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Madame Echidna, maker of Monsters (1239 pt Mastervillain)


Enforcer84

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MADAME ECHIDNA

 

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6 [2]

30 DEX 60 15- OCV: 10/DCV: 10

30 CON 40 15-

30 BODY 40 15-

25 INT 15 14- PER Roll 14-

15 EGO 10 12- ECV: 5

30 PRE 20 15- PRE Attack: 6d6

30 COM 10 15-

 

20+9 PD 12 Total: 20/29 PD (12/21 rPD)

20+9 ED 14 Total: 20/29 ED (12/21 rED)

6 SPD 20 Phases: 2, 4, 6, 8, 10, 12

14 REC 0

80 END 10

80 STUN 15 Total Characteristic Cost: 296

Movement: Running: 12"/48"

Leaping: 16"/32"

Swimming: 6"/12"

 

Cost Powers END

100 Let Me Introduce You To My Latest Pets: Summon 4 350-point Created Superbeing, Reduced Endurance (0 END; +½), Slavishly Devoted (+1) (200 Active Points); Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½) 0

 

30 Monstrous in Combat: Multipower, 30-point reserve

2u 1) Exotic Strikes: Hand-To-Hand Attack +2d6, Variable Advantage (+1 Advantages; +2) (30 Active Points); Hand-To-Hand Attack (-½) 3

2u 2) Strikes: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-½) 3

1u 3) Trained Strength: +30 STR (30 Active Points); Only To Disarm, Escape, And Grab (-¾), No Figured Characteristics (-½) 3

 

45 Personal Mutations: Variable Power Pool, 30 base + 15 control cost

10 The Luck of the Perfect: Luck 2d6 0

 

Athletics

16 1) Like A Frog: Leaping +8" (16" forward, 8" upward) (Accurate), Reduced Endurance (½ END; +¼) (16 Active Points) 1

21 2) Like A Gazelle: Running +6" (12" total), x4 Noncombat, Reduced Endurance (½ END; +¼) (21 Active Points) 1

4 3) Like a Fish: Swimming +4" (6" total) 1

10 4) Relentless Strength: Reduced Endurance (½ END; +¼) (10 Active Points) applied to STR

 

Gear

27 1) ARMORY AR14-RF Pistol: Energy Blast 7d6, Autofire (3 shots; +¼) (61 Active Points); OAF (-1), Limited Range (200"; -¼), 60 Charges (+½) [60]

18 2) Betacloth Armored Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-½) 0

21 3) Steel Whip: (Total: 52 Active Cost, 21 Real Cost) Killing Attack - Hand-To-Hand 1d6+1, Armor Piercing (+½) (30 Active Points); OAF (-1), No STR Bonus (-½) (Real Cost: 12) plus Stretching 3", Reduced Endurance (0 END; +½) (22 Active Points); OAF (-1), Always Direct (-¼), No Noncombat Stretching (-¼) (Real Cost: 9) 3

10 4) Suggestive Costume: +4 with a PRE Based Skills (20 Active Points); Only for Pleasant/Suggestive Situations (-½), OIF (-½)

 

Implanted Advanced Radio System (includes Scrambled Transmission Function VPP)

17 1) Broadcast Tracking: Detect Source Of Radio Transmissions A Large Class Of Things 14- (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); OIF (-½) 0

6 2) Communications: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½), Sense Affected As Sight and Hearing Groups As Well As Radio Group (-½) 0

4 3) Onboard Computer: Computer (see Advanced Radio Communicator.hdc file; Total Computer Cost: 30/5 = 6) (6 Active Points); OIF (-½) 0

5 4) Scrambled Radio VPP: Languages For Scrambled Transmissions (5 Active Points) 0

 

Perfection of Form

15 1) Durability: Damage Resistance (12 PD/12 ED), Hardened (+¼) (15 Active Points) 0

4 2) Exceptional Balance: Knockback Resistance -2" 0

5 3) Perfect Defenses: Hardened (+¼) (5 Active Points) applied to ED

5 4) Perfect Defenses: Hardened (+¼) (5 Active Points) applied to PD

10 5) Perfect Defenses: Lack Of Weakness (-10) for Resistant Defenses 0

37 6) Perfection of Form: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Minute; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) 0

10 7) Perfection of Form: Power Defense (10 points) 0

7 8) Strong Will: Mental Defense (10 points total) 0

 

Monstrous Fighting

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

3 Throw +0 +1 8d6 +v/5, Target Falls

 

Perks

11 A Tidy Retirement: Money: Filthy Rich

50 Castle St Croix: Base in Swiss Alps

90 Current Favorite Creations: Followers

45 Fleet: Vehicles

35 Safe Houses/Labs around the World: Bases

2 The Doctor is In: Reputation: Medical Miracle Worker (A medium-sized group) 11-, +2/+2d6

3 Well-Connected

14 1) Contract Work: Contact: the ARMORY (Contact has extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 8-

3 2) Lady Artifex: Contact: Megan Thomas (Contact has significant Contacts of his own, Contact has very useful Skills or resources) (4 Active Points) 8-

14 3) Suppliers: Contact: The Divine Right (Contact has extremely useful Skills or resources), Organization Contact (x3) (15 Active Points) 11-

14 4) Temp Agency: Contact: The Black Market (Contact has very useful Skills or resources), Organization Contact (x3) (15 Active Points) 12-

 

Talents

0 Augmented Mind

3 1) Absolute Range Sense

3 2) Absolute Time Sense

3 3) Ambidexterity (-2 Off Hand penalty)

3 4) Bump Of Direction

5 5) Eidetic Memory

3 6) Lightning Calculator

3 7) Perfect Pitch

6 8) Speed Reading (x100)

 

Skills

20 +2 Overall

16 +2 with All Combat

15 Mutation Manipulation: Power 20-

3 Acrobatics 15-

3 Analyze: Combat 14-

3 Analyze: Super Powers 14-

3 Breakfall 15-

3 Bureaucratics 15-

3 Climbing 15-

3 Conversation 15-

3 Deduction 14-

3 Forensic Medicine 14-

3 High Society 15-

3 Instructor 14-

3 Inventor 14-

3 Linguist

3 1) Language: English (idiomatic) (4 Active Points)

0 2) Language: French (idiomatic) (4 Active Points)

2 3) Language: German (idiomatic) (4 Active Points)

3 4) Language: Greek (idiomatic) (4 Active Points)

3 5) Language: Italian (idiomatic) (4 Active Points)

3 6) Language: Spanish (idiomatic) (4 Active Points)

3 Paramedics 14-

3 Persuasion 15-

3 Poisoning 14-

3 Research 14-

3 Riding 15-

3 Scholar

2 1) KS: Art History (3 Active Points) 14-

2 2) KS: History (3 Active Points) 14-

2 3) KS: Literature (3 Active Points) 14-

2 4) KS: Monsters of Classical Literature (3 Active Points) 14-

2 5) KS: Music (3 Active Points) 14-

2 6) KS: Mythological Monsters (3 Active Points) 14-

2 7) KS: Sexual Positions and Techniques (3 Active Points) 14-

2 8) KS: Superpowers (3 Active Points) 14-

2 9) KS: The Superhuman World (3 Active Points) 14-

3 Scientist

2 1) SS: Anatomy 14- (3 Active Points)

2 2) SS: Biochemistry 14- (3 Active Points)

2 3) SS: Biology 14- (3 Active Points)

2 4) SS: Botany 14- (3 Active Points)

2 5) SS: Chemistry 14- (3 Active Points)

2 6) SS: Genetics 14- (3 Active Points)

2 7) SS: Medicine 14- (3 Active Points)

2 8) SS: Microbiology 14- (3 Active Points)

2 9) SS: Pharmacology/Toxicology 14- (3 Active Points)

2 10) SS: Physics 14- (3 Active Points)

2 11) SS: Virology 14- (3 Active Points)

2 12) SS: Zoology 14- (3 Active Points)

3 Seduction 15-

3 Systems Operation 14-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

4 WF: Blades, Clubs, Fist-Loads, Handguns, Thrown Knives, Axes, and Darts, Whips

Total Powers & Skill Cost: 943

Total Cost: 1239

 

200+ Disadvantages

10 Distinctive Features: Flawless Beauty, causes desire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Biomancer 8- (As Pow; NCI; Mildly Punish)

15 Hunted: European Superteam 8- (Mo Pow; Capture)

15 Psychological Limitation: Considers Humans Playthings (Common; Strong)

10 Psychological Limitation: Turned on by power, monstrousness (Common; Moderate)

15 Psychological Limitation: Vain (Very Common; Moderate)

15 Social Limitation: Secret Identity (Frequently; Major)

10 Unluck: 2d6

939 Experience Points

 

Total Disadvantage Points: 1239

 

Background/History: Cordelia St Croix was a child prodigy, in pre-med at 18 with degrees in biology and chemistry already under her belt and a pragmatic, mad-scientist bent, it was almost as if she was born to be Dr. Artifex's second apprentice. In 1967, she joined his staff as a top assistant and served double duty as the master villain’s mistress.

 

Things were pretty good for Cordelia, sure she had to put up with that idiot Cooke's clumsy advances, but he was easily put in his place. When Artifex took his third apprentice a dozen or so years later, she had already begun her career as a monster maker. Artifex's enhancement serum was only the beginning for Miss St. Croix; she used her expanded intellect and advanced knowledge to further alter her body. She had considered leaving the Office for years but her own "practice" had yet to take off and she enjoyed the resources as well as felt a kinship towards Megan and her mentor.

 

When the insufferable Cooke staged his coup, Cordelia released a few of her experiments on his agents and challenged the wanna be master villain to combat - he responded by sending his "Elite Assassins" to dispose of her. After making short work of the assassins, she went looking for him only to find he'd manage to kill Artifex, only to be defeated by Megan. A brief farewell to her fellow apprentice and Madame Echidna was on her own. She opened her own "Practice" in the Swiss Alps and has spent the last 3 decades making monsters for fun and profit.

 

Personality/Motivation: Cordelia is more than a bit twisted. A sociopath who doesn't enjoy killing, she prefers to experiment on willing subjects or create life from scratch - but she has no real emotional attachment to anyone but herself. She does have a fondness for Megan Thomas who was a fellow apprentice to the original Dr. Artifex - but that's about it. She doens't appreciate any woman who compares to her appearance but she feels marring them is beneath her. She also has shown a soft spot for children who've been mutilated or born with physical deformities occasionally curing them for free.

 

Cordelia is a sensate hedonist, vain about her appearance and prowess she collects pretty boys and turns them into "Prettier" monsters. Fickle but not necessarily cruel she sees herself outside of the whole morality thing.

 

Powers/Tactics: Mme. Echidna avoids combat if at all possible. And never lets on about her enhanced physical attributes - but a cagey hero can judge she's more than a simple scientist. When she is drawn into battle, usually out of desperation or in a vanity induced grudge match against a heroine - she uses her metahuman strength and speed along with a brutal self-developed combat style.

 

She carries a steel whip and a blaster pistol as well - using them more to bluff as they're not real threats to anyone but agents.

Campaign Use: A supplier of superhuman muscle, Madame Echidna's MO is to create monsters; she can be convinced to create "Beautiful" people...but she doesn’t like it.

 

Appearance: Cordelia is a peerless beauty with a flawless complexion, a lush yet athletic build, ebony hair and emerald eyes. She has a melodic voice and moves with a supernatural grace. She has a definite "Bad Girl" flair in her modes of dress, showing off her assets, making men drool and other women furious.

 

When she's acting the part, she'll wear her hair in a rather severe bun and glasses, putting a white lab coat over her outfit.

 

(She's somewhat based off of GI Joe's Baroness if that gives you any ideas)

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Nice- rarely do I decide to "borrow" the creations of others in whole but if you don't mind, I think this fine lady might be able to find a home in my gameworld I am in the process of constructing. I will rep this post once I am again able to rep you.

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Talk about your femme fatales...

 

It's a good thing that Madame Echidna is limited to the Champions Universe. Can

you imagine what she'd be like if she was partnered with Mister Matthews (from

the Silver Age Sentinels universe)? Definitely a match made in Hell.

 

 

 

Major Tom 2009 :jawdrop:

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

I'm proud of her in that she's not really capable of giving an average supreteam a beating...like lots of my Villains are.

One or two? Sure, but if the Avengers came after her it's release the hounds and run. :)

 

oh and if you want to use her...

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Echidna in greek myth is the mother of monsters. She spawned the Learnean Hydra, the Neman Lion and the Chimera, just to name three. If a monster was needed, she spawned it. Her goal was to make life miserable for the greeks and any heros coming from said region.

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Echidna in greek myth is the mother of monsters. She spawned the Learnean Hydra' date=' the Neman Lion and the Chimera, just to name three. If a monster was needed, she spawned it. Her goal was to make life miserable for the greeks and any heros coming from said region.[/quote']

 

The mother of monsters is named after a spiny ant-eater?

 

 

 

I keeed! I keeed!

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Is that because she has a superflexible prehensile tongue that's 1/4 the length of her body?

 

So that's what Typhon saw in her.

 

Lucius Alexander

 

The palindromedary is sure this has appeared as a card in the Munchkin game

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Of course you realise that the Mother of Monotremes was almost certainly responsible for the creation of the weirdest monster of them all - the Platypus!

 

More seriously, it really is a shame that this awesome character sparks jokes like this. Since it's unlikely that this response would be unique to the people here, I suspect it means that the character might not really be usable under this name.

 

This is a shame, especially since I have a soft spot for Greek mythological references. :(

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Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)

 

Of course you realise that the Mother of Monotremes was almost certainly responsible for the creation of the weirdest monster of them all - the Platypus!

 

More seriously, it really is a shame that this awesome character sparks jokes like this. Since it's unlikely that this response would be unique to the people here, I suspect it means that the character might not really be usable under this name.

 

This is a shame, especially since I have a soft spot for Greek mythological references. :(

 

 

I'll use her name as is. Jokes like that ( by a player not a character) would simply be a litmus test of classical ignorance in our group and a source of disdain.

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