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Hulk Promotion


Guest i8flesh

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I personally think the given version of the Hulk in the Magazine is under-pointed and I believe a few things were left out because of space considerations. Here is a version I just whipped up using the Magazine version as a starting point:

 

(I got lazy and decided not to write up Hulk's ability to make wild animals feel perfectly safe around him when he is calm.)

 

This isn't pretty but I am probably one of the most computer illiterate people who post on the boards. Heck, I was proud I figured out how to assign myself an avatar without help.

 

Hulk

Value Char. Cost Roll Notes

80/90 STR 70 27- Lift 6.6ktons; 18d6 HTH damage, STR can go up to 150

18/20 DEX 24 13- OCV: 7/DCV: 7

40 CON 60 17- up to 9 CV

25 BODY 30 14-

7 INT -3 10- PER Roll 10-

20 EGO 20 13- ECV: 7

30 PRE 20 15- PRE Attack: 6d6

6 COM -2 10-

37 PD 19 Total: 37 PD (30 rPD)

30 ED 22 Total: 30 ED (30 rED)

6 SPD 30 Phases: 2, 4, 6, 8, 10, 12

34 REC 16

100 END 10

85 STUN -5 Total Characteristics Cost: 333

Movement: Run: 12"/NC" (How could he possibly not run faster than me?)

Swim: 12"/NC" (The Hulk can swim pretty fast as anyone who remembers his duels with Namor can attest too.)

 

Cost Powers END

Characteristics When Wary, all slots: Limited Power Only When Wary (+0)

15 1) +10 STR, Reduced Endurance 0 END (+1/2) (15 Active Points)

6 2) +2 DEX (Modifiers affect Base Characteristic)

59 The Madder Hulk Gets, The Stronger Hulk Gets: Aid: Strength, PD, ED, DR, Stun, Super-Strength Tricks 2d6, Can Add Maximum Of 60 Points, Trigger (+1/4), Delayed Return Rate (points return at the rate of 5 per 20 Minutes) (+3/4), Variable Effect All Powers Simultaneously (+2) (176 Active Points); No Conscious Control (-2), Only Effects cannot be controlled (+1), Self Only (-1/2), Limited Power Points Fade Immediately If He Recovers from Enraged (-1/2)

15 The Madder Hulk Gets the Quicker Hulk Gets: Aid: Dexterity and Speed 1d6, Can Add Maximum Of 21 Points, Trigger (+1/4), Variable Effect Two Powers Simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes) (+3/4) (44 Active Points); No Conscious Control (-2), Only Effects cannot be controlled (+1), Self Only (-1/2), Limited Power Points Immediately Fade If He Recovers From Enraged (-1/2)

40 Hulk Not Get Tired, Hulk Only Get Stronger: +0 STR, Reduced Endurance 0 END (+1/2) (40 Active Points) (Modifiers affect Base Characteristic)

86 Super-Strength Tricks: Multipower, 100-point reserve, all slots: Reduced Endurance 0 END (+1/2) (150 Active Points); No Range (-1/2), Extra Time Delayed Phase (-1/4)

4u 1) Shockwave: Energy Blast 10d6 (vs. PD), Hole In The Middle Fixed Size (+1/4), Explosion (-1 DC/2"; +3/4) (100 Active Points); Limited Power Only Affects Targets on the Ground (-1/2), Restrainable (-1/2)

6u 2) Blow Out/Clap Out: Dispel Fire Powers 19d6, Does Knockback (+1/4), Explosion (Cone -1 DC/2"; +1/2) (100 Active Points)

4u 3) Thunderclap: Flash 12d6 (Hearing Group), Hole In The Middle Fixed Size (+1/4), Does Knockback (+1/4), Explosion (+1/2), Double Knockback 2x KB (+3/4) (99 Active Points); Restrainable (-1/2)

4u 4) Wrapping Opponents Up: Entangle 10d6, 10 DEF (100 Active Points); OIF: appropriate materials of opportunity (-1/2), Limited Power Defense depends on Materials Used (-1/2)

7 Dense Body: +0 ED, Hardened (+1/4) (7 Active Points) (Modifiers affect Base Characteristic)

9 Dense Body: +0 PD, Hardened (+1/4) (9 Active Points) (Modifiers affect Base Characteristic)

37 Dense Body: Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points)

60 Sheer Toughness: (Total: 60 Active Cost, 60 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30)

20 Gamma Enhanced Physiology: Life Support , Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum

7 Resistant to Mind Control: +10 Mental Defense (14 points total) (10 Active Points); Limited Power Only to Mind Control (-1/2)

67 Super-Strong Legs: Leaping +20" (38" forward, 19" upward) (x64 Noncombat), Reduced Endurance 0 END (+1/2) (67 Active Points)

22 Fast Healing: Healing 3 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

6 Animal Like Senses: Enhanced Perception (+2 to PER Rolls for All Sense Groups)

17 Sense Direction of Hulk's Birthplace (Gamma Bomb Test Site): Detect A Single Thing 17-, Sense, Tracking

5 See the Astral: Detect Astral Forms 10-

7 Puny Banner Form: Multiform (100 Character Points in the most expensive form) (20 Active Points); No Conscious Control: only through Accidental Change (-2)

 

Skills

15 +3 with HTH Combat

4 +2 punch

9 +3 Super Strength Tricks

3 Climbing 13-

3 Power (DEX-based) 13-

3 Concealment 10-

2 Survival (Desert) 10-

 

Total Powers & Skills Cost: 542

Total Cost: 865

 

400+ Disadvantages

15 Accidental Change: When calm, tranquilized, or sleeping 11- (Common)

5 Accidental Change: When exposed to strange radiation 8- (Uncommon)

20 Psychological Limitation: Overconfidence (Very Common; Strong)

15 Psychological Limitation: Mistrustful (Very Common; Moderate)

15 Psychological Limitation: Ill-tempered and Prone to Violence (Common; Strong)

25 Enraged: When combat lasts more than one turn (Common), go 11-, recover 8-

25 Enraged: When Loved Ones are Believed Harmed (Uncommon), go 14-, recover 8-

20 Enraged: When He Realizes He Has Been Tricked or Duped (Uncommon), go 14-, recover 11-

20 Enraged: When Someone Else Claims to be STRONGEST ONE THERE IS (Uncommon), go 14-, recover 11-

15 Dependent NPC: Betty Ross/Betty Banner 11- (Normal)

15 Dependent NPC: Rick Jones: youthful companion 11- (Normal)

20 Reputation: Violent Frightening Monster 14- (Extreme)

20 Hunted: US Army 11- (As Pow; Capture/Harshly Punish; Extensive Non-Combat Influence)

10 Hunted: One Member of his Rogue's Gallery 8- (As Pow; Kill/Harshly Punish)

10 Hunted: Two or more Members of his Rogues' Gallery 8- (As Pow; Kill/Harshly Punish)

20 Distinctive Features: Huge Scary Green Muscular Guy (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

10 Money: Destitute

10 Unluck: 2d6

15 Physical Limitation: Difficulty with Fine Manipulation: example dialing a phone (All the Time; Slightly Impairing)

10 Vulnerability: 2 x STUN Ego Attacks (Uncommon)

10 Vulnerability: 2 x Effect Gas Attacks (Uncommon)

20 Vulnerability: 2 x STUN Gas Attacks (Common)

 

Total Disadvantage Points: 875

 

Hopefully, this will start a huge debate about philosophy of scale in Champions! :)

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My Hulkamania meter was already pegged before I saw this, now it looks like the guage is shattered. Kick ass. Many thanks to all those involved in putting this together. The art was great too. I forgot how awesome Dale Keown's Hulk is, and I LOVE J.R. Jr! Thanks Game Trader!

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Note sure if I can do this or not and without getting in trouble, I assumed I could since the PDF is on the website? Here is the HD file.

 

The shockwave power costs 3pts and not 4 as stated in the PDF. I removed the restrainable limitation from the shockwave power (I do not see how this power would be restrainable), this brought the power up to the 4pt cost on the PDF.

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It's restrainable because if you were to entangle the hulk or otherwise stopped him from moving his limbs he couldn't use the power. If it wasn't restrainable he could use the attack to break free of an entangle or use the attack even though he couldn't move.

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Originally posted by Agent X

It appears no one has taken the bait. Alas, I was hoping for a rousing debate about where Hulk's base strength should be set at.

 

I think it should be set at a number that sounds really high to me, but is pathetically low by the standards of others' campaigns, yet is so mind-bogglingly over what others believe is correct to be silly.

 

That is my proposal. It's pretty much what every single one of those debates boils down to.

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Originally posted by Jhamin

I think it should be set at a number that sounds really high to me, but is pathetically low by the standards of others' campaigns, yet is so mind-bogglingly over what others believe is correct to be silly.

 

That is my proposal. It's pretty much what every single one of those debates boils down to.

I love this response. ROTFLMOL :)
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Originally posted by Steve Long

Jhamin's response (as well as, heck, much of this entire thread) demonstrates one of many reasons why I'm just as glad we don't have any major licenses for Champions. ;)

 

STEEEEEVVVEEEE *in a whiny tone of voice* I think Grond should be the strongest one there is in the Champions Universe!

 

Don't think we can't be annoying fanboys just because you make up all the characters. :D

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Re: Hulk Promotion

 

IMHO, it's VERY cool. You should have something like this every month, taking a Popular Superheroic/Heroic/Anime Franchise and producing a character for it in the four systems displayed. Not only would it give us a relative idea of power levels, but it would also show us how each system represents each.

 

Originally posted by i8flesh

In the June issue of Game Trade Magazine we ran a Hulk promo.

 

Champions, Silver Age Sentinels, Marvel, and Mutants and Masterminds each gave you their versions of the green monstrosity. Each written by their respective publishers, so this is as close to "official" as you get.

 

Have you seen it? What are your impressions?

 

If you haven't seen it yet, what are you waiting for? Go to your local retail store and ask for a copy of the June issue of Game Trade Magazine today!

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Re: Hulk Promotion

 

Originally posted by i8flesh

In the June issue of Game Trade Magazine we ran a Hulk promo.

 

Champions, Silver Age Sentinels, Marvel, and Mutants and Masterminds each gave you their versions of the green monstrosity. Each written by their respective publishers, so this is as close to "official" as you get.

 

Have you seen it? What are your impressions?

 

Sorry for the late reply.

Yes I would be very interested in this, though every month might be too much for the designers. Possibly having companies switch off every other month. Maybe do the special every other month, but have other companies added to the list, depending on the 'source' selected. Or something along those lines.

 

 

* art *

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RE: Hulk Promotion

 

Did any one else notice that only the 'Official' Marvel game left out the whole Astral Sight/Vision thing?

 

Very odd, 4 write-ups and only the one from the new Marvel game missed that. I wonder if this is being removed from canon for the Hulk.

 

 

*art *

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