OSAT Posted May 28, 2012 Report Share Posted May 28, 2012 Ok I would like to first apologize to whoever's signature inspired this since i can't remember your ID. But someone has the concept of a duck flavored killing attack. This bring the interesting idea of the fact that all obvious powers (of which killing attacks are one) must be detectable by 3 sense groups. So Touch, Smell/Taste, Mental I turn to the board and cry Quack! let the duck flavored killing attacks begin. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted May 28, 2012 Report Share Posted May 28, 2012 Re: Duck Flavored Killing Attack So does the attack also have to be undetectable by Sight and Hearing? Right, so I might build this as: Duck Nightmare: Mental Blast 6d6 (Human class of minds) (60 Active Points); Target must be asleep (-1), No Range (-1/2) The user of this power merely touches a sleeping person who then has a terrifying nightmare involving attacking ducks. The victim awakens with a strong taste of duck in his mouth and a terrible headache. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted May 28, 2012 Report Share Posted May 28, 2012 Re: Duck Flavored Killing Attack -1 Only works with Plum Sauce Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 28, 2012 Report Share Posted May 28, 2012 Re: Duck Flavored Killing Attack Ok I would like to first apologize to whoever's signature inspired this since i can't remember your ID. But someone has the concept of a duck flavored killing attack. I guess it is me But it wasn't even my idea, I just quoted it because I found it's a nice example of "just because it looks like X, does not means a mechanic named X is the best solution". This bring the interesting idea of the fact that all obvious powers (of which killing attacks are one) must be detectable by 3 sense groups. So Touch, Smell/Taste, Mental I turn to the board and cry Quack! let the duck flavored killing attacks begin. I don't think this combination is allowed. At least one of the sense must be a common targetting sense: sight. And most character don't have mental group sense. So this combination would propably require some form of IPE. The most simple solution: The deadly Scream of the Rubberduck: 4d6 Killing Attack It is visible to sight, hearing and one other sense. Everyone is aware it is a killing attack, the target as well as bystanders. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 28, 2012 Report Share Posted May 28, 2012 Re: Duck Flavored Killing Attack Mallardiction: (Total: 10 Active Cost, 3 Real Cost) Killing Attack - Ranged 1/2d6 (10 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (13-16 damage increments, damage occurs every 1 Day, -1 1/2), Incantations (-1/4), Perceivable (-1/4) (Real Cost: 3) Uttering the words of power of the Mallardiction summons a Duck of Doom to seat itself upon the victim's head immoveably, causing the target of the spell to slowly sicken and die over the course of days. Lucius Alexander And a duck flavored palindromedary Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 28, 2012 Report Share Posted May 28, 2012 Re: Duck Flavored Killing Attack Peeking Duck - Precognition??? Duck Blind - Invisibility Qwak - Healing Hadrosaurid - Growth Platypus - Aquaduck (Venomous) Fowl - Gas Attack Cluster Duck - Area Effect Attack Duck Tape - Entangle Good Con-Duck - Mind Control Qwackerjack - Speed Powers Duck and Run - Martial Arts Maneuver Wader Minute - Time Powers Wandle - Drain SPD Web Feet - Clinging/Wall Crawling Back Qwack - Martial Arts Maneuver (Killing Attack) Muhuwahahaha!!! QM Quote Link to comment Share on other sites More sharing options...
Hawknight Posted May 29, 2012 Report Share Posted May 29, 2012 Re: Duck Flavored Killing Attack Vegans & Vegitarians take 2X effect/damage from a duck flavored killing attack! Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Duck Flavored Killing Attack Mallardiction: (Total: 10 Active Cost, 3 Real Cost) Killing Attack - Ranged 1/2d6 (10 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (13-16 damage increments, damage occurs every 1 Day, -1 1/2), Incantations (-1/4), Perceivable (-1/4) (Real Cost: 3) Uttering the words of power of the Mallardiction summons a Duck of Doom to seat itself upon the victim's head immoveably, causing the target of the spell to slowly sicken and die over the course of days. Lucius Alexander And a duck flavored palindromedary Is this a Munchkin reference? "You should know better than to pick up a duck in a dungeon..." Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Duck Flavored Killing Attack Is this a Munchkin reference? "You should know better than to pick up a duck in a dungeon..." No, but this is Duck of Doom: (Total: 95 Active Cost, 11 Real Cost) Drain OCV 2d6 (standard effect: 6 points), Area Of Effect (4m Radius; +1/4), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; You should know better than to pick up a duck in a dungeon; +1/4), Delayed Return Rate (points return at the rate of 5 per Year (effectively permanent); +3 1/4) (95 Active Points); Extra Time (1 Hour, -3), 1 Charge (-2), OAF (I need a new duck....; -1), Costs Endurance (-1/2), Limited Power Only effects the person who picks up the duck (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 11) Lucius Alexander And a palindromedary flavored duck Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Duck Flavored Killing Attack Duck! Killing Attack - Ranged 3d6+1, Does BODY (+1) (100 Active Points); Attack Versus Alternate Defense (Duck!; All Or Nothing; -1) I have no idea what this deadly attack consists of, but it's easily avoided: you just have to duck! Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted June 7, 2012 Report Share Posted June 7, 2012 Re: Duck Flavored Killing Attack Reminds me of "The Lurking Duck" from Omni way back when. Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 3, 2012 Report Share Posted July 3, 2012 Re: Duck Flavored Killing Attack Teal Death Do Us Part: (Total: 37 Active Cost, 5 Real Cost) Killing Attack - Ranged 2d6-1, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Misfire, Character does not control activation of personal Trigger; Affectionate physical contact with a third party; +1/2) (37 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every 6 Hours, -2 1/2), Limited Power Can only target a person with whom one has been on the most intimate terms (-1 1/2), Extra Time (5 Minutes, Only to Activate, To set up Trigger initially; -1), Side Effects (When trigger is activated, caster turns green; -1/2), Incantations (-1/4) (Real Cost: 5) A variation on Mallardiction, Teal Death Do Us Part may only be cast on a person of whom the caster has carnal knowledge, and only during or after an act of intimacy. It places a Trigger on the victim that activates if the victim attempts such intimacies with any third party. When activated, the victim is attacked by a flock of ducks; thereafter a few ducks hang around and at regular intervals the victim is flocked again. It is possible to avoid the Teal Death by disguising the third party (by magic or mundane means) to resemble the caster. Killing the caster will also forestall or stop the spell. Lucius Alexander The palindromedary says you should know who you're flocking with Quote Link to comment Share on other sites More sharing options...
Midas Posted July 8, 2012 Report Share Posted July 8, 2012 Re: Duck Flavored Killing Attack I was researching megafauna the other day, and came across this: Bullockornis. Seems a good time to link it. @Lucius: Sure, it'd be great in a Swashbuckling pirate campaign. Quote Link to comment Share on other sites More sharing options...
sporeworld Posted July 8, 2012 Report Share Posted July 8, 2012 Re: Duck Flavored Killing Attack Peeking Duck - Precognition??? Peeking Duck - Precognition??? Qwak - Healing Cluster Duck - Area Effect Attack QM These 3 made my day! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.