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Super cities


JmOz

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I am trying to figure out the appropriate number of superteams to be operating in the US. I currently plan on having three teams sponcered by political agencies, one by the DoD, 2 by the UN:

 

1) Virgina (Whatever city actualy houses the Pentagon...It is not Washington DC, but it is pretty close to it)

 

2) New York (Team is located across from the UN Building, who sponcers them)

 

3) San Francisco (The other UN sponcered team)

 

Where else do you think that privatly funded teams make the most sense?

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Re: Super cities

 

New York City area (You could do an parody of the NFL and have the one or more official "New York" super teams actually HQed in New Jersey.)

 

Chicago -or- Detroit

 

Dallas -or- Houston

 

Los Angeles -or- San Diego

 

Seattle -or- Portland

 

Miami -or- Tampa/St Petersburg

 

However, since you're looking at privately-run teams, you could have rival teams in close cities, using any pair I listed above.

 

 

EDIT: Denver?

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Re: Super cities

 

If these teams are privately funded, there might be one in Omaha (home of Warren Buffet), Seattle (Paul Allen), or Redmond (Sauron). Of course, if there is one in Redmond, then Larry Ellison will have to get one too.

 

What would the US government's reaction to privately funded superteams be? I can see the feds not caring too much if these are 150 point heroes, but while the US allows private security forces, private armies are frowned upon.

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Re: Super cities

 

Superman used to work in Clevand, Ohio before the city changed its name and moved to the coast. ;)

 

Clevand, Ohio is still a good choice for a superhero team. It's next to a amusment park(Cedar Point) and is near the US/Canada border.

 

Tampa Bay, Flordia or Miami are other choices. Near NASA and does have a problem with drugs coming up from Mexico.

 

This is how the Mexicans got the derogatory name wetbacks: a bunch of Mexicans carrying cocaine(or other drugs) in waterproof containers swam out of Mexico and onto the coast of one of the states and bypassed customs.

 

There is also a pirate problem near Florida. The pirates prey upon the elderly and steal their boats/yahcts while killing them and use the stolen boats to smuggle drugs.

 

As matter of fact, that's probably a good reason to hire a super-hero team. 'I'm tired of my freinds vanishing and seeing their boats be used by drug dealers, I will hire a team to protect the coast from these pirates.'

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Re: Super cities

 

St. Louis - Regular Champions game on the west side of the river' date=' Hudson City on the Mississippi on the east.[/quote']

 

My thoughts exactly, although I will say that not all of the Metro-East area is as thoroughly bleak as East St. Louis. Not from my experience, anyway.

 

I think Las Vegas would be in tremendous need of a superhero team--all that money flowing into the casinos is a prime target for supervillains and supervillain agencies. Not to mention some supers could find legitimate employment in the casinos to seek out scam artists (super or otherwise) or work in the shows. After all, if people will shell out big bucks to see two guys pretend to make a white tiger disappear, how much will they pay to see a man actually walk through fire unscathed, or actually read minds?

 

Not to mention that being in Nevada, the group would be close to Area 51. Tell me there isn't fun to be had there. . .

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Re: Super cities

 

Tampa Bay, Flordia or Miami are other choices. Near NASA and does have a problem with drugs coming up from Mexico.

 

This is how the Mexicans got the derogatory name wetbacks: a bunch of Mexicans carrying cocaine(or other drugs) in waterproof containers swam out of Mexico and onto the coast of one of the states and bypassed customs.

 

:mad:

 

If your going to pass on these charming little anecdotes, at least make sure you have your facts right.

 

The origin of the term has nothing to do with drugs. Look it up sometime... :rolleyes:

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Re: Super cities

 

My thoughts exactly, although I will say that not all of the Metro-East area is as thoroughly bleak as East St. Louis. Not from my experience, anyway.

 

I think Las Vegas would be in tremendous need of a superhero team--all that money flowing into the casinos is a prime target for supervillains and supervillain agencies. Not to mention some supers could find legitimate employment in the casinos to seek out scam artists (super or otherwise) or work in the shows. After all, if people will shell out big bucks to see two guys pretend to make a white tiger disappear, how much will they pay to see a man actually walk through fire unscathed, or actually read minds?

 

Not to mention that being in Nevada, the group would be close to Area 51. Tell me there isn't fun to be had there. . .

 

This is a great idea (The Vegas) I can even see a rival team in Reno, The Vegas team constantly getting the headlines, while the reno team works its tail off...

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Re: Super cities

 

Colorado Springs, CO; home of NORAD.

 

Denver would be a good choice as that's where the population density is located and the two cities are only an hour apart by car.

 

Both cities have a more than decent Air Force presence - CoSprings has the Air Force Academy, Denver has Buckley AFB. and many Air Force personnel that work on wor with the missile silo's in Wyoming and the eastern plains of CO live in Ft. Collins (about an hour north of Denver) or further out.

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Re: Super cities

 

These are the U.S. cities, resident group and year founded for hero groups in the Foundation Chronicles world. The Wardens are the PC's group. The New Americans, Blake Foundation and Goldstar Crusaders either were or were inspired by former PC groups.

 

Washington, D.C. (Minutemen-1985)

Philadelphia (Patriots-1985)

Atlanta (Southern Front-1985)

Boston (New Americans-1990)

Houston (Houston Knights-1992)

Los Angeles (Sentinels-LA-1994)

San Francisco (Wardens-1996)

Chicago (Blake Foundation-1997)

Dallas (New Rangers-1997)

New York City (Goldstar Crusaders-2001)

 

Washington, D.C. (Team Yankee-1985) - This team is an exception, they are a US military counter-terrorism team of paranormals. They are officially based in Washington, D.C. but only operate outside of the United States.

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Re: Super cities

 

According to the 1990 Census ( I don't seem to have the 2000 Census data), the most populous metropolitan areas in the USA are:

 

1) NYC

2) LA

3) Chicago

4) Washington-Baltimore

5) SF

6) Philadelphia

7) Boston

8) Detroit

9) Dallas-Fort Worth

10) Houston

11) Atlanta

12) Miami

13) Seattle-Tacoma

14) Phoenix

15) Cleveland-Akron

16) Minneapolis-St. Paul

17) San Diego

18) St. Louis

19) Denver

20) Pittsburgh

21) Tampa-St. Petersburg

22) Portland, OR

23) Cincinnati

24) Kansas City

25) Sacramento, CA

 

By now the list will be a bit different, but then again this should serve to help you think of ideas, and I don't get the feeling you're looking to have so many teams either.

 

NB: these are based on the population in the "Metorpolitan Statistical Areas," not within the city limits.

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Re: Super cities

 

I am trying to figure out the appropriate number of superteams to be operating in the US. I currently plan on having three teams sponcered by political agencies, one by the DoD, 2 by the UN:

 

1) Virgina (Whatever city actualy houses the Pentagon...It is not Washington DC, but it is pretty close to it)

 

2) New York (Team is located across from the UN Building, who sponcers them)

 

3) San Francisco (The other UN sponcered team)

 

Where else do you think that privatly funded teams make the most sense?

 

The only problem with this idea is that the UN has no jurisdiction within the United States, unless you drastically change the law of your world.

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Re: Super cities

 

I always put a government super team in St. Louis: The Gateway Guardians led by the Silver Archer (a Silver Avenger bowman variant).

 

St. Louis is central and the arch is a fun special effect in downtown battles. :thumbup:

 

 

It never fails that some evil organization wires the Arch to become a giant interdimensional gateway, perfect for an invasion.

 

On the East side I always have a giant corporate organization (Antares Corp.) come in and "rescue" the city. East St. Louis (not the whole east side) is a blight ridden bankrupt city that sells itself to Antares. Antares then initiates a corporate living scheme including it's own policing force (plus superheroes: Stellar Force); it's own currency and all the wonderful stuff that goes with such a development.

 

The beleaguered local population is happy to give in to the mega corp. and champion it as a savior. However, though Antares is mostly a benign entity, it becomes so big that dissident factors are able to take advantage of its power. At times even Stellar Force is confused of the righteousness of their missions (and some within don't even care).

 

ST. LOUIS = Great Fun!

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Re: Super cities

 

The only problem with this idea is that the UN has no jurisdiction within the United States' date=' unless you drastically change the law of your world.[/quote']

 

Not so much a major change as a little tweak:

 

The Centurians are funded by the UN. They are not directly answerable to the UN. Most member nations of the UN have signed the Centurians Pact that allows the Centurians to have limited legal power in the host countries, to get america to sign it they had to promise them 2 teams, the only country to have 2. They also got a school for super powered individuals.

 

Each Sub team is answerable to the laws of the host country in regards to super powered individuals plus the Centurians council (Made up of 5 members of the team). Each sub team gets 2 liasons (One from the host country, one from the UN)

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Re: Super cities

 

Not so much a major change as a little tweak:

 

The Centurians are funded by the UN. They are not directly answerable to the UN. Most member nations of the UN have signed the Centurians Pact that allows the Centurians to have limited legal power in the host countries, to get america to sign it they had to promise them 2 teams, the only country to have 2. They also got a school for super powered individuals.

 

Each Sub team is answerable to the laws of the host country in regards to super powered individuals plus the Centurians council (Made up of 5 members of the team). Each sub team gets 2 liasons (One from the host country, one from the UN)

 

Which is a major violation of the Constitution. ;)

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