AdamLeisemann Posted April 13, 2008 Report Share Posted April 13, 2008 ...In your first adventure, you have to go toe to toe with Doctor Destroyer... and you're playing the PS238 RPG. ...Every enemy you face has Drain on resistant defenses (20d6 at least) and killing attacks (20d6 at least). ...The campaign's big-bad can not only kill you in one strike, but ressurect you and then kill you again, all in one action, just to rub it in that he's superior. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted April 13, 2008 Report Share Posted April 13, 2008 Re: You know the GM has it in for you when... ...In your first adventure, you have to go toe to toe with Doctor Destroyer... and you're playing the PS238 RPG. ...Every enemy you face has Drain on resistant defenses (20d6 at least) and killing attacks (20d6 at least). ...The campaign's big-bad can not only kill you in one strike, but ressurect you and then kill you again, all in one action, just to rub it in that he's superior. "Takofanes? Is that you, baby?" Quote Link to comment Share on other sites More sharing options...
Vondy Posted April 13, 2008 Report Share Posted April 13, 2008 Re: You know the GM has it in for you when... He gets a big grin cheshire cat on his face when he asks "You want to do what?" and then giggles, rubs his hands together, and says: "Alrighty-then! Roll!" Quote Link to comment Share on other sites More sharing options...
Vondy Posted April 13, 2008 Report Share Posted April 13, 2008 Re: You know the GM has it in for you when... "Takofanes? Is that you' date=' baby?"[/quote'] During a romantic non-combat scene... Quote Link to comment Share on other sites More sharing options...
The Monster Posted April 13, 2008 Report Share Posted April 13, 2008 Re: You know the GM has it in for you when... The nameless minions have weapons that are just as powerful as your best Energy Blast. Quote Link to comment Share on other sites More sharing options...
Certified Posted April 13, 2008 Report Share Posted April 13, 2008 Re: You know the GM has it in for you when... The AP limits and other power limitations are designed to make the GM's job easier. By easier I mean he can simply double them for the villains. Quote Link to comment Share on other sites More sharing options...
gojira Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... During a romantic non-combat scene... Thanks for that mental image. The goggles, they do nothing! Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The GM tells you the villian's EB hit you, and has you roll all your dice. When you total it, he says "That is how many dice you take" Quote Link to comment Share on other sites More sharing options...
Tungsten Shephard Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The Black Male War Horse your HERO just summoned is a white female riding horse because the "G.M." thinks they are better looking. Quote Link to comment Share on other sites More sharing options...
Mike W Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... When the GM decides that your 250 point gadgeteer needs a few "Free" hunteds to liven up the character: Mechanon, Mechassassin, and Dr. Destroyer. Quote Link to comment Share on other sites More sharing options...
Cancer Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... Your Psychlims and DNPCs get played with at least twice a session, usually shortly after the opening scene of the smoking crater where your Base used to be, and right before your Vehicle explodes in a cloud of incandescent shrapnel. Also, your Unluck gets triggered automatically on successful execution of a Dive For Cover manuver. Quote Link to comment Share on other sites More sharing options...
Certified Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... Also, your Unluck gets triggered automatically on successful execution of a Dive For Cover manuver. Really is there a better time for Unluck? When you start a new campaign and the GM says so did you make two or three characters? When answering just one he seems perplexed and responds with: "Well, this should be interesting." Quote Link to comment Share on other sites More sharing options...
AdamLeisemann Posted April 14, 2008 Author Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... Thanks for that mental image. The goggles, they do nothing! It's a common joke apparently for Takofanes to be in "relationships" or at one point, touched innappropriately. But not like THAT kind of "touched innappropriately." You really want to avoid his dominatrix. And now back to the actual thread. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... If he suddenly "remembers" that he is a running a Supers game and that your 100 CoC HERO character will be inadequate but he just makes you use him anyway. He stripped your Galactic Champions character of his powers and insisted that he'll get them back in the course of the storyline... 3 years ago. He convinces you to make a character with a bunch of cool Independent powers and when the session starts he says "Now!" and all the PC's attack and kill you character and take his stuff... in a Silver Age Supers campaign. Quote Link to comment Share on other sites More sharing options...
Cygnia Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... ...the only person who gets off scott-free are characters run by the GM's SO/Spouse. And oh yeah, they're in charge automatically. Quote Link to comment Share on other sites More sharing options...
Certified Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... ...the only person who gets off scott-free are characters run by the GM's SO/Spouse. And oh yeah' date=' they're in charge automatically.[/quote'] That's not having it out for you that's, um, ahem, "protecting the sanctity of marriage." Quote Link to comment Share on other sites More sharing options...
The Main Man Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The GM gives you curses with strings attached. Quote Link to comment Share on other sites More sharing options...
Tungsten Shephard Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The G.M. informs all the other players (players that are not you) it is required for them to have a 5 point Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) It's never the obvious threats, its those little subtle ones where the G.M. does not appear to be the master villain. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The G.M. informs all the other players (players that are not you) it is required for them to have a 5 point Rivalry: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo' date=' Embarrass, or Humiliate Rival; [b']Rival Unaware of Rivalry[/b]) Oh, that's good! I gotta remember that one... Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... you character loses a knock down drag out fight with a mystery villian who when unmasked is revealed as REESE WITHERSPOON Quote Link to comment Share on other sites More sharing options...
Tungsten Shephard Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... All of the villains have Armor Piercing Body Drain, Body Transfer, Suppress vs Power Defense, or Dispel vs. Power Defense only. Quote Link to comment Share on other sites More sharing options...
Cygnia Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... ...the GM gives you "Distinctive Feature: Target on your back (Unconcealable, Causes extreme reaction)" as a mandatory disadvantage. Quote Link to comment Share on other sites More sharing options...
mirage Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... The agents have higher CON stun numbers, more Stun, enough CV to hit everybody in the team, and large enough attacks to do body to everyone in the group. Quote Link to comment Share on other sites More sharing options...
Watchdog Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... "Ready to play Paranoia?" Quote Link to comment Share on other sites More sharing options...
hfergus Posted April 14, 2008 Report Share Posted April 14, 2008 Re: You know the GM has it in for you when... You know the Gm has it in for you when.. Facing the villian, you ask for divine help and your god says "No Way! He's too powerful! You're on your own." Doctor Destroyer is scared of the being you are facing. You create a 1000 point character with all powers and the GM says "I wonder how long this one will last. GM laughs evilly at odd times - that is almost all the time. The Gm ignores all dice of yours and throws none of his own - or ignores the results. What he wants to happen, happens. Quote Link to comment Share on other sites More sharing options...
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