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What's your team missing?


CrosshairCollie

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A question of curiosity, for those of you in team games. Whether in terms of archetypes ("Where's our brick?"), personalities ("Who's the straight man?") or skills ("Where's our scientist?"), what's your team lacking?

 

War Wolf's team lacks a mentalist and an infiltrator. The lack of mentalist can be dealt with, but we recently came into a situation where the ability to infiltrate would be REAL nice ... but we can't. Flux can turn invisible, but can't see where he's going while he's doing it. WW can shapeshift into a human appearance, but doesn't have the interpersonal skills required to bluff his way around easily. Also lacks Lockpicking and Security Systems and Stealth and Concealment ...

 

Yeah, this ain't gonna be pretty.

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Re: What's your team missing?

 

Mostly all the teams I am part of have what we need. If anything that would be nice in one or two, is not to have so many C's that have so much mental bagage. But....then again it is fun to play out the non-super bits. I like the RP of the 'person' that is the hero, not the 'hero' is the person.

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Re: What's your team missing?

 

My main group lacks a true Speedster. It makes me sad :(

 

We don't have a weapon master, patriot, or power armor user either but none of those are really missed due to the tone of the setting. The flying blaster is kinda like a power armor user however, since most of his powers are derived from the Mystical Egyptian artifacts he wares.

 

Personality wise, we got a prettey decent blend for such a small team. Probably because my character contributtes three ;)

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Re: What's your team missing?

 

Nothing. The team's resident munchkin can do everything the team needs done, and that includes everything the specialists on the team can do; in fact, he does it better than us. Sometimes he just goes off to take care of the latest world-threatening crisis by himself, and the rest of us stay at home to play parcheesi.

 

Oh, wait, this wasn't the Munchkin thread? :o

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Re: What's your team missing?

 

What kind of restraint ghost-angel. Moral or Physical?

 

yes. I'm not sure it's a Bad thing given the game' date=' but we certainly lack it.[/quote']

 

I can realate to that. In the first team I played in, my MA was the only one that keep everything to himself, he didn't let anyone in on he's plans. The rest...well they were impulsive, except for our mentalist, he just listened and waited for the f****s hit the rotary ossalator, then he'd have to clean it up.

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Re: What's your team missing?

 

Let's see. In the game I'm running, they're lacking

  1. People who are actually good at the non-lethal take-downs.
  2. Someone who understands some of the mystical stuff.
  3. A Mentalist whose player doesn't always end up having to work when the game is scheduled (not his fault, I know).
  4. Some means of stopping the brick from wandering away from the area of the next combat. (He's participated in one fight, and that was against gangers, and he arrived right at the end, just in time to miss one of the gangers.)
  5. A group vehicle
  6. A group base

In the game I'm playing in (using the Specter), we're missing.


  1. Team Cohesion: Everyone is just going their own way and I have my work cut out for me if I'm going to correct it.
  2. A Mentalist.
  3. A Gadgeteer, or a Scientist, or a Powered Armor, just someone who understands the high-tech stuff.
  4. Some Team-members that are actually into the whole, "there's a problem, it's in our neck of the woods, we have the ability to stop it, so let's go stop it" idea. Between the EGO maniac flying blaster/semi-brick/mystic, the chaos-magnet/sorceress/shrinking violet, the giant-spider-summoning-Gnoll-conjurer who is an attention whore and the "I'm just trying to find my place in the world right now" obvious-mutate Brick, I may just shoot myself and get it over with.

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Re: What's your team missing?

 

A leader

 

No fooling. The guy who plays our leader decided he wanted to try another character. Then the GM decides it's time to throw a world threatening alien invasion at us. Great timing "Simon Talbut: the Man of Light!"

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Re: What's your team missing?

 

[*]Team Cohesion: Everyone is just going their own way and I have my work cut out for me if I'm going to correct it.

 

Amen to that ... in the game that I run, there are some issues with leadership. I have players who have the ability, but not the desire and visa versa ... I remember the days when I had some solid leadership types in the group ;)

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Re: What's your team missing?

 

About 3 members. Right now we have only 2 PCs.

 

Our group is a GM and 2 players. :(

Agreed.

 

The only thing my team lacks is players... I don't have any.:(

 

Since moving to Chicago I've been lucky enough to play, off and on, in a Pulp game (run by a great guy = Barton on these boards). But I don't have anyone to play a Super Hero game with.

 

Anyone want to start a game in the Western suburbs??? (Naperville - It's only a half hour to O'Hare) I'll even GM. :thumbup:

 

Sigh, I feel like I'm close to begging...

 

:rolleyes:

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Re: What's your team missing?

 

Five PCs in the game I'm playing, and six PCs in the one I'm running. Actually, other than my ninja hero game, every game I'm in has a minimum of four players, and I just left a 7 player Deadlands: Lost Colony game. Pretty much par-for-the-course "down under." ("Down Under!" And people wonder why we had a serving Pime Minister that referred to this country as "the ar$e-end of the world.")

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Re: What's your team missing?

 

Oddly enough cohesion is one of the things our team excels at. when push comes to shove we're a frighteningly effective team.

'Bout the only time we get this is when they're playing the bad guys ... as heroes, they have some team problems ... as villains, they're incredibly effective ;)

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Re: What's your team missing?

 

'Bout the only time we get this is when they're playing the bad guys ... as heroes' date=' they have some team problems ... as villains, they're incredibly effective ;)[/quote']When morals and law don't interfere, it's easy to mesh into a one-minded machine of Entropy. At that point you're working WITH nature. That's why being a Hero is so darn difficult... It's unnatural.
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Re: What's your team missing?

 

I think that hits the nail on the head. We're not "villains" in the take over the world sense, but we certainly are not a group of "good guys."

 

We each have our own reasons for saving the planet and in most cases the means do in fact justify the ends. Though... we've sort of agreed not to suck the souls out of innocent children and serve them up as dessert anymore.

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Re: What's your team missing?

 

My group has a brick (who is like Supergirl, so she can be really fast if needed), a martial artist, an investigator, a mage (with some stealthy spells and abilities, plus can read peoples' surface thoughts), and another brick.

 

I suppose I may need a proper mentalist, but they tend to destroy my plots...

 

A true speedster would be nice, sometimes. I have no true gadgetteer or super-tech guy, either.

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Re: What's your team missing?

 

The Defenders 2 Bricks, Mystic, Gadgeteer, Metamorph MA/Detective & Speedster (NPC.) The Gadgeteer has some Energy Projector capabilities, as does the mystic, but there's no one character whose major schtick is Heavy Artillery. No Mentalist either.

 

Guardians of Millenium City Energy Projector, Brick, Metamorph & whatever Jo-El decides to make ( I think he's currently up in the air between a Mentalist/Detective and a Super-intelligent Gorilla Martial Artist.) Either way, no Speedster.

 

No Weaponmasters, Flagsuits or Powered Armors in either of the groups I'm in.

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