Jump to content

Guns in Fantasy


Evil Steve

Recommended Posts

Has anyone added Blackpowder weapons to a Fantasy game with success?

 

I'm thinking about adding them to mine, but I thought I should hear from experience first.

 

Some of the factors I'm considering: Raw Damage-How much hurt should they deliver? Should it be AP, semi-AP or just RKA? Cost?-How much for a pistol? Musket? Rifle? Should I even have Rifling? Magic compatability?-can one enchant guns? Bullets?

 

Help appreciated.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Black powder weapons are written up in Fantasy Hero.

 

And they work just fine. As for enchanting them, there's a reason that everyone knows that silver bullets kill werewolves. People have been enchanting bullets for as long as there have been guns.

I don't think it actually works in the real world, but there isn't any compelling reason a priori that it shouldn't work in your campaign.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Certainly you can have black powder weapons in fantasy, they form a rather large part of the campaign I've been runnning this year and posting on the Gunpowder, Reason and Plot thread.

 

http://www.herogames.com/forums/showthread.php?t=59941

 

 

Early Firearms have been discussed here. http://www.herogames.com/forums/showthread.php?t=28792&highlight=black+powder

 

Here. http://www.herogames.com/forums/showthread.php?t=20821&highlight=black+powder

 

And here. http://www.herogames.com/forums/showthread.php?t=4895&highlight=black+powder

 

From looking at what other people have done it seems that if you want a reasonably realistic version of early black powder weapons your characters will have to expend quite a lot of points on penalty skill levels if they want to be at all accurate with these weapons and they will still have to reload them. I used Spence's stuff as a jumping off point and kept Captain Obvious' ideas in mind as well, (must remind my players that they can double shot etc).

 

As for using rifling, with the long reloading times rifles aren't going to outclass bows but they can seriously outdo muskets in a ranged battle. One of my PC's is a rifleman and he is easily the most lethal member of the party because he is terrifyingly and consistently accurate, even large monsters with damage reduction start to suffer when their opponent's can head shot them every other phase. (To be fair it took a while for him to get to that level, he put a lot of points in skill levels and penalty skill levels with rifles).

 

You also have to bear in mind that if a lot of the party are wielding black powder weapons their first reaction to a threat is to pepper it with lead, enemies need to be tough and agile enough to survive this initial volley.

Link to comment
Share on other sites

Guest steamteck

Re: Guns in Fantasy

 

I've played an age of sail fantasy game for over ten years morphed from a regular fantasy game we started around 1980. We've used HERO for it for the last 5 years. It sometimes wanders into steamteck. Lots of fun bit radically different from standard fantasy.

 

The black powder weapons are far from overwhelming because of their low rate of fire. Enemies can get around the guns fairly easily but they do provide a good equalizer sometimes for magic. One of my players is an Allen Quartermain type and he is deadly in his long distance shots but the long reload time means the rifle shots are often far and far between. Bow fire faster which often is a problem for gunmen. Still things seem to come down to hand to hand combat most of the time.

My group wears little armor beyond a few chain mail vests as its more of a swashbuckling environment. Very fun time but very different than normal middle ages stuff but not so much to be unrecognizable although some sessions seem more like Pirates of the Carribean

Link to comment
Share on other sites

Re: Guns in Fantasy

 

I don't care for guns or tech in fantasy, but it can be done fairly well. It just loses the fantasy feel to me if people have six shooters. It seems like too many fantasy games feel the overwhelming compulsion to add sci fi into their mix, aliens and ray-guns with wizards and dragons. It's a mistake in my opinion, and certainly a dull cliche by this point.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Given how superior bows are to muskets in HERO system, its surprising that armies adopted them at all before cartridge arms were available.

 

HERO system mechanics are why.

 

1) HERO doesnt reflect the difference in training time required to gain skill enough to use the weapons effectively. 1 point WF for a bow, 1 point WF for a gun.

 

2) HERO system SPD increases rate of fire with the bow, since it loads on the phase scale, but not with the guns, since they load on the turn scale.

 

3) HERO system movement/SPD interaction make it much easier to close with an opponent while he is reloading for characters with higher SPD.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

My last game setting had matchlocks and wheel locks from the start. It took about 13 years of running the game before a player decided to use a firearm as their primary weapon for their character. He built his character as a mage, with two wheel lock pistols and a wheel lock long gun (it was not rifled). That effectively meant that he had two shots in most combats, before he had to rely on something else. His character never reloaded during any combat, due to the time penalties.

 

The firearms that we were using in the game were based primarily on the stats from the ICE Campaign Classics book, Pirates, with modifications to take them into 4th edition (and then 5er). The guns tended to be a bit more accurate than the current FH designs. Reloads were calculated in Phases, but still averaged a full turn for most characters. Firearms were usually treated as AP vs conventional armor as a house rule. Another house rule increased the encumbrance costs associated with armor, due to the climate of the region. The ultimate goal of both of these was to get an environment where fencers could actually use real fencing weapons effectively, and to model a 1550s feel to the arms and armor.

 

This emphasis on a light fighter environment ended up meaning that mages tended to be the primary "artillery" in the PC party. Most physical fighting was done with swords, not bows, though a few Dwarven repeating crossbows were carried at various points by a few characters. And though these had a lower damage, their increased rate of fire and reload made them generally superior to most black powder firearms.

 

JoeG

Link to comment
Share on other sites

Re: Guns in Fantasy

 

For extra fun, remember that personal firearms evolved at the same time as artillery pieces, too. The latter have an even lower rate of fire, but can have a profound effect in a siege environment.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

For extra fun' date=' remember that personal firearms evolved at the same time as artillery pieces, too. The latter have an even lower rate of fire, but can have a profound effect in a siege environment.[/quote']

 

Oh, we had that, too. It really made a mess in several contested cities, including one the that the PC group had to flee in a hurry. Oh, good times!

 

JoeG

Link to comment
Share on other sites

Re: Guns in Fantasy

 

I have black powder arms in my campaign world (Mostly because I love cannon battles on ships, and the technology logically wouldn't stop there).

 

Besides many of the already mentioned ideas (boostable charges for loading heavy and having the guns AP versus "real" armor) I also gave them extra DC's, and in some cases extra Stun Mods reduced by range to represent the extra "point and blank" impact, as in most of the old armament lists distinctly note at what range "proof" armors start reliably stopping hits.

 

I also haven't seen much mention of Snaphaunce locks, which predated doglocks by some 70 odd years if memory serves. They were invented sometime around 1530 in the low countries and gained a certain amount of popularity in certain regions, mostly where good wheellock makers were rare and local weather made matchlocks unreliable. European's pretty much dropped the Snaphaunce in favor for a couple of improved versions like the doglock before shortly settling on the fairly enduring flintlock mechanism. The design lasted a lot longer in the middle east and africa tho... Hit any decent antique dealer and you're likely as not to stumble across an old afgani snaphaunce jezzail. got to shoot a restored one once.

It was neat :P

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Of course everyone knows that things that use burning sulfur release demons right? So obviously these new "fire weapons" will curse the crops, cause plague etc. True/false?

 

You could always go the unexpected route and tell players that some guys have long hollow sticks with fiery demons in them that leap out and bite people when a little lever is pulled. Then when they're expecting guns hit them with long hollow sticks with demons.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Of course everyone knows that things that use burning sulfur release demons right? So obviously these new "fire weapons" will curse the crops, cause plague etc. True/false?

 

You could always go the unexpected route and tell players that some guys have long hollow sticks with fiery demons in them that leap out and bite people when a little lever is pulled. Then when they're expecting guns hit them with long hollow sticks with demons.

 

Amusing idea.

 

I have heard that there was a belief in medieval Europe that guns could not harm demons because they used the element of fire/hellfire to work.

 

Fortunately for my players I haven't used the idea.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

For extra fun' date=' remember that personal firearms evolved at the same time as artillery pieces, too. The latter have an even lower rate of fire, but can have a profound effect in a siege environment.[/quote']

 

Or even in the field - the string of french victories that ended the hundred year's war often featured light field artillery. The English tactic of "stand on defence with archery support" didn't work so well when your opponent could stand out of archery range and lob 12 pound stone balls into your massed ranks. Move into open order or try to retreat whilst under fire and you got ridden down by the knights standing in reserve. Even one or two field pieces could have a major effect.

 

cheers, Mark

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Amusing idea.

 

I have heard that there was a belief in medieval Europe that guns could not harm demons because they used the element of fire/hellfire to work.

 

Fortunately for my players I haven't used the idea.

 

And they smelled of brimstone! Another thing I read was that at one time the Pope ruled that rifled firearms were instruments of the devil, and good Christians could not use them without risking their eternal soul. It was believed that demons rode the bullets from rifled firearms. As proof of demonic guidance, the whining sound bullets from rifled weapons made when they riccocheted (as from a rock) was explained as the demon screaming in pain.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Or even in the field - the string of french victories that ended the hundred year's war often featured light field artillery.

 

In fact, the French army at the Battle of Castillon (1453) was commanded by Jean Bureau, the French King's Master of Artillery, who appears to have been a mercenary commoner, rather than a nobleman.

 

Of course it was a combined arms victory - the French cavalry rode down the English after the infantry and guns had thrown them into disarray.

 

Funnily enough, battles like Castillon, Formigny and those of the relief of Orleans aren't as well known in English speaking countries as Crecy, Poitiers and Agincourt. I wonder why? ;)

Link to comment
Share on other sites

Re: Guns in Fantasy

 

And they smelled of brimstone! Another thing I read was that at one time the Pope ruled that rifled firearms were instruments of the devil' date=' and good Christians could not use them without risking their eternal soul. It was believed that demons rode the bullets from rifled firearms. As proof of demonic guidance, the whining sound bullets from rifled weapons made when they riccocheted (as from a rock) was explained as the demon screaming in pain.[/quote']

 

Amusing idea. But it depends on the culture - in Europe, demons are associated with the smell of sulphur/brimstone. Elsewhere, it's the smell of cinnamon.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

In fact, the French army at the Battle of Castillon (1453) was commanded by Jean Bureau, the French King's Master of Artillery, who appears to have been a mercenary commoner, rather than a nobleman.

 

Of course it was a combined arms victory - the French cavalry rode down the English after the infantry and guns had thrown them into disarray.

 

Funnily enough, battles like Castillon, Formigny and those of the relief of Orleans aren't as well known in English speaking countries as Crecy, Poitiers and Agincourt. I wonder why? ;)

 

Because battles that the French won with fiendish tricks such as 'superior technology' and 'better strategy' don't count!

 

And because remembering all the things that the French stole from the English people, (such as France), is depressing and only causes friction between our two great nations.

 

 

On a more relevant note if anyone would like to include black powder weapons in their campaign they might want to note some of the exotic guns that Early Modern Europeans came up with.

 

Ducksfoot pistols - pistols with five barrels that were intended to hit groups of foes or increase the chance of hitting in a confined space.

 

Boarding guns - enlarged versions of the Ducksfoot.

 

Hilt Pistols.

 

Pistols with dagger bayonets.

 

Rockets.

 

Axe-guns.

 

Lorenzoni repeaters - Insanely dangerous repeating flintlocks based on a 'roman candle' principle.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

remembering all the things that the French stole from the English people, (such as France)

Not to mention England.

Of course, the Saxons stole it first.

Well, actually the Cymri stole it first, then the Romans, then the Saxons, then the French (Normans), but hey, who's counting?

 

On a more relevant note if anyone would like to include black powder weapons in their campaign they might want to note some of the exotic guns that Early Modern Europeans came up with.

 

Ducksfoot pistols - pistols with five barrels that were intended to hit groups of foes or increase the chance of hitting in a confined space.

 

Boarding guns - enlarged versions of the Ducksfoot.

 

Hilt Pistols.

 

Pistols with dagger bayonets.

 

Rockets.

 

Axe-guns.

 

Lorenzoni repeaters - Insanely dangerous repeating flintlocks based on a 'roman candle' principle.

And thats just the icing on the cake. I luv me some nice weird early experimental guns.

I've always liked the breach loading Pistol/shields Henry VIII had made for his elite guards

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Amusing idea. But it depends on the culture - in Europe' date=' demons are associated with the smell of sulphur/brimstone. Elsewhere, it's the smell of cinnamon.[/quote']

 

Yeah, but I was talking about Europe. I suspect the Pope had little authority in, say, China or India at that time. Despite Papal disapproval, rifled weapons remained in development and production.

Link to comment
Share on other sites

Re: Guns in Fantasy

 

Links for these experimental guns with pics preferably?

 

Well, since you asked so nicely.

 

You can find pictures of the ducksfoot and Lorenzoni guns here http://www.esnips.com/web/VintageGuns?docsPage=1#files (The Lorenzoni is on the second page).

 

Pistol swords are mentioned here http://www.answers.com/topic/pistol-sword

 

There are some more extensive web pages about early firearms but I'll have to ask Bismark to remind me where they are.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...