bigdamnhero Posted January 11, 2008 Report Share Posted January 11, 2008 Re: The Super Darwin Awards Only if we exclude the already overly fatal games of Paranoia and Call of Cthulhu. Just playing CoC ought to qualify for a Darwin. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted January 11, 2008 Report Share Posted January 11, 2008 Re: The Super Darwin Awards Just playing CoC ought to qualify for a Darwin. I concur, though I did play in a one-shot CoC game where my character recieved neither a single point of damage nor lost a single point of sanity. Frag, I never even SAW the monster. Quote Link to comment Share on other sites More sharing options...
zaras Posted January 11, 2008 Report Share Posted January 11, 2008 Re: The Super Darwin Awards Frag' date=' I never even SAW the monster. [/quote'] In CoC, with the right GM, you dont have to see the monster Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted January 13, 2008 Report Share Posted January 13, 2008 Re: The Super Darwin Awards I actually enjoy playing CoC one-shots and con games, assuming a good GM. I just can't imagine playing a whole campaign. But that's another thread... Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted January 15, 2008 Report Share Posted January 15, 2008 Re: The Super Darwin Awards Just playing CoC ought to qualify for a Darwin. "Call of Cthulhu, the game where the players lose sanity..." Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted January 16, 2008 Report Share Posted January 16, 2008 Re: The Super Darwin Awards "Call of Cthulhu' date=' the game where the [i']players [/i]lose sanity..." No, that would be FATAL. Quote Link to comment Share on other sites More sharing options...
AdamLeisemann Posted January 16, 2008 Author Report Share Posted January 16, 2008 Re: The Super Darwin Awards No' date=' that would be FATAL.[/quote'] I have to agree with Fenris here. Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted February 3, 2009 Report Share Posted February 3, 2009 Re: The Super Darwin Awards While neither me nor anyone else especially found it funny at the time, my character Hermes once had a situation, wherein an orbital death ray was being used to kill White Crane, a superhuman of great power. He responded by. . . punching the focusing coils of the death ray, as hard as he could. It seemed like a good idea at the time, given the device was product of a superior scientific mind to Hermes, and he had only moments to save White Crane's life. Well, it worked, after a fashion. White Crane did indeed survive. However, nobody else in a quite sizable radius around her did, including Hermes. ( he got better later ) Quote Link to comment Share on other sites More sharing options...
Houston GM Posted February 3, 2009 Report Share Posted February 3, 2009 Re: The Super Darwin Awards So' date=' any outrageous character losses or near-losses you remember? They don't [b']have[/b] to be your own character. Honorable mention: The attacking villain (energy projector / mentalist) was insane, so he didn't normally think clearly. He was squaring off against the team's energy projector / mentalist. The hero was inside a high-rise apartment. The villain was hovering outside the window. The villain fired a maximum power Energy Blast at the hero. Of course, the villain's EB was in a Multipower ... the same Multipower as his Flight ... and his Force Field. The villain survived the 10 story fall, but he was very easy to capture. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards Here's a thought though. Would the revolving door death policies in most comics universes mean that death doesn't necessarily score a Darwin? *ponders* That revolving door death policy seems not to apply to most Champions campaigns. IIRC, the only HERO System mechanic for coming back from the dead is the Resurrection option for Healing, which I believe to be quite rare in Champions. I suggested a 'fix' for this somewhere in the Sixth Edition Forum. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards He catches the limo at a sublevel. Next to a tanker truck full of liquid hydrogen fuel. He shoots. The fusion bomb makes the limo go boom. It also makes the fuel truck go boom. The ensuing explosion overloads the field generator, which goes boom, adding the overload to the rest of the damage. Whereupon the building collapsed on him. Leaving one gene enhanced perfect killing machine slumbering nicely in his powered armor buried in several hundred tons of concrete and steel, having taken minimal Body but at around -300 GM's option land for Stun. Maybe I'm playing wrong. But this seems like a perfectly reasonable use for a super-weapon, experimental force field generator, a tanker full of liquid hydrogen and a skyscraper. I mean, the PC lived and the NPCs were neutralized, after all. And think of all the construction jobs he just created! Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards That revolving door death policy seems not to apply to most Champions campaigns. IIRC' date=' the only HERO System mechanic for coming back from the dead is the Resurrection option for Healing, which I believe to be quite rare in Champions. I suggested a 'fix' for this somewhere in the Sixth Edition Forum.[/quote'] If they add M&M style hero points, I would suggest having an ability, perhaps an everyhero/villain ability, that lets you burn a hero point to come back from the dead. How dead determines how many points, and what complications arise. Example: if you fall to your 'death', with nobody seeing you hit ground, and nobody recovering a body? That would cost 1 hero point, and you can show up again almost immediately. If you get your head blown off in front of witnesses, who then check your fingerprints and DNA, and proceed to burn your corpse into ash, followed by summoning your ghost from the afterlife to confirm you really truly are dead? Would require either dumping a boatload of hero points on it, or else fewer, but requiring a *long* time to come back, and with likely horrible complications. Quote Link to comment Share on other sites More sharing options...
greenbriar Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards Champions boxed set. player was playing a daredevil homage that went berserk at sight of blood 14-8-. opponent hurt him badly. he berserks and bleeds to death ineffectively hitting the foe. Quote Link to comment Share on other sites More sharing options...
mojo_bones Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards I have seen it mentioned a few times already, but in my group we also had someone who did a massive move through. His was a build issue though. He built the character with very high movement and DCV, but almost nothing for defense. He did not think about what would happen if he did not roll KB. Sure enough the very first combat he was in... Quote Link to comment Share on other sites More sharing options...
mojo_bones Posted February 4, 2009 Report Share Posted February 4, 2009 Re: The Super Darwin Awards We had a few CoC Darwins actually. The one that sticks out was when we went to a dreamworld and saw a huge figure coming towards us out of the mist. Everyone did the right thing and ran away without looking.... except one character. he decided to stay and see it. He lost a lot of sanity just form seeing it but still did not run. The huge figure reached out to touch him and still he stood there. The GM asked him several times if he wanted to run and he said no every time. "OK" he said. "the Elder touches you and you go insane". To this day none of us know why he just stood there. Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted February 5, 2009 Report Share Posted February 5, 2009 Re: The Super Darwin Awards That revolving door death policy seems not to apply to most Champions campaigns. IIRC' date=' the only HERO System mechanic for coming back from the dead is the Resurrection option for Healing, which I believe to be quite rare in Champions. I suggested a 'fix' for this somewhere in the Sixth Edition Forum.[/quote'] I haven't read your posting on 6th Edition, so forgive me if I am covering something you already have addressed. I am studiously ignoring 6th Edition, as I will not be participating. Anyway, I think involved mechanics for handling PC death and resurrection aren't really necessary in most supers games. Death, that is long term death, is rare in the genre. To me, when PC death occurs in most supers games, it should be the result of a conscious decision by the GM and the player. Maiming, radiation accidents, temporary loss of powers, NPC death, and other plot complications are there to keep the players in line and give the game flavor. Total Party Kill is not really part of the experience. In comics dying is only a plot point. Quote Link to comment Share on other sites More sharing options...
Korvar Posted February 5, 2009 Report Share Posted February 5, 2009 Re: The Super Darwin Awards CoC: "Shall I grapple him, or use my shotgun? Grapple, shotgun, grapple, shotgun... Grapple!" Quote Link to comment Share on other sites More sharing options...
neogeo69 Posted February 7, 2009 Report Share Posted February 7, 2009 Re: The Super Darwin Awards We had a few CoC Darwins actually. The one that sticks out was when we went to a dreamworld and saw a huge figure coming towards us out of the mist. Everyone did the right thing and ran away without looking.... except one character. he decided to stay and see it. He lost a lot of sanity just form seeing it but still did not run. The huge figure reached out to touch him and still he stood there. The GM asked him several times if he wanted to run and he said no every time. "OK" he said. "the Elder touches you and you go insane". To this day none of us know why he just stood there. I think Curiousity is the leading cause of Darwin type deaths for PC's... Quote Link to comment Share on other sites More sharing options...
Drhoz Posted February 7, 2009 Report Share Posted February 7, 2009 Re: The Super Darwin Awards Old School D&D - Party are cautiously exploring the tunnels of a lost desert city. Party fighter has been sent to scout ahead. Party fighter promptly returns, running flat out, not even slowing down as he passes the rest of the party. Vitus peers curiously around the corner to see what he was running from. It was a basilisk. *Instant statue of Gnoll* Quote Link to comment Share on other sites More sharing options...
Karma Posted February 8, 2009 Report Share Posted February 8, 2009 Re: The Super Darwin Awards Since this isn't a Champions only award: Not me (I swear): GM: A gate opens to the Elemental Plane of Fire. The Dragon you have been sent to fight steps out through it. Knight's Player: I rush toward the dragon (That should have counted in itself but he managed to survive the Dragon's first initial attack almost dead) Knight's player: Ahhh I run!! GM: Which way? Knight's player: Toward the gate. GM: Really? O.k. it's getting awfully hot. Knight's Player: Keep going. GM: Really Hot!!! Knight's player: Keep going. GM: You run through the gate and die! Knight's player: What? The player stormed out. Apparently he'd been waiting for the third warning. I know the GM, he was lucky to get the second. (He knew the GM too which is why we thought it was so boneheaded). Still play with the player in question, even in my games (and I'm pretty lenient) he still looses the largest amount of characters (usually by charging the bad guy (who is meant to challenge the entire party) and taking him on in single combat.) Oh he's learned to accept character death. Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted February 15, 2009 Report Share Posted February 15, 2009 Re: The Super Darwin Awards The heroes fight there way into the inner sanctum, where they find a digital timer set on 3 seconds, connected to a bomb. Attached to the timer is a note, stating "I could have slain you all" signed "The Evil Clonemaster". So, the super-scientist in powered armor says "I'll start the timer". Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted February 15, 2009 Report Share Posted February 15, 2009 Re: The Super Darwin Awards The heroes fight there way into the inner sanctum, where they find a digital timer set on 3 seconds, connected to a bomb. Attached to the timer is a note, stating "I could have slain you all" signed "The Evil Clonemaster". So, the super-scientist in powered armor says "I'll start the timer". I would be most curious to hear the super-scientist's rationale. If he's still alive. Quote Link to comment Share on other sites More sharing options...
Matt the Bruins Posted February 15, 2009 Report Share Posted February 15, 2009 Re: The Super Darwin Awards Serious grudge against his teammates + confidence in his powered armor = plausible deniability? Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted February 15, 2009 Report Share Posted February 15, 2009 Re: The Super Darwin Awards The game was played for laughs, and many not-serious things were done: the abuse of kidnap victim Ron Revolta by Stick was legendary. The attempts at murdering our government laison officer less so... Quote Link to comment Share on other sites More sharing options...
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