (+3/4 Advantages; Limited Group of Advantages; As appropriate for weapon; +1 1/4) (62 Active Points); Hand-To-Hand Attack (-1/2), OIF (Available weapon; -1/2), Limited Power Power loses about a fourth of its effectiveness (Limited by weapon type; -1/4) END: 3

 

39 Berserkergang: Succor STR, DEX, CON, PRE, PD, ED, STUN, REC 3d6 (standard effect: 9 points), Reduced Endurance (1/2 END; +1/4), all effected characteristics simultaneously (+2) (49 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Only works when enraged or berserk; -1/4) END: 2

Notes: +5 STR, +3 DEX, +5 PRE, +9 PD, +9 ED, +9 STUN, +4 REC. Note that I am taking less than Standard Effect in STR and PRE.

 

13 Healing Touch: Healing Simplified Healing 4d6 (40 Active Points); No Conscious Control (-2) END: 4

Notes: Not only does The Goth not control this ability, he does not yet understand that he has it.

 

Martial Arts

Maneuver OCV DCV Notes

3 Basic Strike +1 +0 6d6 Strike

3 Flying Tackle +0 -1 4d6 +v/5 Strike; You Fall, Target Falls; FMove

4 Block/ Parry +2 +2 Block, Abort

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

3 Grapple -1 -1 Grab Two Limbs, 30 STR for holding on

4 Charge +0 -2 6d6 +v/5 Strike, FMove

5 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Clubs, Fist-Loads, Polearms and Spears

 

Talents

12 Combat Luck (6 PD/6 ED)

20 Danger Sense (self only, out of combat) 12-

5 Rapid Healing

17 Gift of Tongues : Universal Translator 13- (21 Active Points); Limited Power Power loses about a fourth of its effectiveness (Always speaks with "barbarous accent"; -1/4)

 

Skills

3 Climbing 13-

3 Breakfall 13-

3 Concealment 12-

3 Barbarian (Con Based): PS: Gothic Warrior 13-

3 Stealth 13-

5 Survival (Temperate/Subtropical, Arctic/Subarctic Forests, Mountain) 12-

3 Tactics 12-

3 Tracking 12-

2 Gambling (Dice Games) 12-

5 Barbarian: +1 with all barbarian skills (PS: Barbarian, Stealth, Climbing, Tracking, Survival)

10 +2 with HTH Combat

3 Trading 13-

3 Linguist

1 1) Language: Ancient Greek (basic conversation)

1 2) Language: English (fluent conversation) (2 Active Points)

0 3) Language: Gothic (idiomatic) (4 Active Points)

1 4) Language: Latin (fluent conversation) (2 Active Points)

 

Total Powers & Skill Cost: 246

Total Cost: 349

 

200+ Disadvantages

20 Normal Characteristic Maxima

15 Physical Limitation (Curse): Cannot inflict BODy damage with any attack on a living thing. Cannot Kill. (All the Time, Slightly Impairing)

5 Physical Limitation (Curse): Cannot Eat or Sleep or Swive (Infrequently, Slightly Impairing)

15 Physical Limitation: Ignorant of modern culture and technology. (Frequently, Greatly Impairing)

15 Psychological Limitation: Wishes to do the very things he is cursed not to do: kill, eat, sleep, and - well, you know.... (Very Common, Moderate)

10 Distinctive Features: Scarred Gothic Warrior (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

25 Enraged: In combat (Very Common), go 14-, recover 14-

15 Enraged: Berserk If Enraged (Uncommon), go 8-, recover 14-, Berserk

10 Social Limitation: Barbarian (Frequently, Minor)

10 Reputation: Vandal who goes berserk and wrecks property but can't inflict bodily harm on people., 8- (Extreme)

10 Psychological Limitation: Stubborn (Uncommon, Strong)

 

Total Disadvantage Points: 150

 

Background/History: We were camped near a grove of willow when the Romans struck; some of our leaders already wounded from their treacherous ambush at the very banquet table. When their left flank broke, some of us pursued a band of them right in among the willows; and then one of them rallied the others, and they turned, and together we bathed the roots of the grove in blood. I do not know how many I slew, but it was not long before only I stood among the Goths in that grove, and only one Roman faced me, and once we saw one another between the trees we rushed together more eager than lovers. It happened before we could close that small distance; a burst of light, a bearlike roar, and we were both struck senseless to the ground. When again I could see, what I saw was a woman - a spirit rather, or sorceress, some guardian of the grove, graceful as willow, a rage more terrible even than ours, spitting maledictions in Greek. I understood some of the curse - that we could never kill again, and that we could never know sleep, nor food, nor the embrace of a woman, until we had saved three dozen lives for each life we had taken, and healed a dozen wounds for each wound we ever gave. Then we were taken up as by invisible hands and thrown as easily as a man could throw a mouse, and when I struck the ground all was black - until I awakened in this mad land.

 

Personality/Motivation: Ermaneric has killed scores of people; if the total includes those killed by his followers after he rose to be a leader among his people, then fulfilling the terms of the curse could take a very long time indeed. Occasionally he wonders about the Roman who was with him in the grove, and wonders where he landed - and what they'll do if they ever meet again. While sometimes he despairs of lifting the curse, sometimes he goes out actively looking for ways to save lives. He's even thinking about taking first aid classes and learning to heal wounds.

 

Quote: (After recovering from being knocked out) Thanks. I needed that. That's the only way I can sleep.

 

(On learning about Gothic history subsequent to The Battle By the Willows) Blood and Iron! The Goths sacked Rome several times and I wasn't there for any of them!?

 

Powers/Tactics: Frustrated with weapons that, in his hands, don't cut, the Goth will often fight barehanded, or with a club or mace. He will usually go enraged in combat, and once enraged, must roll each phase for the chance to go totally berserk. Eventually he will learn about the healing ability he was gifted with, and start learning to control it.

 

Notes on Ermaneric:

 

The Goths and Romans did fight a historical battle that is recorded as taking place near a grove of willows. Why did I pick that particular place to pluck up a Goth from? Because so far as I know, it's the only time and place I can get Goths in the same place as a certain actual historical Roman named "PROFUTURUS!!"

 

If I knew the Old Gothic for "Into the Future" or "Out of the Past" I'd have used that for Ermeneric's name, too.

 

Lucius Alexander

 

Copyright Palindromedary Enterprises

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Re: Seemingly Silly Things to Model

 

Someone rep Lucius for me.

 

It's a bird! It's a Plane! It's a Bird and a Plane!: YOu have a flying vehicle that happens to be alive. The passengers and cargo are in a box on its back. The creature will go where you want it to go within reason and if it can be convinced to do so. It will not fly into obviously dangerous situations and tends to go off on its own towards safety if caught in combat. And you have to feed it instead of giving it fuel.

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Re: Seemingly Silly Things to Model

 

Someone rep Lucius for me.

 

It's a bird! It's a Plane! It's a Bird and a Plane!: YOu have a flying vehicle that happens to be alive. The passengers and cargo are in a box on its back. The creature will go where you want it to go within reason and if it can be convinced to do so. It will not fly into obviously dangerous situations and tends to go off on its own towards safety if caught in combat. And you have to feed it instead of giving it fuel.

 

You mean Garuda?

 

Lucius Alexander

 

I have the Palindromedary

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Re: Seemingly Silly Things to Model

 

the Papa Schimmelhorn Effect - You can make the wackiest rubber-science nonsense into a working prototype, made out of spit and baling wire and whatever small parts are at hand -- but it only works while you are in the room, and nobody else can replicate your results.

 

the A-Team effect - Everybody has a gun and everyone is firing their gun, but nobody ever gets hit -- except for vehicles, and any hit on any vehicle causes it to leap into the air with a loud bang and a puff of smoke, but the passengers are unharmed.

 

Yes, the first one was the subject of an old AC article. That does not make it any less silly.

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Re: Seemingly Silly Things to Model

 

Oops... You have an unfailing ability to do exactly the wrong thing whenever it really matters. Your spaceship desperately needs repairs, so you can reach the nearest station or outpost before you all starve to death? You'll give the mechanic the exact wrong thing, and the engine damage will be worse. A fancy ball is coming up? You'll take the dresses and suits to the cheap cleaner, the one with the well-deserved lousy reputation.

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Re: Seemingly Silly Things to Model

 

Oops... You have an unfailing ability to do exactly the wrong thing whenever it really matters. Your spaceship desperately needs repairs' date=' so you can reach the nearest station or outpost before you all starve to death? You'll give the mechanic the exact wrong thing, and the engine damage will be worse. A fancy ball is coming up? You'll take the dresses and suits to the cheap cleaner, the one with the well-deserved lousy reputation.[/quote']

 

"Don't worry -- I'm a Trained Professional....."

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Re: Seemingly Silly Things to Model

 

the A-Team effect - Everybody has a gun and everyone is firing their gun, but nobody ever gets hit -- except for vehicles, and any hit on any vehicle causes it to leap into the air with a loud bang and a puff of smoke, but the passengers are unharmed.

.

 

A Team Effect: Suppress Firearms 30d6 (standard effect: 90 points), MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (One Hex; +1/2), Sticky (+1/2) (412 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (OWN side's guns can't hit; -2), No Conscious Awareness that the Power even Exists (-2), No Range (-1/2), Ritual ([3-4] casters; -1/2), Limited Special Effect Very Common SFX (Guns; -1/4), Limited Power Power loses about a fourth of its effectiveness (Only to prevent people from getting hit; still effects scenery, vehicles, etc; -1/4), Only Affects Real Weapons (-1/4)

Cost 61

 

Lucius Alexander

 

Insert palindromedary tagline

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Re: Seemingly Silly Things to Model

 

Soft Driven, Slow and Mad like Some New Language: On certain occasions, your speech will come out as a new language nobody understands -- even yourself. You still think in your original language, but the words come out as somewhat structured gibberish.

The One Global language that Nobody Knows: You have taken Esperanto as your native tongue, despite the fact that nobody else speaks it.

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Re: Seemingly Silly Things to Model

 

The Curse of Felgercarb: You can make someone unable to pronounce technical terms; every time the target tries to say a word that is a technical or scientific term, all that comes out is nonsense. (Probably some kind of Cosmetic or Minor Transform)

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Re: Seemingly Silly Things to Model

 

I'm curious -- how does a character in a superheroic game (buy everything useful with points) buy a modern smartphone with all the various tasks it's capable of?

 

Access to the cellular phone network and Internet are probably best handled with Perks (one point each). GPS would be bought as Detect Location. A camera would be built as Eidetic Memory. Entertainment functions, contact lists, and daily planners are probably free.

 

Some phones may require Computer Programming or Systems Operation to operate some functions.

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Re: Seemingly Silly Things to Model

 

Spook in Speanerisms: Your tang is always tongueled up, and the wrords come out wong. Even the senplest simtence goes wayhire. If you mow what I knean.

 

 

The Mallard has found his Cryptography skill insufficient to decypher the above. But the Bacandforthtrian knows it's all in one's point of view.

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Re: Seemingly Silly Things to Model

 

Spook in Speanerisms: Your tang is always tongueled up, and the wrords come out wong. Even the senplest simtence goes wayhire. If you mow what I knean.

 

 

The Mallard has found his Cryptography skill insufficient to decypher the above. But the Bacandforthtrian knows it's all in one's point of view.

Roonerism Spep…Uh, I mean Spoonerism Rep…

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Re: Seemingly Silly Things to Model

 

Immune to Sheep: The genie mis-heard your wish. Congrats on your useless superpower...Then the Sheepaclypse hits...

 

There's is also the reverse of this power, which makes Sheep immune to you. The game application of this is an interesting thought exercise.

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