Gnaskar Posted August 19, 2010 Report Share Posted August 19, 2010 In their latest attempt to prove me wrong when I said "HERO System can do anything", one of my players asked for the power to make dawn come. After a short discussion where everything from Telekinetic rotating the planet to Images was considered. I didn't have a lot of time took discuss it with him, however, as helping a dozen new players build their characters with only one copy of 6E1 and the basic rulebook takes some effort. In an attempt to make a rarely useful power not cost him an arm and a leg, I looked at the problem from a different angle. I stated up the night as a Change Environment (-4 to Normal Sight) with mega area. Then I told him to buy his Dawn power as a Dispel with enough dice to dispel it. My questions: Is this thinking too far outside the box? And is there an easier way we've overlooked? Quote Link to comment Share on other sites More sharing options...
Greywind Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises From another PoV you could look at it as a mind/emotion control power that affects the pleasure center of Dawn's brain. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises EDM would work for this. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises From another PoV you could look at it as a mind/emotion control power that affects the pleasure center of Dawn's brain. You would need to do a Multi-Attack or Autofire 2 or Area Effect Selective to get both of them Quote Link to comment Share on other sites More sharing options...
yamamura Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises EDM would work for this. Yea I was basically thinking Time Travel. Especially if you limit it to an area. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises It depends on the exact effect you want. If you want morning to come sooner, then EDM through time is the ticket. If you just want a "sunlight to destroy vampires" power that ends when you stop paying END, then Change Environment is probably the easiest way to go. If you want the House of the Rising Sun, then look up The Animals on itunes. Quote Link to comment Share on other sites More sharing options...
Nevenall Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises The principle to apply here is reasoning from effect. Making the Dawn Come is the special effect of a power that affects the game somehow, like a spell to create light. You mentioned that the power would be rarely useful, which says to me that it won't really have any effect on the game, which means that, really, it shouldn't cost anything at all. If it's appropriate to the campaign I'd let the character do it for free. Or maybe charge 1 point. Quote Link to comment Share on other sites More sharing options...
Clonus Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises I wouldn't let you Dispel a natural phenomenon like that. But I would let you define early day as a really big Change Environment. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises They have a similar power in the old 5th Ed Ultimate Powers Guide. Images (Light only) Megascale. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises Just hold your action. It'll happen. Quote Link to comment Share on other sites More sharing options...
Ice9 Posted August 19, 2010 Report Share Posted August 19, 2010 Re: The Sun Rises It depends on the larger effect, to some extent. What happens when the character uses this ability? A) The world spins faster for a short time (or is instantly in a different orientation). Everybody's clocks are now out of sync with the day/night cycle. The immediate area is sent forward through time until it would be daylight. C) Incoming sunlight is warped out of its normal path to shine on the immediate area (or the whole world). For C, a Megascale Change Environment (or maybe Images). For B, I'm thinking AoE EDM (forwards in time). In both these cases, I'd allow a fairly large "niche effect" limitation to put the cost where it should be. For A, I'm not really sure, and I think there would be complications from using such a power. Quote Link to comment Share on other sites More sharing options...
Badger Posted August 20, 2010 Report Share Posted August 20, 2010 Re: The Sun Rises JUst smack your friend with the HERO system rulesbook. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted August 20, 2010 Report Share Posted August 20, 2010 Re: The Sun Rises JUst smack your friend with the HERO system rulesbook. I guest that's one way to make someone see stars:) Quote Link to comment Share on other sites More sharing options...
Hermit Posted August 20, 2010 Report Share Posted August 20, 2010 Re: The Sun Rises You know, if you linked it to something else , we'd have a situation of "The Sun Also Rises" Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted August 20, 2010 Report Share Posted August 20, 2010 Re: The Sun Rises It depends on the larger effect, to some extent. What happens when the character uses this ability? A) The world spins faster for a short time (or is instantly in a different orientation). Everybody's clocks are now out of sync with the day/night cycle. The immediate area is sent forward through time until it would be daylight. C) Incoming sunlight is warped out of its normal path to shine on the immediate area (or the whole world). For C, a Megascale Change Environment (or maybe Images). For B, I'm thinking AoE EDM (forwards in time). In both these cases, I'd allow a fairly large "niche effect" limitation to put the cost where it should be. For A, I'm not really sure, and I think there would be complications from using such a power. This is precisely my own line of thought.You know' date=' if you linked it to something else , we'd have a situation of "The Sun Also Rises" [/quote']I'd actually been considering Summon Ernest Hemingway as an option (at least, a better one than the Tony Orlando gag). Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises See? Of course you can build it in Hero! Quote Link to comment Share on other sites More sharing options...
Lucius Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises The damaging effects of the sun, sunburn and skin cancer and so forth, are too slow or slight to count as a combat power (except maybe with vampires) and as useful and important as sunlight is to photosynthesis and other biological processes, the main in game effect is that characters with normal Sight can see easily. So it seems logical to build it from the Power that allows specifically that; that lets characters see as if it were daylight (in this case, because it is.) Summon the Sun: Nightvision, 1 Continuing Charge lasting 12 Hours (approximate, depends on time of year and latitude) (-0), Area Of Effect (1m Radius; +1/4), Usable Simultaneously ( +1/2), MegaScale (1m = 100,000 km; +2 1/4), Cannot alter scale (-1/4) (19 Active Points); Window of Opportunity Once/day; window remains open 1-2 minutes (can only be used at a time approximately halfway from midnight to noon; specifics depend on time of year and latitude) (-1), Perceivable (-1/2), Concentration (0 DCV; -1/2), Incantations ("Behold the Sun, the Giver of Life") (-1/4), Gestures (facing East of course) (-1/4) Real Cost: 5 I use Usable Simultaneously rather than Usable as Attack because any individual can always refuse the benefit of the power by closing their eyes. Sure, some people might snicker at a power that causes the sun to rise on schedule. Try forgoing it a few days and see how they like stumbling around in the dark! They'll beg you to use your power again – if they can find you. Lucius Alexander The palindromedary points out the inconvenient fact that if more than one person on the continent has this power, any one of them forgoing its use isn't going to make a difference....you'd need to form a union if you want to go on strike. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises teleport 0" position shift extra-mass (the earth) Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises teleport 0" position shift extra-mass (the earth) 5,974,200,000,000,000,000,000,000 kg of mass. Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises 0y 6 X 10^24 ~= 2^83 if doubling is 5 point adder that's 415 points. One could go with teleport AofE with the +1/4 advantages for increased area what's the adder for position shift? Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises 0y 6 X 10^24 ~= 2^83 if doubling is 5 point adder that's 415 points. One could go with teleport AofE with the +1/4 advantages for increased area what's the adder for position shift? +5. It's probably not quite that much for doubling; "x2 Mass" is based on the characters mass, right? Quote Link to comment Share on other sites More sharing options...
Matt Holck Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises right I started a 1 kg instead of 100 kg (the standard weight of a character in hero) so 6 X 10^24 ~= 100*2^76 thus 76 doublings by mass well for a 5 point base 5 teleport 0 m position shift 5 usable against others +1 advantage 5 area of effect +1 advantage 1 m radius now radius of earth = 6 .3781 * 10^6 m ~= 2^23 so 23 doublings of the radius should cover the earth since each doubling is a 1/4 advantage on a base 5 point position shift power 23 doublings is a +5.75 advantage and costs 29 points for a 5 point base 5 teleport 0 m position shift 5 usable against others +1 advantage 5 area of effect +1 advantage 1 m radius 29 23 radius doublings (radius of earth) 49 Points Quote Link to comment Share on other sites More sharing options...
Narf the Mouse Posted August 21, 2010 Report Share Posted August 21, 2010 Re: The Sun Rises Usable As Attack on Teleport is +1 1/4. But yeah, awesome. Quote Link to comment Share on other sites More sharing options...
Gnaskar Posted August 22, 2010 Author Report Share Posted August 22, 2010 Re: The Sun Rises teleport 0" position shift extra-mass (the earth) JUst smack your friend with the HERO system rulesbook. I'm probably going to end up using one of these two options. Not sure which yet. Quote Link to comment Share on other sites More sharing options...
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