Drhoz Posted December 11, 2007 Report Share Posted December 11, 2007 Re: Top Signs that you need to rethink your GMing. ... when your players lock you out of the room and wave their burning character sheets at you thru the window. I was quite upset - even more so when the University fire alarms went off - but I suppose I shouldn't have been surprised. Team Demolition existed to break modules, and GMs. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted December 11, 2007 Report Share Posted December 11, 2007 Re: Top Signs that you need to rethink your GMing. What if your players are asking to stop for porn breaks? Or perhaps you don't stop for breaks, and just put your porn in your game. When your GM decides to switch to FATAL, your game is officially dead. Quote Link to comment Share on other sites More sharing options...
matrix3 Posted January 11, 2008 Report Share Posted January 11, 2008 Re: Top Signs that you need to rethink your GMing. If the munchkin's magic wielding uber-cyborg gets one shot by the main boss's henchman's flunky, maybe you need to rethink the campaign guidelines... Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 11, 2008 Report Share Posted January 11, 2008 Re: Top Signs that you need to rethink your GMing. You spend the entire session referreeing the "Drow Slayer" vs "Pixie-Fairy Ranger" fight...a battle between PC's Quote Link to comment Share on other sites More sharing options...
Battlestaff Posted January 11, 2008 Report Share Posted January 11, 2008 Re: Top Signs that you need to rethink your GMing. You spend the entire session referreeing the "Drow Slayer" vs "Pixie-Fairy Ranger" fight...a battle between PC's Well, with a name like that, it at least sounds interesting. pixie-fairy ranger. ha ha ha Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 12, 2008 Report Share Posted January 12, 2008 Re: Top Signs that you need to rethink your GMing. Nobody shows for the game...and it has no effect on your plans, tonight and next week are devoted to NPC interactions anyway..... Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 12, 2008 Report Share Posted January 12, 2008 Re: Top Signs that you need to rethink your GMing. You have trouble keeping game momentum going more than 4 sessions. (I'm guilty.) Quote Link to comment Share on other sites More sharing options...
Cygnia Posted January 12, 2008 Report Share Posted January 12, 2008 Re: Top Signs that you need to rethink your GMing. Well' date=' with a name like that, it at least [i']sounds[/i] interesting. pixie-fairy ranger. ha ha ha Sadly, that's par for the course in a HackMaster game... Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. Your players take catnaps in-between action phases... and miss nothing(actually happened with us) I once went to see a movie in between my turns.... Quote Link to comment Share on other sites More sharing options...
Weldun Posted January 13, 2008 Author Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. I once went to see a movie in between my turns.... Which movie? (Please don't say "The English Patient", or worse, the "Lord of the Rings" marathon). Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. Which movie? (Please don't say "The English Patient", or worse, the "Lord of the Rings" marathon). It was a long time ago.. Film was called "They Live" But for the record.. when I had returned..it still wasn't my move yet...and I had not been skipped...... Quote Link to comment Share on other sites More sharing options...
Theron Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. When your players start asking when you last read a superhero comic. (Personal bugaboo.) Quote Link to comment Share on other sites More sharing options...
Cygnia Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. Your GM insists that it takes at least 4 hours to create a "proper character" for his hombrewed system and doesn't see what the problem is in listing "VCR Programming" as a necessary skill for a Pulp Era game. Quote Link to comment Share on other sites More sharing options...
Pariah Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. If you're both GMing and hosting the game, and you spend more time making hors d'œuvres than preparing the adventure. If you never acknowledge that the rules lawyers are right and admit that you've made a mistake. If you always give in to the rules lawyers and admit that you've made a mistake. If your adventures are so derivative that all the players know your plots, including the 'twists', five minutes into every game session. If your players start asking, "You're a big fan of Quesada, aren't you?" Quote Link to comment Share on other sites More sharing options...
input.jack Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Top Signs that you need to rethink your GMing. When your Players describe your campaign not only as "being on rails", but also as being in a tight, dark tunnel, that seals up behind them as they go. Quote Link to comment Share on other sites More sharing options...
zaras Posted January 14, 2008 Report Share Posted January 14, 2008 Re: Top Signs that you need to rethink your GMing. but also as being in a tight' date=' dark tunnel, that seals up behind them as they go.[/quote'] Then with any luck you are playing Horror Hero. Rethink your GM'ing when: Everyone brings at least three 'backup' characters to every game- and expects to use them. You keep a mental score of pc deaths vs' npc deaths (mooks are worth 1/10th of a pc). If you arent winning bad things happen to dnpc's. You think you are a perfect GM. All problems with the game arent your fault now are they? The mooks beat your pc's in one phase. You let pc's have suitcase nukes (NEVER do this, only point iam making that comes from personal experience) Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted January 14, 2008 Report Share Posted January 14, 2008 Re: Top Signs that you need to rethink your GMing. The players have more fun attacking each other than any encounter you've given them. This happened last Friday night. Best session yet. Result: three new characters need to be created for this week. Best part, three of our players were absent. Their heads are going to explode when we try to explain what happened The poor DM was so flustered trying desperately not to kill us all I felt bad for him. Problem is, he's a very nice guy, and pretty creative, but a horrid DM. ...If your players start asking' date=' "You're a big fan of Quesada, aren't you?"[/quote'] Ouch! Quote Link to comment Share on other sites More sharing options...
AdamLeisemann Posted January 14, 2008 Report Share Posted January 14, 2008 Re: Top Signs that you need to rethink your GMing. When the players start setting things up with the government for tax purposes on your "G&M Railroad" business. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted January 14, 2008 Report Share Posted January 14, 2008 Re: Top Signs that you need to rethink your GMing. Your players call an encounter with Vlad the Impaler riding on a Tarrasque and accompanied by three mutated Plutonium Dragons "a nice and considerably not over-the-top warm-up to start the adventure" and get out their folders with back-up characters - as usual. Quote Link to comment Share on other sites More sharing options...
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