Rebar Posted December 17, 2016 Report Share Posted December 17, 2016 My wife thought it would be a great power to make your enemy itch anywhere on their body. How would you model it? What would it do? You'd need to make an ego roll or forfeit your phase to scratch? If you made the roll it might still reduce your INT, DEX, STR? Flash versus Ego? Quote Link to comment Share on other sites More sharing options...
Cantriped Posted December 17, 2016 Report Share Posted December 17, 2016 Change Environment to provoke an EGO Roll at -1 (or more). The rules regarding using Change Environment in this way are annoyingly vague; they clearly state that when subjecting a target to a penalty to a skill or characteristic roll you can force to make one immediately, but completely omit what happens if the target fails said roll. So I typically use description of that type of characteristic roll, or the effects of a Characteristic being reduced to 0 as the basis for the penalties of failing a characteristic roll provoked by Change Environment. In this case, You are provoking an EGO Roll to resist the temptation to scratch an itch. I would say scratching an itch is a Half Phase Action, because cinema and literature often has characters manage to complete another task (albeit poorly) while scratching themselves. Every phase the target is under the effect of the power and fails their EGO roll, they lost a Half Phase to scratching the itch. If you want to more accurately model the distracting quality of the itch, you can also include penalties to OCV, DCV, and Agility Based Skill rolls (which they suffer regardless of the result of their EGO Roll). Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 17, 2016 Report Share Posted December 17, 2016 Change Environment to provoke an EGO Roll at -1 (or more). The rules regarding using Change Environment in this way are annoyingly vague; they clearly state that when subjecting a target to a penalty to a skill or characteristic roll you can force to make one immediately, but completely omit what happens if the target fails said roll. So I typically use description of that type of characteristic roll, or the effects of a Characteristic being reduced to 0 as the basis for the penalties of failing a characteristic roll provoked by Change Environment. In this case, You are provoking an EGO Roll to resist the temptation to scratch an itch. I would say scratching an itch is a Half Phase Action, because cinema and literature often has characters manage to complete another task (albeit poorly) while scratching themselves. Every phase the target is under the effect of the power and fails their EGO roll, they lost a Half Phase to scratching the itch. If you want to more accurately model the distracting quality of the itch, you can also include penalties to OCV, DCV, and Agility Based Skill rolls (which they suffer regardless of the result of their EGO Roll). Annoyingly vague. Yes. Quote Link to comment Share on other sites More sharing options...
Rebar Posted December 17, 2016 Author Report Share Posted December 17, 2016 Is CE the de facto way to penalize an opponent's skill roll? Every time I want to model a power to do this, I riffle through the powers list and always stop on penalty skill levels, and it's never what I expect it to be. Quote Link to comment Share on other sites More sharing options...
Steve Posted December 17, 2016 Report Share Posted December 17, 2016 Perhaps a Touch-basis Images? Quote Link to comment Share on other sites More sharing options...
Rebar Posted December 17, 2016 Author Report Share Posted December 17, 2016 Perhaps a Touch-basis Images? Well yeah but that's consequence-free. What's the combat effect of not scratching an itch, or losing your willpower battle and stopping to scratch it? Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted December 17, 2016 Report Share Posted December 17, 2016 Change Environment to provoke an EGO Roll at -1 (or more). The rules regarding using Change Environment in this way are annoyingly vague; they clearly state that when subjecting a target to a penalty to a skill or characteristic roll you can force to make one immediately, but completely omit what happens if the target fails said roll. So I typically use description of that type of characteristic roll, or the effects of a Characteristic being reduced to 0 as the basis for the penalties of failing a characteristic roll provoked by Change Environment. In this case, You are provoking an EGO Roll to resist the temptation to scratch an itch. I would say scratching an itch is a Half Phase Action, because cinema and literature often has characters manage to complete another task (albeit poorly) while scratching themselves. Every phase the target is under the effect of the power and fails their EGO roll, they lost a Half Phase to scratching the itch. If you want to more accurately model the distracting quality of the itch, you can also include penalties to OCV, DCV, and Agility Based Skill rolls (which they suffer regardless of the result of their EGO Roll). Exactly as I would have done it. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted December 17, 2016 Report Share Posted December 17, 2016 Is CE the de facto way to penalize an opponent's skill roll? Every time I want to model a power to do this, I riffle through the powers list and always stop on penalty skill levels, and it's never what I expect it to be. Pretty much. I suppose you could do some sort of drain vs <skill> but that seems wonky and, being that I am not reading the rules all that often these days, I'm not sure that it is RAW legit. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 17, 2016 Report Share Posted December 17, 2016 Mind Control based on CON, Single Command: Itch yourself(different levels would indicate a greater degree of impairment). Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 17, 2016 Report Share Posted December 17, 2016 Since we have decoupled characteristics, many characteristics only have an effect as a characteristic roll. Should we not be using an adjustment power to do this? Why do we need CE for this? Why would we? CE is much better than an adjustment power because adjustment powers specifically say that the penalties they impose go off last: you can link a mind control and a MDCV drain. Of course that is also a defensive characteristic so you halve the effect. Also I don't think you can affect combat values with CE; at least I can not see that in the list of things you can do with it. I mean, you can do it: you could theoretically do almost anything with it: fail a roll and there is no clear definition of the scope of the effect that can have. We know that it can make you fall over as that is a specific example. Not only that but CE lasts for a long while - use another more specific power and you need to spend more for the power to linger. Can you do it this way? Sure. CE is a pretty broad church though, with little real definition. Quote Link to comment Share on other sites More sharing options...
Rebar Posted December 17, 2016 Author Report Share Posted December 17, 2016 Since we have decoupled characteristics... I'm guessin' "we" are using 6e rules? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 17, 2016 Report Share Posted December 17, 2016 I did it with change environment, using a penalty to some rolls like dex and magic skill; stuff that takes focus and precision. Its basically a distraction and a mild one, you could put a limitation on it that if someone takes a half phase to scratch it goes away. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 17, 2016 Report Share Posted December 17, 2016 I'm guessin' "we" are using 6e rules? We are, although most of us remember the good old days well enough to be confusing about them if you specify a previous edition Quote Link to comment Share on other sites More sharing options...
Cantriped Posted December 17, 2016 Report Share Posted December 17, 2016 Also I don't think you can affect combat values with CE; at least I can not see that in the list of things you can do with it. Combat Value penalties as a Combat Effect are another grey area in Change Environment... Change Environment already codifies additional "Range" or "Targeting" modifiers (or any other codified OCV penalty which can be avoided by PSLs) as being worth 3 points. Your OCV and DCV are technically "Characteristics" just like your DEX is. Therefore I use the 4-point "-1 Characteristic roll and all Skill Rolls based on the same Characteristic" Combat Effect as the basis for the value of penalties to OCV and DCV as a Combat Effect. If I were writing a supplement which included new Combat Effects for Change Environment: I would codify combat value penalties as CE Combat Effects; -1 OCV or DCV would be worth 4 (or maybe 5) points, and -1 OMCV or DMCV would be worth 3 points. Is CE the de facto way to penalize an opponent's skill roll? Yes (as far as I know). Change Environment is certainly the simplest way to impose a penalty to a Skill or Characteristic roll. I'm guessin' "we" are using 6e rules? These are the "HERO System 6th Edition forums"; unless you note otherwise in your post, people are generally going to assume your question pertains to 6th edition. Personally I use Champions Complete & Fantasy Hero Complete almost exclusively as my rules sources, which is technically 6th edition... but only technically. As such I usually cite that they are my source so as to avoid confusion. Quote Link to comment Share on other sites More sharing options...
massey Posted December 17, 2016 Report Share Posted December 17, 2016 12D6 Killing Attack Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted December 17, 2016 Report Share Posted December 17, 2016 You could also model it with a Fully Transparent Entangle based on EGO (the Mental Paralysis option), the sfx being the target can do nothing but scratch themselves until they can use their EGO to overcome the effect. If the power is more chemical than mental (itching powder) you could base it on CON instead of EGO, possibly with a limitation "Target can suspend the Entangle effects each Phase they make an EGO roll". Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 17, 2016 Report Share Posted December 17, 2016 the sfx being the target can do nothing but scratch themselves until they can use their EGO to overcome the effect. That's one nasty itch Quote Link to comment Share on other sites More sharing options...
Mister E Posted December 17, 2016 Report Share Posted December 17, 2016 "All You Feel Is Itchy": Flash Touch. The penalties for lacking Touch are known. Quote Link to comment Share on other sites More sharing options...
Rebar Posted December 19, 2016 Author Report Share Posted December 19, 2016 It occurred to me, modeling it as a presence attack (somehow) could work too. Break your concentration. Quote Link to comment Share on other sites More sharing options...
Lucius Posted December 19, 2016 Report Share Posted December 19, 2016 Your OCV and DCV are technically "Characteristics" just like your DEX is. Therefore I use the 4-point "-1 Characteristic roll and all Skill Rolls based on the same Characteristic" Combat Effect as the basis for the value of penalties to OCV and DCV as a Combat Effect. Now that's interesting! That would explain why there is no specific OCV or DCV reducing effect, if we were supposed to use the -1 to Characteristic Roll feature for that purpose. I don't think that's the intended reading, but maybe I should read the power description over with this in mind.... Lucius Alexander Scratching a palindromedary Quote Link to comment Share on other sites More sharing options...
Steve Posted December 19, 2016 Report Share Posted December 19, 2016 Steve Long actually addressed this in his answers to rules questions, but I don't remember the post title. You can lower OCV and DCV with Change Environment at a cost of five points per point reduced. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted December 19, 2016 Report Share Posted December 19, 2016 Doesn't Hero Designer 6 have that option? I lost my hard drive and copy of the program so I can't check. Hopefully I'll be able to afford to replace it soon. Could have sworn I saved it off somewhere but I cannot find the copy. Quote Link to comment Share on other sites More sharing options...
E Nymton Posted December 28, 2016 Report Share Posted December 28, 2016 Doesn't Hero Designer 6 have that option? I lost my hard drive and copy of the program so I can't check. Hopefully I'll be able to afford to replace it soon. Could have sworn I saved it off somewhere but I cannot find the copy.Do you mean replace the hard drive or Hero Designer? Because you should be able to re-download the software from the client area of the website. Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted January 26, 2017 Report Share Posted January 26, 2017 Just for the fun of it: A curse variant with more long-time effect: Severe Transform 4d6 (person without that Disadvantage to person with Psychological Complication indicating compulsive disorder or mental disturbance, or with it at a lesser level of effect; heals back by being subjected to spells or phenomena that cause the madness), Based On EGO Combat Value: vs. MENTAL DEFENSE, no range penalty (+1), Works Against EGO Not BODY (+¼), Cumulative (+½) (??? Active Points); Concentration, constant: Half DCV (-½), Extra Time: 1 Turn (-1), Incantations, Continuous (Constant) (-½), Limited Target (humans suffering mental impairment; -½), No Range (-½) and the effect would be something like: Has to scratch his itch, loosing 1/2 phase every phase (Psych. Complication: very common, strong, EGO Roll to resist)(Hereby connecting to Cantripeds model with provoking an EGO Roll, which I like.) Quote Link to comment Share on other sites More sharing options...
Hadmar von Wieser Posted January 26, 2017 Report Share Posted January 26, 2017 And then of course there IS the build with Images vs. Touch.If you create visual illusions, you can make your victim "see" a car approaching - forcing him to jump out of the way or react in a similar way (or show impressive INT and EGO to resist that urge).So you logically are able to do the same to another sense. You just BELIEVE there is that itch down there because your neurons are telling your brain so. But try to resist that impression ... Quote Link to comment Share on other sites More sharing options...
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